Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 17:50:20 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (4599) 4599 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 11914 Bonus ------- Follower Combat Kills 262 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Transmission Jammer Backup Plating VII Backup Laser VII Mace Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Improved Actuator Array Force Field > --- WEAPON ----------- Spear Spear Spear Spear Lance Kinetic Spear > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Backup Propulsion III Improved Thermal Generator Improved Heat Sink Large Storage Unit Backup Plating VII Backup Plating VII Backup Laser VII Backup Laser VII Mini Grenade Launcher Mace Mace Powered Hammer [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Backup Plating VII Weapon Autogun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 . . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 2 . . . . . . . . Utility 2 | . . . . . . . . . . . . . 2 . . Weapon 4 | . . 1 . . . 1 . 2 . . . . . . . Parts Attached 173 | 6 4 11 6 2 15 26 3 38 4 1 . 7 45 5 . Power 18 | 1 1 2 . . 3 4 1 3 . . . . 2 1 . Engine 10 | 1 1 2 . . 1 2 . 2 . . . . 1 . . Core 8 | . . . . . 2 2 1 1 . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 50 | 2 1 5 1 . 4 9 . 11 . . . 3 13 1 . Treads 8 | 1 . 1 1 . . 4 . 1 . . . . . . . Leg 19 | . . . . . 3 5 . 8 . . . 3 . . . Wheel 6 | 1 1 1 . . 1 . . 2 . . . . . . . Hover 14 | . . . . . . . . . . . . . 13 1 . Flight 3 | . . 3 . . . . . . . . . . . . . Utility 32 | 1 1 . 1 2 1 1 1 6 1 . . 2 13 2 . Device 21 | . 1 . 1 . 1 1 . 6 1 . . 2 6 2 . Storage 3 | 1 . . . 1 . . . . . . . . 1 . . Processor 3 | . . . . 1 . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . . . . 5 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | 2 1 4 4 . 7 12 1 18 3 1 . 2 17 1 . Energy Gun 31 | . 1 3 2 . 2 6 1 9 . 1 . 1 5 . . Energy Cannon 4 | . . . . . 2 2 . . . . . . . . . Ballistic Gun 16 | 2 . 1 . . 2 3 . 6 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . Launcher 5 | . . . 2 . 1 . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon 7 | . . . . . . . . 1 . . . 1 4 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 7 . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . Unidentified Prototypes 6 | . . . . 1 . 2 . 2 . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . . 3 . . . . . . . . . Parts Lost 69 | . 2 2 1 . 9 5 . 11 2 . . 15 5 13 4 Power 6 | . . . . . 1 2 . 1 . . . 1 . 1 . Propulsion 23 | . 1 2 . . 2 1 . 1 . . . 6 3 6 1 Utility 7 | . . . 1 . . . . 1 . . . 1 1 2 1 Weapon 33 | . 1 . . . 6 2 . 8 2 . . 7 1 4 2 Highest Loss Streak 13 | . 1 2 1 . 5 2 . 3 2 . . 13 2 11 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 81 79 93 92 97 83 93 86 88 93 73 71 62 42 Engine 3 | . 14 11 11 11 5 1 . 2 6 6 6 4 . . . Core 2 | . . . . . 5 7 7 2 . . . . 3 2 4 Treads 6 | . 14 9 5 11 5 6 23 18 . . . . . . . Leg 10 | . . . . . 2 28 7 12 33 33 33 29 . . . Wheel 4 | . 14 5 11 11 18 . . 5 . . . . . . . Hover 5 | . . . . . . . . . . . . . 22 16 4 Flight 1 | . . 9 11 11 1 . . . . . . . . . . Device 7 | . . 11 8 9 5 9 6 5 6 6 6 4 8 8 9 Storage 6 | . 14 5 . 1 11 9 7 6 6 6 6 6 5 5 4 Energy Gun 12 | . 4 23 20 22 6 20 23 24 9 8 13 9 5 . . Ballistic Gun 9 | . 23 6 11 11 21 8 7 11 20 26 26 16 . . . Impact Weapon 1 | . . . . . . . . 1 . . . . 4 3 4 Piercing Weapon 4 | . . . . . . . . . . . . . 13 19 8 Peak Build Rating 95 | 6 7 11 11 17 18 34 37 60 58 58 58 59 95 95 46 Average Rating 40 | 4 6 8 10 13 16 26 34 50 54 55 58 44 62 58 41 On Entrance 32 | . 