Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 14:52:25 Player: Omewes Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (357) 1785 Value Destroyed (14868) 14868 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8183) 8183 TOTAL SCORE: 30236 Bonus ------- High Alert Combat Kills 5301 Follower Combat Kills 192 Entered Garrisons 1000 Used RIF Installer 2000 Friendly Fire -310 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 240/240 System Corruption 17% Temperature Cool (180) Movement Walking (180) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY (28) --- Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod (24) Advanced Signal Interpreter Improved Terrain Scanner Improved Kinecellerator Improved Utility Shielding Advanced System Shield Relay Coupler [NC] (33) Relay Coupler [Grunt] (34) Relay Coupler [Grunt] (33) Long-range Tractor Beam Heavy Laser Wave Gun Heavy Assault Rifle Autogun Autogun Autogun Heavy Missile Launcher Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Improved Terrain Scanner Improved Kinecellerator Weapon Cycler Improved Utility Shielding Improved Weapon Shielding Improved Medium Armor Plating Shock Absorption System Advanced System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Long-range Tractor Beam Heavy Laser Wave Gun Heavy Assault Rifle Autogun Heavy Missile Launcher Improved Remote Datajack Power Sword [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Slots Evolved 10 | . . 2 . . . 4 . . . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 7 | . . 1 . . . 3 . . . 1 . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 357 | 6 8 26 4 14 3 50 15 4 16 41 52 37 54 27 Power 27 | 1 . 2 1 1 . 2 1 . 1 2 5 3 5 3 Engine 13 | 1 . . 1 1 . 1 1 . 1 2 4 1 . . Core 12 | . . 2 . . . 1 . . . . 1 1 4 3 Reactor 2 | . . . . . . . . . . . . 1 1 . Propulsion 87 | 2 . 11 2 4 2 13 4 2 8 8 12 6 9 4 Treads 83 | 2 . 11 2 4 2 13 4 2 8 8 12 6 9 . Leg 4 | . . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 129 | 1 4 3 1 2 . 20 5 1 3 11 23 16 25 14 Device 56 | . . . . . . 6 3 . 3 4 10 11 15 4 Storage 18 | 1 3 1 . . . 3 . 1 . 1 2 4 1 1 Processor 19 | . 1 2 1 . . 2 2 . . 1 5 . 4 1 Hackware 6 | . . . . . . 4 . . . 1 . 1 . . Protection 30 | . . . . 2 . 5 . . . 4 6 . 5 8 Artifact . | . . . . . . . . . . . . . . . Weapon 114 | 2 4 10 . 7 1 15 5 1 4 20 12 12 15 6 Energy Gun 7 | . . 2 . . . . . . . . . . 4 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 91 | 2 4 8 . 6 1 11 5 1 3 14 11 10 10 5 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . . Special Weapon 4 | . . . . . . 3 . . . . . 1 . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 1 6 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . 1 . . Parts Lost 95 | . . 5 . 7 . 6 7 . 2 5 20 10 19 14 Power 7 | . . . . 1 . . . . . . 1 1 1 3 Propulsion 28 | . . 1 . 2 . 2 3 . 1 1 8 2 5 3 Utility 23 | . . . . 1 . 3 1 . . 3 7 . 3 5 Weapon 37 | . . 4 . 3 . 1 3 . 1 1 4 7 10 3 Highest Loss Streak 10 | . . 2 . 7 . 4 6 . 1 3 6 5 8 10 Average Slot Usage (%) 98 | . 97 98 99 98 99 99 99 99 99 99 97 99 99 97 Engine 7 | . 14 1 6 11 11 4 7 7 7 13 11 7 2 . Core 2 | . . 9 4 . . 2 . . . . . . 5 10 Treads 20 | . 28 21 21 21 22 22 22 22 23 20 19 19 16 1 Device 5 | . . . . . . 11 7 7 7 5 5 5 5 3 Storage 20 | . 19 22 22 22 22 21 23 23 23 20 20 20 16 17 Processor 13 | . 6 11 11 8 . 5 13 15 15 11 12 20 24 17 Protection 2 | . . . . 1 11 3 1 . . 2 5 . 3 12 Ballistic Gun 22 | . 