Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.25 @ 13:01:56

Player: Kyzrati

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (383)     1915
Value Destroyed (20377)    20377
Prototype IDs (377)        7540
Alien Tech Used (13)       2600
Bonus (36626)              36626
              TOTAL SCORE: 77358

 Bonus
-------
High Alert Combat Kills    4039
Follower Combat Kills      2998
Forged Quantum Companion   2000
Registered with UFD        300
Met Optimus in HQ          500
Met Zhirov                 300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             1038/1600
Matter                     300/300
Energy                     901/925
System Corruption          0% +Membrane
Temperature                Cool (15)
Movement                   Walking (120)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
     Reinforced Antimatter Reactor
                Vortex Chain Reactor
>               --- PROPULSION (8) ---
                Thunder Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (14) -----
  High-capacity Storage Unit
                Seismic Detector
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
                Core Analyzer
       Improved Armor Integrity Analyzer
                Microactuators
                Microactuators
   Experimental Cloaking Device
        Layered Medium Armor Plating
   Experimental Powered Armor
          Heavy Regenerative Plating
       Advanced Focal Shield
>               --- WEAPON (1) -------
                Superquantum Companion
>               --- INVENTORY (22) ---
                Quantum Reactor
                Centrium Leg
                Energy Well (350)
                Energy Well (350)
   Experimental Energy Well (600)
       Advanced Transmission Jammer
                Centrium Heavy Armor Plating
                Graphene Brace
       Advanced Drone Bay (1/2)
   High-powered Transdimensional Reconstructor
       Enhanced Nova Cannon
        Compact Tesla Bomb Launcher
                Voltaic Drivehammer (Charged)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Thunder Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
          Heavy Shield Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Melee Analysis Suite
                Core Analyzer
       Improved Force Booster
       Advanced Transmission Jammer
       Advanced Reaction Control System
       Advanced Phase Shifter
   Experimental Cloaking Device
          Heavy Regenerative Plating
       Advanced Force Field
       Advanced Hacking Suite
       Advanced Drone Bay
>               --- WEAPON -----------
                Superquantum Companion
>               --- INVENTORY --------
          Light Quantum Reactor
                Vortex Chain Reactor
                Thunder Leg
                Thunder Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
   Experimental Energy Well
     Long-range Terrain Scanner
                Seismic Detector
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
                Graphene Brace
       Advanced Focal Shield
       Advanced Hacking Suite
   High-powered Transdimensional Reconstructor
       Enhanced Nova Cannon
        Compact Tesla Bomb Launcher
                Micro-nuke Launcher
                Voltaic Drivehammer
[Rating: 219]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Leg
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav Array
Utility                    Improved Melee Analysis Suite
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Core Physics Calibrator
Weapon                     Companion Sword
  Energy Gun               EM Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   10  .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   
  Utility                  11   | .   .   .   .   7   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
  Weapon                   -1   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -1  .   
Parts Attached             321  | 7   14  5   6   55  21  8   7   4   23  4   3   4   2   8   30  25  5   54  36  
  Power                    51   | 1   3   1   1   10  3   .   1   2   5   2   .   1   .   1   3   9   1   4   3   
    Engine                 11   | 1   2   1   1   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   1   .   .   6   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   2   5   2   .   1   .   1   3   9   1   4   3   
  Propulsion               79   | 2   5   .   3   17  6   4   2   .   6   .   1   1   2   1   10  6   1   7   5   
    Treads                 10   | .   2   .   3   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    58   | .   .   .   .   11  3   3   2   .   6   .   1   1   2   1   10  6   1   6   5   
    Wheel                  10   | 2   3   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  167  | 2   1   2   1   25  11  4   3   2   11  2   2   2   .   6   14  8   2   43  26  
    Device                 83   | 1   .   1   .   18  2   2   3   .   6   1   .   1   .   2   8   5   .   23  10  
    Storage                14   | 1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   7   2   
    Processor              32   | .   .   .   .   4   5   .   .   1   1   1   .   .   .   1   2   .   .   10  7   
    Hackware               4    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Protection             33   | .   .   .   1   2   4   2   .   1   2   .   1   1   .   1   4   3   1   3   7   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   24   | 2   5   2   1   3   1   .   1   .   1   .   .   .   .   .   3   2   1   .   2   
    Energy Gun             7    | 2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   1   1   1   1   1   3   .   .   .   .   4   .   .   2   9   3   8   2   
  Corrupted Parts          4    | .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    System Corruption      14   | .   .   .   .   .   8   .   .   .   .   .   .   5   1   .   .   .   .   .   .   
Parts Lost                 91   | .   .   1   .   29  17  5   .   .   6   1   2   .   .   3   11  4   1   1   10  
  Power                    11   | .   .   .   .   5   3   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Propulsion               32   | .   .   .   .   11  5   4   .   .   1   1   2   .   .   .   7   .   .   .   1   
  Utility                  46   | .   .   .   .   13  9   1   .   .   4   .   .   .   .   2   4   3   1   1   8   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      11   | .   .   1   .   4   11  3   .   .   4   1   1   .   .   3   5   1   1   1   6   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            16   | 2   11  17  15  15  17  17  17  17  17  17  18  17  17  16  15  16  16  18  16  
  Power                    1    | .   1   .   .   1   .   2   1   1   1   2   1   1   1   1   1   1   2   1   1   
  Propulsion               3    | 1   2   4   5   4   6   3   2   2   1   2   2   2   2   1   3   1   1   3   2   
  Utility                  7    | .   1   5   5   3   6   9   10  12  10  9   10  10  9   8   7   6   4   8   8   
  Weapon                   3    | .   6   7   4   5   3   2   2   2   2   3   3   3   3   2   1   3   5   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             69   | .   1   2   9   13  2   1   4   .   5   .   1   .   2   2   3   2   .   4   18  
  Power                    15   | .   1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   10  
  Propulsion               14   | .   .   .   2   3   1   .   1   .   1   .   .   .   .   1   2   .   .   1   2   
  Utility                  23   | .   .   .   2   6   .   1   2   .   3   .   1   .   2   1   1   1   .   .   3   
  Weapon                   14   | .   .   2   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   2   
  Tool/Special             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     90   | .   100 100 94  76  83  85  93  88  89  93  92  90  94  94  95  94  91  93  88  
  Engine                   3    | .   8   13  14  1   7   11  8   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   5   .   .   7   1   .   1   5   3   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   2   6   10  10  10  10  9   8   7   8   11  8   
  Treads                   1    | .   1   1   3   3   12  9   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      19   | .   .   .   .   14  10  7   15  23  25  25  24  22  26  27  25  26  25  28  27  
  Wheel                    3    | .   26  26  24  1   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   14  14  10  20  5   7   11  10  13  21  20  21  21  20  19  20  23  23  18  
  Storage                  5    | .   14  14  14  5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   3   
  Processor                14   | .   .   .   .   12  18  23  23  23  21  21  21  21  21  19  18  17  12  10  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   3   .   