6 7 10 11 17 17 34 33 58 55 58 58 8 95 46 Naked Turns 16 | . . . . . . . . . . . . . . . 16 Heaviest Build 64 | 13 13 18 11 30 35 41 38 64 58 59 59 60 53 51 41 Greatest Support 94 | 20 20 12 20 20 35 64 64 94 94 94 94 94 68 65 11 Greatest Overweight (x) 15 | . 1 4 . 2 2 1 . 5 . . . 1 9 15 3 Average Overweight (x) . | . . . . . 1 . . . . . . . . 1 2 Largest Inventory Capacity 15 | 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 6 5 6 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 5 5 7 15 15 15 11 11 11 12 15 14 13 Average Carried 11 | 2 5 6 5 5 4 13 12 13 10 11 11 11 12 13 12 Final Capacity 15 | 8 8 5 5 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 4 8 5 5 5 7 14 12 10 11 11 11 10 14 13 5 Class Distribution -------------------- 24% | Executioner 21% | Gladiator 14% | Scavenger-Skirmisher 14% | Mutant 8% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Matter Collected 3167 | 207 219 113 131 . 262 514 . 658 191 46 . 298 462 59 7 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4935 | . 316 140 339 . 393 660 . 1274 133 46 . 371 671 592 . Parts 224 | . 17 12 12 . 15 34 . 66 1 3 . 13 22 29 . Haulers Intercepted 2 | . . . . . . . . 1 . . . . 1 . . Recyclers Shooed 4 | . 1 . . . 1 . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . 2 . 13 . 32 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 102 | . 9 4 9 . 9 15 . 24 4 1 . 7 10 10 . Melee 18 | . . . . . . . . . . . . . 8 10 . Guns 59 | . 9 4 5 . 6 11 . 15 1 1 . 7 . . . Cannons 6 | . . . . . 2 4 . . . . . . . . . AOE 14 | . . . 4 . 1 . . 6 3 . . . . . . Classes Destroyed 15 | . 4 1 1 . 2 3 . 4 . . . . . . . Worker 5 | . 1 . . . 1 2 . 1 . . . . . . . Builder 7 | . . . . . . 1 . 5 . . . . 1 . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 2 | . . . . . . . . 1 . . . . 1 . . Recycler 3 | . . . . . 1 . . 1 . . . . 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 3 . . . . . 2 . . . . . . . Swarmer 29 | . 3 3 . . 3 . . 11 . . . 2 6 1 . Grunt 44 | . 6 . 6 . 5 10 . 3 4 . . 4 . 6 . Brawler 6 | . . . 3 . 1 1 . . . . . 1 . . . Sentry 8 | . . 1 . . . 3 . 1 . . . . 2 1 . Specialist 2 | . . . . . . . . 2 . . . . . . . Hunter 6 | . . . . . . 1 . 3 . . . . . 2 . Programmer 6 | . . . . . . . . 3 . 1 . . 2 . . Heavy 1 | . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 3 7 . 5 3 . 6 4 1 . 4 4 4 . Combat Bots Only 7 | . 3 3 7 . 5 3 . 4 4 1 . 4 4 4 . Max Kills in Single Turn 3 | . 1 1 3 . 2 2 . 3 2 1 . 2 1 1 . Gunslinging 1 | . . . . . 1 . . 1 . . . 1 . . . Exploded 3 | . . . 3 . 1 . . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 811 | . 57 35 18 . 70 85 . 168 22 9 . 132 57 77 81 Missed 239 | . 16 13 4 . 13 22 . 53 5 4 . 44 14 25 26 Damage Taken 9286 | . 439 266 207 . 966 1003 . 1952 322 76 . 1562 740 977 776 Core 1932 | . 79 25 49 . 194 127 . 59 . . . 399 274 290 436 Absorbed by Shields 20 | . . . . . . . . . . . . . . 20 . Core Remaining (%) 70 | 100 68 . . . 33 76 100 . . . . 46 . . . Volleys Fired 261 | . 46 15 15 . 35 51 . 63 5 5 . 26 . . . Largest 6 | . 2 3 3 . 3 4 . 6 4 5 . 6 . . . Hottest 321 | . 60 136 119 . 119 247 . 321 146 174 . 243 . . . Shots Fired 832 | . 92 44 45 1 95 196 . 260 9 24 . 66 . . . Gun 763 | . 92 44 42 1 81 155 . 253 5 24 . 66 . . . Cannon 53 | . . . . . 12 41 . . . . . . . . . Launcher 12 | . . . 3 . 2 . . 3 4 . . . . . . Special 4 | . . . . . . . . 4 . . . . . . . Kinetic 371 | . 76 8 15 1 64 76 . 61 3 19 . 48 . . . Thermal 331 | . 16 36 27 . 29 99 . 103 2 5 . 14 . . . Explosive 12 | . . . 3 . 2 . . 3 4 . . . . . . Electromagnetic 118 | . . . . . . 21 . 93 . . . 4 . . . Robot Hit Streak 14 | . 11 6 14 . 9 12 . 11 1 4 . 