Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 19:27:36 Player: Cipherpunk Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (185) 925 Value Destroyed (6951) 6951 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1290) 1290 TOTAL SCORE: 14846 Bonus ------- High Alert Combat Kills 1202 Follower Combat Kills 221 Friendly Fire -133 Cogmind --------- Core Integrity 0/1300 Matter 207/300 Energy 99/100 System Corruption 45% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Biometal Medium Treads Linear Accelerator Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Target Analyzer Heavy Armor Plating Advanced Thermal Shield Advanced Force Field Antimissile System > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Advanced Micro-nuke Launcher Lance > --- INVENTORY -------- Medium Treads Medium Treads Linear Accelerator Advanced Micro-nuke Launcher [Rating: 141] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Battle Rifle Launcher Advanced Micro-nuke Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . . Utility 8 | . . 1 1 2 . . 1 2 1 . Weapon 3 | . . . 1 . . . . . 1 1 Parts Attached 233 | . 10 13 41 2 13 . 19 52 19 64 Power 20 | . . 1 4 . 3 . . 4 1 7 Engine 2 | . . 1 1 . . . . . . . Core 7 | . . . 3 . . . . 4 . . Reactor 11 | . . . . . 3 . . . 1 7 Propulsion 52 | . 2 5 12 . 1 . 2 16 2 12 Treads 22 | . . . 3 . 1 . 2 11 . 5 Leg 10 | . 2 1 1 . . . . 5 1 . Wheel 9 | . . 4 4 . . . . . 1 . Hover 11 | . . . 4 . . . . . . 7 Flight . | . . . . . . . . . . . Utility 80 | . 2 3 7 2 1 . 9 15 7 34 Device 39 | . . . 1 1 . . 5 9 4 19 Storage 13 | . 2 . 1 . . . 2 2 1 5 Processor 17 | . . 1 1 1 1 . 1 2 1 9 Hackware . | . . . . . . . . . . . Protection 11 | . . 2 4 . . . 1 2 1 1 Artifact . | . . . . . . . . . . . Weapon 81 | . 6 4 18 . 8 . 8 17 9 11 Energy Gun 35 | . 2 . 9 . 4 . 6 3 8 3 Energy Cannon 3 | . . . 3 . . . . . . . Ballistic Gun 26 | . 4 4 5 . 2 . . 9 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . . 1 . 2 . 2 5 1 2 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . 1 . 1 1 . 4 Parts Lost 109 | . 1 8 25 . . . 7 25 12 31 Power 13 | . . 1 2 . . . . 3 1 6 Propulsion 27 | . . 4 7 . . . 1 6 1 8 Utility 25 | . . . 3 . . . 2 7 3 10 Weapon 44 | . 1 3 13 . . . 4 9 7 7 Highest Loss Streak 15 | . 1 4 8 . . . 2 10 12 15 Average Slot Usage (%) 81 | . 95 89 84 76 84 84 85 87 80 58 Engine 1 | . 14 9 1 . . . . . . . Core 1 | . . . 4 7 1 . . 4 . . Reactor 2 | . . . . . 5 7 6 . 3 3 Treads 8 | . . . 7 . 6 7 13 15 . 6 Leg 4 | . 27 13 2 . . . . 2 17 . Wheel 1 | . . 14 7 . . . . . . . Hover 1 | . . . 4 23 1 . . . . 1 Device 12 | . . . 5 7 7 7 16 21 21 16 Storage 12 | . 24 22 18 15 15 15 12 11 12 2 Processor 9 | . . 5 3 15 23 23 14 8 8 8 Protection 2 | . . 4 5 . . . 1 4 . 3 Energy Gun 7 | . 10 . 12 . 9 7 9 4 11 2 Ballistic Gun 8 | . 17 21 7 7 11 15 9 9 2 1 Naked Turns 68 | . . . . . . . . . 33 35 Heaviest Build 110 | 12 32 34 49 33 53 50 67 110 92 96 Greatest Support 140 | 20 20 36 40 33 70 70 140 140 68 140 Greatest Overweight (x) 12 | . 1 3 12 . 2 . . 1 1 4 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 22 | . 14 14 14 14 14 14 14 20 22 4 Average Capacity 12 | . 11 14 14 14 14 14 13 14 19 4 Most Carried 18 | . 12 14 14 14 14 14 14 14 18 4 Average Carried 10 | . 7 11 11 13 13 13 12 12 12 3 Final Capacity 20 | 6 14 14 14 14 14 14 14 20 4 4 Final Carried 14 | 6 12 14 12 14 14 14 13 12 3 4 Class Distribution -------------------- 26% | Mutant 21% | Gunner 17% | Scavenger-Mutant 13% | Scavenger-Gunner 12% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hauler-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 4798 | 200 130 259 924 . 183 12 516 1827 116 631 Remotely . | . . . . . . . . . . . Salvage Created 8756 | . 191 441 1291 . . 20 1348 3951 321 1193 Parts 440 | . 16 21 63 . . 3 59 202 12 64 Haulers Intercepted 9 | . . . 