28 30 33 32 32 22 22 23 22 18 18 19 15 13 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 149 | 11 40 64 64 69 69 110 113 86 90 117 114 142 149 133 Greatest Support 85 | 40 40 40 40 40 43 68 72 72 70 60 80 78 85 74 Greatest Overweight (x) 6 | . . 1 1 1 1 2 1 1 1 1 2 2 2 6 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 28 | 6 12 18 18 18 18 24 24 24 24 24 24 28 28 28 Average Capacity 22 | 5 9 18 18 18 18 23 24 24 24 24 24 27 27 28 Most Carried 28 | 2 9 17 17 18 18 24 21 24 24 24 24 28 28 27 Average Carried 19 | . 5 9 14 17 16 20 17 23 23 22 21 24 24 20 Final Capacity 28 | 6 12 18 18 18 18 24 24 24 24 24 24 28 28 28 Final Carried 25 | 2 7 15 17 17 17 20 21 24 24 22 23 25 23 23 Class Distribution -------------------- 45% | Scavenger-Gunner 14% | Hauler-Gunner 11% | Gunner 7% | Scavenger-Mutant 6% | Tank 5% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Tank | -9/Recycling Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Matter Collected 12373 | 187 446 671 267 472 54 1920 554 264 852 1223 1517 1418 1897 631 Remotely 770 | . . . . . . . . . . . 393 . 377 . Salvage Created 17101 | 12 534 1523 776 792 40 2459 829 553 1145 2083 1330 1989 2409 627 Parts 826 | 3 38 90 40 42 1 106 44 32 42 92 77 77 104 38 Haulers Intercepted 17 | . . 4 3 . 1 2 . 1 . 2 . 3 1 . Recyclers Shooed 12 | . 1 4 . . . 2 . 1 . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Combat Hostiles Destroyed 302 | . 14 28 12 20 . 39 19 5 22 29 32 28 41 13 Guns 289 | . 14 28 12 20 . 38 19 5 22 26 24 27 41 13 AOE 13 | . . . . . . 1 . . . 3 8 1 . . Classes Destroyed 18 | 1 3 6 . . . 2 1 1 . 1 1 1 1 . Worker 14 | . 2 . . . . 3 . 1 . 5 . 1 2 . Builder 3 | . . 1 1 . . . . . . 1 . . . . Tunneler 3 | 1 . . . . . . . . . 2 . . . . Hauler 17 | . . 4 3 . 1 2 . 1 . 2 . 3 1 . Recycler 14 | . . 3 2 . . 4 . 2 . 2 . . 1 . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . Swarmer 64 | . 4 4 3 3 . . 7 . 4 5 14 3 12 5 Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 144 | . 10 19 7 11 . 29 7 3 10 11 4 13 18 2 Brawler 16 | . . 1 . 4 . 3 . 1 1 4 . 2 . . Duelist 10 | . . 1 . . . 1 . . . 3 . 2 3 . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 38 | . . 3 2 2 . 4 3 . 6 2 7 5 3 1 Specialist 5 | . . . . . . . . 2 . . 3 . . . Hunter 9 | . . . . . . . 1 . 1 1 3 . . 3 Programmer 14 | . . . . . . 2 1 1 . 3 . 2 4 1 Behemoth 2 | . . . . . . . . . . . 1 . . 1 Best Kill Streak 13 | 1 3 6 6 4 1 8 6 4 5 10 13 7 8 4 Combat Bots Only 13 | . 3 5 6 4 . 6 6 3 5 6 13 7 8 4 Max Kills in Single Turn 8 | 1 2 1 2 2 1 2 2 2 2 8 3 1 2 1 Gunslinging 1 | . . . 1 1 . . . . 1 1 1 . 1 . Exploded 3 | . . . . . . 1 . . . 3 3 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Damage Taken 23256 | . 537 1113 317 1062 . 2219 1383 281 1139 1910 4042 1598 4605 3050 Core 2699 | . 90 192 58 115 . 220 118 16 108 67 484 224 608 399 Absorbed by Shields 3253 | . . . . . . 492 198 . 31 497 238 791 1006 . Core Remaining (%) 42 | 100 64 . . . 8 . . . 34 . . 8 . . Volleys Fired 869 | 3 49 80 26 41 1 116 42 17 51 82 91 76 130 64 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 134 | 40 40 96 69 69 69 84 78 81 84 86 84 86 134 125 Shots Fired 2389 | 6 98 230 78 121 3 337 121 54 150 226 238 217 344 166 Gun 2379 | 6 98 230 78 121 3 334 121 54 150 226 234 214 344 166 Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 4 . . . Special 6 | . . . . . . 3 . . . . . 3 . . Kinetic 2318 | 6 98 214 78 121 3 334 121 54 150 226 234 214 322 143 Thermal 56 | . . 16 . . . . . . . . . . 17 23 Explosive 4 | . . . . . . . . . . . 