  Protection               5    | .   .   .   1   1   13  5   5   5   6   5   5   5   5   1   5   4   4   5   7   
  Energy Gun               2    | .   28  17  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   5   13  5   5   5   5   5   5   5   5   5   5   4   4   4   4   2   2   
Peak Build Rating          219  | 7   13  18  25  95  78  79  106 105 123 125 125 121 129 136 176 197 200 216 219 
  Average Rating           126  | 5   9   14  19  70  66  74  91  100 114 119 117 114 118 128 159 189 190 207 203 
  On Entrance              98   | .   7   13  18  25  70  71  78  105 101 117 125 112 121 117 129 168 190 196 210 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 13  32  53  60  93  88  105 102 103 110 98  97  97  97  115 131 140 152 173 180 
  Greatest Support         243  | 20  40  40  40  100 91  91  90  90  130 130 130 105 115 138 172 178 188 243 243 
  Greatest Overweight (x)  10   | .   2   2   2   7   1   10  9   1   1   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  
  Average Capacity         20   | 6   14  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  
  Most Carried             22   | 4   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  
  Average Carried          18   | 2   11  19  19  17  18  18  18  19  19  19  19  19  19  19  18  19  19  20  18  
  Final Capacity           22   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  
  Final Carried            22   | 4   15  20  20  19  20  20  20  20  20  20  20  20  20  18  19  20  17  22  15  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 29% | Alien-Mutant
 25% | Mutant
  4% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -7/Scraptown
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Warlord
             Mutant | -4/Proximity Caves
             Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Zhirov
   Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -2/Research
 Scavenger-Assassin | -2/Quarantine
       Alien-Mutant | -2/Section 7
       Alien-Mutant | -1/Access
       Alien-Mutant | -1/Command

 Resources                       | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Matter Collected           7556  | 270  340  206  80   881  504  311  57   210  604  146  69   .    198  205  520  839  225  1103 788  
  Remotely                 198   | .    .    .    .    117  .    24   57   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28735 | 127  481  164  .    3595 2060 929  .    358  1972 179  308  .    75   246  2407 2040 1039 4830 7925 
  Parts                    1147  | 11   36   10   .    172  57   22   .    9    102  7    16   .    4    16   102  91   42   200  250  
Haulers Intercepted        12    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    8    .    
Recyclers Shooed           6     | .    1    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104   | .    .    9    .    .    17   1    .    22   .    19   19   .    17   .    .    .    .    .    .    
  Prevented                81    | .    .    .    .    .    10   19   .    25   .    12   11   .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  277  | .   9   5   .   38  19  10  .   4   17  2   5   .   2   3   22  18  12  43  68  
  Melee                    189  | .   .   .   .   37  11  .   .   .   14  1   4   .   2   .   15  14  7   39  45  
  Guns                     14   | .   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   2   2   7   
  AOE                      13   | .   .   .   .   .   2   4   .   3   3   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          22   | 2   5   1   .   5   4   .   .   .   .   .   .   .   .   1   .   2   .   1   1   
  Worker                   34   | .   4   .   .   13  .   .   .   .   4   .   .   .   .   .   3   .   .   3   7   
  Builder                  6    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 6    | 3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   8   .   
  Recycler                 33   | 1   1   .   .   9   .   .   .   .   4   .   .   .   .   .   4   4   .   5   5   
  Mechanic                 3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  16   | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   1   2   1   5   3   
  Swarmer                  30   | .   3   3   .   10  2   .   .   .   .   .   .   .   2   .   .   .   .   5   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    84   | .   6   .   .   14  10  3   .   .   4   1   1   .   .   .   2   4   6   9   24  
  Brawler                  12   | .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   1   .   4   
  Duelist                  5    | .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   .   .   3   1   1   .   .   2   1   1   .   .   .   4   4   2   2   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   22   | .   .   .   .   2   .   1   .   .   2   .   .   .   .   1   4   2   .   6   4   
  Programmer               80   | .   .   .   .   9   .   .   .   .   7   .   3   .   .   .   12  7   2   19  21  
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                7    | .   .   .   .   .   5   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 4   4   3   .   8   4   6   .   4   5   1   3   .   2   3   5   4   3   7   11  
  Combat Bots Only         11   | .   3   3   .   5   4   6   .   4   5   1   3   .   2   3   5   3   3   6   11  
Max Kills in Single Turn   3    | 2   1   1   .   1   2   2   .   2   3   1   1   .   1   2   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   2   .   2   3   .   .   .   .   .   .   .   .   .   1   
  Melee                    2    | .   .   .   .   1   1   .   .   .   1   1   1   .   1   .   1   1   1   1   2   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Scr   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2315  | .     37    25    21    361   204   48    .     23    233   22    18    .     9     69    268   170   123   238   446   
  Missed                   733   | .     10    9     3     84    69    14    .     8     67    9     9     .     4     32    80    49    38    85    163   
  Deflected                44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     3     8     13    11    
Damage Taken               26849 | .     299   207   265   4442  2766  887   .     311   2681  348   266   .     64    518   3258  1817  1023  1540  6157  
  Core                     2484  | .     47    27    38    561   229   71    .     79    203   5     41    .     24    45    285   153   114   169   393   
  Absorbed by Shields      6895  | .     .     .     .     660   64    .     .     49    362   26    142   .     38    22    289   513   744   1481  2505  
  Redirected to Shielding  165   | .     .     .     .     .     .     .     .     .     13    .     .     .     28    .     124   .     .     .     .     
  Ignored by Resistances   3083  | .     .     .     28    33    .     .     .     .     427   .     .     .     38    135   578   357   253   326   908   
  Regen/Repaired (Parts)   2667  | .     .     .     .     .     .     .     195   .     167   .     .     .     .     .     .     .     445   490   1370  
Core Remaining (%)         63    | 100   .     .     55    .     .     .     .     6     .     .     .     .     76    96    .     .     50    .     64    
Volleys Fired              222   | 6     62    25    .     6     5     19    .     4     6     .     .     .     .     5     17    10    12    9     36    
  Largest                  2     | 2     2     2     .     1     1     1     .     1     1     .     .     .     .     1     1     1     1     1     1     
  Hottest                  120   | 80    90    90    .     44    43    43    .     43    55    .     .     .     .     43    120   120   120   120   120   
Shots Fired                299   | 12    123   36    .     6     5     18    .     4     6     .     .     .     .     5     17    10    12    9     36    
  Gun                      157   | 12    123   22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   69    | .     .     14    .     6     .     .     .     .     4     .     .     .     .     .     11    10    12    9     3     
  Launcher                 64    | .     .     .     .     .     4     18    .     4     2     .     .     .     .     5     .     .     .     .     31    
  Special                  9     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     6     .     .     .     2     
  Kinetic                  24    | .     .     14    .     6     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Thermal                  168   | 12    111   .     .     .     .     .     .     .     .     .     .     .     .     .     11    10    12    9     3     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          101   | .     12    22    .     .     5     18    .     4     2     .     .     .     .     5     .     .     .     .     33    
  Robot Hit Streak         13    | 4     13    7     .     2     6     9     .     5     .     .     .     .     .     2     4     .     .     .     6     
  Robot Miss Streak        4     | 2     4     3     .     1     .     1     .     1     .     .     .     .     .     1     1     .     .     .     1     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Autonomous               44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     4     10    19    
Shots Hit Robots           990   | 8     74    18    3     156   59    18    .     7     88    11    8     .     2     5     79    74    28    140   212   
  Core Hits                449   | 5     32    11    .     70    31    17    .     8     40    3     4     .     2     13    29    25    10    53    96    
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         40    | .     .     .     .     4     2     .     .     .     6     .     2     .     .     2     .     2     4     4     14    
Melee Attacks              1256  | .     .     13    6     231   67    5     1     6     130   13    10    .     4     6     103   106   75    221   259   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1256  | .     .     13    6     231   67    5     1     6     130   13    10    .     4     6     103   106   75    221   259   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            146   | .     .     .     .     29    13    4     .     2     21    1     1     .     .     .     11    13    3     27    21    
    Combat Hostiles        23    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     6     2     4     9     
  Follow-up Attacks        17    | .     .     .     .     2     2     .     .     .     2     .     .     .     .     .     3     1     .     1     6     
Damage Inflicted           78996 | 111   826   180   110   7625  3829  1766  .     527   5691  489   364   .     97    833   5789  6463  2881  15605 25810 
  Guns                     1117  | 111   826   180   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  3936  | .     .     .     .     105   .     .     .     .     .     .     .     .     .     .     698   266   407   834   1626  
  Explosions               5292  | .     .     .     .     .     783   1429  .     265   841   .     .     .     .     739   .     .     .     .     1235  
  Melee                    68508 | .     .     .     110   7520  3013  337   .     262   4850  489   364   .     97    94    5048  6197  2474  14771 22882 
  Ramming                  43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     .     .     .     
