Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 09:42:18 Player: Fedop Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (182) 910 Value Destroyed (5756) 5756 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 11048 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 6/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Nuclear Pulse Thruster Advanced Heat Sink Improved Target Analyzer Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Enhanced Armored Leg Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Weapon Cycler Thermal Shield > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Neutrino Core Micro Fission Core Field Propulsion Drive Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Target Analyzer Improved Target Analyzer Kinecellerator Improved Reaction Control System Reactive Plating Focal Shield Improved Shield Generator Improved Lightning Gun Cooled Plasma Rifle Improved KE Penetrator Smartbomb Launcher Power Sword [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility 5 | . . 2 . . 2 1 Weapon 2 | . . . 1 1 . . Parts Attached 125 | 7 1 27 15 17 19 39 Power 21 | 2 . 6 2 3 5 3 Engine 8 | 2 . 4 . 2 . . Core 12 | . . 2 2 1 4 3 Reactor 1 | . . . . . 1 . Propulsion 31 | 4 . 5 1 5 3 13 Treads 5 | 2 . . . 1 2 . Leg 22 | 2 . 4 1 3 1 11 Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 3 | . . 1 . . . 2 Utility 31 | 1 1 7 4 3 4 11 Device 15 | . 1 2 . 2 2 8 Storage 5 | 1 . 2 . . 1 1 Processor 5 | . . 1 1 . 1 2 Hackware . | . . . . . . . Protection 6 | . . 2 3 1 . . Artifact . | . . . . . . . Weapon 42 | . . 9 8 6 7 12 Energy Gun 13 | . . 1 1 . 3 8 Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 18 | . . 5 5 4 1 3 Ballistic Cannon 4 | . . 2 . . 2 . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 21 | . . 4 2 3 2 10 Parts Lost 44 | . . 6 1 4 7 26 Power 5 | . . 2 . . . 3 Propulsion 18 | . . 2 . 2 2 12 Utility 9 | . . 2 . 1 1 5 Weapon 12 | . . . 1 1 4 6 Highest Loss Streak 7 | . . 2 1 2 2 7 To Critical Strikes 1 | . . . . . 1 . Average Backups 14 | 1 3 8 14 14 14 17 Power 1 | . 1 1 1 1 1 1 Propulsion . | . 2 2 1 . . 1 Utility 8 | . . 2 9 9 9 10 Weapon 3 | . . 2 2 3 4 4 Tool/Special . | . . . . . . . Unused Backups 45 | . . 6 10 4 7 18 Power 5 | . . . 1 . . 4 Propulsion 6 | . . 2 . . . 4 Utility 25 | . . 3 7 4 5 6 Weapon 9 | . . 1 2 . 2 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 69 91 99 93 97 93 Engine 1 | . 14 7 . . . . Core 5 | . . 2 9 6 6 4 Treads 2 | . 19 . . 2 4 . Leg 21 | . 8 21 26 21 19 23 Device 9 | . 12 10 3 . 12 17 Storage 7 | . 14 11 9 7 6 4 Processor 12 | . . 9 14 15 13 11 Protection 5 | . . 7 9 6 6 3 Energy Gun 3 | . . . 2 . 3 8 Energy Cannon 1 | . . . . 6 . . Ballistic Gun 16 | . . 17 23 23 19 5 Ballistic Cannon 2 | . . 2 . . 2 5 Peak Build Rating 94 | 4 5 24 37 48 58 94 Average Rating 45 | 3 4 18 32 42 52 76 On Entrance 24 | . 4 5 23 37 44 58 Avg Prop Armor Cover (%) 7 | . . 4 . 5 9 5 Naked Turns 3 | . . . . . . 3 Heaviest Build 89 | 10 11 39 48 54 66 89 Greatest Support 97 | 40 40 24 36 51 59 97 Greatest Overweight (x) 13 | . . 7 1 2 3 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 Average Capacity 14 | 6 8 9 15 15 15 18 Most Carried 20 | 3 3 15 15 15 15 20 Average Carried 14 | 1 3 9 14 14 14 18 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 3 3 15 15 15 15 5 Class Distribution -------------------- 61% | Gunner 20% | Mutant 9% | Scientist-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 5735 | 262 22 1223 730 620 1349 1529 Remotely . | . . . . . . . Salvage Created 7637 | . 22 1541 1325 722 1472 2555 Parts 380 | . 2 111 68 36 69 94 Haulers Intercepted 10 | . . 2 2 1 1 4 Recyclers Shooed 16 | . . 3 2 . 2 9 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 112 | . . 27 20 9 23 33 Guns 91 | . . 19 17 7 23 25 Cannons 17 | . . 8 . 2 . 7 AOE 4 | . . . 3 . . 1 Classes Destroyed 13 | . 1 8 1 1 1 1 Worker 24 | . . 7 4 2 6 5 Builder 8 | . . 1 1 . 2 4 Hauler 10 | . . 2 2 1 1 4 Recycler 15 | . . 4 2 1 4 4 Operator 2 | . . 1 1 . . . Watcher 11 | . 