4 . . . Electromagnetic 5 | . . . . . . . . . . . . . 5 . Robot Hit Streak 53 | 3 12 20 39 41 1 24 16 15 34 53 28 40 33 16 Robot Miss Streak 12 | 1 2 2 1 2 1 7 5 2 3 4 4 10 12 7 Penetration Max 2 | . . . . . . 1 1 1 1 1 1 1 2 1 Secondary Targets 51 | . . 2 3 6 . 5 3 . 6 4 6 3 9 4 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . 1 1 1 1 1 1 Shots Hit Robots 1844 | 4 71 167 65 93 1 264 78 37 120 187 177 188 286 106 Core Hits 1123 | 3 27 72 28 29 1 165 43 18 59 115 91 200 226 46 Critical Hits 54 | . 1 1 . 1 . 7 2 1 4 7 2 1 20 7 Critical Kills 16 | . 1 1 . . . 1 2 . 4 2 . 1 4 . Critical Parts Destroyed 38 | . . . . 1 . 6 . 1 . 5 2 . 16 7 Melee Attacks 25 | . . . . 1 . 4 . . 1 15 . 2 2 . Impact 5 | . . . . 1 . 4 . . . . . . . . Slashing 20 | . . . . . . . . . 1 15 . 2 2 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 36269 | 34 638 1701 985 1476 22 5559 1398 850 2497 5425 4287 4258 5070 2069 Guns 33588 | 31 635 1700 951 1476 22 5364 1398 683 2497 4355 3488 3865 5054 2069 Cannons . | . . . . . . . . . . . . . . . Explosions 2483 | . . . . . . 195 . 167 . 1070 799 252 . . Melee 141 | . . . . . . . . . . . . 141 . . Ramming 57 | 3 3 1 34 . . . . . . . . . 16 . Kinetic 32656 | 31 635 1473 951 1476 22 5364 1398 683 2497 4355 3488 3865 4668 1750 Thermal 2299 | . . 227 . . . 195 . 167 . 1070 . . 321 319 Explosive 799 | . . . . . . . . . . . 799 . . . Electromagnetic 317 | . . . . . . . . . . . . 252 65 . Impact . | . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . . . . 141 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 17 17 7 7 9 9 5 5 6 14 17 Average Corruption 7 | . . . . 16 17 3 7 7 9 3 5 5 4 16 Corruption Purged . | . . . . . . . . . . . . . . . Effects 428 | . . . . 14 35 31 28 32 40 22 44 65 52 65 Message Errors 79 | . . . . 1 4 6 4 6 9 7 12 16 5 9 Matter Fused 57 | . . . . 1 9 2 2 9 7 2 1 11 9 4 Heat Flow Errors 22 | . . . . 2 2 2 1 3 1 . 2 2 5 2 Energy Discharges 34 | . . . . 2 3 3 3 1 2 . 5 5 4 6 Parts Rejected 7 | . . . . . 1 . 2 . 1 1 . 1 1 . Data Loss (minor) 36 | . . . . . 3 3 . 2 6 1 1 12 5 3 Data Loss (major) 15 | . . . . 1 1 . 1 3 1 . 2 2 1 3 Misfires 16 | . . . . 1 . . 4 3 2 1 1 3 . 1 Alerts 3 | . . . . . 1 . . . . . . . . 2 Misdirections 15 | . . . . 1 8 . . . . . . . . 6 Targeting Errors 119 | . . . . 3 3 13 7 5 9 6 17 12 19 25 Weapon Failures 25 | . . . . 2 . 2 4 . 2 4 3 1 3 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 471 | . . . . . . . . . . 345 59 67 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 404 | . . . . . . . . . . 345 59 . . . Melee 67 | . . . . . . . . . . . . 67 . . Knockbacks 1 | . . . 1 . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 777 | . . . . . . 211 . 91 . 441 . 34 . . Shots 11 | . . . . . . 3 . 1 . 6 . 1 . . Rammed 5 | 1 . 1 1 . . . . . . . . . 2 . Targets Rammed 7 | 1 1 1 2 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . . . Highest Temperature 448 | . 18 216 42 262 259 372 329 181 126 285 204 225 448 231 Average Temperature 72 | . 7 51 17 37 95 61 158 74 17 75 45 46 112 99 Received Heat Transfer 5161 | . 204 480 75 291 . 769 450 . 348 306 692 445 873 228 Effects 13 | . . . . . . 3 . . . 3 . . 7 . Shutdowns 1 | . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . 2 . Interference 7 | . . . . . . . . . . 3 . . 4 . Damage (minor) 2 | . . . . . . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 1 . . 1 3 Heat Transferred 2714 | . . 580 . . . 100 . 100 . 750 . . 