Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 14:43:04 Player: Salek Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1458) 1458 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 4308 Bonus ------- Follower Combat Kills 581 Met Imprinter 300 Was Imprinted 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 170/170 System Corruption 8% Temperature Critical (512) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (2) ------- Small Laser > --- INVENTORY (25) --- Ion Engine Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Cooling System Large Storage Unit Kinecellerator Improved Light Armor Plating Improved Light Armor Plating CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Terrain Scan Processor Hacking Drone Bay > --- WEAPON ----------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Cooling System Large Storage Unit Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Small Laser Grenade Launcher CR-A16's Pointy Stick GAL Module [Rating: 36] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Weight Redist. System Storage Huge Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 50 | 6 7 17 . 6 14 Power 7 | 1 1 2 . 2 1 Engine 3 | 1 . 2 . . . Core 2 | . 1 . . 1 . Reactor 2 | . . . . 1 1 Propulsion 16 | 2 2 5 . 1 6 Treads 9 | 2 . 3 . 1 3 Leg 7 | . 2 2 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 2 . 2 1 Device 2 | . . 1 . 1 . Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 18 | 2 1 8 . 1 6 Energy Gun 3 | . 1 . . . 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 5 | 2 . 3 . . . Ballistic Cannon 4 | . . 3 . . 1 Launcher 4 | . . 2 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 17 | . 2 5 . . 10 Power 2 | . . 1 . . 1 Propulsion 6 | . 1 1 . . 4 Utility 2 | . . 1 . . 1 Weapon 7 | . 1 2 . . 4 Highest Loss Streak 5 | . 2 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 92 96 100 100 99 Engine 2 | . 4 5 11 . . Core 5 | . 9 4 . . 10 Reactor 3 | . . . . 9 . Treads 21 | . 7 16 33 33 16 Leg 9 | . 18 16 . . 16 Storage 11 | . 14 11 11 11 11 Processor 10 | . 8 11 11 11 11 Protection 7 | . . 5 11 10 10 Energy Gun 5 | . 10 . . . 13 Energy Cannon 4 | . . . . 8 3 Ballistic Gun 11 | . 17 11 22 13 . Ballistic Cannon 1 | . . 9 . . . Naked Turns . | . . . . . . Heaviest Build 105 | 13 88 93 93 100 105 Greatest Support 66 | 40 40 66 66 66 66 Greatest Overweight (x) 4 | . 4 3 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 Most Carried 25 | 5 12 19 23 25 25 Average Carried 18 | 3 7 14 22 24 20 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 12 19 23 25 16 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1424 | 248 239 410 145 54 328 Remotely . | . . . . . . Salvage Created 1596 | . 591 546 119 . 340 Parts 92 | . 33 39 9 . 11 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 23 | . . . . 2 21 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 12 16 3 . 7 Guns 21 | . 12 2 3 . 4 Cannons 11 | . . 10 . . 1 AOE 5 | . . 4 . . 1 Classes Destroyed 10 | . 2 5 . . 3 Worker 3 | . 2 1 . . . Builder 1 | . . 1 . . . Hauler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 5 | . . 4 . . 1 Grunt 29 | . 12 12 3 . 2 Duelist 1 | . . . . . 1 Sentry 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 6 7 3 . 2 Combat Bots Only 5 | . 5 4 3 . 2 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 346 | . 68 123 32 4 119 Missed 108 | . 20 43 10 2 33 Damage Taken 3496 | . 576 837 287 33 1763 Core 566 | . 114 93 33 . 326 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 180 | . 55 66 14 2 43 Largest 2 | . 2 2 2 2 2 Hottest 109 | . 60 78 40 40 109 Shots Fired 335 | . 106 121 28 4 76 Gun 228 | . 106 42 28 4 48 Cannon 93 | . . 75 . . 18 Launcher 14 | . . 4 . . 10 Special . | . . . . . . Kinetic 247 | . 93 117 28 4 5 Thermal 48 | . . . . . 48 Explosive 14 | . . 4 . . 10 Electromagnetic 26 | . 13 . . . 13 Robot Hit Streak 11 | . 9 5 6 10 11 Robot Miss Streak 7 | . 7 7 1 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 167 | . 65 42 20 4 36 Core Hits 90 | . 31 30 9 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3124 | . 656 1160 159 24 1125 Guns 1372 | . 654 181 159 24 354 Cannons 800 | . . 566 . . 234 Explosions 950 | . . 413 . . 537 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 1605 | . 590 747 159 24 85 Thermal 632 | . . 95 . . 537 Explosive 672 | . . 318 . . 354 Electromagnetic 213 | . 64 . . . 149 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . . . 35 Message Errors 7 | . . . . . 7 Matter Fused 9 | . . . . . 9 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 105 | . . 58 . . 47 Projectiles 5 | . . 5 . . . Explosions 100 | . . 53 . . 