1 4 2 2 2 . Swarmer 22 | . . 8 . . 7 7 Grunt 45 | . . 12 15 1 3 14 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 22 | . . 7 4 4 4 3 Hunter 7 | . . . . . 2 5 Programmer 13 | . . . . 4 7 2 Best Kill Streak 14 | . 1 10 6 5 4 14 Combat Bots Only 7 | . . 7 3 3 4 6 Max Kills in Single Turn 3 | . 1 2 2 2 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 868 | . 33 142 59 103 206 325 Missed 268 | . 12 49 13 49 63 82 Hits 600 | . 21 93 46 54 143 243 Melee 2 | . . . 2 . . . Projectile 598 | . 21 93 44 54 143 243 AOE 1 | . . . . . 1 . Critical Strikes 18 | . . 2 5 3 3 5 Actively Blocked 1 | . . . . 1 . . Part Disruptions 1 | . . . . 1 . . Damage Taken 8669 | . 286 1093 934 798 1730 3828 Core 1580 | . 37 194 105 94 138 1012 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . . . 100 . . Ignored by Resistances 621 | . . . 3 33 102 483 Regen/Repaired (Parts) 155 | . . . . . . 155 Core Remaining (%) 80 | 100 85 51 80 86 83 . Volleys Fired 378 | . . 101 60 32 53 132 Largest 4 | . . 2 3 4 4 4 Hottest 237 | . . 63 113 105 169 237 Shots Fired 979 | . . 165 172 119 195 328 Gun 806 | . . 115 166 95 177 253 Cannon 167 | . . 50 . 24 18 75 Launcher 6 | . . . 6 . . . Special . | . . . . . . . Kinetic 747 | . . 165 136 95 158 193 Thermal 209 | . . . 30 24 37 118 Explosive 3 | . . . 3 . . . Electromagnetic 20 | . . . 3 . . 17 Robot Hit Streak 21 | . . 11 21 18 15 21 Robot Miss Streak 5 | . . 5 2 3 5 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 2 1 . 3 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 678 | . . 103 119 78 146 232 Core Hits 411 | . 1 57 57 30 163 103 Critical Kills 6 | . . 1 . . . 5 Critical Parts Destroyed 7 | . . . . . . 7 Critical Strikes 28 | . . 2 1 . 1 24 Burn 4 | . . . 1 . . 3 Destroy 13 | . . 1 . . . 12 Blast 9 | . . 1 . . 1 7 Corrupt 2 | . . . . . . 2 Melee Attacks 2 | . . 2 . . . . Impact 2 | . . 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16506 | . 17 1847 2570 1615 3503 6954 Guns 12760 | . . 1223 2010 1161 3164 5202 Cannons 2930 | . . 624 . 454 339 1513 Explosions 799 | . . . 560 . . 239 Melee . | . . . . . . . Ramming 17 | . 17 . . . . . Kinetic 10903 | . . 1847 1521 1161 2710 3664 Thermal 4621 | . . . 489 454 793 2885 Explosive 494 | . . . 494 . . . Electromagnetic 471 | . . . 66 . . 405 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 . 5 4 4 Average Corruption 3 | . . 6 . 3 2 3 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 81 | . . 11 . 11 36 23 Message Errors 23 | . . 6 . 2 11 4 Matter Fused 14 | . . 1 . . 9 4 Heat Flow Errors 15 | . . 1 . 3 4 7 Energy Discharges 8 | . . . . 3 3 2 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 6 | . . 2 . . 3 1 Data Loss (major) 1 | . . . . . 1 . Misfires 7 | . . 1 . . 3 3 Alerts 1 | . . . . 1 . . Weapon Failures 4 | . . . . 1 1 2 Overload Shots 1 | . . . . . . 1 Overflow Damage 114 | . . 31 18 . . 65 Projectiles 96 | . . 31 . . . 65 Explosions 18 | . . . 18 . . . Melee . | . . . . . . . Knockbacks 23 | . . 4 . . 1 18 Impact . | . . . . . . . Kinetic 23 | . . 4 . . 1 18 Secondary . | . . . . . . . Self-Inflicted Damage 203 | . . . 186 17 . . Shots 4 | . . . 3 1 . . Rammed . | . . . . . . . Targets Rammed 3 | . 3 . . . . . Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 878 | . . 124 381 300 421 878 Average Temperature 114 | . . 16 94 114 103 162 Received Heat Transfer 1596 | . 165 348 414 102 144 423 Effects 31 | . . . 1 2 3 25 Shutdowns 6 | . . . 1 . 1 4 Energy Bleed 3 | . . . . . 1 2 Interference 9 | . . . . 2 1 6 Matter Decay 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 1 5 Heat Transferred 8382 | . . . 999 592 1649 5142 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 2 1 1 2 Low Security (%) 69 | 100 100 19 31 94 96 69 Level 1 21 | . . 78 22 5 3 20 Level 2 8 | . . 1 46 . . 9 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 548 | . 30 405 548 232 211 485 Initial 232 | . . 2 165 232 24 89 Average 160 | . 4 258 320 86 108 148 Influence Increases 4092 | . 