629 555 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Peak Influence 1572 | 5 277 397 377 771 494 1572 1518 902 1115 1031 1379 1051 887 843 Average Influence 701 | 1 140 253 213 534 263 1105 1322 821 862 573 1036 869 530 662 Maximum Alert Level 4 | . 1 1 1 3 2 4 4 3 4 3 4 3 3 3 Low Security (%) 9 | 100 65 30 51 . 41 . . . . . . . . . Level 1 13 | . 34 69 48 27 28 . . . . 12 . . 8 . Level 2 23 | . . . . 28 30 . . 2 24 69 . . 83 56 Level 3 41 | . . . . 43 . 61 12 97 59 18 66 100 7 43 Level 4 12 | . . . . . . 38 87 . 15 . 33 . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 52 | . 4 2 2 . . 14 . 1 . 7 . 12 10 . Investigation 10 | . 2 1 2 . . 2 . . . . . 2 1 . Extermination 11 | . . . . . . 2 . 1 . 2 . 3 3 . Reinforcement 12 | . 2 1 . . . 4 . . . 1 . 2 2 . Assault 8 | . . . . . . 3 . . . 1 . 2 2 . Garrison 11 | . . . . . . 3 . . . 3 . 3 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Distress Signals 17 | . 4 3 1 . . 6 . . . 1 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 467 | . 24 44 14 22 28 64 23 10 26 41 34 49 70 18 Peak Tracking Total 9 | . 6 8 4 6 5 8 7 3 5 6 7 9 9 4 Tactical Retreats 41 | . 3 3 . 2 . 6 1 . 6 3 2 10 5 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Traps Triggered 25 | . 2 1 2 5 . 1 2 1 4 1 2 3 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Machines Disabled 38 | . . . 1 2 . 7 1 1 1 9 4 7 4 1 Max in Single Turn 9 | . . . 1 1 . 6 1 1 1 9 2 5 1 1 Garrison Relay 5 | . . . . 2 . . 1 . 1 . . . . 1 Phase Generator 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Machines Accessed 50 | . 5 3 6 . 5 6 . 4 . 10 . 6 5 . Terminals 26 | . 4 2 3 . 3 2 . 1 . 4 . 5 2 . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 9 | . . 1 1 . . 1 . 1 . 3 . . 2 . Recycling Units 7 | . 1 . 1 . 2 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 2 . 1 . 1 . 1 1 . Total Hacks 136 | . 10 11 23 . 13 22 . 10 . 21 . 16 10 . Successful 64 | . 4 6 12 . 8 8 . 4 . 14 . 4 4 . Failed 72 | . 6 5 11 . 5 14 . 6 . 7 . 12 6 . Catastrophic 15 | . 3 . . . 1 2 . 2 . 4 . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 46 | . 7 2 8 . 7 7 . 3 . 5 . 7 . . Terminals 75 | . 8 9 8 . 10 12 . 3 . 8 . 13 4 . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 32 | . . 2 9 . . 6 . 3 . 7 . . 5 . Recycling Units 15 | . 2 . 4 . 3 1 . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 13 | . . . 2 . . 3 . 3 . 1 . 3 1 . Terminal Hacks 16 | . 1 4 . . 5 1 . 1 . 1 . 2 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 . . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . 1 . . 2 . . . . . . 1 . . Locate Traps 2 | . . . . . . . . 1 . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 24 | . . 2 8 . . 4 . 2 . 6 . . 2 . Scan Component 12 | . . 1 4 . . 2 . 1 . 3 . . 1 . Repair 12 | . . 1 4 . . 2 . 1 . 3 . . 1 . Recycling Unit Hacks 5 | . 1 . . . 1 . . . . 3 . . . . Process 1 | . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Retrieve Components 3 | . 1 . . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 1 . 1 . 1 . . 1 . Unlock Access 5 | . . . 1 . . 1 . 1 . 1 . . 1 . Unauthorized Hacks 40 | . 5 . 11 . 4 6 . 2 . 7 . 5 . . Terminals 4 | . 1 . 1 . . 1 . . . 1 . . . . Track 1 | . . . 1 . . . . . . . . . . . Operators 3 | . 1 . . . . 1 . . . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 2 . . . . 1 . . . . Mask 2 | . . . 1 . . . . . . 1 . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . . 2 . . Decoy 2 | . . . 1 . . . . . . . . 1 . . Intercept 1 | . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 3 6 . 3 5 . 4 . 9 . 6 4 . Full Trace Events 6 | . . 