Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 23:43:12 Player: GR4C3 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (4815) 4815 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 10991 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 169 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 97/100 System Corruption 18% Temperature Cool (11) Movement Treading (170) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (6) ------ Visual Processing Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Combat Linear Gravjet Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Energy Well Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Improved Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Light Armor Plating Improved Lightning Gun Phase Cannon Minigun Minigun Flak Gun Heavy Flak Cannon Long-range Missile Launcher Dirty Datajack [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Minigun Energy Gun High-powered Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 1 . . . Utility 4 | . . . 1 . . 2 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . 1 . . . Parts Attached 195 | 8 . 3 10 1 16 17 3 4 58 . 1 71 3 Power 29 | 2 . 1 . 1 2 1 1 . 7 . . 14 . Engine 23 | 2 . 1 . 1 2 . . . 7 . . 10 . Core 6 | . . . . . . 1 1 . . . . 4 . Reactor . | . . . . . . . . . . . . . . Propulsion 38 | 2 . 1 5 . 4 . . . 8 . . 18 . Treads 11 | . . . 3 . 3 . . . . . . 5 . Leg 20 | 2 . . . . . . . . 7 . . 11 . Wheel 2 | . . . 2 . . . . . . . . . . Hover 2 | . . . . . . . . . 1 . . 1 . Flight 3 | . . 1 . . 1 . . . . . . 1 . Utility 40 | 2 . . 3 . 4 5 . 3 8 . . 13 2 Device 21 | 2 . . 2 . 2 2 . 2 4 . . 7 . Storage 5 | . . . 1 . 1 . . . 1 . . 2 . Processor 9 | . . . . . 1 1 . . 2 . . 3 2 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . 2 . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 88 | 2 . 1 2 . 6 11 2 1 35 . 1 26 1 Energy Gun 39 | 1 . 1 . . 2 5 1 . 14 . . 15 . Energy Cannon 6 | . . . . . 1 2 . 1 1 . . 1 . Ballistic Gun 31 | 1 . . 2 . 3 4 1 . 12 . . 8 . Ballistic Cannon 3 | . . . . . . . . . 3 . . . . Launcher 4 | . . . . . . . . . 3 . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . . . . . . . . . . 2 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 7 | . . . . . 1 . 1 . 5 . . . . Parts Lost 88 | . . 8 . . 1 3 . 1 26 . 2 46 1 Power 13 | . . . . . . 1 . . 4 . . 8 . Propulsion 23 | . . 3 . . 1 . . . 7 . . 12 . Utility 19 | . . 2 . . . . . 1 6 . . 9 1 Weapon 33 | . . 3 . . . 2 . . 9 . 2 17 . Highest Loss Streak 10 | . . 8 . . 1 2 . 1 10 . 1 8 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 70 58 82 85 96 97 99 86 29 22 64 24 Engine 4 | . 14 10 . 5 13 6 . . 7 . . 3 . Core 4 | . . . . . . 4 12 15 2 . . 2 . Treads 11 | . . . . 22 18 23 23 23 3 . . 3 5 Leg 7 | . 28 18 . . . . . . 17 . . 10 . Device 13 | . 28 18 14 22 13 15 15 14 15 . . 10 4 Storage 6 | . . . 10 11 9 7 7 7 10 5 4 3 . Processor 6 | . . . . . 4 9 7 7 6 5 2 9 9 Protection 2 | . . . . . . 4 7 7 1 . . . . Energy Gun 7 | . 14 10 . . 7 10 4 7 10 5 2 7 . Energy Cannon 1 | . . . . . 3 3 4 6 . . . . . Ballistic Gun 8 | . 14 9 20 22 15 7 12 7 4 . . 5 . Peak Build Rating 70 | 9 9 9 13 13 30 42 46 47 70 28 33 67 23 Average Rating 38 | 4 9 6 9 12 18 38 44 46 55 28 23 40 14 On Entrance 19 | . 9 9 . 12 13 30 40 46 47 28 28 2 9 Naked Turns 89 | . . 37 9 . . . . . . . 18 25 . Heaviest Build 63 | 11 11 11 13 16 31 35 39 44 63 10 18 48 5 Greatest Support 92 | 20 20 20 40 40 66 66 66 66 75 10 10 92 27 Greatest Overweight (x) 9 | . . 1 3 . 1 . . . 3 . 1 9 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 8 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 5 5 5 7 8 8 10 10 10 9 5 5 5 5 Most Carried 10 | 5 3 3 7 7 10 10 10 10 10 4 5 5 4 Average Carried 6 | 2 3 2 2 6 6 8 9 9 9 4 4 3 1 Final Capacity 10 | 5 5 5 8 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 3 1 6 6 8 10 10 10 4 4 4 1 1 Class Distribution -------------------- 43% | Scavenger-Skirmisher 22% | Mutant 14% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Matter Collected 3794 | 248 . 