Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.20 @ 01:19:54 Player: Runia Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (207) 207 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1202 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Hammer [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 8 | . 7 1 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 3 | . 2 1 Treads 2 | . 2 . Leg 1 | . . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 3 | . 3 . Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 88 | . 88 88 Engine 13 | . 14 11 Treads 8 | . 7 22 Leg 20 | . 20 11 Storage 14 | . 14 11 Hackware 3 | . 3 11 Energy Gun 27 | . 27 22 Naked Turns . | . . . Heaviest Build 29 | 13 29 27 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 8 13 15 Most Carried 11 | 6 11 10 Average Carried 6 | 5 5 10 Final Capacity 15 | 8 15 15 Final Carried 11 | 4 11 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 300 | 200 100 . Remotely . | . . . Salvage Created 343 | . 343 . Parts 24 | . 24 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 4 | . 4 . AOE 3 | . 3 . Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Builder 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 479 | . 479 . Core 77 | . 77 . Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 69 . Volleys Fired 26 | . 26 . Largest 2 | . 2 . Hottest 80 | . 80 . Shots Fired 49 | . 49 . Gun 46 | . 46 . Cannon . | . . . Launcher 3 | . 3 . Special . | . . . Kinetic . | . . . Thermal 41 | . 41 . Explosive 3 | . 3 . Electromagnetic 5 | . 5 . Robot Hit Streak 12 | . 12 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 29 | . 29 . Core Hits 22 | . 22 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 544 | . 544 . Guns 334 | . 334 . Cannons . | . . . Explosions 210 | . 210 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 319 | . 319 . Explosive 147 | . 147 . Electromagnetic 78 | . 78 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 31 | . 31 . Projectiles . | . . . Explosions 31 | . 31 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 52 | . 52 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 211 | . 211 . Average Temperature 72 | . 72 . Received Heat Transfer 198 | . 198 . Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 650 | . 650 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 160 | . 160 12 Initial 12 | . . 12 Average 31 | . 33 12 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 11 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 4 | . 4 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 581 | 4 542 35 Spaces Moved 271 | 3 247 21 Core . | . . . Treads 89 | . 68 21 Legs 182 | 3 179 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 166 | 120 167 160 Slowest Speed 280 | 120 280 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 2 57 4 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . 6 . Terrain Destroyed 24 | . 24 . Melee . | . . . Projectile . | . . . AOE 24 | . 24 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 353 | 4 327 22 Wait 32 | . 32 . Move 269 | 2 246 21 Hop . | . . . Pick Up 13 | . 13 . Fast Attach . | . . . Attach 6 | . 5 1 Detach . | . . . Swap 2 | . 2 . Drop 5 | 2 3 . Fire 26 | . 26 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 525 | -10/Materials | Discovered new exit (range 10) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -9/Materials | Self-destructed Last Messages --------------- Connecting with Terminal... >>Prototypes Downloading prototype IDs... Cld. Ion Engine Hvy. Ion Engine >>Traps(Locate) Found 6 traps in 1 array: 6x Shock Trap Map updated. EXIT=FOUND O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. O-16 Technician locks terminal. Acquired Lgt. Assault Rifle. EXIT=FOUND Acquired Lgt. Assault Rifle. W-16 Scout sends out distress signal. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#?###########???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# """"" #???????????????????????????? | | ?????????# """"""""" #???????????????????????????? | | ?????????# """ """ #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????+ #???????????????????????????? | | ????????#######+#############+######+#???????????? | | ????????# ??????????? | | ????????# ??????????? | | ????????# ??????????? | | ????????# ############+#######?????????????????? | | ????????# #?????# @ #??????????????????? | | ????????# #?????# """ """ #??????????????????? | | ????????# #?????# """ """ #??????????????????? | | ????????#####?????# """ """ #??????????????????? | | ??????????????????# """ """ #??????????????????? | | ??????????????????# """ """ #??????????????????? | | ??????????????????# ? ????????????????????? | | ??????????????????##????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemIntegrityMatrix Manual? 0 Play Time 00:03:34 Cumulative 209.1 hours Start 2021.06.20 @ 01:11:22 End 2021.06.20 @ 01:19:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50d2e347-96e2-4e8f-a6c3-820487fe87f0