Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 16:09:52 Player: Wsz0x Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2337) 2337 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6092 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 199/700 Matter 257/300 Energy 121/125 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -7/Data Miner Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Field Laser Particle Cannon Assault Rifle > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Heavy Particle Cannon Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Field Laser Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Light Ion Engine Wheel Wheel Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Particle Cannon Welding Torch [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Grenade Launcher Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 93 | 6 14 6 3 17 46 1 . Power 16 | 1 2 1 . 2 10 . . Engine 15 | 1 2 1 . 2 9 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 26 | 2 4 2 . 6 12 . . Treads . | . . . . . . . . Leg 19 | . 4 . . 5 10 . . Wheel 4 | 2 . . . . 2 . . Hover 3 | . . 2 . 1 . . . Flight . | . . . . . . . . Utility 19 | 1 4 2 2 1 9 . . Device 8 | . . 1 1 . 6 . . Storage 5 | 1 1 . 1 . 2 . . Processor 5 | . 3 1 . 1 . . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 4 1 1 8 15 1 . Energy Gun 6 | 1 . . . 1 4 . . Energy Cannon 6 | . . 1 1 . 4 . . Ballistic Gun 10 | 1 3 . . 3 2 1 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 7 | . 1 . . 3 3 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 4 | . . . . 2 2 . . Corrupted Parts 1 | . 1 . . . . . . System Corruption 4 | . 4 . . . . . . Parts Lost 32 | . 3 . . 6 21 2 . Power 10 | . 1 . . 2 6 1 . Propulsion 6 | . 1 . . 2 3 . . Utility 5 | . . . . . 4 1 . Weapon 11 | . 1 . . 2 8 . . Highest Loss Streak 14 | . 2 . . 3 14 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 91 88 91 92 96 84 Engine 12 | . 13 14 11 13 11 12 7 Leg 17 | . 22 18 . 14 18 23 23 Wheel 1 | . 5 . . . 1 . . Hover 3 | . . 3 22 9 . . . Device 5 | . . 7 . . 10 15 15 Storage 10 | . 14 11 11 9 8 7 7 Processor 15 | . 12 14 22 18 15 13 7 Energy Gun 3 | . 3 . . 2 5 7 7 Energy Cannon 5 | . . . 13 12 4 14 7 Ballistic Gun 7 | . 16 10 . 2 4 . 7 Launcher 5 | . 7 11 8 8 2 . . Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 14 18 16 25 38 30 23 Greatest Support 60 | 26 26 20 16 45 60 60 60 Greatest Overweight (x) 7 | . 1 2 . 1 7 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 4 7 6 7 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 8 8 8 Class Distribution -------------------- 38% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Bomber 14% | Bomber 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Matter Collected 1910 | 192 400 28 . 416 874 . . Remotely . | . . . . . . . . Salvage Created 2992 | . 713 259 78 592 1178 172 . Parts 165 | . 50 14 4 31 59 7 . Haulers Intercepted 5 | . 2 . . 1 2 . . Recyclers Shooed 4 | . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Combat Hostiles Destroyed 44 | . 7 6 2 8 18 3 . Guns 21 | . 5 1 . 3 10 2 . Cannons 9 | . . . 1 2 5 1 . AOE 13 | . 2 5 1 3 2 . . Classes Destroyed 13 | . 8 1 . 1 2 1 . Worker 11 | . 2 . . 2 7 . . Builder 9 | . 3 2 . 3 1 . . Tunneler 1 | . . . . . 1 . . Hauler 5 | . 2 . . 1 2 . . Recycler 9 | . 3 1 . 2 3 . . Operator 2 | . 1 . . 1 . . . Watcher 6 | . 2 . . 1 3 . . Swarmer 3 | . 3 . . . . . . Grunt 29 | . 4 5 . 5 13 2 . Brawler 1 | . . . . . . 1 . Sentry 6 | . . 1 2 1 2 . . Hunter 3 | . . . . 2 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 10 | . 4 4 2 10 10 2 . Combat Bots Only 5 | . 3 3 2 5 4 2 . Max Kills in Single Turn 5 | . 3 2 1 5 3 1 . Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 1 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Hostile Shots Fired 396 | . 46 21 4 60 258 7 . Missed 126 | . 14 10 1 13 86 2 . Damage Taken 3906 | . 479 145 42 749 2395 96 . Core 778 | . 132 48 14 83 487 14 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 47 . 