88 172 42 448 329 66 70 842 . . 1412 77 Remotely 189 | . . . 117 42 30 . . . . . . . . Salvage Created 4885 | 17 . 200 172 18 697 615 144 34 1200 . . 1766 22 Parts 230 | 5 . 9 6 2 33 29 10 . 46 . . 90 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 27 . . . . . . Prevented 6 | . . . . . . . 4 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 90 | . . 5 3 . 8 13 4 1 28 . . 27 1 Melee 1 | . . . . . . . . . . . . 1 . Guns 73 | . . 5 3 . 7 11 4 1 18 . . 24 . Cannons 4 | . . . . . 1 1 . . 2 . . . . AOE 8 | . . . . . . 1 . . 6 . . 1 . Classes Destroyed 14 | 1 . 4 1 1 3 3 . . 1 . . . . Worker 5 | . . 1 . . . 1 . . 3 . . . . Builder 6 | . . . . 1 . . . . 1 . . 4 . Tunneler 2 | 1 . . . . . . . . . . . 1 . Recycler 4 | . . . . . 3 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 6 | . . . . . 3 . . . 1 . . 2 . Swarmer 14 | . . 1 . . . 4 3 . 5 . . . 1 Grunt 40 | . . 3 . . 4 6 . . 11 . . 16 . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 4 | . . . . . . 1 1 . . . . 2 . Sentry 12 | . . . 3 . 3 . . . 3 . . 3 . Hunter 10 | . . . . . 1 1 . 1 5 . . 2 . Programmer 8 | . . . . . . 1 . . 3 . . 4 . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 5 | 1 . 3 2 1 4 3 3 1 4 . . 5 1 Combat Bots Only 4 | . . 2 2 . 3 3 3 1 3 . . 4 1 Max Kills in Single Turn 2 | 1 . 1 1 1 1 2 1 1 2 . . 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 2 | . . . . . . 1 . . 2 . . 1 . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 887 | . . 75 20 . 41 58 16 10 312 . 2 333 20 Missed 285 | . . 17 5 . 12 21 4 2 118 . . 102 4 Damage Taken 11349 | . . 780 225 . 461 871 238 126 3435 . 78 4811 324 Core 1776 | . . 236 62 . 80 47 14 . 316 . 78 852 91 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 5 . 84 85 . . 91 62 . . . . Volleys Fired 329 | 2 2 16 12 1 39 34 7 5 86 . 2 123 . Largest 4 | 2 2 2 2 2 3 3 3 3 3 . 2 4 . Hottest 246 | 60 60 60 50 50 135 210 158 175 205 . 118 246 . Shots Fired 793 | 4 4 29 24 2 100 97 19 15 223 . 4 272 . Gun 719 | 4 4 29 24 2 90 91 13 13 175 . 2 272 . Cannon 57 | . . . . . 10 6 6 2 33 . . . . Launcher 10 | . . . . . . . . . 8 . 2 . . Special 7 | . . . . . . . . . 7 . . . . Kinetic 383 | 2 2 13 24 2 70 37 7 8 90 . . 128 . Thermal 180 | . . 10 . . 3 24 6 7 61 . 2 67 . Explosive 10 | . . . . . . . . . 8 . 2 . . Electromagnetic 213 | 2 2 6 . . 27 36 6 . 57 . . 77 . Robot Hit Streak 15 | 2 1 15 15 1 6 9 4 7 13 . 3 14 . Robot Miss Streak 11 | 2 2 2 1 1 4 5 2 2 10 . 1 11 . Penetration Max 2 | . . . . . . . . . . . . 2 . Secondary Targets 13 | . . 1 . . 1 3 . . 1 . . 7 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . 1 . . 1 . Shots Hit Robots 548 | 2 1 20 19 1 61 64 10 9 151 . 4 201 5 Core Hits 324 | 1 . 11 6 1 33 34 6 3 100 . . 129 . Critical Kills 3 | . . . . . . . . . . . . 3 . Critical Parts Destroyed 5 | . . . . . . . . . . . . 5 . Critical Strikes 14 | . . . . . . 2 . . 3 . . 9 . Burn 5 | . . . . . . 2 . . 2 . . 1 . Destroy 7 | . . . . . . . . . . . . 7 . Corrupt 1 | . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . . . 1 . Melee Attacks 18 | . . . . . . . . . . . 1 12 5 Impact 17 | . . . . . . . . . . . . 12 5 Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12618 | 29 22 266 306 19 1102 1275 202 147 4250 . 326 4529 145 Guns 9216 | 29 22 265 306 19 996 969 138 147 2408 . 22 3895 . Cannons 807 | . . . . . 72 104 64 . 567 . . . . Explosions 1937 | . . . . . 30 176 . . 1254 . 304 173 . Melee 588 | . . . . . . . . . . . . 443 145 Ramming 70 | . . 1 . . 4 26 . . 21 . . 18 . Kinetic 5194 | 14 . 116 306 19 783 453 70 55 1281 . . 2097 . Thermal 2892 | . . 81 . . 64 392 68 92 1179 . 22 994 . Explosive 1427 | . . . . . . . . . 1123 . 304 . . Electromagnetic 2447 | 15 22 68 . . 251 404 64 . 646 . . 977 . Impact 588 | . . . . . . . . . . . . 