1 2 . . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 12 | . . 1 4 . . 2 . 1 . 3 . . 1 . Time 340 | . . 26 104 . . 64 . 19 . 101 . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 17 | . 9 . . . 1 . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Used RIF Installer 4 | . . . . 1 . . 1 . 1 . 1 . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . . . 1 . . . Autooverride 1 | . . . . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . 1 . . . . . 1 . . Non-combat 2 | . . . . . . 1 . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 1 . . . . . 3 . . map_route 2 | . . . . . . 1 . . . . . 1 . . mark_security 1 | . . . . . . . . . . . . 1 . . relay_feed 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 21 | . . . . 8 . . 5 . 5 . . . . 3 Machine Destruction 21 | . . . . 8 . . 5 . 5 . . . . 3 Attached 3 | . . . . . . 2 . . . . . 1 . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Total Allies 6 | . . . . . . . 3 . . . . . 3 . Largest Group 3 | . . . . . . . 3 3 . . . . 3 . Highest-Rated Group 114 | . . . . . . . 114 114 . . . . 93 . Highest-Rated Ally 38 | . . . . . . . 38 38 . . . . 31 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . . 10 9 . . . . 21 . Total Damage 669 | . . . . . . . 170 209 . . . . 290 . Kills 11 | . . . . . . . 2 5 . . . . 4 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Turns Passed 16165 | 99 652 1232 617 735 629 2010 689 1057 841 1827 1300 1933 1848 696 Spaces Moved 6569 | 50 283 475 213 304 342 704 294 523 364 769 494 832 713 209 Core 2 | 2 . . . . . . . . . . . . . . Treads 6375 | 48 283 475 213 304 342 704 294 523 364 769 494 832 713 17 Legs 192 | . . . . . . . . . . . . . . 192 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 170 170 170 180 180 180 175 180 Average Speed 178 | 155 160 180 180 180 180 180 171 170 173 180 180 184 181 182 Slowest Speed 300 | 160 160 180 180 180 180 200 183 175 180 180 200 203 200 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 48 43 21 43 77 22 42 13 67 20 61 21 20 34 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 3 | . 1 . . . 2 . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 20 | . . . . . . . . . 1 15 . 1 2 1 Terrain Destroyed 189 | . . . . . . 33 1 13 5 28 75 28 5 1 Melee 19 | . . . . . . . . . 1 15 . 1 2 . Projectile 15 | . . . . . . . 1 . 4 . 6 . 3 1 AOE 155 | . . . . . . 33 . 13 . 13 69 27 . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Fac Gar Total 9211 | 63 399 698 388 399 353 1184 412 664 466 1003 710 1065 1015 392 Wait 980 | 2 46 91 133 17 4 257 17 106 5 63 30 80 58 71 Move 6558 | 50 282 474 212 303 341 704 293 522 363 768 493 831 713 209 Hop . | . . . . . . . . . . . . . . . Pick Up 188 | 2 6 15 7 12 1 21 10 8 7 15 24 18 29 13 Fast Attach 77 | 6 3 4 1 . . 12 2 2 6 4 10 7 13 7 Attach 127 | . 1 12 2 7 1 14 10 . 3 8 21 12 22 14 Detach 61 | . 2 6 2 . . 14 3 . 3 3 4 8 11 5 Swap 153 | . 4 10 1 7 2 24 3 2 7 29 21 18 19 6 Drop 125 | . 5 5 2 7 2 18 1 7 14 16 16 13 16 3 Fire 869 | 3 49 80 26 41 1 116 42 17 51 82 91 76 130 64 Melee 25 | . . . . 1 . 4 . . 1 15 . 2 2 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . 1 1 2 . . . . . . . . . 2 . Escape Stasis 14 | . . . . 4 . . 4 . 6 . . . . . Rewire 28 | . . . . . 1 . 