84 84 . . . Volleys Fired 167 | 3 46 25 3 21 60 9 . Largest 3 | 2 2 2 2 3 3 3 . Hottest 206 | 60 60 50 86 160 173 206 . Shots Fired 372 | 6 92 40 6 53 152 23 . Gun 230 | 6 88 25 . 19 84 8 . Cannon 102 | . . . 3 26 58 15 . Launcher 40 | . 4 15 3 8 10 . . Special . | . . . . . . . . Kinetic 156 | 3 58 25 . 12 57 1 . Thermal 120 | . . . . 21 77 22 . Explosive 40 | . 4 15 3 8 10 . . Electromagnetic 56 | 3 30 . 3 12 8 . . Robot Hit Streak 24 | 6 12 6 4 9 24 9 . Robot Miss Streak 3 | . 3 3 1 1 2 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 248 | 6 53 16 4 37 117 15 . Core Hits 157 | . 28 17 5 34 66 7 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 10 | . 1 . . 1 8 . . Burn 6 | . . . . 1 5 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . 1 . . . . . . Blast 2 | . . . . . 2 . . Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6935 | 79 1147 721 112 1215 3350 311 . Guns 2501 | 79 658 83 . 234 1383 64 . Cannons 1911 | . . . 58 401 1205 247 . Explosions 2489 | . 489 638 54 580 728 . . Melee . | . . . . . . . . Ramming 34 | . . . . . 34 . . Kinetic 1711 | 41 403 83 . 130 1040 14 . Thermal 2288 | . 267 . . 249 1475 297 . Explosive 2135 | . 222 638 54 580 641 . . Electromagnetic 767 | 38 255 . 58 256 160 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 1 1 . 1 2 2 Average Corruption 1 | . 4 1 1 . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 13 1 3 . 11 1 2 Message Errors 6 | . 5 . . . 1 . . Matter Fused 8 | . 4 . 1 . 3 . . Heat Flow Errors 2 | . 1 . . . 1 . . Energy Discharges 6 | . 2 1 1 . 1 1 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . 1 . 3 . . Data Loss (major) 3 | . 1 . . . 1 . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 259 | . 20 6 . 115 118 . . Projectiles 70 | . . . . 27 43 . . Explosions 189 | . 20 6 . 88 75 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 440 | . 34 19 . 50 337 . . Shots 10 | . 1 2 . 2 5 . . Rammed 1 | . . . . . 1 . . Targets Rammed 6 | . . . . . 6 . . Kicked 5 | . . . . . 5 . . Crushed . | . . . . . . . . Highest Temperature 405 | . 203 31 42 405 323 375 . Average Temperature 110 | . 34 9 19 117 120 231 . Received Heat Transfer 1470 | . 138 90 9 198 999 36 . Effects 3 | . . . . 2 1 . . Shutdowns 1 | . . . . 1 . . . Interference 1 | . . . . . 1 . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . . 1 6 1 . Heat Transferred 4137 | . 350 . . 555 2714 518 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 4 . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Peak Influence 392 | . 315 287 182 271 392 . . Initial 111 | . . 33 111 70 65 . . Average 156 | . 163 130 127 108 197 . . Maximum Alert Level 1 | . 1 1 . 1 1 . . Low Security (%) 70 | 100 73 59 100 94 52 . . Level 1 29 | . 26 40 . 5 47 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . 1 6 . . Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . . 1 . . 3 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 16 11 2 18 29 5 . Peak Tracking Total 6 | . 4 4 2 6 5 4 . Tactical Retreats 4 | . . . . . 2 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Machines Disabled 14 | . 5 3 2 . 4 . . Max in Single Turn 2 | . 1 1 2 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Machines Accessed 14 | . 6 4 . 2 1 . 1 Terminals 9 | . 4 2 . 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 16 10 . 4 4 . 3 Successful 17 | . 8 3 . 1 2 . 3 Failed 20 | . 8 7 . 3 2 . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 12 6 . 4 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 4 3 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 1 . 1 2 . 3 Record 4 | . . . . . 1 . 3 Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 4 2 . . . . . Report Inventory 3 | . 2 1 . . . . . Retrieve Matter 2 | . 2 . . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 4 . 2 1 . . Full Trace Events 2 | . . 1 . . 1 . . Feedback Events 2 | . . 1 . . 1 . . Corruption 2 | . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 46 | . . . 