  Kinetic                  105   | .     .     .     .     105   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1936  | 111   706   .     .     .     .     193   .     .     841   .     .     .     .     .     42    .     43    .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4558  | .     120   180   .     .     783   1236  .     265   .     .     .     .     .     739   .     .     .     .     1235  
  Impact                   100   | .     .     .     .     .     33    .     .     .     .     .     .     .     .     .     .     .     .     .     67    
  Slashing                 68508 | .     .     .     110   7520  3013  337   .     262   4850  489   364   .     97    94    5048  6197  2474  14771 22882 
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   3746  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     656   266   364   834   1626  
Highest Corruption         56    | .     .     .     1     14    53    56    56    .     8     6     9     14    15    2     9     5     1     .     .     
  Average Corruption       17    | .     .     .     1     10    43    55    56    .     4     6     6     10    14    1     5     3     1     .     .     
  Corruption Purged        30    | .     .     .     .     5     .     .     .     .     10    .     .     .     .     .     10    5     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  357   | .     .     .     1     80    88    54    2     .     32    17    23    4     22    .     25    1     8     .     .     
    Message Errors         80    | .     .     .     .     23    16    11    .     .     9     3     10    1     1     .     4     1     1     .     .     
    Matter Fused           95    | .     .     .     1     17    27    15    1     .     6     6     5     .     9     .     7     .     1     .     .     
    Heat Flow Errors       45    | .     .     .     .     13    14    4     .     .     1     2     1     .     3     .     5     .     2     .     .     
    Energy Discharges      47    | .     .     .     .     14    11    5     1     .     5     1     2     1     2     .     5     .     .     .     .     
    Parts Rejected         3     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            8     | .     .     .     .     2     1     2     .     .     .     .     1     .     1     .     1     .     .     .     .     
    Data Loss (minor)      48    | .     .     .     .     10    12    8     .     .     8     .     3     1     1     .     2     .     3     .     .     
    Data Loss (major)      14    | .     .     .     .     .     1     2     .     .     2     3     1     1     3     .     1     .     .     .     .     
    Alerts                 12    | .     .     .     .     1     3     3     .     .     1     2     .     .     1     .     .     .     1     .     .     
    Misdirections          4     | .     .     .     .     .     2     1     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            9694  | .     .     .     .     801   666   92    .     58    665   75    39    .     .     .     493   739   417   3078  2571  
  Projectiles              403   | .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     32    6     23    149   140   
  Explosions               228   | .     .     .     .     .     .     21    .     .     53    .     .     .     .     .     .     .     .     .     154   
  Melee                    9063  | .     .     .     .     748   666   71    .     58    612   75    39    .     .     .     461   733   394   2929  2277  
Knockbacks                 3     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      379   | .     .     .     .     .     .     164   .     .     69    .     .     .     .     .     43    .     .     .     103   
  Shots                    13    | .     .     .     .     .     .     6     .     .     1     .     .     .     .     .     .     .     .     .     6     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        388   | 54    204   4     21    249   268   256   .     4     169   211   230   .     269   48    267   82    330   388   .     
  Average Temperature      74    | 28    54    4     10    84    86    60    .     2     36    100   129   .     112   22    80    33    102   226   .     
  Received Heat Transfer   2750  | .     126   42    157   552   547   180   .     89    80    76    20    .     .     48    171   207   125   77    253   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           7     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     1     .     1     2     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     1     2     
Robots Corrupted           24    | .     .     .     .     1     5     6     .     1     .     .     .     .     .     3     .     .     .     .     8     
  Combat Hostiles          23    | .     .     .     .     .     5     6     .     1     .     .     .     .     .     3     .     .     .     .     8     
  Parts Fried              36    | .     .     .     .     2     11    8     .     .     .     1     .     .     .     2     .     .     .     .     12    
  Impact Corruptions       1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | 1     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
  Heat Transferred         2599  | 250   1625  .     .     .     .     150   .     .     500   .     .     .     .     .     37    .     37    .     .     
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             203   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    34    16    34    76    
Power Chain Reactions      9     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     6     

 Alert                           | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Maximum Alert Level        4     | .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    1    1    .    3    4    
  Low Security (%)         45    | 100  100  .    .    40   .    .    .    .    37   .    .    .    .    43   60   92   100  45   .    
  Level 1                  19    | .    .    .    .    26   .    .    .    .    41   .    .    .    .    50   39   7    .    29   .    
  Level 2                  12    | .    .    .    .    33   .    .    .    .    21   .    .    .    .    6    .    .    .    12   9    
  Level 3                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   22   
  Level 4                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Level 5                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1477  | 10   95   .    .    648  .    .    .    .    468  .    .    .    .    451  275  214  189  954  1477 
  Initial                  608   | .    3    .    .    .    .    .    .    .    182  .    .    .    .    244  231  78   111  105  608  
  Average                  322   | 1    35   .    .    264  .    .    .    .    275  .    .    .    .    240  160  89   122  269  1028 
Influence Increases        11818 | 20   268  70   .    1432 634  320  .    658  1394 399  281  .    330  717  740  731  570  1524 1730 
  Destroy 0b10 Robot/C     6640  | .    180  60   .    760  260  260  .    440  660  280  200  .    200  260  440  360  240  860  1180 
  Destroy 0b10 Robot/NC    650   | 20   35   .    .    125  15   5    .    .    115  .    .    .    10   10   45   35   5    125  105  
  Destroy Leader           1172  | .    42   10   .    142  20   20   .    40   160  20   20   .    20   62   114  64   52   190  196  
  Allied During Kill       703   | .    .    .    .    9    9    35   .    163  122  99   61   .    85   120  .    .    .    .    .    
  Successful Hack          263   | .    11   .    .    66   .    .    .    .    .    .    .    .    .    21   18   44   42   61   .    
