Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 08:48:21 Player: Dosh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2853) 2853 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 6969 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 103 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Terrain Scan Processor Melee Analysis Suite Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Improved Signal Interpreter Microactuators Improved Shield Generator System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- YOLO Cannon Power Maul > --- INVENTORY -------- Reinforced Deuterium Engine Improved Treads Armored Treads Armored Treads Improved Heat Sink Improved Signal Interpreter Melee Analysis Suite Target Analyzer Microactuators Improved Shield Generator System Shield Plasma Cannon Enhanced Autogun [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . . 1 Parts Attached 66 | 7 6 . . . 30 23 Power 8 | 1 1 . . . 4 2 Engine 6 | 1 1 . . . 3 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 3 . . . 9 5 Treads 19 | 2 3 . . . 9 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 . . . 11 6 Device 10 | 1 . . . . 6 3 Storage 2 | 1 1 . . . . . Processor 5 | . . . . . 2 3 Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 19 | 2 1 . . . 6 10 Energy Gun 2 | . 1 . . . . 1 Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 6 | 2 . . . . . 4 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 3 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 22 | . . . . . 22 . Parts Lost 25 | . 3 . . . 7 15 Power 4 | . 1 . . . 2 1 Propulsion 7 | . . . . . 1 6 Utility 7 | . 1 . . . 3 3 Weapon 7 | . 1 . . . 1 5 Highest Loss Streak 10 | . 2 . . . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 96 85 85 94 86 Engine 9 | . 13 14 14 14 7 3 Core 1 | . . . . . 1 3 Treads 25 | . 27 28 28 28 26 20 Device 12 | . 4 . . . 21 13 Storage 13 | . 21 24 14 14 9 7 Processor 5 | . . . . . 9 9 Protection 2 | . . . . . 2 5 Energy Gun 5 | . 9 14 14 14 . 4 Energy Cannon 1 | . . . . . 2 1 Ballistic Gun 8 | . 17 14 14 14 3 4 Ballistic Cannon 1 | . . . . . 3 2 Impact Weapon 4 | . . . . . 8 6 Naked Turns . | . . . . . . . Heaviest Build 76 | 14 33 33 28 28 68 76 Greatest Support 68 | 40 46 46 46 46 68 68 Greatest Overweight (x) 12 | . . . . . 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 15 Average Carried 12 | 3 8 13 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 15 5 Class Distribution -------------------- 82% | Mutant 12% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1503 | 302 262 11 . . 683 245 Remotely . | . . . . . . . Salvage Created 2664 | 142 498 86 . . 1322 616 Parts 137 | 10 38 10 . . 38 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 58 | . 13 . . . 30 15 Melee 5 | . . . . . 5 . Guns 18 | . 13 . . . 2 3 Cannons 16 | . . . . . 12 4 AOE 8 | . . . . . . 8 Classes Destroyed 15 | 2 4 . . . 5 4 Worker 1 | . 1 . . . . . Builder 3 | . . . . . 1 2 Tunneler 9 | 3 2 4 . . . . Recycler 4 | 1 . . . . 3 . Mechanic 1 | . . . . . . 1 Watcher 7 | . 3 . . . 4 . Swarmer 10 | . 6 . . . 4 . Grunt 27 | . 7 . . . 17 3 Duelist 3 | . . . . . 2 1 Protector 1 | . . . . . . 1 Sentry 5 | . . . . . 4 1 Specialist 5 | . . . . . 2 3 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 3 5 1 . . 4 10 Combat Bots Only 8 | . 5 . . . 4 8 Max Kills in Single Turn 3 | 2 1 1 . . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 6014 | . 711 . . . 1962 3341 Core 990 | . 75 . . . 214 701 Absorbed by Shields 592 | . . . . . 592 . Regen/Repaired (Parts) 689 | . 126 . . . 563 . Core Remaining (%) 77 | 100 . . . 70 61 . Volleys Fired 251 | 8 90 11 . . 104 38 Largest 2 | 2 2 2 . . 1 2 Hottest 105 | 40 70 70 . . 80 105 Shots Fired 370 | 16 180 22 . . 104 48 Gun 270 | 16 180 22 . . 27 25 Cannon 100 | . . . . . 77 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 278 | 16 130 11 . . 88 33 Thermal 88 | . 50 11 . . 16 11 Explosive . | . . . . . . . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 22 | 2 22 6 . . 13 9 Robot Miss Streak 7 | 5 7 2 . . 5 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 310 | 4 112 12 . . 151 31 Core Hits 155 | 4 34 5 . . 89 23 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 16 | . . . . . 14 2 Critical Strikes 23 | 1 5 1 . . 14 2 Burn 6 | . 5 1 . . . . Destroy 3 | 1 . . . . 