443 145 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . 6 . . 2 . . . 2 . . 18 18 Average Corruption 7 | . . 5 . . 2 . . . 1 . . 8 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 79 | . . 3 . . 7 . . . 7 . . 48 14 Message Errors 20 | . . . . . . . . . 1 . . 14 5 Matter Fused 15 | . . 1 . . 1 . . . 2 . . 6 5 Heat Flow Errors 8 | . . . . . 1 . . . 1 . . 6 . Energy Discharges 6 | . . . . . 1 . . . . . . 4 1 Parts Rejected 2 | . . 1 . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . 1 . . . 1 Data Loss (minor) 8 | . . 1 . . 3 . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . . . . . 2 . Misfires 4 | . . . . . . . . . 1 . . 3 . Misdirections 3 | . . . . . . . . . . . . 3 . Weapon Failures 9 | . . . . . 1 . . . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 431 | . . . . . . 34 . . 301 . . 92 4 Projectiles 3 | . . . . . . . . . 3 . . . . Explosions 336 | . . . . . . 34 . . 298 . . 4 . Melee 92 | . . . . . . . . . . . . 88 4 Knockbacks 8 | . . . . . 1 1 . . 4 . . 1 1 Impact 4 | . . . . . 1 1 . . . . . 1 1 Kinetic 4 | . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 767 | . . . . . . 238 . . 462 . . 67 . Shots 13 | . . . . . . 4 . . 7 . . 2 . Rammed 12 | . . . . . 2 3 . . . . . 7 . Targets Rammed 16 | . . 1 . . 2 3 . . 1 . . 9 . Kicked 4 | . . 1 . . . . . . 1 . . 2 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 315 | . . 72 6 . 315 174 126 72 314 . . 297 . Average Temperature 71 | . . 34 4 . 120 29 56 28 97 . . 60 . Received Heat Transfer 2285 | . . 211 81 . 180 99 18 . 492 . . 1132 72 Effects 3 | . . . . . 1 . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . . . . . . 1 . . 1 1 Parts Fried 9 | . . . . . . 3 . . 3 . . 2 1 Impact Corruptions 8 | . . . . . . . . . . . . 7 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . 1 . . 7 . . 1 . Heat Transferred 5318 | . . 175 . . 124 830 111 148 2009 . 50 1871 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 2 . . 1 . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Peak Influence 557 | 5 18 116 155 65 237 369 . . 432 170 117 557 . Initial 170 | . 3 6 35 60 25 64 . . 18 170 59 74 . Average 182 | 1 7 71 84 62 129 161 . . 127 170 92 361 . Maximum Alert Level 2 | . . . . . 1 1 . . 2 . . 2 . Low Security (%) 63 | 100 100 100 100 100 90 60 . . 83 100 100 7 . Level 1 24 | . . . . . 9 39 . . 13 . . 48 . Level 2 12 | . . . . . . . . . 3 . . 43 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . . 5 . . 9 . . 14 . Investigation 3 | . . . . . . 1 . . 1 . . 1 . Extermination 8 | . . . . . . 2 . . 3 . . 3 . Reinforcement 13 | . . . . . . 2 . . 5 . . 6 . Assault 1 | . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 3 . . 2 . Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Distress Signals 8 | . . 1 . . 1 1 . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 1 39 3 . 13 19 10 1 38 . 6 86 3 Peak Tracking Total 24 | . 1 24 2 . 4 6 7 1 5 . 5 7 3 Tactical Retreats 33 | . . 5 . . 1 3 . . 4 . 2 18 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Traps Triggered 8 | . . . . . . . . . 2 1 . 5 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Machines Disabled 23 | . . . . . 1 8 . 1 9 . . 4 . Max in Single Turn 5 | . . . . . 1 5 . 1 4 . . 4 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Machines Accessed 10 | . . . . 1 . 1 2 . 4 . . 2 . Terminals 4 | . . . . 1 . . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 3 | . . . . . . 1 . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 12 | . . . . 2 . 1 2 . 4 . . 3 . Successful 5 | . . . . 1 . . 2 . 1 . . 1 . Failed 7 | . . . . 1 . 1 . . 3 . . 2 . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . Terminals 6 | . . . . 2 . . . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 3 | . . . . . . 1 . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . 1 . . 2 . 1 . . 1 . Record 2 | . . . . 1 . . . . . . . 1 . Open Door 2 | . . . . . . . 