2 . . . 3 2 . 2 Recyclers Shooed 14 | . 1 . . . . . . 10 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 131 | . 6 8 26 . . . 21 50 4 16 Melee 8 | . . . . . . . . . . 8 Guns 100 | . 6 8 23 . . . 15 39 2 7 Cannons 1 | . . . 1 . . . . . . . AOE 20 | . . . 2 . . . 6 11 1 . Classes Destroyed 15 | . 3 3 3 . . 1 3 2 . . Worker 15 | . . 2 . . . . . 9 . 4 Builder 8 | . . . . . . . 1 7 . . Tunneler 4 | . . . 1 . . . . 2 1 . Hauler 9 | . . . 2 . . . 3 2 . 2 Recycler 10 | . 1 1 2 . . . . 6 . . Operator 3 | . . . . . . 1 2 . . . Watcher 3 | . 1 . 1 . . . . . 1 . Swarmer 33 | . 6 . 7 . . . 6 8 . 6 Saboteur 1 | . . . . . . . . 1 . . Grunt 45 | . . 5 13 . . . 7 15 4 1 Duelist 1 | . . . . . . . . 1 . . Sentry 26 | . . 3 5 . . . 3 12 . 3 Hunter 8 | . . . 1 . . . 2 5 . . Programmer 17 | . . . . . . . 3 8 . 6 Surgeon 2 | . . . . . . . 2 . . . Best Kill Streak 12 | . 4 9 7 . . 1 8 12 3 4 Combat Bots Only 7 | . 3 5 5 . . . 7 7 2 3 Max Kills in Single Turn 5 | . 2 2 3 . . 1 3 5 1 1 Gunslinging 2 | . 1 . 2 . . . . . . . Exploded 4 | . . . 1 . . . 3 4 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Damage Taken 19048 | . 283 1118 2764 . . . 1494 5534 2398 5457 Core 3241 | . 79 241 447 . . . 176 485 504 1309 Absorbed by Shields 198 | . . . . . . . . . . 198 Reduced by Siege Mode 6 | . . . . . . . . . . 6 Core Remaining (%) 63 | 100 68 39 18 . . 100 79 51 56 . Volleys Fired 445 | . 27 37 111 . . 2 59 151 21 37 Largest 4 | . 2 2 3 . . 3 3 3 4 3 Hottest 339 | . 70 43 169 . . 131 241 241 339 223 Shots Fired 1004 | . 54 74 222 . . 6 166 354 68 60 Gun 970 | . 54 74 211 . . 6 160 343 67 55 Cannon 6 | . . . 6 . . . . . . . Launcher 23 | . . . 5 . . . 6 11 1 . Special 5 | . . . . . . . . . . 5 Kinetic 608 | . 33 74 99 . . 4 81 276 7 34 Thermal 345 | . 21 . 107 . . 2 79 67 51 18 Explosive 23 | . . . 5 . . . 6 11 1 . Electromagnetic 23 | . . . 11 . . . . . 9 3 Robot Hit Streak 28 | . 5 19 24 . . 16 24 28 8 25 Robot Miss Streak 7 | . 5 3 3 . . 1 4 7 7 1 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 16 | . 4 . 4 . . . 1 7 . . Max Gunslinging Chain 2 | . 1 . 2 . . . 1 1 . . Shots Hit Robots 749 | . 29 53 160 . . 5 119 256 35 92 Core Hits 363 | . 11 26 67 . . 2 57 148 15 37 Critical Hits 42 | . . . 1 . . . 1 35 1 4 Critical Kills 19 | . . . . . . . 1 16 . 2 Critical Parts Destroyed 21 | . . . 1 . . . . 17 1 2 Melee Attacks 59 | . . . . . . . . . . 59 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . . 18 Piercing 41 | . . . . . . . . . . 41 Sneak Attacks 10 | . . . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 20750 | . 280 616 2726 . . 95 3322 8731 1273 3707 Guns 14211 | . 280 616 2113 . . 95 2246 6770 838 1253 Cannons 69 | . . . 69 . . . . . . . Explosions 3970 | . . . 544 . . . 1070 1929 427 . Melee 2444 | . . . . . . . . . . 2444 Ramming 56 | . . . . . . . 6 32 8 10 Kinetic 9148 | . 154 616 1078 . . 51 832 5569 42 806 Thermal 5206 | . 126 . 953 . . 44 1414 1317 919 433 Explosive 3538 | . . . 544 . . . 1070 1813 111 . Electromagnetic 358 | . . . 151 . . . . . 193 14 Impact . | . . . . . . . . . . . Slashing 1477 | . . . . . . . . . . 1477 Piercing 967 | . . . . . . . . . . 967 Highest Corruption 45 | . . . . . . 2 3 8 . 45 Average Corruption 12 | . . . . . . 2 2 5 . 28 Corruption Purged . | . . . . . . . . . . . Effects 155 | . . . . . . 3 11 46 . 95 Message Errors 22 | . . . . . . . 3 8 . 11 Matter Fused 18 | . . . . . . . 3 7 . 8 Heat Flow Errors 9 | . . . . . . . . 3 . 6 Energy Discharges 13 | . . . . . . 2 1 3 . 7 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . 1 3 4 . 9 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 28 | . . . . . . . . . . 28 Targeting Errors 39 | . . . . . . . 1 17 . 21 Weapon Failures 6 | . . . . . . . . 4 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 560 | . . . 28 . . . 