Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 17:40:41

Player: User

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (753)      753
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 2022

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     146/150
System Corruption          5%
Temperature                Cool (11)
Movement                   Walking (150) Ox1
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (2) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (2) ------
      Large Storage Unit
            Core Shielding
>           --- WEAPON (2) -------
            Gauss Rifle
            Gauss Cannon
>           --- INVENTORY (10) ---
      Light Angular Momentum Engine
            Carbon-fiber Leg
  Makeshift Leg
  Makeshift Leg
   Improved Cooling System
     Medium Matter Pod (100)
            Utility Shielding
     Medium Reactive Plating
            Gatling Laser
   Advanced Assault Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Large Storage Unit
     Medium Reactive Plating
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Cannon
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
  Makeshift Leg
  Makeshift Leg
   Improved Cooling System
     Medium Matter Pod
            Utility Shielding
            Gatling Laser
   Advanced Assault Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   1   2   .   19  
  Power                    3    | 1   .   .   .   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   .   2   .   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   .   3   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   .   .   9   
    Energy Gun             7    | 2   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   .   .   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      6    | .   .   .   .   6   
Average Slot Usage (%)     89   | .   85  84  85  92  
  Engine                   13   | .   14  14  14  13  
  Leg                      27   | .   28  27  28  27  
  Storage                  14   | .   14  14  14  14  
  Processor                4    | .   .   .   .   7   
  Protection               1    | .   .   .   .   2   
  Energy Gun               16   | .   28  28  28  9   
  Ballistic Gun            4    | .   .   .   .   7   
  Ballistic Cannon         3    | .   .   .   .   5   
  Special Weapon           1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 11  23  23  23  56  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  7    | .   1   2   1   7   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 4   5   9   9   10  
  Average Carried          8    | 2   4   6   8   9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 4   5   8   8   10  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           867  | 162 .   131 .   574 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            934  | .   .   102 .   832 
  Parts                    62   | .   .   4   .   58  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   .   2   .   22  
  Guns                     18   | .   .   1   .   17  
  Cannons                  4    | .   .   .   .   4   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          6    | .   .   2   .   4   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 4    | .   .   1   .   3   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    19   | .   .   2   .   17  
  Sentry                   1    | .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           5    | .   .   3   .   5   
  Combat Bots Only         4    | .   .   2   .   4   
Max Kills in Single Turn   2    | .   .   2   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1139 | .    .    215  .    924  
  Core                     261  | .    .    48   .    213  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              94   | .    .    10   .    84   
  Largest                  2    | .    .    2    .    2    
  Hottest                  150  | .    .    80   .    150  
Shots Fired                142  | .    .    20   .    122  
  Gun                      109  | .    .    20   .    89   
  Cannon                   26   | .    .    .    .    26   
  Launcher                 .    | .    .    .    .    .    
  Special                  7    | .    .    .    .    7    
  Kinetic                  84   | .    .    .    .    84   
  Thermal                  21   | .    .    .    .    21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          37   | .    .    20   .    17   
  Robot Hit Streak         10   | .    .    5    .    10   
  Robot Miss Streak        6    | .    .    1    .    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           91   | .    .    16   .    75   
  Core Hits                43   | .    .    5    .    38   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1751 | .    .    335  .    1416 
  Guns                     1157 | .    .    199  .    958  
  Cannons                  307  | .    .    .    .    307  
  Explosions               189  | .    .    134  .    55   
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | .    .    2    .    24   
  Kinetic                  1061 | .    .    .    .    1061 
  Thermal                  339  | .    .    134  .    205  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          325  | .    .    199  .    126  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    14   
  Projectiles              14   | .    .    .    .    14   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    13   .    9    
  Shots                    1    | .    .    1    .    .    
  Rammed                   8    | .    .    1    .    7    
Targets Rammed             9    | .    .    1    .    8    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        219  | .    .    219  .    144  
  Average Temperature      55   | .    .    109  .    45   
  Received Heat Transfer   375  | .    .    117  .    258  
  Effects                  1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         573  | .    .    150  .    423  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             230  | .   .   55  .   230 
  Initial                  .    | .   .   .   .   .   
  Average                  38   | .   .   19  .   48  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   98  
  Level 1                  1    | .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   .   2   .   33  
  Peak Tracking Total      4    | .   .   2   .   4   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   .   1   3   2   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   .   6   26  2   
  Successful               32   | .   .   4   26  2   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                6    | .   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             32   | .   .   4   26  2   