27 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 2 exits: [Low] / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory (discovered 5 exits: *Fac x4 / [Ext]) -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Entered another Materials area 752 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 824 | -9/Materials | Discovered new exit (range 15) 981 | -9/Materials | Identified exit to Mines 981 | -9/Materials | Identified exit to Storage 1045 | -9/Materials | Build established: Gunner 1129 | -9/Materials | Repaired Lgt. Treads 1984 | -9/Materials | Entered Storage 1997 | -9/Storage | Identified exit to Garrison 2037 | -9/Storage | Repaired Lgt. Assault Rifle 2064 | -9/Storage | Repaired Lgt. Assault Rifle 2091 | -9/Storage | Repaired Lgt. Treads 2119 | -9/Storage | Repaired Lgt. Treads 2209 | -9/Storage | Core integrity fell below 50% 2601 | -9/Storage | Entered Garrison 2694 | -9/Garrison | Triggered checkpoint 2732 | -9/Garrison | Garrison Relay disabled 2809 | -9/Garrison | Triggered checkpoint 2911 | -9/Garrison | Garrison Relay disabled 2976 | -9/Garrison | Triggered checkpoint 2986 | -9/Garrison | Triggered checkpoint 3006 | -9/Garrison | Triggered checkpoint 3113 | -9/Garrison | Discovered new exit (range 15) 3148 | -9/Garrison | System corruption reached 10% 3156 | -9/Garrison | Core integrity fell below 20% 3212 | -9/Garrison | Lost 7 parts (1p2n1u3w) 3329 | -9/Garrison | Installed Relay Interface Framework 3336 | -9/Garrison | Entered Recycling 3360 | -9/Recycling | Spotter reported a threat 3436 | -9/Recycling | Spotter reported a threat 3448 | -9/Recycling | Spotter reported a threat 3451 | -9/Recycling | Spotter reported a threat 3458 | -9/Recycling | Spotter reported a threat 3478 | -9/Recycling | Spotter reported a threat 3478 | -9/Recycling | Spotter reported a threat 3501 | -9/Recycling | Spotter reported a threat 3503 | -9/Recycling | Spotter reported a threat 3511 | -9/Recycling | Spotter reported a threat 3531 | -9/Recycling | Spotter reported a threat 3554 | -9/Recycling | Build established: Tank 3554 | -9/Recycling | Spotter reported a threat 3556 | -9/Recycling | Spotter reported a threat 3591 | -9/Recycling | Spotter reported a threat 3609 | -9/Recycling | Spotter reported a threat 3633 | -9/Recycling | Spotter reported a threat 3634 | -9/Recycling | Spotter reported a threat 3641 | -9/Recycling | Spotter reported a threat 3648 | -9/Recycling | Spotter reported a threat 3686 | -9/Recycling | Spotter reported a threat 3688 | -9/Recycling | Spotter reported a threat 3690 | -9/Recycling | Spotter reported a threat 3694 | -9/Recycling | Spotter reported a threat 3694 | -9/Recycling | Spotter reported a threat 3726 | -9/Recycling | Spotter reported a threat 3741 | -9/Recycling | Spotter reported a threat 3743 | -9/Recycling | Spotter reported a threat 3777 | -9/Recycling | Spotter reported a threat 3798 | -9/Recycling | Spotter reported a threat 3803 | -9/Recycling | Spotter reported a threat 3826 | -9/Recycling | Spotter reported a threat 3851 | -9/Recycling | Spotter reported a threat 3892 | -9/Recycling | Spotter reported a threat 3904 | -9/Recycling | Spotter reported a threat 3913 | -9/Recycling | Spotter reported a threat 3945 | -9/Recycling | Discovered new exit (range 9) 3965 | -9/Recycling | Entered Factory 3965 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4085 | -7/Factory | Repaired Hvy. Assault Rifle 4118 | -7/Factory | Repaired Imp. Treads 4584 | -7/Factory | Build established: Hauler-Gunner 5019 | -7/Factory | Garrison activated, responded to threat 5141 | -7/Factory | Discovered new exit (range 94) 5165 | -7/Factory | First assault squad dispatched 5723 | -7/Factory | Lost 4 parts (2n2u) 5975 | -7/Factory | Identified exit to Garrison 5975 | -7/Factory | Entered Garrison 6168 | -7/Garrison | Lost 6 parts (2n1u3w) 6300 | -7/Garrison | Rewired Cogmind 6311 | -7/Garrison | Rewired Cogmind 6318 | -7/Garrison | Rewired Cogmind 6402 | -7/Garrison | Triggered checkpoint 6418 | -7/Garrison | Triggered checkpoint 6466 | -7/Garrison | Triggered checkpoint 6482 | -7/Garrison | Discovered new exit (range 14) 6512 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 6580 | -7/Garrison | Garrison Relay disabled 6664 | -7/Garrison | Entered Factory 6664 | -7/Factory | Accompanied by 3 allies 7200 | -7/Factory | Repaired Adv. Treads 7335 | -7/Factory | Identified exit to Garrison 7620 | -7/Factory | Core integrity fell below 50% 7721 | -7/Factory | Entered Garrison 7810 | -7/Garrison | Triggered checkpoint 7852 | -7/Garrison | Garrison Relay disabled 7968 | -7/Garrison | Triggered checkpoint 7978 | -7/Garrison | Triggered checkpoint 7986 | -7/Garrison | Build established: Scavenger-Gunner 8022 | -7/Garrison | Discovered new exit (range 12) 8114 | -7/Garrison | Triggered checkpoint 8285 | -7/Garrison | Triggered checkpoint 8308 | -7/Garrison | Triggered checkpoint 8456 | -7/Garrison | Discovered new exit (range 14) 8492 | -7/Garrison | Expanded RIF knowledge: Autooverride 8562 | -7/Garrison | Entered Factory 8562 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8958 | -6/Factory | Repaired Gauss Rifle 9003 | -6/Factory | Repaired Gauss Rifle 9243 | -6/Factory | Repaired Lgt. Treads 9612 | -6/Factory | First assault squad dispatched 10082 | -6/Factory | Garrison activated, responded to threat 10173 | -6/Factory | Identified exit to Garrison 10346 | -6/Factory | Lost 3 parts (1n1u1w) 10389 | -6/Factory | Entered Garrison 10487 | -6/Garrison | Phase Generator disabled 10654 | -6/Garrison | Lost 6 parts (3n2u1w) 10798 | -6/Garrison | Triggered checkpoint 11060 | -6/Garrison | Lost 4 parts (1p2u1w) 11086 | -6/Garrison | Spotted B-75 Beast 11112 | -6/Garrison | Triggered checkpoint 11123 | -6/Garrison | Triggered checkpoint 11131 | -6/Garrison | Destroyed B-75 Beast 11161 | -6/Garrison | Core integrity fell below 50% 11191 | -6/Garrison | Destroyed 7 combat bots 11194 | -6/Garrison | Lost 5 parts (3n2u) 11248 | -6/Garrison | Triggered checkpoint 11277 | -6/Garrison | Triggered checkpoint 11289 | -6/Garrison | Lost 4 parts (1n1u2w) 11326 | -6/Garrison | Destroyed 13 combat bots 11506 | -6/Garrison | Triggered checkpoint 11617 | -6/Garrison | Discovered new exit (range 10) 11644 | -6/Garrison | Expanded RIF knowledge: Robot Detection 11689 | -6/Garrison | Entered Factory 11794 | -6/Factory | Garrison activated, responded to threat 11937 | -6/Factory | Lost 3 parts (3w) 12039 | -6/Factory | First assault squad dispatched 12230 | -6/Factory | Core integrity fell below 20% 12265 | -6/Factory | Lost 5 parts (1p2n2w) 12274 | -6/Factory | Destroyed 7 combat bots 12978 | -6/Factory | Identified exit to Factory 13047 | -6/Factory | Discovered new exit (range 13) 13622 | -6/Factory | Entered another Factory area 13622 | -5/Factory | Evolved 2 slots: Utility x2 13779 | -5/Factory | Allied Derelicts emerged from ambush trap array 14222 | -5/Factory | First assault squad dispatched 14392 | -5/Factory | Lost 3 parts (1n2w) 14911 | -5/Factory | Lost 8 parts (1p2n5w) 15008 | -5/Factory | Discovered new exit (range 9) 15146 | -5/Factory | Repaired Hcp. Storage Unit 15351 | -5/Factory | Garrison activated, responded to threat 15436 | -5/Factory | Destroyed 8 combat bots 15440 | -5/Factory | System corruption reached 10% 15445 | -5/Factory | Core integrity fell below 50% 15470 | -5/Factory | Identified exit to Garrison 15470 | -5/Factory | Entered Garrison 15494 | -5/Garrison | Triggered checkpoint 15494 | -5/Garrison | Lost 6 parts (2n2u2w) 15603 | -5/Garrison | Lost 10 parts (2p2n4u2w) 15670 | -5/Garrison | Spotted B-75 Beast 15752 | -5/Garrison | Triggered checkpoint 15800 | -5/Garrison | Garrison Relay disabled 15828 | -5/Garrison | Core integrity fell below 20% 16142 | -5/Garrison | Destroyed B-75 Beast 16154 | -5/Garrison | Triggered checkpoint 16166 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 16142_ Knocked back. 16142_ System corrupted: KE Penetrator targeting data glitched. 16142_ B-75 Beast destroyed. Garrison Door opened remotely. 16154_ Beams of light sweep through the air. An alarm sounds. 16155_ 2ZJR Y>TDGQZ8KHEARVBLZC< 16161_ Slug penetrates G-50 Soldier. 16161_ System corrupted: Gauss Rifle targeting data glitched. 16161_ Slug penetrates G-50 Soldier. 16164_ Imp. Weapon Shielding destroyed. 16164_ Penetrated by Slug. 16165_ G-50 Soldier suffers critical hit. 16165_ Destroyed Hvy. Laser. 16165_ Slug penetrates G-50 Soldier. 16165_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????# #???????????????????????????????? | | ?????????#???# !###?????????????????????????????? | | ?????????????# *= #########?????????????????????? | | ?????????????# = " !##||#?????????????????????? | | ?????????????# = [###!##||#?????????????????????? | | ?????????????# ###?# ##||#?????????????????????? | | ?????????????# =#???# ##||#?????????????????????? | | ?????????????# #???# #?????????????????????? | | ?????????????# #???# ##!!#?????????????????????? | | ?????????????# #???# #####?????????????????????? | | ?????????????# #???# #?????????????????????????? | | ?????????????#^^^##??# #?????????????????????????? | | ##############^^^##### ######????????????????????? | | *=! # #????????????????????? | | [ ! " #????????????????????? | | ###% ######### !*######### #????????????????????? | | ### !###??#?##* =#???????# #????????????????????? | | # #"#?????# ######?## #????????????????????? | | # !#?????# " #??# #????????????????????? | | # "##????# #### #??# #???###??????????????? | | # "#?????# #??? ???# #?? #??????????????? | | # #"#??#??# #########;;## ## ##?????????? | | ### ###?????# #?????????? | | ??##"######### Y #?????????? | | ???# " #?????????? | | ???####################;;@ ## ##?????????????? | | ?#?#?????????#???#????###% *# ??#??????????????? | | ??#????????#?###????????*!!*%^ ????????????????? | | ????????????#????????#??g% ^[ ?????????????? | | ??????????##??#???????? ^ ????????????? | | ??????????????????????? ^ ??????????? | | ???#??????????????????### ## ## ??????????? | | ????????????????????????# #? #??? ??????????? | | ???????????????????????? ?? ?????????????? | | ?????????#? ???????????? ??? ????????????? | | ???????????????????????? ??? ????????????? | | ????????????????????????######???"## ????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 480 Matter Stores 338 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationBeamVibroblade Manual? 0 Play Time 02:23:44 Cumulative 204.3 hours Start 2020.04.12 @ 12:26:18 End 2020.04.12 @ 14:52:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/0/1/1/0/2/1 Lore% 75 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e0d22613-1ffe-4b58-ba3a-0fd38213afee