51 37 . 444 Projectiles . | . . . . . . . . . . . Explosions 116 | . . . 28 . . . 51 37 . . Melee 444 | . . . . . . . . . . 444 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 424 | . . . 206 . . . 85 130 3 . Shots 10 | . . . 5 . . . 2 3 . . Rammed 10 | . . . . . . . 1 2 2 5 Targets Rammed 10 | . . . . . . . 1 2 2 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 461 | . 80 10 461 . . 108 137 408 249 240 Average Temperature 123 | . 34 4 152 . . 58 43 169 126 93 Received Heat Transfer 3300 | . . 495 1089 . . . 324 1128 174 90 Effects 8 | . . . 5 . . . . 2 1 . Energy Bleed 4 | . . . 3 . . . . . 1 . Interference 3 | . . . 1 . . . . 2 . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . 3 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 25 | . 2 . 7 . . . 3 8 3 2 Heat Transferred 8568 | . 370 . 2149 . . 74 2220 1950 1250 555 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Peak Influence 1711 | . 90 249 256 128 44 194 395 1711 879 461 Average Influence 323 | . 66 81 117 96 32 110 138 790 814 331 Maximum Alert Level 5 | . . 1 1 . . . 1 5 3 2 Low Security (%) 50 | . 100 90 87 100 100 100 79 3 . . Level 1 23 | . . 10 12 . . . 20 16 . 73 Level 2 12 | . . . . . . . . 36 . 25 Level 3 8 | . . . . . . . . 21 100 . Level 4 2 | . . . . . . . . 9 . . Level 5 2 | . . . . . . . . 12 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . . 1 2 . . 3 4 17 3 4 Investigation 1 | . . . . . . 1 . . . . Extermination 7 | . . . . . . . 2 2 . 3 Reinforcement 16 | . . 1 2 . . 2 2 7 1 1 Assault 3 | . . . . . . . . 1 2 . Garrison 7 | . . . . . . . . 7 . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 3 . . Haulers Reinforced 2 | . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 11 | . . 2 1 . . . 1 3 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 230 | . 10 17 37 . . 7 31 66 19 43 Peak Tracking Total 12 | . 3 8 4 . . 2 5 5 12 7 Tactical Retreats 20 | . . 3 2 . . . 1 7 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 7 | . 2 . . 1 . 1 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 20 | . . 1 1 . . . 2 13 2 1 Max in Single Turn 5 | . . 1 1 . . . 2 5 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 13 | . 3 5 1 2 . 1 1 . . . Terminals 9 | . 2 5 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 35 | . 8 12 5 4 . 4 2 . . . Successful 15 | . 5 5 . 1 . 2 2 . . . Failed 20 | . 3 7 5 3 . 2 . . . . Catastrophic 3 | . . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 6 6 5 . . . . . . . Terminals 24 | . 5 12 5 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 2 . 4 2 . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 5 . . . . . . . . Record 1 | . . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 . 2 2 . . . Scan Component 3 | . . . . 1 . 1 1 . . . Repair 2 | . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 4 1 . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Track 1 | . 1 . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 5 1 2 . 1 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . Time 88 | . . . . . . 62 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies 20 | . . . . . 20 . . . . . Largest Group 20 | . . . . . 20 20 6 . . . Highest-Rated Group 532 | . . . . . 532 532 136 . . . Highest-Rated Ally 35 | . . . . . 35 35 32 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . . . . 39 41 . . . Total Damage 974 | . . . . . . 426 548 . . . Kills 8 | . . . . . . 5 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 8211 | . 511 440 1299 69 542 292 1399 1744 351 1564 Spaces Moved 4644 | 1 290 281 686 149 364 138 704 749 232 1050 Core 311 | . . . 2 . . . . . 101 208 Treads 2612 | . . . 208 . 300 138 704 645 . 617 Legs 542 | 1 290 16 . . . . . 104 131 . Wheels 696 | . . 265 431 . . . . . . . Hover 483 | . . . 45 149 64 . . . . 