  Record                   29   | .   .   3   26  .   
  Open Door                2    | .   .   .   .   2   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               5    | .   .   3   .   2   
  Largest Group            3    | .   .   3   1   2   
  Highest-Rated Group      50   | .   .   40  8   50  
  Highest-Rated Ally       31   | .   .   16  8   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   17  
  Total Damage             158  | .   .   .   .   158 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2574 | 95   58   498  372  1551 
Spaces Moved               1405 | 66   38   289  248  764  
  Core                     10   | 6    .    .    .    4    
  Treads                   .    | .    .    .    .    .    
  Legs                     1395 | 60   38   289  248  760  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  120  
  Average Speed            145  | 113  146  150  150  144  
  Slowest Speed            400  | 120  150  180  150  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    
Exploration Rate (%)       39   | 4    9    45   43   96   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    .    6    .    16   
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    .    .    .    15   
  AOE                      7    | .    .    6    .    1    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      1801 | 86   41   331  248  1095 
  Wait                     195  | 5    .    24   .    166  
  Move                     1401 | 65   37   288  247  764  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  50   | 10   2    4    1    33   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   20   | 6    1    1    .    12   
  Detach                   1    | .    .    1    .    .    
  Swap                     8    | .    .    1    .    7    
  Drop                     23   | .    1    1    .    21   
  Fire                     94   | .    .    10   .    84   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     9    | .    .    1    .    8    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 15)
  154 | -10/Materials | Entered Mines
  250 | -10/Mines     | Found a hidden stash of uninstalled traps
  315 | -10/Mines     | Build established: Mutant
  604 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  646 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  646 | -10/Mines     | Discovered new exit (range 5)
  652 | -10/Mines     | Entered Exiles
  652 | -10/Exiles    | Accompanied by 1 ally
  694 | -10/Exiles    | Met 8R-AWN
  721 | -10/Exiles    | Met EX-HEX
  766 | -10/Exiles    | Met EX-BIN
  784 | -10/Exiles    | Aligned with FarCom system
  786 | -10/Exiles    | Given EX-Vault access code
  864 | -10/Exiles    | Opened EX-Vault
  871 | -10/Exiles    | Found Prototype Device
  872 | -10/Exiles    | Identified Chronowheel
  872 | -10/Exiles    | Activated Chronowheel
  872 | -10/Exiles    | Spacetime reconverged on an earlier point
  904 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1004 | -10/Exiles    | Discovered new exit (range 14)
 1024 | -10/Exiles    | Entered Mines
 1024 | -9/Mines      | Accompanied by 1 ally
 1131 | -9/Mines      | Learned Materials interactive machine intel
 1259 | -9/Mines      | Excavation squad dispatched
 1259 | -9/Mines      | A large section of the Mines collapsed
 1449 | -9/Mines      | Learned Materials trap positions
 1509 | -9/Mines      | Excavation squad dispatched
 1613 | -9/Mines      | Core integrity fell below 50%
 1665 | -9/Mines      | Lost 6 parts (1p2n3w)
 1759 | -9/Mines      | Excavation squad dispatched
 1896 | -9/Mines      | Core integrity fell below 20%
 1945 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2009 | -9/Mines      | Excavation squad dispatched
 2116 | -9/Mines      | Found the Drone Emporium
 2259 | -9/Mines      | Excavation squad dispatched
 2314 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2509 | -9/Mines      | Excavation squad dispatched
 2575 | -9/Mines      | Discovered new exit (range 10)
 2575 | -9/Mines      | Discovered new exit (range 5)
 2575 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Destroyed Sml. Laser.
G-34 Mercenary destroyed.
U-05 Engineer builds a Wall.
Slug penetrates G-34 Mercenary.
G-34 Mercenary destroyed.
Acquired 49 matter.
Acquired 31 matter.
T-07 Excavator destroyed.
Destroyed Heat Sink.
System corrupted: Matter fused (-9).
Slug penetrates G-34 Mercenary.
G-34 Mercenary destroyed.
Dropped Ion Engine.
Acquired Lgt. Angular Momentum Engine.
Acquired 39 matter.
System corrupted: Energy discharge (-39).
EXIT=FOUND <x2>
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????      |
| ##????????????????????###????????????????????      |
|  ##??????????????????##  #???????????????????      |
|   #???????????????####    #??????????##??????      |
|  #???????????????##       ##??????      ?????      |
| #?????????####???#         #####        ?????      |
| ?????????##  ##??#                 g""???????      |
| #????????#    ##?#       @         %""???????      |
| ##???????#     ###   < ##  #####  <g""???????      |
|  ###??????#     ###?????# ##?????????????????      |
|    ##??????#    ##??????# #??????????????????      |
|     #???####     ##???### #??????????????????      |
|     #??##         #?###   #??????????????????      |
|    ##?##          #?#"#=###??????????????????      |
|   ##??#          ##?#!%%#????????????????????      |
|   ##??#       ####??#%###????????????????????      |
|    #####   ####???###%#??????????????????????      |
|      ##### #?????##[#!##?????????????????????      |
|       ##?# #######==! ##?????????????????????      |
| #      #?#    g    [==%#?????????????????????      |
| #   [  #?#         *[!*#?????????????????????      |
| #  *%= #########     !##?????????????????????      |
|         ##?????##  ## ##?????????????????????      |
|          ##?????##### ##?????????????????????      |
|           ###???????# ##?????????????????????      |
|        =    ##??????# #?????###??????????????      |
|    ==!=%* *  ###????# #????######????????????      |
| #  %%=###=%[   ###??# #???## ! *##???????????      |
| ##  !##?##!=     ##?# #???#[!%[!]#???????????      |
| ##   #???######   #?# #???#!!!% !#???????????      |
| #    #????????# =#### #???##= [=#####????????      |
|   = %##???????#%!##%  #???###++##   #????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullCorruptionPick
  Manual?         0
Play Time         00:20:52
  Cumulative      19.5 hours
  Start           2021.09.28 @ 17:18:38
  End             2021.09.28 @ 17:40:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25d7c3d4-4707-4ceb-887c-88c551d10b1e