  Select Force Hacks       50    | .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          420   | .    .    .    .    30   .    .    .    .    120  .    .    .    .    30   15   105  90   15   15   
  Destroy Structure        855   | .    .    .    .    70   .    .    .    .    172  .    .    .    .    64   93   78   96   183  99   
  Advance Influence        150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    
  Partial Spotted          105   | .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    15   30   15   .    30   
  Lose Combat Pursuer      810   | .    .    .    .    165  330  .    .    15   45   .    .    .    15   .    .    15   30   90   105  
Influence Decreases        8573  | 15   271  70   .    794  734  456  .    367  1124 352  414  .    190  400  832  611  504  677  762  
  Time Decay               6505  | 15   271  60   .    520  534  386  .    247  654  262  334  .    150  190  542  547  494  657  642  
  Lost Part                840   | .    .    10   .    230  160  50   .    .    60   10   20   .    .    30   110  40   10   10   100  
  Lost Ally                904   | .    .    .    .    44   40   20   .    120  260  80   60   .    40   180  30   .    .    10   20   
  Purge Threat             324   | .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    150  24   .    .    .    
Squads Dispatched          64    | .    1    .    .    7    .    1    .    1    14   .    .    .    .    3    4    6    6    9    12   
  Investigation            2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            32    | .    .    .    .    4    .    .    .    .    5    .    .    .    .    1    4    3    3    6    6    
  Reinforcement            19    | .    1    .    .    2    .    .    .    .    5    .    .    .    .    2    .    2    3    2    2    
  Assault                  7     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    4    
  Garrison                 4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Distress Signals           35   | .   3   .   .   3   .   .   .   .   5   .   .   .   .   3   1   .   .   2   18  
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   13  25  18  7   30  
  Distress Signals         97   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   13  25  17  6   30  
Times Spotted              482  | .   22  6   7   58  37  14  .   20  37  10  10  .   6   30  31  20  24  61  89  
  Peak Tracking Total      13   | .   6   3   2   6   10  6   .   9   6   4   5   .   3   13  8   4   8   8   12  
  Tactical Retreats        35   | .   .   .   .   8   11  .   .   1   2   .   .   .   1   .   .   1   2   4   5   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Traps Triggered            10   | .   1   .   .   .   1   .   .   .   3   .   1   .   .   .   1   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Machines Disabled          40   | .   .   1   2   2   1   1   1   1   8   4   .   .   .   2   1   7   7   1   1   
  Max in Single Turn       4    | .   .   1   1   1   1   1   1   .   4   .   .   .   .   1   1   1   1   1   1   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Machines Accessed          75   | .   2   1   3   11  2   .   3   .   7   1   1   5   .   2   5   11  8   13  .   
  Terminals                41   | .   2   .   .   7   1   .   .   .   2   .   .   .   .   1   2   10  7   9   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   2   .   
Total Hacks                161  | .   2   1   11  24  5   .   14  .   12  1   1   18  .   3   13  18  13  25  .   
  Successful               102  | .   2   1   11  11  5   .   14  .   4   1   1   18  .   2   8   9   6   9   .   
  Failed                   59   | .   .   .   .   13  .   .   .   .   8   .   .   .   .   1   5   9   7   16  .   
    Catastrophic           10   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   1   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   1   .   .   8   .   .   .   .   6   .   .   .   .   1   10  7   5   6   .   
  Terminals                86   | .   2   .   .   17  4   .   .   .   4   .   .   .   .   2   9   17  12  19  .   
  Fabricators              5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   
  Garrison Access          9    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   1   2   .   
Terminal Hacks             73   | .   2   1   11  4   5   .   14  .   .   1   1   18  .   .   3   6   3   4   .   
  Record                   25   | .   .   .   9   .   4   .   4   .   .   .   .   6   .   .   .   2   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        19   | .   .   .   .   1   .   .   10  .   .   .   .   4   .   .   1   2   1   .   .   
  Open Door                10   | .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   2   3   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   2   .   
  Seal Access              7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   2   .   
Unauthorized Hacks         16   | .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   4   2   2   2   .   
  Terminals                13   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   3   2   2   2   .   
    Track                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 11   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   2   2   2   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   .   .   .   8   1   .   .   .   4   .   .   .   .   1   5   9   6   11  .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   3   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Total Allies               60    | .    .    8    .    1    2    6    .    8    10   8    7    .    4    5    1    .    .    .    .    
  Largest Group            7     | .    .    7    7    5    2    5    5    6    6    4    5    5    5    5    1    .    .    .    .    
  Highest-Rated Group      437   | .    .    131  131  95   43   354  351  437  401  324  364  358  358  333  64   .    .    .    .    
  Highest-Rated Ally       116   | .    .    19   19   43   25   81   81   116  81   81   81   81   81   81   64   .    .    .    .    
Total Orders               33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    .    .    4    15   
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  EXPLORE                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    2    9    
  RETURN                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    4    
Ally Attacks               461   | .    .    8    40   5    4    10   1    94   102  41   54   .    26   74   2    .    .    .    .    
  Total Damage             13897 | .    .    138  645  28   148  387  27   3576 2906 1187 1414 .    1016 2323 102  .    .    .    .    
  Kills                    92    | .    .    .    4    .    .    3    1    18   23   12   7    .    12   12   .    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Active Infowar (turns)     24558 | 6    716  191  1076 2686 1097 900  800  1094 2425 568  748  187  399  398  1546 1793 1318 3262 3348 
  Optics                   17539 | .    .    .    .    2684 822  900  385  1094 2425 568  748  187  399  398  1546 1743 1188 2452 .    
  Sensors                  1863  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    394  1347 94   20   8    
  Terrain                  7870  | .    .    .    .    986  23   80   575  197  1552 .    11   .    .    .    582  863  680  2320 1    
  Seismic                  13104 | 6    716  191  1076 1205 .    .    .    .    320  309  549  187  357  373  1471 12   1204 2883 2245 
  T.N.C.                   385   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    385  .    
  Machine Analysis         305   | .    .    .    .    .    .    .    .    .    305  .    .    .    .    .    .    .    .    .    .    
  Cloaking                 12263 | .    .    .    .    .    697  244  16   .    700  515  582  179  363  272  897  964  1259 2658 2917 
  Jamming                  11444 | .    .    .    .    520  197  .    .    .    917  493  215  .    .    .    1538 1594 1293 3255 1422 
  ECM                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Robot Analysis Total       4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Derelict Logs Recovered    8     | .    .    .    4    .    .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    
Drone Launches             16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    4    8    
  Drone Recoveries         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    6    

 Exploration                     | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               27771 | 70   716  1377 1520 2688 1778 900  910  1094 2425 568  748  187  399  398  1546 1793 1318 3262 4074 
Spaces Moved               15806 | 48   354  1112 1258 1363 865  439  550  531  1655 436  604  155  305  243  778  1055 782  1927 1346 
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   792   | .    12   14   63   79   509  115  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11589 | .    .    .    .    1146 356  .    270  531  1655 436  604  155  305  243  778  1055 782  1927 1346 
  Wheels                   3423  | 46   342  1098 1195 138  .    324  280  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  90   120  160  110  110  110  110  110  110  110  116  113  115  118  118  120  
  Average Speed            124   | 78   98   110  116  133  168  182  155  168  113  111  110  110  115  116  115  116  118  120  121  
  Slowest Speed            260   | 80   160  160  245  260  240  240  215  180  180  112  112  110  116  116  182  118  118  123  123  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       52    | 4    57   45   83   36   70   61   76   67   42   62   72   61   53   17   27   86   52   51   35   
  Regions Visited          19
    Branch Regions         13
  Pre-discovered Areas     4     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    1    .    .    .    1    .    1    .    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    .    1    1    1    .    1    .    1    1    .    1    .    .    .    1    .    
