Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 12:39:16 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (5148) 5148 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 9810 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 14 Cogmind --------- Core Integrity 331/700 Matter 19/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Core (1050) Ox20 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer Transmission Jammer Trap Extractor (2/4 Heavy EX) > --- WEAPON (3) ------- Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel Improved Heat Sink Seismic Detector System Restoration Module Improved Trap Extractor (0/6) Drone Bay (1/2) High-powered Shotgun High-powered Shotgun Advanced Assault Cannon Advanced EMP Blaster Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Transmission Jammer System Restoration Module Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel Improved Heat Sink Medium Matter Pod Seismic Detector Improved Light Armor Plating Reactive Plating System Restoration Module Trap Extractor Improved Trap Extractor High-powered Shotgun High-powered Shotgun Advanced Assault Cannon Missile Launcher Improved Datajack Scythe [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . . . 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 78 | 7 5 1 18 2 . 8 19 11 7 Power 6 | 1 . . 1 1 . 1 1 . 1 Engine 6 | 1 . . 1 1 . 1 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 3 . . 5 . . 4 5 1 . Treads 16 | 2 . . 5 . . 3 5 1 . Leg 2 | 1 . . . . . 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 4 1 3 . . 1 6 5 4 Device 11 | . 2 . . . . 1 1 4 3 Storage 4 | 1 2 . 1 . . . . . . Processor 2 | . . . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 8 | . . 1 2 . . . 4 . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 1 . 9 1 . 2 7 5 2 Energy Gun 8 | 2 . . 3 . . 1 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . . 3 . . 1 1 2 . Ballistic Cannon 7 | . . . 2 . . . 3 1 1 Launcher 3 | . 1 . 1 . . . . . 1 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 Parts Lost 20 | . . . 1 . . 6 4 1 8 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . . . 4 2 . 3 Utility 5 | . . . . . . 2 . 1 2 Weapon 5 | . . . 1 . . . 2 . 2 Highest Loss Streak 7 | . . . 1 . . 3 1 1 7 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 2 10 14 18 20 20 18 19 18 19 Power 1 | . 1 1 1 1 1 1 1 1 . Propulsion 3 | . 1 1 3 3 3 1 3 5 5 Utility 6 | . 3 6 6 8 8 7 7 5 7 Weapon 6 | . 4 6 7 8 8 8 7 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 2 . 7 . . . 7 1 8 Power 3 | . 1 . 1 . . . 1 . . Propulsion 12 | . . . 2 . . . 5 . 5 Utility 6 | . 1 . 1 . . . 1 1 2 Weapon 4 | . . . 3 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 100 98 98 99 99 Engine 9 | . 14 14 11 11 11 11 9 7 6 Treads 34 | . 27 28 43 44 44 40 33 29 29 Device 8 | . 12 6 2 . . 4 11 11 13 Storage 9 | . 14 14 11 11 11 11 9 7 7 Processor 2 | . . . . . . . . 7 7 Protection 7 | . . 7 8 11 11 5 5 11 8 Energy Gun 8 | . 27 28 7 11 11 3 6 1 . Ballistic Gun 6 | . . . 4 10 . 17 13 4 . Ballistic Cannon 7 | . . . 9 . . . 6 14 20 Peak Build Rating 50 | 6 10 10 26 25 25 27 39 47 50 Average Rating 28 | 4 8 8 22 25 25 23 31 42 46 On Entrance 20 | . 6 10 8 25 25 25 21 39 45 Avg Prop Armor Cover (%) 4 | . . . . . . 5 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 34 32 61 60 59 61 79 81 80 Greatest Support 89 | 40 40 40 80 80 80 89 89 82 82 Greatest Overweight (x) 3 | . . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 19 20 20 20 20 20 20 Most Carried 20 | 4 14 15 20 20 20 20 20 20 20 Average Carried 17 | 2 10 14 18 20 20 18 19 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 14 15 20 20 20 18 20 20 16 Class Distribution -------------------- 58% | Mutant 35% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 4241 | 270 279 12 841 65 . 519 688 565 1002 Remotely . | . . . . . . . . . . Salvage Created 6061 | 132 635 180 1212 245 . 806 1573 522 756 Parts 357 | 12 43 5 85 18 . 49 82 25 38 Haulers Intercepted 12 | . 2 . 5 . . . 3 1 1 Recyclers Shooed 5 | . 1 1 . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 138 | . 15 4 32 5 . 26 24 12 20 Guns 83 | . 12 4 11 5 . 20 20 11 . Cannons 30 | . . . 11 . . . 1 1 17 AOE 25 | . 3 . 10 . . 6 3 . 3 Classes Destroyed 14 | 2 5 1 1 1 . 2 . 1 1 Worker 3 | . . . . . . . . . 3 Builder 4 | . 1 . 1 . . . 1 . 1 Tunneler 4 | 3 . . . 1 . . . . . Hauler 12 | . 2 . 5 . . . 3 1 1 Recycler 11 | 1 . 1 3 1 . . 3 1 1 Operator 1 | . . . 1 . . . . . . Watcher 9 | . 3 . 1 . . . 4 . 1 Swarmer 49 | . 6 2 16 3 . 12 3 3 4 Grunt 56 | . 9 . 8 1 . 10 13 5 10 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . 1 . 1 . 1 . Sentry 21 | . . 2 8 . . . 7 . 4 Hunter 4 | . . . . . . 2 1 . 1 Programmer 4 | . . . . . . . . 3 1 Best Kill Streak 6 | 4 4 2 5 3 . 6 5 4 6 Combat Bots Only 6 | . 3 2 4 3 . 6 3 4 4 Max Kills in Single Turn 5 | 1 3 1 5 2 . 3 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 . 4 . . 3 3 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 687 | . 47 11 131 7 . 137 86 59 209 Missed 210 | . 14 1 37 2 . 39 21 13 83 Hits 477 | . 33 10 94 5 . 98 65 46 126 Melee 29 | . . . . 1 . 3 . 4 21 Projectile 448 | . 33 10 94 4 . 95 65 42 105 Critical Strikes 17 | . 1 1 5 . . 2 3 2 3 Damage Taken 7094 | . 336 100 1128 67 . 1512 1067 854 2030 Core 649 | . 62 27 67 . . 124 . 91 278 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 157 | . . . . . . . 3 48 106 Regen/Repaired (Parts) 712 | . 128 . 117 . . . . 467 . Core Remaining (%) 79 | 100 . 64 . . . 52 100 . . Volleys Fired 390 | 4 49 9 92 7 . 77 62 32 58 Largest 3 | 2 2 2 2 2 . 2 3 3 3 Hottest 120 | 100 100 100 86 79 . 79 120 120 120 Shots Fired 890 | 8 96 18 182 14 . 143 184 84 161 Gun 618 | 8 94 18 98 14 . 139 177 70 . Cannon 258 | . . . 80 . . . 6 14 158 Launcher 14 | . 2 . 4 . . 4 1 . 3 Special . | . . . . . . . . . . Kinetic 595 | . . . 126 7 . 114 124 66 158 Thermal 281 | 8 94 18 52 7 . 25 59 18 . Explosive 11 | . 2 . 4 . . 4 1 . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 25 | 7 14 6 18 4 . 19 25 9 13 Robot Miss Streak 5 | . 4 2 5 1 . 5 4 5 4 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 9 | . 3 1 . . . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . Shots Hit Robots 595 | 7 66 13 117 9 . 101 136 57 89 Core Hits 292 | 5 37 6 60 8 . 48 62 27 39 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 23 | . 6 1 2 . . 2 5 2 5 Burn 16 | . 6 1 1 . . 2 4 2 . Destroy 1 | . . . . . . . 1 . . Blast 6 | . . . 1 . . . . . 5 Melee Attacks 21 | . . . . 2 . 3 . 15 1 Impact 5 | . . . . 2 . 3 . . . Slashing 12 | . . . . . . . . 12 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12097 | 90 1091 190 2275 165 . 1783 2413 1123 2967 Guns 6667 | 90 864 165 964 151 . 1455 2070 908 . Cannons 3758 | . . . 906 . . . 108 197 2547 Explosions 1487 | . 