Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.20 @ 16:27:13 Player: Crimson_Fox Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (679) 679 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1974 Bonus ------- None Cogmind --------- Core Integrity 388/400 Matter 272/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Wheel High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Transport Network Coupler Light Armor Plating Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Transport Network Coupler Light Armor Plating Katana [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 49 | 10 17 15 7 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 4 2 4 1 Treads . | . . . . Leg . | . . . . Wheel 11 | 4 2 4 1 Hover . | . . . . Flight . | . . . . Utility 15 | 3 2 9 1 Device 8 | 2 2 4 . Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 18 | 2 11 1 4 Energy Gun 3 | 1 1 . 1 Energy Cannon . | . . . . Ballistic Gun 11 | 1 6 1 3 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 2 | . 2 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . 1 2 . Power . | . . . . Propulsion 3 | . 1 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . 1 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 98 Engine 13 | . 12 14 11 Wheel 27 | . 27 26 31 Device 10 | . 14 8 . Storage 13 | . 14 14 11 Processor 1 | . . 1 11 Protection 2 | . . 3 11 Ballistic Gun 24 | . 19 28 22 Ballistic Cannon 1 | . 4 . . Peak Build Rating 15 | 9 9 10 15 Average Rating 8 | 5 7 9 11 On Entrance 6 | . 8 8 9 Naked Turns . | . . . . Heaviest Build 22 | 15 16 18 22 Greatest Support 30 | 26 20 26 30 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 8 8 8 8 Average Carried 7 | 5 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 8 8 8 8 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1463 | 315 555 503 90 Remotely . | . . . . Salvage Created 1101 | 115 447 404 135 Parts 78 | 7 29 28 14 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 21 | . 11 8 2 Guns 18 | . 8 8 2 Cannons 3 | . 3 . . Classes Destroyed 8 | 2 3 3 . Worker 3 | . . 3 . Builder 2 | . . 1 1 Tunneler 4 | 3 . 1 . Recycler 3 | 1 1 1 . Watcher 2 | . 2 . . Swarmer 9 | . 3 6 . Grunt 8 | . 8 . . Sentry 4 | . . 2 2 Best Kill Streak 3 | 2 3 3 2 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | 2 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 148 | . 65 75 8 Missed 37 | . 19 17 1 Damage Taken 1012 | . 415 519 78 Core 193 | . 79 102 12 Absorbed by Shields . | . . . . Ignored by Resistances 298 | . 124 152 22 Core Remaining (%) 63 | 100 . 27 . Volleys Fired 113 | 5 57 44 7 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 43 43 Shots Fired 210 | 10 98 88 14 Gun 185 | 10 73 88 14 Cannon 25 | . 25 . . Launcher . | . . . . Special . | . . . . Kinetic 198 | 5 91 88 14 Thermal 12 | 5 7 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 25 | 5 25 18 16 Robot Miss Streak 3 | 1 2 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 166 | 7 78 70 11 Core Hits 54 | 5 25 18 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 1 . . Burn 2 | 1 1 . . Melee Attacks 3 | . 3 . . Impact . | . . . . Slashing 3 | . 3 . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2224 | 102 1076 909 137 Guns 1859 | 102 711 909 137 Cannons 360 | . 360 . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 2084 | 53 985 909 137 Thermal 135 | 49 86 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . 2 . . Projectiles 2 | . 2 . . Explosions . | . . . . Melee . | . . . . Knockbacks 13 | . 13 . . Impact . | . . . . Kinetic 12 | . 12 . . Secondary 1 | . 1 . . Self-Inflicted Damage 2 | . 2 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 115 | 38 115 20 4 Average Temperature 36 | 14 48 6 4 Received Heat Transfer 513 | . 309 177 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 555 | 222 333 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 197 | 20 197 142 123 Initial 11 | . 11 1 . Average 45 | 8 82 21 73 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 23 10 3 Peak Tracking Total 5 | . 5 3 1 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 9 2 1 Terminals 11 | . 8 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 34 4 3 Successful 31 | . 