Scrap Searched             24    | .    .    4    6    .    3    1    .    1    .    3    3    .    3    .    .    .    .    .    .    
Spaces Dug                 248   | .    .    .    .    33   .    .    1    2    34   2    1    .    1    4    32   22   32   62   22   
Terrain Destroyed          340   | .    .    .    .    34   14   8    1    2    73   2    1    .    1    4    33   24   32   62   49   
  Melee                    211   | .    .    .    .    31   .    .    1    2    31   2    1    .    1    4    23   19   24   53   19   
  Projectile               40    | .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    9    5    8    9    3    
  AOE                      88    | .    .    .    .    .    14   8    .    .    39   .    .    .    .    .    .    .    .    .    27   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Total                      22288 | 64   598  1212 1310 2015 1087 510  595  718  2010 496  673  171  345  344  1276 1478 1093 2688 3605 
  Wait                     3652  | .    140  32   11   247  61   18   8    157  131  31   44   3    29   56   275  176  179  302  1752 
  Move                     15786 | 47   353  1111 1257 1362 864  438  549  530  1654 435  603  154  304  242  777  1054 781  1926 1345 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  232   | 4    11   12   13   43   18   6    3    .    12   3    2    1    1    4    19   11   4    22   43   
  Fast Attach              250   | 7    4    1    2    30   9    4    4    .    8    .    3    6    1    9    19   22   12   73   36   
  Attach                   169   | .    .    2    1    34   21   8    2    1    16   2    .    1    .    5    19   13   7    13   24   
  Detach                   143   | .    2    1    .    21   11   5    6    1    10   1    1    1    1    3    12   10   4    26   27   
  Swap                     248   | .    17   5    5    10   6    3    6    7    31   8    5    .    3    4    17   43   12   22   44   
  Drop                     311   | .    9    10   15   33   9    3    7    3    14   3    5    5    2    10   20   34   7    75   47   
  Fire                     222   | 6    62   25   .    6    5    19   .    4    6    .    .    .    .    5    17   10   12   9    36   
  Melee                    1237  | .    .    13   6    229  65   5    1    6    128  13   10   .    4    6    100  105  75   220  251  
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   27    | .    .    .    .    .    17   1    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 16)
    71 | -11/Scrapyard      | Entered Materials
   344 | -10/Materials      | Build established: Mutant
   378 | -10/Materials      | Discovered new exit (range 4)
   642 | -10/Materials      | Discovered new exit (range 16)
   766 | -10/Materials      | Discovered new exit (range 7)
   787 | -10/Materials      | Entered Subcaves
   788 | -10/Subcaves       | Approached by a straggling Scientist
   971 | -10/Subcaves       | Visited triangular shrine
   978 | -10/Subcaves       | Found Prototype Device
   978 | -10/Subcaves       | Identified V3-11A's Pendant
   985 | -10/Subcaves       | Befriended Subdweller
  1030 | -10/Subcaves       | Befriended Subdweller
  1035 | -10/Subcaves       | Befriended Subdweller
  1142 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  1215 | -10/Subcaves       | Befriended Subdweller
  1220 | -10/Subcaves       | Befriended Subdweller
  1273 | -10/Subcaves       | Shifting Twisted Machinery released Slug Cannon
  1278 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1295 | -10/Subcaves       | Befriended Subdweller
  1307 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1318 | -10/Subcaves       | Discovered new exit (range 10)
  1680 | -10/Subcaves       | Befriended Subdweller
  1685 | -10/Subcaves       | Befriended Subdweller
  1841 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  1860 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1910 | -10/Subcaves       | Visited 4L-MR0's lab
  1926 | -10/Subcaves       | Found Arachnoskeleton
  2164 | -10/Subcaves       | Entered Scraptown
  2164 | -7/Scraptown       | Accompanied by 7 allies
  2184 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  2279 | -7/Scraptown       | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  2421 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  2423 | -7/Scraptown       | Learned location of Warlord (-5)
  2424 | -7/Scraptown       | Learned Factory interactive machine intel
  2425 | -7/Scraptown       | Learned Factory emergency access door positions
  2426 | -7/Scraptown       | Learned location of 1 exit from Factory
  2692 | -7/Scraptown       | Visited Fellowship of the Rings
  2701 | -7/Scraptown       | Visited Assassins FH
  2711 | -7/Scraptown       | Visited Red Mages
  2722 | -7/Scraptown       | Visited Symbiants
  2744 | -7/Scraptown       | Visited Bundlers
  2828 | -7/Scraptown       | Visited IN-MT5's Study
  2868 | -7/Scraptown       | Visited Cyclists
  2898 | -7/Scraptown       | Visited UFD Registry
  2898 | -7/Scraptown       | Registered with UFD as "Microcircuit"
  2922 | -7/Scraptown       | Visited Curators Association
  2938 | -7/Scraptown       | Visited Observation Area
  2953 | -7/Scraptown       | Visited Scrapoid Research Area
  2990 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  3039 | -7/Scraptown       | Visited Botcube Research
  3047 | -7/Scraptown       | Found Botcube
  3068 | -7/Scraptown       | Visited Scrap Suit Storage
  3086 | -7/Scraptown       | Visited Sword Containment
  3096 | -7/Scraptown       | Visited Infowarlord's Domain
  3104 | -7/Scraptown       | Found Exp. Terrain Scanner
  3145 | -7/Scraptown       | Visited Science Guys
  3214 | -7/Scraptown       | Visited Modified Component R&D
  3390 | -7/Scraptown       | Discovered new exit (range 5)
  3457 | -7/Scraptown       | Met Optimus
  3457 | -7/Scraptown       | Accepted into 0bPrime
  3502 | -7/Scraptown       | Civil war broke out across Scraptown
  3554 | -7/Scraptown       | Found Voltaic Drivehammer
  3581 | -7/Scraptown       | Identified exit to Factory
  3609 | -7/Scraptown       | Lost 3 allies
  3667 | -7/Scraptown       | Lost 4 allies
  3684 | -7/Scraptown       | Entered Factory
  3684 | -5/Factory         | Accompanied by 5 allies
  3684 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x7
  3685 | -5/Factory         | Identified exit to Factory
  3687 | -5/Factory         | Loaded intel: 52 interactive machine locations
  3854 | -5/Factory         | Lost 5 allies
  3934 | -5/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  4041 | -5/Factory         | Lost 3 parts (1p2u)
  4080 | -5/Factory         | System corruption reached 10%
  4146 | -5/Factory         | Build established: Scavenger-Mutant
  4906 | -5/Factory         | Discovered exit to Factory (range 14)
  5195 | -5/Factory         | Identified exit to Upper Caves
  5323 | -5/Factory         | Lost 3 parts (1p1n1u)
  5367 | -5/Factory         | Lost 3 parts (2n1u)
  5609 | -5/Factory         | Lost 4 parts (2n2u)
  5908 | -5/Factory         | Core integrity fell below 50%
  6142 | -5/Factory         | Botcube activated
  6150 | -5/Factory         | Botcube completed mutation into treaded form (unarmed).
