Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 22:14:25 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1212) 1212 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-49) -49 TOTAL SCORE: 4643 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 33 Friendly Fire -90 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Improved Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- Chainsword > --- INVENTORY (15) --- Advanced Heat Sink Medium Storage Unit Advanced Melee Analysis Suite Light Armor Plating Medium Armor Plating Hacking Suite Tractor Beam Phase Cannon Phase Cannon Phase Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Signal Interpreter Advanced Melee Analysis Suite Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Phase Cannon Phase Cannon Great Axe > --- INVENTORY -------- Improved Ion Engine Wheel Medium Armor Plating Medium Armor Plating Tractor Beam Phase Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Chainsword Great Axe [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 61 | 6 4 21 6 3 2 19 Power 5 | 1 . 2 1 . . 1 Engine 5 | 1 . 2 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 . 9 1 1 . 8 Treads 7 | . . 5 1 1 . . Leg 5 | 2 . 3 . . . . Wheel 3 | . . 1 . . . 2 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Utility 19 | 1 2 5 4 2 . 5 Device 4 | 1 . . 1 1 . 1 Storage 3 | . 2 . 1 . . . Processor 5 | . . 2 1 . . 2 Hackware . | . . . . . . . Protection 7 | . . 3 1 1 . 2 Artifact . | . . . . . . . Weapon 16 | 2 2 5 . . 2 5 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 2 . 3 . . . . Ballistic Cannon 4 | . 2 2 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 2 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 2 | . . . . . . 2 Parts Lost 20 | . . 8 1 . . 11 Power 3 | . . 1 1 . . 1 Propulsion 10 | . . 4 . . . 6 Utility 4 | . . 2 . . . 2 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 5 | . . 2 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 91 99 97 84 72 Engine 10 | . 14 10 10 11 11 3 Treads 21 | . . 6 33 33 33 . Leg 5 | . 28 17 . . . . Hover 2 | . . . . . . 16 Device 5 | . 14 11 9 3 . 3 Storage 10 | . 14 11 11 11 11 6 Processor 8 | . . 2 1 11 11 17 Protection 7 | . . 5 11 7 11 5 Ballistic Gun 9 | . 15 10 22 20 . . Ballistic Cannon 3 | . 12 11 . . . . Slashing Weapon 4 | . . . . . 7 14 Peak Build Rating 46 | 6 7 15 21 20 20 46 Average Rating 17 | 4 7 11 18 17 14 36 On Entrance 10 | . 6 7 15 17 11 20 Naked Turns . | . . . . . . . Heaviest Build 58 | 8 22 29 46 40 42 58 Greatest Support 60 | 20 20 60 60 60 60 32 Greatest Overweight (x) 9 | . 1 2 . . . 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 13 | 5 8 10 14 15 15 15 Most Carried 15 | 5 9 10 15 15 15 15 Average Carried 12 | 3 6 9 13 14 14 12 Final Capacity 15 | 5 10 10 15 15 15 15 Final Carried 15 | 5 9 10 15 13 14 13 Class Distribution -------------------- 48% | Scavenger-Mutant 26% | Mutant 13% | Commander-Mutant 9% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1524 | 179 182 495 377 38 29 224 Remotely . | . . . . . . . Salvage Created 2012 | 17 178 752 286 50 . 729 Parts 116 | 4 14 45 16 3 . 34 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 33 | . 7 17 4 1 . 4 Melee 2 | . . . . . . 2 Guns 15 | . 3 7 4 1 . . Cannons 16 | . 4 10 . . . 2 Classes Destroyed 12 | 1 4 3 1 1 . 2 Worker 3 | . . . 2 . . 1 Builder 1 | . . . . . . 1 Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 2 . . . 1 Recycler 6 | . . 1 2 . . 3 Operator 2 | . 1 1 . . . . Watcher 2 | . . 1 . . . 1 Swarmer 11 | . 5 3 3 . . . Grunt 13 | . 2 9 . . . 2 Duelist 1 | . . . . . . 1 Sentry 6 | . . 5 1 . . . Programmer 2 | . . . . 1 . 1 Best Kill Streak 5 | 1 4 5 4 1 . 3 Combat Bots Only 4 | . 3 4 1 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 323 | . 66 101 25 6 . 125 Missed 99 | . 26 26 4 3 . 40 Damage Taken 3232 | . 380 858 230 134 . 1630 Core 1051 | . 40 111 18 30 . 852 Absorbed by Shields 42 | . . . . . . 42 Redirected to Shielding 25 | . . 25 . . . . Core Remaining (%) 81 | 100 84 . . . 60 . Volleys Fired 113 | 1 24 55 23 5 . 