225 Flight . | . . . . . . . . . . . Fastest Speed 42 | 120 120 86 90 42 42 160 160 120 50 48 Average Speed 129 | 120 142 110 124 42 139 160 160 154 106 107 Slowest Speed 650 | 120 150 180 650 42 170 160 160 185 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 2 35 42 44 4 91 6 23 21 9 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 518 | . . . 30 . . . 134 324 28 2 Melee 2 | . . . . . . . . . . 2 Projectile 30 | . . . 2 . . . . 27 1 . AOE 486 | . . . 28 . . . 134 297 27 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 5912 | . 337 343 951 156 404 206 856 1044 299 1316 Wait 298 | . 2 3 60 1 1 62 43 49 9 68 Move 4635 | . 289 280 685 149 363 137 703 748 231 1050 Hop . | . . . . . . . . . . . Pick Up 112 | . 7 6 26 2 7 3 19 23 9 10 Fast Attach 115 | . 7 6 23 . 7 . 5 9 4 54 Attach 78 | . 2 7 15 2 3 . 8 23 10 8 Detach 29 | . 1 4 3 2 1 . 2 4 4 8 Swap 40 | . 1 . 3 . 3 . 6 20 5 2 Drop 96 | . 1 . 25 . 19 2 10 15 4 20 Fire 445 | . 27 37 111 . . 2 59 151 21 37 Melee 54 | . . . . . . . . . . 54 Ram 3 | . . . . . . . . . 1 2 Kick 1 | . . . . . . . . . 1 . Crush 6 | . . . . . . . 1 2 . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 433 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Core integrity fell below 50% 845 | -9/Materials | Lost 4 parts (2n2w) 940 | -9/Materials | Discovered new exit (range 10) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1113 | -8/Materials | Lost 4 parts (1n1u2w) 1182 | -8/Materials | Core integrity fell below 50% 1211 | -8/Materials | Lost 8 parts (1p3n4w) 1492 | -8/Materials | Lost 6 parts (1p2u3w) 1795 | -8/Materials | Build established: Scavenger-Mutant 2083 | -8/Materials | Discovered new exit (range 10) 2203 | -8/Materials | Core integrity fell below 20% 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Utility x2 2320 | -7/Factory | Sucked down chute 2320 | -7/Factory | Entered Waste 2321 | -7/Waste | Joined by Warlord forces that had cleared the area 2442 | -7/Waste | Found Damper Plating 2615 | -7/Waste | Build established: Gunner 2761 | -7/Waste | Discovered new exit (range 11) 2851 | -7/Waste | Identified exit to Factory 2862 | -7/Waste | Entered Factory 2862 | -7/Factory | Accompanied by 20 allies 3087 | -7/Factory | Repaired Micro-nuke Launcher 3121 | -7/Factory | Discovered new exit (range 9) 3133 | -7/Factory | Identified exit to Factory 3154 | -7/Factory | Entered another Factory area 3154 | -6/Factory | Accompanied by 6 allies 3154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3361 | -6/Factory | Repaired Med. Storage Unit 4103 | -6/Factory | Found Prototype Processor 4103 | -6/Factory | Identified Exp. Signal Interpreter 4470 | -6/Factory | Discovered new exit (range 15) 4503 | -6/Factory | Destroyed 7 combat bots 4515 | -6/Factory | Identified exit to Factory 4553 | -6/Factory | Entered another Factory area 4553 | -5/Factory | Evolved 2 slots: Utility x2 4594 | -5/Factory | Build established: Scavenger-Tank 4816 | -5/Factory | Lost 3 parts (1p1n1w) 4850 | -5/Factory | Destroyed 7 combat bots 5044 | -5/Factory | Garrison activated, responded to threat 5679 | -5/Factory | Build established: Scavenger-Gunner 5820 | -5/Factory | Found Prototype Launcher 5820 | -5/Factory | Identified Scatter Rocket Array 5900 | -5/Factory | Destroyed 7 combat bots 6053 | -5/Factory | First assault squad dispatched 6130 | -5/Factory | Garrison activated, responded to threat 6150 | -5/Factory | Lost 10 parts (1p3n2u4w) 6222 | -5/Factory | Discovered new exit (range 11) 6297 | -5/Factory | Entered another Factory area 6297 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6547 | -4/Factory | First assault squad dispatched 6590 | -4/Factory | Released all parts (11) 6613 | -4/Factory | Lost 12 parts (1p1n3u7w) 6646 | -4/Factory | Discovered new exit (range 4) 6648 | -4/Factory | Entered Research 6648 