Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:56:54 Player: Jawaka Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1125) 1125 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 4090 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 374 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Cooled Ion Engine Angular Momentum Engine Medium Treads Experimental Sensor Array Particle Charger Phasing AFG Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer Phasing AFG > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Medium Matter Pod Experimental Sensor Array 0b10 Decoder Chip [Generic] Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter GAL Module [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 69 | 12 23 5 10 . 3 16 Power 8 | 1 1 1 2 . . 3 Engine 7 | 1 1 1 2 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 6 10 1 1 . . 4 Treads 4 | . . . . . . 4 Leg 9 | 2 7 . . . . . Wheel 8 | 4 2 1 1 . . . Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 12 | 1 6 . 1 . 3 1 Device 3 | 1 . . . . 2 . Storage 6 | . 5 . . . . 1 Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 4 6 3 6 . . 8 Energy Gun 7 | 3 2 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . . . 3 Ballistic Cannon 5 | . . . 3 . . 2 Launcher 9 | . 4 1 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 18 | . 5 2 . . . 11 Power 2 | . 1 . . . . 1 Propulsion 6 | . 2 . . . . 4 Utility 2 | . . . . . . 2 Weapon 8 | . 2 2 . . . 4 Highest Loss Streak 9 | . 5 2 . . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 83 98 98 100 100 96 Engine 9 | . 4 14 10 11 11 10 Treads 4 | . . . . . . 19 Leg 4 | . 20 . . . . . Wheel 21 | . 6 28 33 33 33 12 Storage 15 | . 22 14 11 11 11 17 Processor 14 | . . 14 22 22 22 14 Energy Gun 6 | . 14 20 7 . . . Ballistic Gun 1 | . 1 . . . . 3 Ballistic Cannon 11 | . . . 3 22 22 15 Launcher 4 | . 11 6 10 . . . Naked Turns . | . . . . . . . Heaviest Build 126 | 7 126 15 22 21 21 28 Greatest Support 68 | 20 24 24 36 36 36 68 Greatest Overweight (x) 6 | . 6 . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 8 8 8 Average Capacity 9 | 5 15 8 8 8 8 8 Most Carried 12 | 5 12 8 8 5 8 8 Average Carried 6 | 2 7 7 6 5 6 6 Final Capacity 8 | 5 8 8 8 8 8 8 Final Carried 8 | 5 6 8 5 5 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1568 | 323 202 129 206 48 38 622 Remotely . | . . . . . . . Salvage Created 917 | 80 356 75 218 13 . 175 Parts 66 | 3 18 4 30 3 . 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | 1 9 4 8 . . 9 Guns 12 | 1 5 2 1 . . 3 Cannons 5 | . . . 2 . . 3 AOE 14 | . 4 2 5 . . 3 Classes Destroyed 10 | 2 2 2 2 1 . 1 Worker 4 | 1 1 . 2 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Watcher 5 | . 3 . 2 . . . Swarmer 12 | . . 2 3 . . 7 Grunt 15 | 1 9 . 4 . . 1 Sentry 3 | . . 2 1 . . . Savage 1 | . . . . . . 1 Best Kill Streak 11 | 1 4 3 11 1 . 2 Combat Bots Only 5 | 1 3 3 5 . . 2 Max Kills in Single Turn 4 | 1 2 1 4 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 248 | 10 70 22 25 . . 121 Missed 62 | 1 17 11 7 . . 26 Damage Taken 3067 | 99 674 184 240 . . 1870 Core 653 | 22 192 29 40 . . 370 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 19 | . . . 19 . . . Core Remaining (%) 46 | 91 . 2 . . . . Volleys Fired 103 | 8 30 9 19 2 . 35 Largest 2 | 2 2 2 2 2 . 2 Hottest 80 | 80 80 80 78 78 . 78 Shots Fired 181 | 16 56 13 33 4 . 59 Gun 100 | 16 47 5 10 . . 22 Cannon 45 | . . . 9 4 . 32 Launcher 36 | . 9 8 14 . . 5 Special . | . . . . . . . Kinetic 70 | 3 . . 9 4 . 54 Thermal 69 | 8 46 5 10 . . . Explosive 36 | . 9 8 14 . . 5 Electromagnetic 6 | 5 1 . . . . . Robot Hit Streak 8 | 2 5 4 8 4 . 6 Robot Miss Streak 5 | 3 2 2 4 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 104 | 8 28 8 20 3 . 37 Core Hits 78 | 3 25 9 20 1 . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3567 | 88 831 200 918 64 . 1466 Guns 823 | 88 320 44 71 . . 300 Cannons 654 | . . . 113 64 . 477 Explosions 2090 | . 511 156 734 . . 689 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 970 | 16 . . 113 64 . 777 Thermal 467 | 32 320 44 71 . . . Explosive 2090 | . 511 156 734 . . 689 Electromagnetic 40 | 40 . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 42 | . . . 25 . . 17 Projectiles 5 | . . . . . . 5 Explosions 37 | . . . 25 . . 12 Melee . | . . . . . . . Knockbacks 16 | . . . 3 2 . 11 Impact . | . . . . . . . Kinetic 16 | . . . 3 2 . 11 Secondary . | . . . . . . . Self-Inflicted Damage 172 | . 50 40 2 . . 80 Shots 6 | . 2 1 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 368 | 126 131 18 21 3 . 368 Average Temperature 62 | 68 29 10 6 2 . 110 Received Heat Transfer 1267 | 54 345 63 78 . . 727 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1196 | 75 725 100 296 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 560 | 25 240 257 560 223 . . Initial 218 | . 16 49 100 218 . . Average 177 | 6 120 196 326 221 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 61 | 100 92 24 40 . . . Level 1 27 | . 7 75 9 100 . . Level 2 10 | . . . 50 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 3 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | 1 14 7 12 . . 23 Peak Tracking Total 7 | 1 6 3 3 . . 7 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 9 | . 2 2 5 . . . Max in Single Turn 2 | . 1 2 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 . 13 . . . Successful 12 | . 2 . 10 . . . Failed 8 | . 5 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 11 | . 4 . 7 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . 5 . . . Record 5 | . . . 5 . . . Maintenance Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Recycle Component 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 55 | . . . . . . 55 Total Damage 1670 | . . . . . . 1670 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3451 | 108 713 386 327 67 1015 835 Spaces Moved 2688 | 83 351 390 262 68 1006 528 Core 40 | 25 4 . . . . 11 Treads 269 | . . . . . . 269 Legs 202 | . 202 . . . . . Wheels 2177 | 58 145 390 262 68 1006 248 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 90 Average Speed 105 | 70 155 90 90 90 90 127 Slowest Speed 540 | 80 540 90 90 90 90 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 6 49 66 29 19 89 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 5 | . . 2 . 1 1 1 Spaces Dug 15 | . . . . . . 15 Terrain Destroyed 223 | . 32 49 99 . . 43 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 223 | . 32 49 99 . . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3127 | 113 462 412 320 69 1118 633 Wait 159 | . 19 . 10 . 98 32 Move 2682 | 82 350 389 261 67 1005 528 Hop . | . . . . . . . Pick Up 66 | 11 22 6 9 . 6 12 Fast Attach 12 | . 7 1 1 . . 3 Attach 29 | 6 6 3 6 . 3 5 Detach 2 | . . . . . 2 . Swap 28 | 6 10 1 3 . . 8 Drop 46 | . 18 3 11 . 4 10 Fire 103 | 8 30 9 19 2 . 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Core integrity fell below 50% 271 | -10/Materials | Lost 5 parts (1p2n2w) 317 | -10/Materials | Build established: Mutant 557 | -10/Materials | Core integrity fell below 20% 724 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Discovered new exit (range 8) 788 | -10/Materials | Identified exit to Materials 815 | -10/Materials | Identified exit to Mines 822 | -10/Materials | Entered Mines 841 | -10/Mines | Learned Materials stockpile data 990 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 993 | -10/Mines | Found Prototype Device 1126 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1198 | -10/Mines | Discovered exit to Materials (range 12) 1198 | -10/Mines | Discovered