27 3 1 Failed 10 | . 7 1 2 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 20 | . 16 2 2 Terminals 38 | . 31 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 14 3 . Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 2 | . 2 . . Unreport Threat 2 | . 2 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Assault Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 11 . 1 Terminals 11 | . 10 . 1 Botnet 3 | . 2 . 1 Operators 1 | . 1 . . Skim 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Recyclers 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 8 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3000 | 91 1036 1699 174 Spaces Moved 2818 | 59 834 1778 147 Core 15 | 15 . . . Treads . | . . . . Legs . | . . . . Wheels 2803 | 44 834 1778 147 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 81 | 77 80 81 80 Slowest Speed 115 | 90 80 115 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 4 95 98 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . 1 . . Terrain Destroyed 1 | . 1 . . Melee 1 | . 1 . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 3319 | 94 1099 1935 191 Wait 260 | . 160 80 20 Move 2815 | 58 833 1777 147 Hop . | . . . . Pick Up 40 | 16 13 7 4 Fast Attach 11 | 3 4 2 2 Attach 13 | 4 4 2 3 Detach . | . . . . Swap 25 | 3 9 11 2 Drop 37 | 5 15 11 6 Fire 113 | 5 57 44 7 Melee 3 | . 3 . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 431 | -10/Materials | Discovered new exit (range 15) 639 | -10/Materials | Identified exit to Mines 826 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Learned 2 Mines zone layouts 1091 | -10/Materials | Discovered new exit (range 3) 1118 | -10/Materials | Learned 4 Subcaves zone layouts 1128 | -10/Materials | Entered Mines 1132 | -10/Mines | Met a Derelict bent on vengeance 1277 | -10/Mines | Core integrity fell below 50% 1500 | -10/Mines | Discovered new exit (range 5) 1630 | -10/Mines | Learned location of Zion (-7) 1640 | -10/Mines | Learned Materials garrison access intel 1662 | -10/Mines | Discovered new exit (range 6) 1725 | -10/Mines | Build established: Scavenger-Mutant 1744 | -10/Mines | Found a hidden stash of uninstalled traps 2751 | -10/Mines | Identified exit to Materials 2827 | -10/Mines | Entered Materials 2827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3001 | -9/Materials | Self-destructed Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. Y-45 Defender destroyed. Acquired 16 matter. Dropped Ion Engine. Y-45 Defender destroyed. Acquired 28 matter. Dropped Hvy. Assault Rifle. Dropped Assault Rifle. Acquired Imp. Ion Engine. Acquired 20 matter. Dropped Mining Claw. Acquired Katana. Dropped Assault Rifle. Acquired Prototype Energy Gun. Identified Hvy. EM Shotgun. Dropped Hvy. EM Shotgun. Acquired Assault Rifle. Acquired 4 matter. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????# #######+## #??????????# ![ | | ?????# #### ## ##??????????# | | ?????# [ / ## * ## #???????????###### | | ?????#[ // /## ## ############?????? | | ?????#[[////## """ ## ## #?????? | | ?????######### """ ## ## """ """ #?????? | | ?????????????# """ # # """ """ #?????? | | ?????????????# + #!""" """ #?????? | | ?????????????#####+# =+% #?????? | | ?????????????????# # *# ""T"" !####### | | ?????????????????# ###### """"" |+% | | ?????????????????# #????# ##### | | ?????????????????# #????###########???# | | ?????????????????# #??????????????????# | | ?????????????????# #??????????????????# # | | ?????????????????# ##########?????????# # | | ?????????????????# # = ??# # | | ?????????????????# " ??# # | | ?????????????????# # "????# # | | ???????????????######+### #?????????#+? | | ???????????????# #? #???????????? | | ???????????????# #???#???????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????#@ #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????##########???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideNullMatrix Manual? 0 Play Time 00:40:36 Cumulative 29.5 hours Start 2024.09.20 @ 15:45:42 End 2024.09.20 @ 16:27:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 11 Adventurer 15 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc927772-4d6e-4eb3-935c-1ed6f7c4724d