8 . . . Robot Miss Streak 8 | . 2 5 2 1 3 8 . 6 2 3 . 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . 2 . . 2 . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . 1 . . . Shots Hit Robots 579 | . 63 23 32 . 67 127 . 152 2 12 . 39 28 34 . Core Hits 270 | . 25 11 17 . 47 55 . 59 11 2 . 17 10 16 . Critical Kills 4 | . . . . . . . . 1 . . . 2 . 1 . Critical Parts Destroyed 5 | . . . . . . 1 . 1 . . . 2 1 . . Critical Strikes 25 | . . . . . . 3 . 6 . . . 6 2 8 . Burn 8 | . . . . . . 2 . 4 . . . 2 . . . Destroy 6 | . . . . . . 1 . 1 . . . 4 . . . Smash 3 | . . . . . . . . 1 . . . . 1 1 . Impale 8 | . . . . . . . . . . . . . 1 7 . Melee Attacks 177 | . . . . . . . . 9 . . . . 116 52 . Impact 89 | . . . . . . . . 9 . . . . 74 6 . Slashing . | . . . . . . . . . . . . . . . . Piercing 88 | . . . . . . . . . . . . . 42 46 . Sneak Attacks 9 | . . . . . . . . . . . . . 5 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Follow-up Attacks 27 | . . . . . . . . . . . . . 14 13 . Damage Inflicted 12503 | . 636 259 754 . 899 2376 . 3769 451 262 . 612 1052 1422 11 Guns 7425 | . 636 257 405 . 641 1564 . 3030 18 262 . 612 . . . Cannons 928 | . . . . . 160 768 . . . . . . . . . Explosions 1553 | . . . 349 . 98 44 . 629 433 . . . . . . Melee 2579 | . . . . . . . . 105 . . . . 1052 1422 . Ramming 18 | . . 2 . . . . . 5 . . . . . . 11 Kinetic 3405 | . 539 51 171 . 378 905 . 736 . 196 . 429 . . . Thermal 3688 | . 97 206 234 . 423 1047 . 1452 18 66 . 145 . . . Explosive 1226 | . . . 349 . 98 . . 346 433 . . . . . . Electromagnetic 1587 | . . . . . . 424 . 1125 . . . 38 . . . Impact 542 | . . . . . . . . 105 . . . . 302 135 . Slashing . | . . . . . . . . . . . . . . . . Piercing 2037 | . . . . . . . . . . . . . 750 1287 . Highest Corruption 9 | . . 2 4 4 4 3 . 9 9 9 9 9 2 2 2 Average Corruption 4 | . . 2 3 4 4 3 . 5 9 9 9 9 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 168 | . . . 3 8 18 14 . 49 17 12 2 18 4 10 13 Message Errors 38 | . . . 2 3 2 3 . 11 3 2 1 4 2 2 3 Matter Fused 35 | . . . . . 4 3 . 15 4 1 1 2 1 1 3 Heat Flow Errors 17 | . . . . . . 2 . 4 2 3 . 3 . 1 2 Energy Discharges 19 | . . . 1 1 2 1 . 3 5 1 . 3 . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 28 | . . . . 3 7 3 . 4 2 2 . 1 . 3 3 Data Loss (major) 14 | . . . . . 1 1 . 6 . 2 . 1 . 2 1 Misfires 4 | . . . . 1 . . . 2 1 . . . . . . Alerts 3 | . . . . . . . . 2 . . . . 1 . . Weapon Failures 8 | . . . . . 2 1 . 1 . 1 . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 310 | . . . . . 15 7 . 101 . . . . 114 73 . Projectiles 22 | . . . . . 15 7 . . . . . . . . . Explosions 46 | . . . . . . . . 46 . . . . . . . Melee 242 | . . . . . . . . 55 . . . . 114 73 . Knockbacks 12 | . . . . . . 11 . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 11 | . . . . . . 11 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . 1 14 . 22 30 . . . . . . . . 5 Shots 3 | . . . 1 . 1 1 . . . . . . . . . Rammed 3 | . . 1 . . . . . . . . . . . . 2 Targets Rammed 4 | . . 1 . . . . . 1 . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . Highest Temperature 720 | . 40 312 306 . 489 609 . 618 271 282 . 720 47 142 267 Average Temperature 133 | . 16 112 89 . 143 162 . 152 95 121 . 268 14 24 126 Received Heat Transfer 2342 | . 177 72 93 . 477 468 . 60 183 . . 255 18 431 108 Effects 42 | . . 4 . . 2 7 . 8 1 1 . 19 . . . Shutdowns 8 | . . 1 . . 1 1 . 2 . . . 3 . . . Energy Bleed 6 | . . . . . . 2 . 1 1 1 . 1 . . . Interference 5 | . . 3 . . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . Short Circuit 6 | . . . . . 1 3 . . . . . 2 . . . Damage (minor) 5 | . . . . . . 1 . 2 . . . 