5 Largest 2 | 2 2 2 2 2 . 2 Hottest 170 | 40 70 78 46 46 . 170 Shots Fired 226 | 2 48 110 46 10 . 10 Gun 130 | 2 16 56 46 10 . . Cannon 96 | . 32 54 . . . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 216 | 2 48 110 46 10 . . Thermal 10 | . . . . . . 10 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 1 9 13 8 4 . 11 Robot Miss Streak 7 | 1 7 5 3 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 164 | 1 25 71 31 5 . 31 Core Hits 63 | 1 11 29 10 1 . 11 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . 1 4 1 . . 2 Destroy 3 | . 1 1 1 . . . Blast 3 | . . 3 . . . . Sever 2 | . . . . . . 2 Melee Attacks 39 | . . . . . . 39 Impact . | . . . . . . . Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . . 5 Damage Inflicted 3596 | 10 332 1255 495 94 . 1410 Guns 1241 | 10 76 579 495 81 . . Cannons 1232 | . 256 676 . . . 300 Explosions . | . . . . . . . Melee 1110 | . . . . . . 1110 Ramming 13 | . . . . 13 . . Kinetic 2173 | 10 332 1255 495 81 . . Thermal 300 | . . . . . . 300 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1110 | . . . . . . 1110 Piercing . | . . . . . . . Highest Corruption 3 | . . . . 1 1 3 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 4 . 10 Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . . . 3 Heat Flow Errors 4 | . . . . 2 . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 209 | . . . . . . 209 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 209 | . . . . . . 209 Knockbacks 13 | . 6 6 . 1 . . Impact 1 | . . . . 1 . . Kinetic 12 | . 6 6 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 660 | . 99 51 5 230 . 660 Average Temperature 86 | . 44 9 2 100 . 307 Received Heat Transfer 799 | . 102 297 57 21 . 322 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 370 | . . . . . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Peak Influence 402 | 5 239 402 278 87 . 82 Initial 152 | . 3 100 152 54 . . Average 119 | . 120 239 155 37 . 28 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 74 | 100 90 16 89 100 . 100 Level 1 25 | . 9 81 10 . . . Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 2 . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 2 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 10 | . 3 2 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 15 30 19 7 . 14 Peak Tracking Total 7 | . 5 6 7 3 . 5 Tactical Retreats 11 | . 2 5 2 . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 22 | . 2 7 4 7 1 1 Terminals 16 | . 2 6 3 4 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 3 17 9 33 9 2 Successful 57 | . 2 10 6 29 9 1 Failed 16 | . 1 7 3 4 . 1 Catastrophic 5 | . . 4 . 1 . . Database Lockouts . | . . . . . . . Manual 25 | . 1 12 6 6 . . Terminals 39 | . 3 15 8 11 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . 2 1 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 41 | . 1 2 4 24 9 1 Record 30 | . . . 1 20 9 . Part Schematic 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Branch Access Points 3 | . . 1 1 1 . . Alert Level 1 | . . . . . . 1 Hauler Manifests 2 | . . 1 . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 1 1 2 . . Report Inventory 4 | . . 1 1 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 1 7 1 3 . . Terminals 12 | . 1 7 1 3 . . Track 4 | . . 3 . 1 . . Assimilate 1 | . . 1 . . . . Botnet 7 | . 1 3 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 6 3 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . 8 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 4 4 Highest-Rated Group 115 | . . . . 115 74 74 Highest-Rated Ally 27 | . . . . 27 27 27 Total Orders 3 | . . . 1 2 . . EXPLORE 3 | . . . 1 2 . . Ally Attacks 9 | . . . . 9 . . Total Damage 92 | . . . . 92 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . 1 2 . . Drone Recoveries 1 | . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 5340 | 94 317 1059 686 939 1548 697 Spaces Moved 3083 | 75 175 559 367 541 959 407 Core 27 | 18 . . . . . 9 Treads 2018 | . . 151 367 541 959 . Legs 636 | 57 175 404 . . . . Wheels 184 | . . 4 . . . 