  6255 | -5/Factory         | Spotted B-75 Beast
  6372 | -5/Factory         | Entered Upper Caves
  6374 | -5/Upper Caves     | UFD Scientist delivered a prototype
  6375 | -5/Upper Caves     | Found Prototype Protection
  6375 | -5/Upper Caves     | Identified Enh. Scrap Shield
  6655 | -5/Upper Caves     | Attacked by a faux Warlord
  6704 | -5/Upper Caves     | System corruption reached 30%
  6744 | -5/Upper Caves     | Lost 11 parts (1p3n7u)
  7112 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7198 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
  7417 | -5/Upper Caves     | Learned Extension trap positions
  7417 | -5/Upper Caves     | Learned Armory security intel
  7417 | -5/Upper Caves     | Learned Research terminal intel
  8125 | -5/Upper Caves     | Discovered new exit (range 4)
  8150 | -5/Upper Caves     | Entered another Upper Caves area
  8255 | -5/Upper Caves     | Prototype Device suddenly appears!
  8263 | -5/Upper Caves     | Found Prototype Device
  8263 | -5/Upper Caves     | Identified Amulet of Y3-NDR
  8279 | -5/Upper Caves     | Spotted B-75 Beast
  8340 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8375 | -5/Upper Caves     | Core integrity fell below 20%
  8401 | -5/Upper Caves     | Lost 3 parts (2n1u)
  8633 | -5/Upper Caves     | Joined by bewildered Wizard
  8634 | -5/Upper Caves     | Joined by bewildered Wizard
  8636 | -5/Upper Caves     | Joined by bewildered Wizard
  8680 | -5/Upper Caves     | Joined by bewildered Wizard
  8706 | -5/Upper Caves     | Joined by bewildered Wizard
  8814 | -5/Upper Caves     | Learned 4 Factory zone layouts
  8919 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8968 | -5/Upper Caves     | Discovered new exit (range 7)
  9050 | -5/Upper Caves     | Entered Warlord
  9050 | -5/Warlord         | Accompanied by 5 allies
  9113 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9635 | -5/Warlord         | Found Prototype Reactor
  9642 | -5/Warlord         | Found Prototype Device
  9642 | -5/Warlord         | Identified Exp. Cloaking Device
  9659 | -5/Warlord         | Found Prototype Device
  9659 | -5/Warlord         | Identified Exp. Focal Shield
  9940 | -5/Warlord         | Build established: Mutant
  9947 | -5/Warlord         | Discovered new exit (range 9)
  9960 | -5/Warlord         | Entered Proximity Caves
  9960 | -4/Proximity Caves | Accompanied by 4 allies
 10212 | -4/Proximity Caves | Learned 4 Research zone layouts
 10530 | -4/Proximity Caves | Joined by bewildered Wizard
 10780 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10824 | -4/Proximity Caves | Joined by bewildered Wizard
 10824 | -4/Proximity Caves | Joined by bewildered Wizard
 10842 | -4/Proximity Caves | Lost 5 allies
 10880 | -4/Proximity Caves | Joined by bewildered Wizard
 10881 | -4/Proximity Caves | Joined by bewildered Wizard
 10981 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 11054 | -4/Proximity Caves | Entered Factory
 11054 | -4/Factory         | Accompanied by 6 allies
 11054 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11055 | -4/Factory         | Identified exit to Research
 11149 | -4/Factory         | Discovered new exit (range 21)
 11414 | -4/Factory         | Spotted B-86 Titan
 11437 | -4/Factory         | Joined by bewildered Wizard
 11438 | -4/Factory         | Joined by bewildered Wizard
 11467 | -4/Factory         | Joined by bewildered Wizard
 11468 | -4/Factory         | Joined by bewildered Wizard
 11652 | -4/Factory         | Joined by bewildered Wizard
 11653 | -4/Factory         | Joined by bewildered Wizard
 11654 | -4/Factory         | Joined by bewildered Wizard
 11887 | -4/Factory         | Garrison activated, responded to threat
 11960 | -4/Factory         | Joined by bewildered Wizard
 11960 | -4/Factory         | Joined by bewildered Wizard
 12195 | -4/Factory         | Discovered exit to Research (range 21)
 12638 | -4/Factory         | Lost 4 parts (1p1n2u)
 12885 | -4/Factory         | Build established: Scavenger-Mutant
 13199 | -4/Factory         | Discovered new exit (range 5)
 13479 | -4/Factory         | Entered Upper Caves
 13559 | -4/Upper Caves     | Joined by bewildered Wizard
 13562 | -4/Upper Caves     | Joined by bewildered Wizard
 13612 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13629 | -4/Upper Caves     | Identified exit to Upper Caves
 13642 | -4/Upper Caves     | Joined by bewildered Wizard
 13643 | -4/Upper Caves     | Joined by bewildered Wizard
 13789 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 13819 | -4/Upper Caves     | Lost 4 allies
 13858 | -4/Upper Caves     | Joined by bewildered Wizard
 13858 | -4/Upper Caves     | Joined by bewildered Wizard
 13907 | -4/Upper Caves     | Joined by bewildered Wizard
 13907 | -4/Upper Caves     | Joined by bewildered Wizard
 14047 | -4/Upper Caves     | Entered another Upper Caves area
 14047 | -4/Upper Caves     | Accompanied by 2 allies
 14053 | -4/Upper Caves     | Discovered exit to Research (range 13)
 14140 | -4/Upper Caves     | Build established: Infiltrator-Mutant
 14166 | -4/Upper Caves     | Joined by bewildered Wizard
 14168 | -4/Upper Caves     | Joined by bewildered Wizard
 14211 | -4/Upper Caves     | Lost 6 allies
 14229 | -4/Upper Caves     | Joined by bewildered Wizard
 14229 | -4/Upper Caves     | Joined by bewildered Wizard
 14229 | -4/Upper Caves     | Joined by bewildered Wizard
 14281 | -4/Upper Caves     | Joined by bewildered Wizard
 14486 | -4/Upper Caves     | Discovered new exit (range 11)
 14716 | -4/Upper Caves     | Build established: Scavenger-Mutant
 14795 | -4/Upper Caves     | Entered Zhirov
 14795 | -4/Zhirov          | Accompanied by 5 allies
 14795 | -4/Zhirov          | Discovered new exit (range 3)
 14815 | -4/Zhirov          | Met Zhirov
 14837 | -4/Zhirov          | Learned location of Quarantine (-2)
 14837 | -4/Zhirov          | Learned location of Testing (-3)
 14837 | -4/Zhirov          | Learned location of Command (-1)
 14847 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14871 | -4/Zhirov          | Found Alien Artifact
 14871 | -4/Zhirov          | Identified Integrated Reactor
 14871 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14916 | -4/Zhirov          | System corruption reached 10%
 14936 | -4/Zhirov          | Found Alien Artifact
 14982 | -4/Zhirov          | Entered Proximity Caves
 14982 | -3/Proximity Caves | Accompanied by 5 allies
 15039 | -3/Proximity Caves | Lost 5 allies
 15064 | -3/Proximity Caves | Joined by bewildered Wizard
 15064 | -3/Proximity Caves | Joined by bewildered Wizard
 15091 | -3/Proximity Caves | Spotter reported a threat
 15105 | -3/Proximity Caves | Joined by bewildered Wizard