2 . . . Damage (major) 9 | . . . . . . . . 3 . . . 6 . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 4 . . . . 3 . . Combat Hostiles 5 | . . . . . . . . 3 . . . . 2 . . Parts Fried 6 | . . . . . . . . 2 . . . . 4 . . Impact Corruptions 9 | . . . . . . . . 4 . . . . 5 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . 3 . . 1 1 . 5 . . . 1 . . . Heat Transferred 8014 | . 225 473 547 . 687 2455 . 2879 50 150 . 548 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Peak Influence 373 | . 317 225 370 . 202 329 33 373 . . . . 189 . . Initial 87 | . . 49 87 . . 19 33 16 . . . . . . . Average 139 | . 138 161 238 . 89 154 33 187 . . . . 71 . . Maximum Alert Level 1 | . 1 1 1 . 1 1 . 1 . . . . . . . Low Security (%) 69 | 100 69 55 49 . 80 67 100 49 . . . . 100 . . Level 1 30 | . 30 44 50 . 19 32 . 50 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 1 . . 9 . 9 . . . . 3 . . Investigation 2 | . . . . . . 2 . . . . . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 . . Reinforcement 14 | . 3 . . . . 4 . 6 . . . . 1 . . Assault 1 | . . . 1 . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Distress Signals 4 | . . . . . . 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 15 10 12 . 14 21 1 32 4 1 . 10 17 12 4 Peak Tracking Total 7 | . 4 3 4 . 4 4 1 4 4 1 . 4 5 7 4 Tactical Retreats 11 | . 2 1 . . . 2 . 3 . . . . 2 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 4 | . . . . . . . . 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 8 | . . 1 . . 1 1 . . . . . . 4 1 . Max in Single Turn 1 | . . 1 . . . 1 . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 10 | . . . . 1 . 1 . 3 . . 4 . . 1 . Terminals 3 | . . . . . . 1 . 2 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 41 | . . . . 1 . 2 . 7 . . 30 . . 1 . Successful 36 | . . . . 1 . 1 . 3 . . 30 . . 1 . Failed 5 | . . . . . . 1 . 4 . . . . . . . Catastrophic 2 | . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . . 1 . 2 . 4 . . . . . . . Terminals 8 | . . . . . . 2 . 6 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 35 | . . . . 1 . 1 . 2 . . 30 . . 1 . Record 12 | . . . . 1 . . . . . . 11 . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Total Allies 1 | . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . 1 1 1 . . . . . . . . . . Highest-Rated Group 31 | . . . 31 31 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . . . . . . . Total Orders 5 | . . . . . . . . 3 . . . 2 . . . EXPLORE 4 | . . . . . . . . 2 . . . 2 . . . RETURN 1 | . . . . . . . . 1 . . . . . . . Ally Attacks 38 | . . . 12 . 26 . . . . . . . . . . Total Damage 485 | . . . 146 . 339 . . . . . . . . . . Kills 8 | . . . 2 . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . . . 1 . 1 . 3 1 Drone Launches 7 | . . . . . . . . 4 . . . 3 . . . Drone Recoveries 6 | . . . . . . . . 4 . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Turns Passed 9444 | 72 415 283 332 460 592 977 156 1885 416 338 109 492 1285 890 742 Spaces Moved 5637 | 40 184 217 230 277 434 463 97 913 320 260 90 263 792 648 409 Core 86 | 1 . . . . . . . . . . . . 52 5 28 Treads 1269 | 34 113 . 91 268 . 143 97 523 . . . . . . . Legs 1380 | . . . . . 30 320 . 64 320 260 90 263 33 . . Wheels 1062 | 5 71 108 139 9 404 . . 326 . . . . . . . Hover 1731 | . . . . . . . . . . . . . 707 643 381 Flight 109 | . . 109 . . . . . . . . . . . . . Fastest Speed 34 | 50 95 34 90 120 100 120 153 105 122 122 122 120 48 51 50 Average Speed 127 | 149 134 99 117 164 103 134 153 154 122 122 122 135 90 103 180 Slowest Speed 800 | 160 160 360 160 240 190 240 153 270 122 122 122 190 500 800 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 31 27 55 70 78 38 4 31 56 53 75 55 23 76 58 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . . . 1 1 . 1 . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . 1 . 2 . . . 1 . . 1 . 4 1 Spaces Dug 10 | . . . . . . . . . . . . . 10 . . Terrain Destroyed 111 | . . . 25 . 18 23 . 18 17 . . . 10 . . Melee 10 | . . . . . . . . . . . . . 10 . . Projectile . | . . . . . . . . . . . . . . . . AOE 101 | . . . 25 . 18 23 . 18 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Total 7103 | 49 266 253 258 281 508 698 108 1220 337 269 89 360 1191 803 413 Wait 760 | . 28 . 8 2 16 132 . 167 7 4 . 64 215 115 2 Move 5622 | 39 183 216 229 276 433 462 96 912 319 259 89 262 791 647 409 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 4 5 1 . . 6 12 2 13 1 . . 1 16 2 . Fast Attach 73 | 6 1 5 2 2 6 9 1 14 1 1 . 1 22 2 . Attach 31 | . 2 3 . . 6 4 . 8 . . . 3 2 3 . Detach 1 | . . . . . . . . . . . . . 1 . . Swap 69 | . 1 3 4 . 3 13 2 16 3 . . 3 21 . . Drop 77 | . . 9 . 1 3 15 7 17 . . . . 24 1 . Fire 261 | . 46 15 15 . 35 51 . 63 5 5 . 26 . . . Melee 135 | . . . . . . . . 9 . . . . 93 33 . Ram 3 | . . 1 . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 . . Rewire 1 | . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / [*War]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 738 | -9/Materials | Discovered new exit (range 16) 771 | -9/Materials | Entered Mines 790 | -9/Mines | Learned Materials stockpile data 791 | -9/Mines | Discovered new exit (range 8) 888 | -9/Mines | Met a Derelict testing a Signal Generator 966 | -9/Mines | Discovered new exit (range 9) 968 | -9/Mines | Destroyed 7 combat bots 1030 | -9/Mines | Learned Materials stockpile data 1095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1097 | -9/Mines | Discovered new exit (range 5) 1103 | -9/Mines | Entered Exiles 1103 | -9/Exiles | Accompanied by 1 ally 1142 | -9/Exiles | Met 8R-AWN 1169 | -9/Exiles | Met EX-HEX 1230 | -9/Exiles | Met EX-DEC 1260 | -9/Exiles | Learned location of Zion (-7) 1290 | -9/Exiles | Build established: Scavenger-Gunner 1297 | -9/Exiles | Met EX-BIN 1324 | -9/Exiles | Aligned with FarCom system 1326 | -9/Exiles | Given EX-Vault access code 1364 | -9/Exiles | Opened EX-Vault 1369 | -9/Exiles | Found Prototype Processor 1369 | -9/Exiles | Identified 0b10 Alert Chip 1403 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1551 | -9/Exiles | Discovered new exit (range 10) 1563 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1563 | -9/Exiles | Entered Mines 1563 | -8/Mines | Accompanied by 1 ally 1667 | -8/Mines | Lost 5 parts (1p4w) 2080 | -8/Mines | Core integrity fell below 50% 2132 | -8/Mines | Lost 3 parts (1n2w) 2138 | -8/Mines | Discovered new exit (range 9) 2155 | -8/Mines | Entered Materials 2155 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2422 | -8/Materials | Build established: Scavenger-Skirmisher 2700 | -8/Materials | Garrison activated, responded to threat 3127 | -8/Materials | Discovered new exit (range 3) 3132 | -8/Materials | Entered Factory 3132 | -7/Factory | Evolved 2 slots: Propulsion x2 3237 | -7/Factory | Build established: Skirmisher 3269 | -7/Factory | Discovered new exit (range 12) 3288 | -7/Factory | Entered another Factory area 3288 | -6/Factory | Evolved 2 slots: Weapon x2 3566 | -6/Factory | Build established: Executioner 3721 | -6/Factory | Lost 3 parts (3w) 5132 | -6/Factory | Discovered new exit (range 15) 5139 | -6/Factory | Discovered new exit (range 31) 5173 | -6/Factory | Entered Lower Caves 5460 | -6/Lower Caves | Discovered new exit (range 12) 5470 | -6/Lower Caves | Encountered a Warlord checkpoint 5589 | -6/Lower Caves | Entered another Lower Caves area 5631 | -6/Lower Caves | Encountered a Warlord checkpoint 5877 | -6/Lower Caves | Learned 4 Factory zone layouts 5922 | -6/Lower Caves | Discovered new exit (range 4) 5927 | -6/Lower Caves | Entered Data Miner 5927 | -6/Data Miner | Discovered new exit (range 6) 5951 | -6/Data Miner | Met Data Miner 5988 | -6/Data Miner | Learned location of Section 7 (-2) 5988 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6009 | -6/Data Miner | Received God Mode back door access code from Data Miner 6036 | -6/Data Miner | Entered Proximity Caves 6107 | -5/Proximity Caves | Build established: Scavenger-Executioner 6376 | -5/Proximity Caves | Spotted B-75 Beast 6448 | -5/Proximity Caves | Core integrity fell below 50% 6475 | -5/Proximity Caves | Lost 13 parts (1p6n1u5w) 6507 | -5/Proximity Caves | Discovered new exit (range 12) 6520 | -5/Proximity Caves | Learned location of Warlord (-5) 6528 | -5/Proximity Caves | Entered Factory 6528 | -5/Factory | Evolved 2 slots: Utility x2 6675 | -5/Factory | Build established: Mutant 7613 | -5/Factory | Build established: Gladiator 7728 | -5/Factory | Discovered new exit (range 16) 7813 | -5/Factory | Entered Upper Caves 7891 | -5/Upper Caves | Identified exit to Upper Caves 8130 | -5/Upper Caves | Attracted the attention of an 0b10 base 8182 | -5/Upper Caves | Core integrity fell below 50% 8214 | -5/Upper Caves | Lost 11 parts (1p5n2u3w) 8253 | -5/Upper Caves | Learned Factory machine intel 8703 | -5/Upper Caves | Entered another Upper Caves area 8712 | -5/Upper Caves | Encountered a Warlord checkpoint 8783 | -5/Upper Caves | Discovered new exit (range 5) 9222 | -5/Upper Caves | Spotted B-75 Beast 9253 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9429 | -5/Upper Caves | Released all parts (4) 9430 | -5/Upper Caves | Core integrity fell below 20% 9442 | -5/Upper Caves | Discovered new exit (range 16) 9445 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09146_ System corrupted: Matter fused (-6). 09165_ 06E>DU<4/DTJ DVLFZL:BNRJUC Map ----- +----------------------------------------------------+ | ???????????## "#??## ####?# #????## #" | | ???????????#" "#?## ### #??#### | | ???????????##** ### ## #??# # | | ????????????#/[! ## # #??# % ## | | ????????????#/!/ #???# ##?## #? | | ????????????#!%] ##??## ##?# ####? | | ??????????###!* ##?## #?# #???? | | ??????????# "#"# #??# " #???? | | ??????????# #?## """" #???? | | ??????????# ## ### "" #???? | | ??????????## ### % "" #???? | | ???????????##### ## """" # ##? | | ???????????????## ## # "" ## | | ????????????##### #### # # | | ???????????## ## ##??## #### # | | ??????????## % ##????####??# ## | | ??????????# #???????????# #? | | ??????????# ##???????????# | | ??????????# ## ###????????????# ## | | ??????????## ### #??????????????#%!#?# | | ???????????# ### ##??????????????# #?? | | ???????????# ## #???????????? # #??? | | ??????????## ##????????? # #????## | | ??????????# ########## #??????? | | ??????????# ## g < ???????? | | ??????????# ?### l@g #????? ???????? | | ??????????## #???## ########## ##?????###???????? | | ???????????##?????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 240 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightPowerPlating Manual? 0 Play Time 01:28:16 Cumulative 93.4 hours Start 2025.02.06 @ 19:53:34 End 2025.02.07 @ 17:50:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 118 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f7e50e9-542e-4730-999b-df8fc6fe616d