180 Hover 218 | . . . . . . 218 Flight . | . . . . . . . Fastest Speed 50 | 50 120 110 160 160 160 108 Average Speed 150 | 103 128 143 160 160 160 138 Slowest Speed 500 | 120 190 260 160 160 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 37 45 59 97 57 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . . . 2 . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 8 | . . 1 . . . 7 Melee 7 | . . . . . . 7 Projectile 1 | . . 1 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 3501 | 90 223 705 420 611 976 476 Wait 87 | . 13 47 17 4 5 1 Move 3077 | 74 174 558 366 540 958 407 Hop . | . . . . . . . Pick Up 47 | 7 6 10 5 3 7 9 Fast Attach 21 | 6 . 11 1 . . 3 Attach 17 | . 1 3 . 1 2 10 Detach 2 | . . . . 2 . . Swap 24 | . 3 8 5 2 . 6 Drop 37 | 2 2 13 3 8 4 5 Fire 113 | 1 24 55 23 5 . 5 Melee 30 | . . . . . . 30 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire 45 | . . . . 45 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 714 | -9/Materials | Discovered new exit (range 4) 839 | -9/Materials | Discovered new exit (range 15) 1016 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Identified exit to Storage 1471 | -9/Materials | Entered Storage 1483 | -9/Storage | Build established: Scavenger-Mutant 1593 | -9/Storage | Met 01-MTF 2019 | -9/Storage | Discovered new exit (range 15) 2043 | -9/Storage | Identified exit to Materials 2048 | -9/Storage | Identified exit to Recycling 2157 | -9/Storage | Entered Recycling 2157 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2158 | -9/Recycling | Met a Zionite searching for Scraptown 2558 | -9/Recycling | Build established: Commander-Mutant 2579 | -9/Recycling | Discovered new exit (range 16) 2635 | -9/Recycling | Identified exit to Factory 2998 | -9/Recycling | Scanned before Scraplab entrance 3028 | -9/Recycling | Entered Scraplab 3046 | -9/Recycling | Lost 5 allies 3078 | -9/Recycling | Discovered new exit (range 3) 3080 | -9/Recycling | Identified exit to Scraptown 3096 | -9/Recycling | Entered Scraptown 3096 | -9/Scraptown | Accompanied by 4 allies 3119 | -9/Scraptown | System corruption cleaned by C-Scrubber 3303 | -9/Scraptown | Build established: Scavenger-Mutant 3521 | -9/Scraptown | Discovered new exit (range 5) 3708 | -9/Scraptown | Visited Fellowship of the Rings 3795 | -9/Scraptown | Visited UFD Registry 3895 | -9/Scraptown | Visited TADAMA 3945 | -9/Scraptown | Visited Red Mages 4342 | -9/Scraptown | Visited Shadow of the Wyrm 4634 | -9/Scraptown | Identified exit to Factory 4644 | -9/Scraptown | Entered Factory 4644 | -6/Factory | Accompanied by 4 allies 4644 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4893 | -6/Factory | Lost 3 allies 5046 | -6/Factory | Lost 4 parts (1p2n1w) 5273 | -6/Factory | Core integrity fell below 50% 5273 | -6/Factory | Core integrity fell below 20% 5303 | -6/Factory | Lost 5 parts (3n1u1w) 5341 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05321_ U-05 Engineer lays Concrete. 05322_ K-01 Serf collects debris. 05323_ U-05 Engineer lays Concrete. 05327_ K-01 Serf collects debris. 05327_ U-05 Engineer lays Concrete. 05328_ K-01 Serf collects debris. 05328_ U-05 Engineer lays Concrete. 05329_ Critical hit (Burn: +37). 05329_ K-01 Serf collects debris. 05329_ U-05 Engineer lays Concrete. 05329_ K-01 Serf collects debris. 05329_ U-05 Engineer lays Concrete. 05332_ K-01 Serf collects debris. 05332_ U-05 Engineer lays Concrete. 05334_ K-01 Serf collects debris. 05334_ U-05 Engineer lays Concrete. 05336_ K-01 Serf collects debris. 05337_ U-05 Engineer lays Concrete. 05338_ K-01 Serf collects debris. 05338_ U-05 Engineer lays Concrete. 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Y" # " " " " " ?#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer \\IAMDERELICT Challenges ------------ None Game ------ Seed OmegaBiometalFalx Manual? 0 Play Time 01:05:57 Cumulative 54.8 hours Start 2024.08.06 @ 22:13:51 End 2024.08.09 @ 22:14:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bb61768-0715-4ad1-8a62-e9d2a68fa103