151 . 405 . . 321 216 . 394 Melee . | . . . . . . . . . . Ramming 185 | . 76 25 . 14 . 7 19 18 26 Kinetic 7439 | . . . 1369 61 . 1159 1428 875 2547 Thermal 3100 | 90 864 165 501 90 . 296 750 230 114 Explosive 1093 | . 151 . 405 . . 321 216 . . Electromagnetic 280 | . . . . . . . . . 280 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged 2 | . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 203 | . 33 . 2 . . 36 27 . 105 Projectiles 47 | . . . 2 . . . . . 45 Explosions 156 | . 33 . . . . 36 27 . 60 Melee . | . . . . . . . . . . Knockbacks 28 | . . . 1 . . . 1 . 26 Impact 2 | . . . . . . . 1 . 1 Kinetic 26 | . . . 1 . . . . . 25 Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . . . 16 . . 16 . . 82 Shots 5 | . . . 1 . . 1 . . 3 Rammed 27 | . 12 5 . 1 . 2 2 1 4 Targets Rammed 31 | . 12 6 . 2 . 2 3 1 5 Kicked . | . . . . . . . . . . Crushed 4 | . . 1 . 1 . . 1 . 1 Highest Temperature 307 | 117 174 144 261 75 . 263 57 163 307 Average Temperature 62 | 49 39 50 49 34 . 81 13 65 80 Received Heat Transfer 2205 | . 132 27 357 12 . 702 450 117 408 Effects 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | 1 5 2 5 1 . . 3 . . Heat Transferred 9091 | 259 2997 555 1369 222 . 888 2072 629 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Maximum Alert Level 2 | . . . 2 1 . 1 . . 2 Low Security (%) 81 | 100 100 100 48 81 . 23 100 100 80 Level 1 11 | . . . 9 18 . 76 . . 10 Level 2 6 | . . . 41 . . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 618 | 15 135 85 618 238 . 283 195 184 496 Initial 238 | . 3 35 . 238 . . 76 65 65 Average 124 | 3 49 29 277 111 . 216 129 48 121 Influence Increases 4568 | 20 453 171 1036 157 . 698 740 475 818 Destroy 0b10 Robot/C 2800 | . 300 120 640 100 . 520 480 240 400 Destroy 0b10 Robot/NC 220 | 20 30 5 55 10 . . 55 10 35 Destroy Leader 682 | . 70 10 172 20 . 100 144 62 104 Allied During Kill 14 | . . 6 . 8 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . 10 Successful Hack 191 | . 14 . 47 3 . . 13 101 13 Disable Machine 45 | . . . . . . . . 30 15 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 186 | . 24 . 32 1 . 33 18 17 61 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 255 | . 15 30 75 15 . 45 30 15 30 Influence Decreases 4128 | 15 366 263 424 760 9 500 792 477 522 Entered New Map 724 | . 2 57 . 374 9 . 122 81 79 Time Decay 3187 | 15 364 206 424 386 . 440 630 386 336 Lost Part 190 | . . . . . . 60 40 10 80 Lost Ally 27 | . . . . . . . . . 27 Squads Dispatched 22 | . 3 . 4 . . . 2 4 9 Investigation 4 | . 1 . 1 . . . . . 2 Extermination 4 | . . . . . . . . 3 1 Reinforcement 9 | . 2 . 2 . . . 2 1 2 Assault 3 | . . . 1 . . . . . 2 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 9 | . 2 . 3 . . . 2 1 1 Communications Jammed 115 | . . . . . . . . . 115 Distress Signals 114 | . . . . . . . . . 114 Times Spotted 207 | . 24 8 45 6 . 27 38 16 43 Peak Tracking Total 12 | . 4 3 7 2 . 4 5 4 12 Tactical Retreats 12 | . 1 1 3 1 . 2 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 5 | . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 122 | . . . . . . . . 122 . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . Reused 1 | . . . . . . . . . 1 Traps Extracted 4 | . . . . . . . . 4 . Installed 1 | . . . . . . . . . 1 Triggered 1 | . . . . . . . . . 1 Most Traps Carried 4 | . . . . . . . . 4 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 5 | . . 