37 927 809 382 808 1129 Destroy 0b10 Robot/C 2240 | . . 540 400 180 460 660 Destroy 0b10 Robot/NC 350 | . 5 95 60 30 75 85 Destroy Leader 650 | . 2 152 98 94 156 148 Successful Hack 128 | . . 2 61 . 51 14 Disable Machine 270 | . . 30 90 45 15 90 Destroy Structure 169 | . . 3 55 3 6 102 Partial Spotted 45 | . . . . 15 30 . Lose Combat Pursuer 240 | . 30 105 45 15 15 30 Influence Decreases 3683 | . 30 541 690 844 674 904 Entered New Map 634 | . . 5 228 280 26 95 Time Decay 2617 | . 30 476 452 524 586 549 Lost Part 432 | . . 60 10 40 62 260 Squads Dispatched 36 | . . 5 5 4 7 15 Investigation 8 | . . 2 3 . 2 1 Extermination 9 | . . . . 2 5 2 Reinforcement 14 | . . 3 1 2 . 8 Assault . | . . . . . . . Garrison 5 | . . . 1 . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 3 3 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 5 34 34 15 29 52 Peak Tracking Total 8 | . 3 8 5 3 3 8 Tactical Retreats 11 | . 1 3 3 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 6 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 18 | . . 2 6 3 1 6 Max in Single Turn 3 | . . 1 2 1 1 3 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 3 4 8 2 9 5 Terminals 17 | . 3 3 5 . 4 2 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . . . . 1 . 1 Scanalyzers 7 | . . 1 2 1 2 1 Garrison Access 1 | . . . 1 . . . Total Hacks 84 | . 8 15 23 3 22 13 Successful 37 | . 1 7 15 2 6 6 Failed 44 | . 7 7 8 . 16 6 Catastrophic 11 | . 3 1 1 . 4 2 Database Lockouts 3 | . . 1 . 1 . 1 Manual 16 | . . 3 12 . . 1 Terminals 45 | . 8 11 16 . 7 3 Fabricators 7 | . . . . . 7 . Repair Stations 7 | . . . . . 2 5 Recycling Units 2 | . . . . 1 . 1 Scanalyzers 22 | . . 4 6 2 6 4 Garrison Access 1 | . . . 1 . . . Terminal Hacks 16 | . 1 4 9 . 1 1 Part Schematic 4 | . . . 4 . . . Robot Analysis 5 | . . 2 3 . . . Prototype ID Bank 3 | . . . 2 . . 1 Terminal Index 2 | . 1 1 . . . . Alert Level 1 | . . . . . 1 . Registered Components 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 14 | . . 3 5 1 2 3 Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 12 | . . 3 3 1 2 3 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 3 3 7 1 8 5 Full Trace Events 10 | . 2 2 3 . 2 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating 1 | . . . . . 1 . Part Studies Acquired 12 | . . 3 3 1 2 3 Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1927 | . 208 1251 468 . . . Sensors 1334 | . . 866 468 . . . Structural 642 | . 208 434 . . . . Robot Analysis Total 5 | . . 2 3 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8351 | 67 226 1314 1121 1562 2361 1700 Spaces Moved 4173 | 44 150 726 555 820 1106 772 Core 8 | 5 . 1 . . . 2 Treads 114 | 18 92 . . . 4 . Legs 4050 | 21 58 725 555 820 1102 769 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 120 90 75 75 100 50 Average Speed 154 | 128 144 123 152 167 178 141 Slowest Speed 975 | 160 160 400 180 255 410 975 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 39 72 46 28 28 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 108 | . . 1 53 2 6 46 Melee 1 | . . 1 . . . . Projectile 40 | . . . . 2 6 32 AOE 67 | . . . 53 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5429 | 52 157 978 718 963 1401 1160 Wait 461 | . 2 59 47 63 162 128 Move 4167 | 43 149 725 554 819 1105 772 Hop . | . . . . . . . Pick Up 86 | . . 26 15 7 15 23 Fast Attach 99 | 6 1 19 6 17 18 32 Attach 30 | . . 2 5 3 9 11 Detach 24 | 2 . 1 2 2 7 10 Swap 51 | 1 2 13 10 3 6 16 Drop 126 | . . 30 19 17 26 34 Fire 378 | . . 101 60 32 53 132 Melee 2 | . . 2 . . . . Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 413 | -9/Materials | Destroyed 7 combat bots 808 | -9/Materials | Central database locked down 828 | -9/Materials | Discovered new exit (range 16) 1008 | -9/Materials | Discovered new exit (range 6) 1489 | -9/Materials | Discovered new exit (range 5) 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1716 | -8/Materials | Garrison activated, responded to threat 2040 | -8/Materials | Build established: Gunner 2249 | -8/Materials | Discovered new exit (range 14) 2701 | -8/Materials | Discovered new exit (range 3) 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3789 | -7/Factory | Central database locked down 3891 | -7/Factory | Discovered new exit (range 10) 4251 | -7/Factory | Discovered new exit (range 7) 4291 | -7/Factory | Entered another Factory area 4291 | -6/Factory | Evolved 2 slots: Utility x2 4748 | -6/Factory | Build established: Scientist-Gunner 5227 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 6257 | -6/Factory | Build established: Gunner 6378 | -6/Factory | Discovered new exit (range 9) 6540 | -6/Factory | Discovered new exit (range 14) 6652 | -6/Factory | Entered another Factory area 6652 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7031 | -5/Factory | Repaired Reactive Plating 7158 | -5/Factory | Lost 3 parts (1n2w) 7740 | -5/Factory | Found Prototype Launcher 7777 | -5/Factory | Central database locked down 8064 | -5/Factory | Garrison activated, responded to threat 8074 | -5/Factory | Core integrity fell below 50% 8077 | -5/Factory | Identified Smartbomb Launcher 8101 | -5/Factory | Lost 3 parts (1p1n1w) 8158 | -5/Factory | Lost 5 parts (1p2n2u) 8327 | -5/Factory | Garrison activated, responded to threat 8348 | -5/Factory | Released all parts (8) 8349 | -5/Factory | Core integrity fell below 20% 8352 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08345_ K-01 Serf destroyed. 08346_ Cld. Plasma Rifle destroyed. 08347_ Imp. KE Penetrator destroyed. 08347_ R-10 Processor collects Targeting Computer. 08347_ Carbon-fiber Leg destroyed. 08348_ Released Gauss Rifle. 08348_ Released Targeting Computer. 08348_ Released Adv. Targeting Computer. 08348_ Released Imp. Targeting Computer. 08348_ Released Hcp. Storage Unit. 08348_ Released Imp. Thermal Shield. 08348_ Released Carbon-fiber Leg. 08348_ Released Cld. Plasma Rifle. 08348_ Dropped Cld. Plasma Rifle. 08348_ Penetrated by Slug. 08348_ K-01 Serf collects debris. 08350_ Acquired Cld. Nuclear Pulse Thruster. 08351_ K-01 Serf collects debris. 08351_ Acquired Imp. Signal Interpreter. 08352_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??# """ #?# ###= # "" #???????????????? | | ??# """ =#?#!### # #???????????????? | | ??# """ #?#%#?###+### #???????????????? | | ??? #?#%#?? ###########???????????????? | | ??# " " !#?#%## #?????????????????????????? | | ??? "G" #?#[## #?????????????????????????? | | ?????"" #?#!## #?????????????????????????? | | ??????? ###%#################?????????????????? | | #########+##!!* [## #?????????????????? | | *=% !## """????????????????????? | | !=[* / ""F""???????????????????? | | *= ## "" "" #?????????????????? | | ############ ## #?????????????????? | | ???????????## ### #?????????????????? | | ????????????# #?# """""" #?????????????????? | | ????????????+ #?# """"" #?????????????????? | | ??????????? # #?# """"" #?????????????????? | | ??????????? # #?# " """" #?????????????????? | | ?????????? ?# ^#?# #?????????????????? | | ????????? ?#^ ^#?# ] #?????????????????? | | ????????? ??#% #?#######+###############????????? | | ????????##??# #?????# [%*k ??????? | | ????????????# #?????# [*h!!R ??????? | | ???????????? ?????#===!ks*= ??????? | | ???????????? * ######!/![s!s%= k ??????? | | ?????????? + u%! pp [!@ s%*= ???????? | | ???????????# ! ################+### "???????? | | ?????????????????????????????????? ??? ????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Resistance: TH 25 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 19 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Authchip Count 6 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Repaired ---------- Reactive Plating | 13% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Flak Gun | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticDisruptionDrive Manual? 0 Play Time 01:47:25 Cumulative 131.4 hours Start 2026.09.02 @ 14:38:38 End 2026.09.03 @ 09:42:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43082e50-39bd-488a-ba67-81cd1f5f2b58