 15108 | -3/Proximity Caves | Joined by bewildered Wizard
 15124 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15321 | -3/Proximity Caves | Discovered exit to Research (range 17)
 15381 | -3/Proximity Caves | Entered Research
 15381 | -3/Research        | Accompanied by 4 allies
 15381 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15383 | -3/Research        | Loaded intel: 22 terminal locations
 15393 | -3/Research        | Found Adv. Powered Armor
 15666 | -3/Research        | Spotted B-86 Titan
 15700 | -3/Research        | Joined by bewildered Wizard
 15702 | -3/Research        | Joined by bewildered Wizard
 15702 | -3/Research        | Joined by bewildered Wizard
 15727 | -3/Research        | Discovered new exit (range 12)
 15733 | -3/Research        | Lost 5 allies
 15741 | -3/Research        | Cargo convoy interrupted
 15745 | -3/Research        | Joined by bewildered Wizard
 15779 | -3/Research        | Entered another Research area
 15779 | -2/Research        | Evolved 2 slots: Utility x2
 15780 | -2/Research        | Forged Quantum Companion
 15785 | -2/Research        | Lost 3 parts (2u1w)
 15806 | -2/Research        | Lost 4 allies
 15856 | -2/Research        | Spotted B-90 Cyclops
 16009 | -2/Research        | Identified exit to Quarantine
 16268 | -2/Research        | Spotted B-90 Cyclops
 16343 | -2/Research        | Found Exp. Signal Interpreter
 16401 | -2/Research        | Discovered new exit (range 17)
 16671 | -2/Research        | Lost 5 parts (3n2u)
 16779 | -2/Research        | Lost 3 parts (3n)
 16928 | -2/Research        | Spotted B-90 Cyclops
 17262 | -2/Research        | Fabricated Enh. Nova Cannon (x2)
 17325 | -2/Research        | Entered Quarantine
 17361 | -2/Quarantine      | Found Alien Slashing Weapon
 17497 | -2/Quarantine      | Spotted Alpha 7
 17537 | -2/Quarantine      | Destroyed Alpha 7
 17556 | -2/Quarantine      | Found Alien Launcher
 17647 | -2/Quarantine      | Found Alien Artifact
 17656 | -2/Quarantine      | Found Alien Artifact
 17661 | -2/Quarantine      | Identified Dimensional Node Initializer
 17661 | -2/Quarantine      | Initialized slip node
 17663 | -2/Quarantine      | Found Alien Artifact
 17663 | -2/Quarantine      | Identified Transdimensional Reconstructor (x3)
 17663 | -2/Quarantine      | Warped through subspace to slip node
 17670 | -2/Quarantine      | Found Dimensional Node Initializer
 17683 | -2/Quarantine      | Found Alien Artifact
 17692 | -2/Quarantine      | Garrison activated, responded to threat
 17873 | -2/Quarantine      | Discovered new exit (range 5)
 18108 | -2/Quarantine      | Found Unknown Protection
 18108 | -2/Quarantine      | Identified Hvy. Reflective Plating
 18179 | -2/Quarantine      | Build established: Scavenger-Assassin
 18413 | -2/Quarantine      | Found Alien Artifact
 18416 | -2/Quarantine      | Identified Subatomic Replicator
 18416 | -2/Quarantine      | Forged Prototype Slashing Weapon
 18455 | -2/Quarantine      | Identified Sigix Broadsword
 18495 | -2/Quarantine      | Identified Vortex Chain Reactor
 18619 | -2/Quarantine      | Found Alien Artifact
 18619 | -2/Quarantine      | Identified Core Reset Matrix
 18619 | -2/Quarantine      | Identified Sigix Terminator
 18619 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 18619 | -2/Quarantine      | Used Core Reset Matrix
 18623 | -2/Quarantine      | Detected hypermatrix surge
 18623 | -2/Quarantine      | Sensed 4 artifacts in vicinity
 18630 | -2/Quarantine      | Cryocooling Duct disabled
 18645 | -2/Quarantine      | Ambient heat levels rising (+20)
 18645 | -2/Quarantine      | Non-combat units ordered to evacuate
 19019 | -2/Quarantine      | Spotted Fortress
 19111 | -2/Quarantine      | Discovered new exit (range 6)
 19117 | -2/Quarantine      | Identified exit to Section 7
 19118 | -2/Quarantine      | Entered Section 7
 19119 | -2/Section 7       | Detected hypermatrix surge
 19119 | -2/Section 7       | Sensed 23 artifacts in vicinity
 19158 | -2/Section 7       | Spotted S7 Guard
 19169 | -2/Section 7       | Found Core Physics Calibrator
 19188 | -2/Section 7       | Destroyed S7 Guard
 19192 | -2/Section 7       | Found Prototype Protection
 19192 | -2/Section 7       | Identified Hvy. Regenerative Plating
 19493 | -2/Section 7       | Discovered new exit (range 16)
 19494 | -2/Section 7       | Spotted S7 Guard
 19524 | -2/Section 7       | Build established: Scavenger-Mutant
 19579 | -2/Section 7       | Found Core Membrane
 19579 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 19628 | -2/Section 7       | Found Integrated Mediator
 19628 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 19700 | -2/Section 7       | Initialized slip node
 19820 | -2/Section 7       | Spotted B-90 Cyclops
 19863 | -2/Section 7       | Spotted Executioner
 19865 | -2/Section 7       | Spotted Executioner
 19914 | -2/Section 7       | Spotted B-99 Colossus
 19937 | -2/Section 7       | Build established: Alien-Mutant
 20035 | -2/Section 7       | Found Core Expander
 20035 | -2/Section 7       | Installed Core Expander, added new Utility slot
 20077 | -2/Section 7       | Found LRC Storage
 20077 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 20079 | -2/Section 7       | Found LRC Inertial Stabilizer
 20079 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 20123 | -2/Section 7       | Found Integrated Dissipator
 20123 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20126 | -2/Section 7       | Found Integrated Dissipator
 20126 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20128 | -2/Section 7       | Found Integrated Dissipator
 20128 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20145 | -2/Section 7       | Warped through subspace to slip node
 20398 | -2/Section 7       | Identified exit to Access
 20436 | -2/Section 7       | Entered Access
 20436 | -1/Access          | Evolved 2 slots (calibrated): Power x1, Propulsion x2, -Weapon x1
 20903 | -1/Access          | Found Prototype Launcher
 20905 | -1/Access          | Found Prototype Launcher
 20950 | -1/Access          | Identified Com. Tesla Bomb Launcher (x2)
 20988 | -1/Access          | Found Prototype Processor
 20988 | -1/Access          | Identified Exp. Target Analyzer
 21665 | -1/Access          | Found Prototype Processor
 21665 | -1/Access          | Identified Exp. Core Analyzer
 22359 | -1/Access          | Found Prototype Device
 22359 | -1/Access          | Identified Exp. EM Shield
 22545 | -1/Access          | Found Prototype Device
 22545 | -1/Access          | Identified Adv. EM Shield
 22887 | -1/Access          | Spotted B-99 Colossus