2 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . 2 . . 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Total Allies 3 | . . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . . . . . 54 . Total Damage 836 | . . . . . . . . . . . . 836 . Kills 4 | . . . . . . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Turns Passed 9118 | 87 222 274 247 192 528 1112 1661 380 2124 22 190 1790 289 Spaces Moved 5985 | 66 168 284 168 118 232 656 1122 245 1248 36 266 1217 159 Core 322 | 22 . 78 53 . . . . . . . 36 133 . Treads 2959 | . . . 3 118 232 656 1122 245 277 . . 147 159 Legs 1744 | 44 168 114 . . . . . . 905 . . 513 . Wheels 112 | . . . 112 . . . . . . . . . . Hover 520 | . . . . . . . . . 66 36 230 188 . Flight 328 | . . 92 . . . . . . . . . 236 . Fastest Speed 40 | 50 120 40 50 160 145 145 145 145 60 60 50 40 170 Average Speed 126 | 96 120 75 111 160 161 145 145 145 137 60 68 97 170 Slowest Speed 500 | 120 120 120 200 160 240 145 145 145 330 60 110 500 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . 2 . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 36 62 19 29 24 17 99 29 27 1 88 29 36 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 7 | . . . . 1 . . 3 2 . . . . 1 Spaces Dug 22 | . . . . . . . . . 22 . . . . Terrain Destroyed 251 | . . . . . 4 44 . . 138 . 22 43 . Melee . | . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . 1 . . 6 . AOE 241 | . . . . . 4 44 . . 137 . 22 34 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Upp Total 6848 | 84 184 313 208 120 310 738 1143 259 1462 36 270 1551 170 Wait 131 | . 15 10 3 . 2 14 3 . 19 . . 65 . Move 5965 | 65 167 279 167 117 231 655 1121 244 1247 36 265 1212 159 Hop 4 | . . 2 . . . . . . . . . 2 . Pick Up 133 | 9 . 1 14 1 12 11 4 3 28 . 1 46 3 Fast Attach 22 | 1 . . . . 2 . 1 . 8 . . 10 . Attach 102 | 6 . 3 8 1 6 4 . 1 21 . 1 48 3 Detach 4 | . . . . . . . . . 2 . . 2 . Swap 71 | 1 . . 2 . 8 13 2 3 29 . . 13 . Drop 51 | . . 1 2 . 8 4 4 3 21 . . 8 . Fire 329 | 2 2 16 12 1 39 34 7 5 86 . 2 123 . Melee 18 | . . . . . . . . . . . 1 12 5 Ram 7 | . . . . . . . . . . . . 7 . Kick 4 | . . 1 . . . . . . 1 . . 2 . Crush 6 | . . . . . 2 3 . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 472 | -10/Mines | Assembled infested the area 529 | -10/Mines | Core integrity fell below 50% 553 | -10/Mines | Core integrity fell below 20% 578 | -10/Mines | Lost 8 parts (3n2u3w) 581 | -10/Mines | Discovered new exit (range 6) 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 784 | -9/Materials | Discovered new exit (range 16) 831 | -9/Materials | Entered Mines 835 | -9/Mines | Met a Derelict bent on vengeance 999 | -9/Mines | Discovered new exit (range 10) 1023 | -9/Mines | Entered Materials 1023 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1024 | -8/Materials | Identified exit to Factory 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Utility x2 1867 | -7/Factory | Build established: Scavenger-Skirmisher 2222 | -7/Factory | Cargo convoy interrupted 2581 | -7/Factory | Discovered new exit (range 15) 2596 | -7/Factory | Identified exit to Lower Caves 2663 | -7/Factory | Entered Lower Caves 2692 | -7/Lower Caves | Encountered a Warlord checkpoint 3123 | -7/Lower Caves | Learned location of Zion (-6) 3141 | -7/Lower Caves | Discovered new exit (range 13) 3161 | -7/Lower Caves | Identified exit to Lower Caves 3358 | -7/Lower Caves | Activated DRS Beacon 3390 | -7/Lower Caves | Spotted B-75 Beast 3782 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4324 | -7/Lower Caves | Entered another Lower Caves area 4534 | -7/Lower Caves | Discovered new exit (range 12) 4540 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4628 | -7/Lower Caves | Build established: Scavenger-Tank 4645 | -7/Lower Caves | Found Prototype Special Weapon 4689 | -7/Lower Caves | Identified exit to Factory 4704 | -7/Lower Caves | Entered Factory 4704 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5373 | -6/Factory | Identified Molecular Deconstructor 5397 | -6/Factory | Lost 3 parts (1p2w) 5840 | -6/Factory | Build established: Scavenger-Skirmisher 6679 | -6/Factory | Lost 10 parts (4n1u5w) 6825 | -6/Factory | Discovered new exit (range 5) 6828 | -6/Factory | Identified exit to Factory 6828 | -6/Factory | Entered another Factory area 6828 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6850 | -5/Factory | Sucked down chute 6850 | -5/Factory | Entered Waste 6881 | -5/Waste | Spotted C-40 Crusher 6896 | -5/Waste | Spotted C-40 Crusher 6941 | -5/Waste | Build established: Mutant 6944 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6948 | -5/Waste | Spotted C-40 Crusher 6949 | -5/Waste | Spotted C-40 Crusher 6956 | -5/Waste | Spotted C-40 Crusher 7012 | -5/Waste | Spotted C-40 Crusher 7022 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7029 | -5/Waste | Discovered new exit (range 16) 7040 | -5/Waste | Entered Factory 7222 | -5/Factory | Allied Derelicts emerged from ambush trap array 7697 | -5/Factory | Lost 4 parts (1p1n1u1w) 7771 | -5/Factory | Lost 4 parts (1p1n2w) 8020 | -5/Factory | Lost 4 parts (1n1u2w) 8348 | -5/Factory | Core integrity fell below 50% 8500 | -5/Factory | Garrison activated, responded to threat 8509 | -5/Factory | System corruption reached 10% 8540 | -5/Factory | First assault squad dispatched 8566 | -5/Factory | Lost 7 parts (2p2n2u1w) 8633 | -5/Factory | Lost 5 parts (2n3w) 8713 | -5/Factory | Core integrity fell below 20% 8743 | -5/Factory | Lost 8 parts (2p3u3w) 8825 | -5/Factory | Discovered new exit (range 6) 8830 | -5/Factory | Entered Upper Caves 9079 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9119 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09001_ Acquired 30 matter. 09015_ F%Q =,8GIK0RC%Q=HL1COAW%ZZ7ORDPB1OY 09035_ WW#PRTYNL3IJZNW7%UG1H3O 09051_ System corrupted: Energy discharge (-23). 09067_ System corrupted: Matter fused (-9). 09079_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09083_ System corrupted: Matter fused (-5). 09091_ Destroyed Lgt. Nuclear Core. 09091_ S-27 Virus system corrupted by crushing effect. 09092_ S-27 Virus system terminally corrupted. 09092_ VTOL Module fried. 09094_ Acquired 14 matter. 09100_ ECM Suite destroyed. 09102_ System corrupted: Matter fused (-9). 09102_ G-50 Soldier knocked back. 09109_ Penetrated by Slug. 09119_ Acquired 8 matter. 09119_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????############????????????####?????? | | ????????????????# #????????????# ##????? | | ????????????????# $ #??#####?????# #????? | | ????????????????# """ " ### ##????# ###### | | ????????????????# """"""" ##??## | | ????????????????# """"""" #?## | | ????????????????# """ " ??#### " | | ????????????????# ####### " | | ????????????????# Yg ## " | | ????????????????##### @ ### " | | ????????????????????# ## #### ## """ " | | ????????????????????# ### #??### "" " | | ????????????????????# #?# #????## """ " | | ???????????????????#; ##?# #?????# "" | | ???????????????????####???# #????? """ | | ??????????????????????????# #???? "" | | ?????????????????????????? #??? " | | ?????????????????????????? ??? ## # | | ?????????????????????????? ?? #?##### ## | | ?????????????????????????? ? #??????# #### #### | | ?????????????????????????# ? ???????# #??? ?? | | ?????????????????????????## # ???????? #???# ? | | ??????????????????????????# ##????????###???? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Streaker Challenges ------------ None Game ------ Seed RiotScrapArticulator Manual? 0 Play Time 02:04:50 Cumulative 73.6 hours Start 2024.12.06 @ 22:35:55 End 2024.12.07 @ 23:43:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 42 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abdba5c5-c26d-43b2-8943-5cf58fc99001