exit to Materials (range 12) 1208 | -10/Mines | Entered Materials 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -9/Materials | Discovered new exit (range 6) 1400 | -9/Materials | Identified exit to Mines 1418 | -9/Materials | Repaired Missile Launcher 1444 | -9/Materials | Repaired Ion Engine 1535 | -9/Materials | Entered Mines 1564 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1601 | -9/Mines | Identified exit to Zion 1602 | -9/Mines | Entered Zion 1826 | -7/Zion | Learned Factory stockpile data 2041 | -7/Zion | Found GAL Module 2089 | -7/Zion | Received a hallucinogenic algorithm 2145 | -7/Zion | Found CR-A16's Pointy Stick 2265 | -7/Zion | Imprinted 2267 | -7/Zion | Declared Zion's savior 2397 | -7/Zion | Found Prototype Device 2524 | -7/Zion | Identified Exp. Sensor Array 2526 | -7/Zion | Identified Phasing AFG 2580 | -7/Zion | Discovered new exit (range 8) 2617 | -7/Zion | Entered Proximity Caves 2617 | -6/Proximity Caves | Accompanied by 4 allies 2641 | -6/Proximity Caves | Learned Factory emergency access door positions 2653 | -6/Proximity Caves | Learned Factory garrison access intel 2683 | -6/Proximity Caves | Learned Factory terminal intel 2899 | -6/Proximity Caves | Attacked by a faux Warlord 3388 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3425 | -6/Proximity Caves | Core integrity fell below 50% 3446 | -6/Proximity Caves | Core integrity fell below 20% 3452 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Angular Momentum Engine destroyed. Acquired Barrage Gun. Critical hit (Burn: +37). Arm. Treads destroyed. G-50 Soldier heat damages Carbon-fiber Leg, Lgt. Angular Momentum Engine, Hvy. Laser. G-50 Soldier overheating. Critical hit (Burn: +37). G-50 Soldier heat damages Lgt. Angular Momentum Engine. G-50 Soldier overheating. [Achievement: Storm Trooper] G-50 Soldier overheating. Critical hit (Burn: +37). G-50 Soldier overheating. Barrage Gun destroyed. Med. Matter Pod destroyed. Acquired Angular Momentum Engine. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ???????????????????????? | | ??????????#####??####### ????????????????????????? | | ##???????## #### ?????????????????????????? | | # ???##### ??????????????????????????? | | ??## ########???????????????????? | | ??# % """" """"#??????????????????? | | ### # %% """"#??????????????????? | | ## ## g% """"#??????????????????? | | ## ! #??????????????????? | | %g ! +??????????????????? | | #??????????????????? | | ##### % # "#??????????????????? | | # #???## # + @ T "#??????????????????? | | # ###????### # #"""""""""#??????????????????? | | # #####????## ###########??????????????????? | | #?????## ????????????????????????????? | | ### #??????#### ???????????????????????????? | | #????????????### ??????????????????????????? | | # ##?????????????? ??????????????????????????? | | ##????????????? ??????????????????????????? | | # #????????????? ?????????????????????????? | | #?????????????# ?????????????????????????? | | # #?????????????? ?????????????????????????? | | ####????????????# ??????????????????????????? | | # #????????????????????????????????????????? | | % # #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | ###??? #????????????????????????????????????????? | | #???? ???????????????????????????????????????? | | #????? ??????????????????????????????????????? | | #????? ?????????????????????????????????????? | | ##?????####????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Robot Respite Storm Trooper The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MetaGammaSword Manual? 0 Play Time 01:17:22 Cumulative 1.2 hours Start 2024.04.01 @ 18:34:54 End 2024.04.01 @ 19:56:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 171dfd7c-b24b-4804-9db0-ad3a9773a002