 22936 | -1/Access          | First assault squad dispatched
 23438 | -1/Access          | Spotted B-99 Colossus
 23688 | -1/Access          | Discovered new exit (range 8)
 23698 | -1/Access          | Entered Command
 24810 | -1/Command         | Spotted Combat Programmer
 24812 | -1/Command         | Spotted Combat Programmer
 24813 | -1/Command         | Spotted M Guard
 24841 | -1/Command         | Spotted M Guard
 24856 | -1/Command         | Destroyed Combat Programmer
 24870 | -1/Command         | Destroyed Combat Programmer
 24920 | -1/Command         | Destroyed M Guard
 24933 | -1/Command         | Destroyed M Guard
 24933 | -1/Command         | All MAIN.C guards destroyed
 24957 | -1/Command         | Lost 3 parts (1p2u)
 25198 | -1/Command         | First assault squad dispatched
 25532 | -1/Command         | Destroyed 8 combat bots
 25974 | -1/Command         | Met MAIN.C
 25980 | -1/Command         | 0b10 Conduit disabled
 26003 | -1/Command         | Destroyed MAIN.C Shell
 26004 | -1/Command         | MAIN.C activated Command garrisons
 26041 | -1/Command         | Found Prototype Protection
 26041 | -1/Command         | Identified Exp. Powered Armor
 26065 | -1/Command         | Destroyed MAIN.C
 26067 | -1/Command         | Discovered new exit (range 41)
 26067 | -1/Command         | Discovered new exit (range 97)
 26067 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 26112 | -1/Command         | Lost 6 parts (1n5u)
 26112 | -1/Command         | Found Centrium Heavy Armor Plating
 26125 | -1/Command         | Destroyed 11 combat bots
 27772 | ***                | Heading to fleet!

 Last Messages 
---------------
26079_ G-73 Enforcer destroyed.
26079_ G-73 Enforcer Hvy. Laser severed.
26080_ G-73 Enforcer destroyed.
26080_ Superquantum Companion surprise attacks
  G-73 Enforcer.
Superquantum Companion: "Get in line, Grunt."
26080_ G-73 Enforcer destroyed.
26081_ Adv. Phase Shifter destroyed.
26084_ G-73 Enforcer destroyed. <x2>
Superquantum Companion: "Chop chop!"
26090_ S-43 Plague destroyed.
26094_ Acquired Voltaic Drivehammer.
26100_ Acquired 10 matter.
26104_ Destroyed Imp. Antigrav System.
26104_ P-80 Master destroyed.
Superquantum Companion: "Stay covered."
26112_ Acquired Centrium Heavy Armor Plating.
27704_ Acquired 5 matter.
Superquantum Companion: "Which one of us is the
  true master? Or are we equals?"

 Map 
-----
+----------------------------------------------------+
|         #     #            "      +  """"  #?????? |
|         #     ###########!   ######        #?????? |
|         #     #?????????##  #######        #?????? |
| T""""   #     #??????????#  #     #  """"  #?????? |
| """"""  #     #??????????#  +     #  """"  #?????? |
| #########     #?##########  #   ] +  """"  #?????? |
| ######??#######?#       ##  #     #  """"  #?????? |
|      ############       ##  #     #        #?????? |
|      #         ##       ##  #     #        #?????? |
|      +         ##       ##  #     ######+###?????? |
|      #   ""    ##       ##  #######????# #???????? |
|      #  """"   ##    ]  ##  #??????????# #???????? |
|      #  """"   ##       ##  #??????????# #???????? |
|      #   ""    ##       ##  #??????????# #???##### |
|      #        !##       ##  ############ #???#???? |
|      #         ##       ##  ##   ""   ## #???#?### |
|      ###+########       ##  ##  """"  ## #???#?#   |
|      #    ############/##    #  """"  ## #???#?#"" |
|      #  ^ ^                  #   ""   ## #???#?#"" |
|      #                       +        ## #???#?#"" |
|      #         ##########    "        ##+###?#?#"  |
| ######   ^     ####?????######     ]  +    #?#?#"" |
|   =!!#         """#??????????#        #    #?#?#"" |
|   =! #^         T"#????#####?#        #   %#?#?# " |
|   =! #         """#????#   #?#%"#####/#    #?#?# " |
|      #         ######### @ #?#      ! #    #?#?# " |
|      #   !!                #?#        #    #?#?#"" |
|      #   !!                #?#        +^   #?#?#"" |
| #############"+#############?#   ######   ]#?#?#   |
|   !!#            #?###########   ##???#    #?#?#   |
|   !!#            ###   ""   #     #####""""#####   |
|     #       """  + +  """   # ""   !         %%    |
|     #       """  ###  ""*|  / T"  *%=              |
|   ""#        R"  #?#   "!%  #      !%%      %      |
|   ""#       """  #?#     =  #   * ##+###########   |
| = T"#       ""   #?#        #######       #??#?#   |
|   ""#            #?#   =%   #?????#       #??#?#   |
|   ""#            #?#        #?#####  """  #??#?### |
|     #            #?#   !    #?#   +  "Y"  #??#???? |
| ! ! +            #?##########?# ###  " "  #??##### |
| #####            #????????????# #?#       #??????? |
| ?##""#############????????????# #?#       #??????? |
| ?#  "?????????????????????????# #?#      !#??????? |
| ##  #######???????????????????# #?#       #??????? |
|           ###################?# #?#       #??????? |
|                   +  """""  #?# #?#       #??????? |
|      ##+#+#########  ""T""  #?# #?#########??????? |
|      #     #??????#         #?# #????????????????? |
|      #    !#??????#         #?# #????????????????? |
|      #  =  #??????#        *#?# #???######???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          80
Energy Generation          89
Energy Capacity            1275
Matter Stores              300
Matter Capacity            800
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         30
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             25
Resistance: EM             20
Core Shielding             20
Propulsion Shielding       90
Weapon Shielding           66
Melee Speed Boost          40
Phase Shifting             15
Evasion (%)                97
Melee Accuracy             32
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           30
Force Boost                30
Salvage Targeting          3
Offensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x2 | -2/Research | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Transdimensional Reconstructor
Subatomic Replicator
Sigix Broadsword
Core Reset Matrix
Core Membrane
Integrated Mediator
Core Expander
LRC Storage
LRC Inertial Stabilizer
Integrated Dissipator
Core Physics Calibrator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexPersonalExpander
  Manual?         1
Play Time         12:15:03
  Cumulative      603.7 hours
  Start           2025.03.04 @ 07:52:09
  End             2025.03.25 @ 13:01:56
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          2
  Total           43
  Types           30/0/5/3/1/1/1/2/0/0
Lore%             44
Gallery%          75
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df729078-84c2-4815-b23a-64cb5f11a5ad