1 1 Smash 14 | . . . . . 13 1 Melee Attacks 88 | . . . . . 76 12 Impact 88 | . . . . . 76 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 3 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7570 | 56 1174 141 . . 3410 2789 Guns 1747 | 56 1148 136 . . 188 219 Cannons 2045 | . . . . . 1358 687 Explosions 1685 | . . . . . . 1685 Melee 2062 | . . . . . 1864 198 Ramming 31 | . 26 5 . . . . Kinetic 2733 | 56 783 35 . . 1347 512 Thermal 2742 | . 365 101 . . 199 2077 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Impact 2062 | . . . . . 1864 198 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 22 1 Average Corruption 6 | . . . . . 21 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 3 3 Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 910 | . . . . . 516 394 Projectiles 73 | . . . . . 16 57 Explosions 215 | . . . . . . 215 Melee 622 | . . . . . 500 122 Knockbacks 65 | . . . . . 61 4 Impact 11 | . . . . . 9 2 Kinetic 50 | . . . . . 48 2 Secondary 4 | . . . . . 4 . Self-Inflicted Damage 82 | . . . . . . 82 Shots 1 | . . . . . . 1 Rammed 10 | . 8 2 . . . . Targets Rammed 11 | . 9 2 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 461 | . 120 50 . . 124 461 Average Temperature 63 | . 40 23 . . 24 172 Received Heat Transfer 2078 | . 255 . . . 878 945 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 23 | . . . . . 21 2 Impact Corruptions 30 | . . . . . 25 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 5 . . . . 1 Heat Transferred 4233 | . 1443 370 . . 400 2020 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 482 | 20 303 16 . . 482 448 Initial 219 | . 13 1 . . . 219 Average 146 | 7 103 4 . . 213 148 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 67 | 100 86 100 . 100 52 53 Level 1 21 | . 13 . . . 25 37 Level 2 11 | . . . . . 22 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . . . 8 4 Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . . 2 1 Assault 1 | . . . . . . 1 Garrison 5 | . . . . . 4 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 31 . . . 49 23 Peak Tracking Total 11 | . 5 . . . 4 11 Tactical Retreats 6 | . 3 . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 4 | . . . . . 1 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 11 | . 4 . 1 . 3 3 Terminals 6 | . 3 . . . 1 2 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 10 . 1 . 12 5 Successful 17 | . 6 . 1 . 9 1 Failed 11 | . 4 . . . 3 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 14 | . 8 . . . 2 4 Fabricators . | . . . . . . . Repair Stations 13 | . 2 . . . 10 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 . 1 . 1 1 Prototype ID Bank 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . Scan Component 5 | . 1 . . . 4 . Repair 5 | . 1 . . . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . . . 2 2 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . . . 4 . Time 166 | . 26 . . . 140 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . . 24 . Total Damage 297 | . . . . . 297 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 7309 | 159 1929 620 348 42 2932 1279 Spaces Moved 3534 | 79 976 356 215 22 1272 614 Core 7 | 3 . . . . . 4 Treads 3527 | 76 976 356 215 22 1272 610 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 Average Speed 162 | 155 160 160 160 160 160 174 Slowest Speed 650 | 160 160 160 160 160 245 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 99 76 61 13 63 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 9 | . . . . . 1 8 Terrain Destroyed 68 | . . . . . 7 61 Melee 8 | . . . . . . 8 Projectile 9 | . . . . . 7 2 AOE 51 | . . . . . . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4659 | 97 1175 386 220 29 2000 752 Wait 641 | . 85 14 3 8 490 41 Move 3528 | 78 975 355 214 21 1271 614 Hop . | . . . . . . . Pick Up 33 | 4 9 2 1 . 11 6 Fast Attach 31 | 7 2 . . . 18 4 Attach 26 | . 2 . . . 7 17 Detach 14 | . . 1 . . 4 9 Swap 9 | . 2 . . . 5 2 Drop 26 | . 1 . 2 . 14 9 Fire 251 | 8 90 11 . . 104 38 Melee 88 | . . . . . 76 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . 9 2 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 160 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Repaired Lgt. Treads 563 | -10/Materials | Discovered new exit (range 15) 931 | -10/Materials | Discovered new exit (range 10) 1047 | -10/Materials | Discovered new exit (range 14) 1324 | -10/Materials | Discovered new exit (range 6) 2089 | -10/Materials | Entered Mines 2208 | -10/Mines | Learned location of Storage (-8) 2210 | -10/Mines | Discovered new exit (range 4) 2314 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2316 | -10/Mines | Discovered new exit (range 5) 2445 | -10/Mines | Discovered new exit (range 16) 2611 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2709 | -10/Mines | Entered Exiles 2709 | -10/Exiles | Accompanied by 3 allies 2733 | -10/Exiles | Discovered new exit (range 15) 2753 | -10/Exiles | Met 8R-AWN 2775 | -10/Exiles | Met EX-HEX 2823 | -10/Exiles | Met EX-BIN 2845 | -10/Exiles | Aligned with FarCom system 2847 | -10/Exiles | Given EX-Vault access code 2884 | -10/Exiles | Opened EX-Vault 2898 | -10/Exiles | Found YOLO Cannon 2931 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2951 | -10/Exiles | Exiles lab attacked by MAIN.C 3033 | -10/Exiles | Discovered new exit (range 14) 3057 | -10/Exiles | Left Exiles lab with YOLO Cannon 3057 | -10/Exiles | Entered Mines 3057 | -9/Mines | Accompanied by 3 allies 3085 | -9/Mines | Discovered new exit (range 7) 3099 | -9/Mines | Entered Materials 3099 | -8/Materials | Accompanied by 3 allies 3099 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3290 | -8/Materials | Discovered new exit (range 15) 3331 | -8/Materials | Discovered new exit (range 15) 3376 | -8/Materials | Identified exit to Factory 4312 | -8/Materials | Garrison activated, responded to threat 4494 | -8/Materials | Garrison activated, responded to threat 4812 | -8/Materials | Repaired Arm. Treads 4851 | -8/Materials | Repaired Adv. Treads 4999 | -8/Materials | Repaired Imp. Treads 5087 | -8/Materials | Repaired Mace 5562 | -8/Materials | Discovered exit to Factory (range 14) 5926 | -8/Materials | Discovered exit to Factory (range 9) 5953 | -8/Materials | System corruption reached 10% 6031 | -8/Materials | Entered Factory 6031 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6267 | -7/Factory | Identified exit to DSF 6476 | -7/Factory | Build established: Assassin 7064 | -7/Factory | Cargo convoy interrupted 7065 | -7/Factory | Garrison activated, responded to threat 7099 | -7/Factory | Core integrity fell below 50% 7138 | -7/Factory | Destroyed 8 combat bots 7174 | -7/Factory | Lost 10 parts (5n3u2w) 7289 | -7/Factory | Core integrity fell below 20% 7310 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07264_ U-05 Engineer system terminally corrupted. 07264_ Lgt. Ion Engine fried. 07264_ Structural Scanner fried. 07270_ Enh. Autogun destroyed. 07271_ L-41 Fighter destroyed. 07275_ G-47 Trooper destroyed. 07279_ G-50 Soldier knocked back. 07280_ Critical hit (Burn: +37). 07280_ Arm. Treads destroyed. 07280_ Critical hit (Burn: +37). 07281_ G-47 Trooper knocked back. 07288_ Assault Cannon destroyed. 07288_ Critical hit (Burn: +37). 07292_ M-28 Smith repairs G-50 Soldier. 07294_ Power Maul destroyed. 07295_ M-28 Smith repairs Imp. Heat Sink. 07303_ Rnf. Deuterium Engine destroyed. 07305_ U-05 Engineer lays Concrete. 07306_ K-01 Serf collects debris. 07306_ U-05 Engineer lays Concrete. 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[!! ##??## | | ???????????????????????????# # " = ! ###### | | ??????????????????????????##?##" * ##### | | ??????????????????????#?####?# " "#???# | | ??????????????????????????#??##" "##### | | ?????????????????????????#????#" "##### | | ??????????????????????##??????##! "##?## | | ?????????????????????????#?????# "##### | | ???????????????????#????#??????# ! ###?## | | ??????????????????????#????##??# ! ####?# | | ???????????????????????#??#????#! "" "" ####?# | | ????????????????????????#?#??#?# #??#?# | | ???????????????????????????????##############?#??# | | ????????????????????????????????###???????????##?? | | ???????????????????????????????????????#???##?#### | | ?????????????????????????????????????#????#??????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Melee Speed Boost 40 Evasion (%) 40 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseFocalShearcannon Manual? 0 Play Time 00:43:18 Cumulative 23.7 hours Start 2023.11.26 @ 07:19:07 End 2023.11.26 @ 08:48:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0bfca75-b792-4006-885b-caf3f7c17f39