1 . . . . . 2 2 Max in Single Turn 1 | . . 1 . . . . . 1 1 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 47 | . 8 . 10 1 1 . 13 9 5 Terminals 30 | . 5 . 6 1 . . 7 7 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . Recycling Units 7 | . 2 . 2 . . . 2 1 . Scanalyzers 3 | . . . 1 . . . 2 . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 128 | . 18 . 30 2 1 . 37 32 8 Successful 75 | . 10 . 18 1 1 . 22 20 3 Failed 53 | . 8 . 12 1 . . 15 12 5 Catastrophic 8 | . 2 . 1 . . . 1 2 2 Database Lockouts . | . . . . . . . . . . Manual 69 | . 10 . 16 2 . . 21 18 2 Terminals 88 | . 12 . 20 2 . . 24 25 5 Fabricators . | . . . . . . . . . . Repair Stations 13 | . 3 . 3 . . . 2 5 . Recycling Units 14 | . 3 . 4 . . . 5 2 . Scanalyzers 7 | . . . 3 . . . 4 . . Garrison Access 5 | . . . . . . . 2 . 3 Terminal Hacks 24 | . 2 . 7 . 1 . 5 6 3 Record 2 | . . . . . 1 . 1 . . Robot Analysis 5 | . 1 . 2 . . . 1 1 . Prototype ID Bank 6 | . 1 . 3 . . . 1 1 . Open Door 3 | . . . . . . . . . 3 Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . . . . . 2 1 . Locate Traps 3 | . . . 1 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 2 . 2 . . . 1 4 . Scan Component 5 | . 1 . 1 . . . 1 2 . Repair 4 | . 1 . 1 . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . . Retrieve Study 6 | . . . 2 . . . 4 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 35 | . 6 . 7 1 . . 11 10 . Terminals 24 | . 4 . 4 1 . . 7 8 . Track 3 | . 1 . . 1 . . 1 . . Assimilate 1 | . . . . . . . . 1 . Botnet 3 | . . . . . . . 2 1 . Operators 1 | . . . . . . . . 1 . Skim 16 | . 3 . 4 . . . 4 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 2 . 3 . . . 4 2 . Reject 5 | . 1 . 1 . . . 2 1 . Recyclers 4 | . 1 . 1 . . . 1 1 . Mask 2 | . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 7 . 9 . . . 11 9 3 Full Trace Events 4 | . 1 . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . 2 . . . 4 . . Parts Repaired 4 | . 1 . 1 . . . . 2 . Time 134 | . 26 . 32 . . . . 76 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 3 1 Non-combat 3 | . . . . . . . . 3 . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . . 3 1 parse_system 1 | . . . . . . . . . 1 find_chute 2 | . . . . . . . . 2 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . 1 . 2 . . . . . Largest Group 2 | . . 1 . 2 2 . . . . Highest-Rated Group 43 | . . 31 . 43 43 . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . . . Total Orders 6 | . . . . . . . . . 6 EXPLORE 6 | . . . . . . . . . 6 Ally Attacks 10 | . . 10 . . . . . . . Total Damage 186 | . . 186 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 5333 | . 552 68 353 . . 190 778 2375 1017 Seismic 4197 | . 552 68 353 . . 190 778 1913 343 Machine Analysis 3392 | . . . . . . . . 2375 1017 Jamming 1539 | . . . . . . . . 522 1017 Robot Analysis Total 5 | . 1 . 2 . . . 1 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 6 | . . . . . . . . . 6 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 11434 | 96 1264 607 1621 918 267 1085 2184 2375 1017 Spaces Moved 5277 | 45 631 336 705 517 158 500 1065 986 334 Core 1 | 1 . . . . . . . . . Treads 5272 | 40 631 336 705 517 158 500 1065 986 334 Legs 4 | 4 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 160 160 163 163 Average Speed 167 | 154 160 160 169 170 170 165 173 169 164 Slowest Speed 410 | 160 160 160 170 170 170 170 243 250 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 65 | 3 97 54 84 97 55 90 83 31 56 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . 2 . 2 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 24 | . . . 7 1 . 1 . 15 . Terrain Destroyed 193 | . 18 . 28 1 . 54 14 16 62 Melee 13 | . . . . 1 . 1 . 11 . Projectile 57 | . . . . . . . 2 5 50 AOE 123 | . 18 . 28 . . 53 12 . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total 7001 | 61 777 383 948 538 157 604 1272 1591 670 Wait 850 | 2 58 27 66 8 . 2 58 390 239 Move 5268 | 44 630 335 704 516 157 499 1064 985 334 Hop . | . . . . . . . . . . Pick Up 76 | 3 11 2 24 . . 2 26 6 2 Fast Attach 32 | 7 2 . 6 . . 2 8 4 3 Attach 22 | . 1 . 2 . . 4 7 3 5 Detach 10 | 1 1 . . . . . 4 1 3 Swap 112 | . 11 3 29 2 . 12 14 27 14 Drop 66 | . 2 1 25 1 . 1 26 5 5 Fire 390 | 4 49 9 92 7 . 77 62 32 58 Melee 21 | . . . . 2 . 3 . 15 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 31 | . 12 6 . 2 . 2 3 1 5 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 123 | . . . . . . . . 122 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 8) 730 | -10/Materials | Discovered new exit (range 9) 907 | -10/Materials | Discovered new exit (range 10) 1094 | -10/Materials | Discovered new exit (range 6) 1222 | -10/Materials | Discovered new exit (range 4) 1302 | -10/Materials | Repaired Lgt. Treads 1361 | -10/Materials | Entered Mines 1519 | -10/Mines | Learned location of Storage (-7) 1541 | -10/Mines | Received a Mining Laser from a helpful Derelict 1686 | -10/Mines | Discovered new exit (range 6) 1866 | -10/Mines | Assembled infested the area 1968 | -10/Mines | Entered Materials 1968 | -9/Materials | Evolved 2 slots: Propulsion x2 2324 | -9/Materials | Discovered new exit (range 3) 2593 | -9/Materials | Discovered new exit (range 16) 3188 | -9/Materials | Repaired Med. Armor Plating 3266 | -9/Materials | Discovered new exit (range 16) 3494 | -9/Materials | Discovered new exit (range 16) 3568 | -9/Materials | First assault squad dispatched 3589 | -9/Materials | Entered Mines 3590 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3640 | -9/Mines | Discovered new exit (range 5) 3702 | -9/Mines | Learned Materials emergency access door positions 3844 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3844 | -9/Mines | Discovered new exit (range 5) 4014 | -9/Mines | Discovered new exit (range 7) 4507 | -9/Mines | Entered Exiles 4507 | -9/Exiles | Accompanied by 2 allies 4537 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4548 | -9/Exiles | Met 8R-AWN 4577 | -9/Exiles | Met EX-HEX 4666 | -9/Exiles | Met EX-DEC 4708 | -9/Exiles | Learned location of Zion (-7) 4756 | -9/Exiles | Discovered new exit (range 14) 4774 | -9/Exiles | Entered Mines 4809 | -8/Mines | Discovered new exit (range 9) 4896 | -8/Mines | Discovered new exit (range 8) 5468 | -8/Mines | Lost 3 parts (2n1u) 5859 | -8/Mines | Entered Materials 5859 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6260 | -8/Materials | Discovered new exit (range 3) 6705 | -8/Materials | Discovered new exit (range 11) 6978 | -8/Materials | Build established: Tank 7973 | -8/Materials | Discovered new exit (range 8) 7985 | -8/Materials | Identified exit to Factory 8043 | -8/Materials | Entered Factory 8043 | -7/Factory | Evolved 2 slots: Utility x2 8045 | -7/Factory | Discovered new exit (range 14) 8797 | -7/Factory | Identified exit to Storage 