47 Melee . | . . . . . . Knockbacks 8 | . . 8 . . . Impact . | . . . . . . Kinetic 8 | . . 8 . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . 59 . . 21 Shots 3 | . . 2 . . 1 Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 582 | . 66 184 43 . 582 Average Temperature 98 | . 16 51 17 . 149 Received Heat Transfer 1466 | . 324 276 177 . 689 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 983 | . . 50 . . 933 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 289 | . 272 289 112 . . Initial 42 | . . . 42 . . Average 94 | . 55 137 108 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 89 | 100 91 82 100 . . Level 1 10 | . 8 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 4 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 19 28 3 1 35 Peak Tracking Total 8 | . 5 6 3 1 8 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 4 4 . 5 . Successful 9 | . 3 1 . 5 . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 1 . 5 . Part Schematic 5 | . . . . 5 . Alert Level 2 | . 1 1 . . . Security Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 90 | . . . . . 90 Total Damage 3264 | . . . . . 3264 Kills 20 | . . . . . 20 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7545 | 90 1333 1284 394 2679 1765 Spaces Moved 2964 | 65 535 428 158 1181 597 Core 27 | 27 . . . . . Treads 2177 | 38 207 246 158 1181 347 Legs 760 | . 328 182 . . 250 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 225 225 225 225 Average Speed 233 | 114 214 249 225 225 270 Slowest Speed 400 | 160 400 330 225 225 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 6 75 36 37 89 80 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . . 2 5 2 Spaces Dug 5 | . . . . . 5 Terrain Destroyed 84 | . . 43 . . 41 Melee . | . . . . . . Projectile 8 | . . 7 . . 1 AOE 76 | . . 36 . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3288 | 82 629 527 175 1202 673 Wait 13 | . . . . . 13 Move 2959 | 64 534 427 157 1180 597 Hop . | . . . . . . Pick Up 64 | 11 23 15 4 8 3 Fast Attach . | . . . . . . Attach 29 | 6 5 8 . 1 9 Detach 1 | . . 1 . . . Swap 21 | . 2 9 . 5 5 Drop 19 | 1 8 1 . 6 3 Fire 180 | . 55 66 14 2 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 11) 729 | -10/Materials | Discovered new exit (range 17) 1360 | -10/Materials | Discovered new exit (range 9) 1424 | -10/Materials | Entered another Materials area 1424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2021 | -9/Materials | Lost 3 parts (1p1n1u) 2646 | -9/Materials | Discovered new exit (range 12) 2708 | -9/Materials | Entered Mines 3073 | -9/Mines | Learned location of Zion (-7) 3085 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3102 | -9/Mines | Entered Zion 3165 | -7/Zion | Given A8's code to call for help 3452 | -7/Zion | Found GAL Module 3636 | -7/Zion | Found CR-A16's Pointy Stick 4690 | -7/Zion | Learned Factory fabricator intel 4843 | -7/Zion | Imprinted 4846 | -7/Zion | Declared Zion's savior 5057 | -7/Zion | Given the Hacking Drone Bay 5071 | -7/Zion | Found Prototype Device 5072 | -7/Zion | Identified Hacking Drone Bay 5756 | -7/Zion | Discovered new exit (range 9) 5781 | -7/Zion | Entered Proximity Caves 5781 | -6/Proximity Caves | Accompanied by 4 allies 5820 | -6/Proximity Caves | Spotted B-75 Beast 5841 | -6/Proximity Caves | Allies destroyed B-75 Beast 6352 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6570 | -6/Proximity Caves | Core integrity fell below 50% 6618 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 6979 | -6/Proximity Caves | Build established: Scavenger-Mutant 7243 | -6/Proximity Caves | Learned Factory terminal intel 7266 | -6/Proximity Caves | Learned location of 1 exit from Factory 7495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7545 | -6/Proximity Caves | Core integrity fell below 20% 7547 | -6/Proximity Caves | Core destroyed Last Messages --------------- System corrupted: IFF burst signal emitted. Acquired derelict log, extracted data. Data stored: Factory exits (x1). System corrupted: Energy discharge (-99). System corrupted: Component data lost. System corrupted: Heat flow error (+238). Acquired 6 matter. System corrupted: Matter fused (-8). System corrupted: Heat flow error (+225). Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Y-54 Guardian destroyed. System corrupted: Matter fused (-8). Imp. Deuterium Engine fries itself beyond repair. Flak Gun fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. HUILJ&:2PE&TWFOX88&EN:V9E Fission Core destroyed. Aluminum Leg destroyed. Hvy. Laser destroyed. Overheating: Core damaged (-80). 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