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6826 | -3/Research | Build established: Mutant 6946 | -3/Research | Found Prototype Launcher 6946 | -3/Research | Identified Adv. Micro-nuke Launcher 6973 | -3/Research | Found Adv. Micro-nuke Launcher 7225 | -3/Research | Found Prototype Processor 7225 | -3/Research | Identified Exp. Targeting Computer 7247 | -3/Research | Build established: Tank 7294 | -3/Research | System corruption reached 10% 7367 | -3/Research | Lost 8 parts (1p3u4w) 7636 | -3/Research | Build established: Scavenger-Mutant 7852 | -3/Research | Found Antimissile System 7938 | -3/Research | System corruption reached 30% 7980 | -3/Research | Released all parts (5) 7993 | -3/Research | Core integrity fell below 50% 8008 | -3/Research | Lost 15 parts (3p4n5u3w) 8085 | -3/Research | Spotted B-86 Titan 8116 | -3/Research | Core integrity fell below 20% 8212 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08117_ K-01 Serf collects debris. 08119_ System corrupted: Component data lost. 08120_ B-86 Titan activates siege mode. 08120_ K-01 Serf collects debris. 08122_ Penetrated by Slug. 08124_ K-01 Serf collects debris. 08152_ System corrupted: Energy discharge (-120). 08156_ Slug penetrates Wall. 08165_ Triggered Segregator Trap. 08165_ Arcs of energy rise from the floor. 08165_ Antimatter Reactor blown off. 08165_ Antigrav System blown off. 08166_ Acquired Antigrav System. 08168_ Acquired Antimatter Reactor. 08184_ System corrupted: Component data lost. 08190_ Antimatter Reactor destroyed. 08192_ Antigrav System destroyed. 08194_ K-01 Serf cleans the Subatomic Condenser. 08197_ U-05 Engineer lays Concrete. 08200_ System corrupted: Heat flow error (+275). Map ----- +----------------------------------------------------+ | ################ ? ???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | """ #???????????????????????? | | "G" +???????????????????????? | | " " #???????????????????????? | | " """ """ #???????????????????????? | | " """ """ #???????????????????????? | | " """ """ #???????????????????????? | | #?????#?????????????????? | | ##### ###???????????????? | | #???????????????? | | ############## #???????????????? | | #????????????#s +???????????????? | | #????????????#s #???????????????? | | #????????????# """"" #???????????????? | | #????????????# s""""" #???????????????? | | #????????????# "" F" #???????????????? | | #????????????+ #???????????????? | | ### ###????????????# #???????????????? | | #?#+#??????????????# ##??????????????? | | #???????????###+#### """ #??????????????? | | #???????????# """ #??????????????? | | #???????????# """ #??????????????? | | +???????????# @ #??????????????? | | #???????????# #??????????????? | | #????????+ k ?????????? | | #????????##### ????????? | | #????????????# ############ ????????? | | ?????????????# ???????????? ?????????? | | ????????????+ ?????????????? =! !!?????????? | | ????????????## ?????????????? ! ! ?????????? | | ?????????????##???????????????? ??????????? | | ???????????????????????????????? R ??????????? | | ???????????????????????????????? ???????????? | | ????????????????????????????????? ???????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 39 Energy Capacity 550 Matter Stores 400 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Point Defense Rating 240 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 70 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Kinecelleration 30 Stasis Canceling 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Oh No You Don't! Challenges ------------ None Game ------ Seed BladeSmartbombCoupler Manual? 0 Play Time 01:39:58 Cumulative 101.0 hours Start 2020.01.04 @ 18:34:45 End 2020.01.11 @ 19:27:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11a9a004-249a-4c49-9ae0-410ed37f624d