8797 | -7/Factory | Identified exit to Lower Caves 8888 | -7/Factory | Repaired Arm. Treads 8927 | -7/Factory | Repaired Arm. Treads 10418 | -7/Factory | Entered Storage 10452 | -7/Storage | Build established: Mutant 10942 | -7/Storage | Build established: Tank 11224 | -7/Storage | Garrison activated, responded to threat 11358 | -7/Storage | Met 01-MTF 11435 | -7/Storage | Core integrity fell below 50% 11435 | -7/Storage | Self-destructed Last Messages --------------- 11416_ I-36 Angel distress signal jammed. 11417_ Arm. Treads destroyed. 11417_ Reactive Plating destroyed. 11418_ I-36 Angel distress signal jammed. 11422_ Arm. Treads severed. 11422_ I-36 Angel distress signal jammed. 11424_ Adv. Assault Cannon destroyed. 11424_ Imp. Light Armor Plating destroyed. 11424_ I-36 Angel distress signal jammed. 11426_ Trap Extractor dropped Heavy Explosive Trap. 11426_ Critical hit (Burn: +37). 11426_ I-36 Angel distress signal jammed. 11430_ Trap Extractor dropped Heavy Explosive Trap. 11430_ Installed Heavy Explosive Trap. 11430_ Adv. Treads destroyed. 11430_ I-36 Angel distress signal jammed. 11433_ B-48 Gladiator triggered Heavy Explosive Trap. 11433_ An explosion rips through the floor. 11433_ Arm. Treads destroyed. 11433_ I-36 Angel distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????#####+##"T ####]######??? | | ?????????????????# % #??? | | ?????????????????+ % #??? | | ?????????????????# % #??? | | ?????????????????###+#+#########/######??? | | ??????????????????# # != #???? | | ??????????????????# """ # " " =##??? | | ??????????????????# """ # "!=] #??? | | ??????????????????# %""" # """"" ##??? | | ?????????????????##%[ # ""??" #???? | | ?????????????????# %""" # "???" #???? | | ?????????????????##% """ ! # """"" #???? | | ??????????????????# """ # #???? | | ??????????????????# !*####+##/ ##???? | | ??????????????????#######+##??# ##???? | | ????????????????????????# #???# "#???? | | ????????????????????????# #??# ""#???? | | ????????????????????????# ### ! G#???? | | ????????????????????????# ## # =% "#???? | | ????????????????######??# # %%= "#???? | | ????????????????#= = #### =[[[ ###???? | | ????????????????# == #T## |% ##????? | | ????????????????# g" # ##????? | | ????????????????#=lilg # !!=% ##????? | | ????????????????#bl " [!%= ######????? | | ????????????????#@g # = =%==% ########??? | | ????????????????######## %##=% % #??? | | ???????????????????????##% # " " #??? | | ??????????????????????? %%/ "???"" #??? | | ?????????????????????? ## "??????????? | | ???????????"""?"""??? ### ### "??????????? | | ???????????"""?"""?# ???# #?# "??????????? | | ???????????"""?"""?#????# #?# ??????????? | | ????????????????????????# #?# ??????????? | | ????????????????????????#+#??##??????????? | | ????????????????????????? ???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 4 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 8% | -10/Materials Med. Armor Plating | 2% | -9/Materials Arm. Treads | 7% | -7/Factory Arm. Treads | 37% | -7/Factory Studied --------- Lgt. Cannon | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentMetamassFalx Manual? 0 Play Time 01:42:01 Cumulative 167.1 hours Start 2026.04.07 @ 08:55:40 End 2026.04.07 @ 12:39:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 101 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6744ecb-8759-41a0-bf0e-581e7fd2a928