46 46 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . 4 11 . . . Total Damage 233 | . . . 62 171 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Turns Passed 3541 | 79 892 396 308 469 1168 147 82 Spaces Moved 2610 | 68 613 294 519 385 576 92 63 Core 26 | 19 . . . . 7 . . Treads . | . . . . . . . . Legs 1554 | . 516 231 . 155 497 92 63 Wheels 218 | 49 97 . . . 72 . . Hover 812 | . . 63 519 230 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 56 56 52 80 130 130 Average Speed 102 | 78 115 106 56 92 131 130 130 Slowest Speed 400 | 90 190 180 56 120 400 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 69 24 87 26 13 11 73 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . 7 10 . . . . . Terrain Destroyed 310 | . 44 40 11 66 149 . . Melee . | . . . . . . . . Projectile 4 | . . . . . 4 . . AOE 306 | . 44 40 11 66 145 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Total 3134 | 86 712 342 529 452 849 101 63 Wait 145 | . 5 6 . 7 127 . . Move 2603 | 67 612 293 518 384 575 91 63 Hop . | . . . . . . . . Pick Up 65 | 10 17 6 4 10 18 . . Fast Attach 40 | 2 6 2 . 10 20 . . Attach 29 | 4 4 3 1 4 13 . . Detach 7 | . 4 . . 1 2 . . Swap 25 | . 4 1 2 3 14 1 . Drop 46 | . 14 6 1 11 14 . . Fire 167 | 3 46 25 3 21 60 9 . Melee 1 | . . . . 1 . . . Ram 1 | . . . . . 1 . . Kick 5 | . . . . . 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 3) 590 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Build established: Scavenger-Mutant 907 | -10/Materials | Identified exit to Materials 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1031 | -9/Materials | Build established: Mutant 1339 | -9/Materials | Discovered new exit (range 9) 1368 | -9/Materials | Entered Mines 1563 | -9/Mines | Discovered new exit (range 9) 1568 | -9/Mines | Learned Materials stockpile data 1589 | -9/Mines | Discovered new exit (range 9) 1676 | -9/Mines | Entered Materials 1676 | -8/Materials | Accompanied by 2 allies 1676 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1682 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1965 | -8/Materials | Build established: Bomber 2009 | -8/Materials | Lost 3 parts (1p1n1w) 2080 | -8/Materials | Discovered new exit (range 13) 2126 | -8/Materials | Garrison activated, responded to threat 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Utility x2 2164 | -7/Factory | Lost 3 parts (1p1n1w) 2727 | -7/Factory | Build established: Scavenger-Bomber 2780 | -7/Factory | Core integrity fell below 50% 2818 | -7/Factory | Discovered new exit (range 15) 2840 | -7/Factory | Lost 14 parts (3p3n2u6w) 3313 | -7/Factory | Entered Lower Caves 3444 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3460 | -7/Lower Caves | Entered Data Miner 3460 | -7/Data Miner | Discovered new exit (range 6) 3485 | -7/Data Miner | Met Data Miner 3542 | -7/Data Miner | Learned location of Section 7 (-2) 3542 | -7/Data Miner | Self-destructed Last Messages --------------- A network of narrow tunnels connects distant areas of Complex 0b1 with 0b10, enabling non-combat robots to quickly travel between the two as necessary. Stations at either end register robots on departure and arrival. As Complex 0b10 is expanded, an increasing number of stations have been brought into service, the two most active being located in Hub_04(d) and Extension. Analysis following a previous Warlord attack on a now-defunct transfer station in the Factory revealed that disabling a station reduced by half the capacity to reroute new robots to restore those missing or destroyed across the entire Complex 0b10, as well as eventually halving the number of non-combat robots active across the complex until station flow can be restored. >>Intel! "Network Hubs" Much of Complex 0b10's terminal network traffic is routed through central servers deep underground, and it is at these points that network activity is analyzed and verified. They are heavily defended, but long-term analysis has shown that taking a single hub offline would reduce effectiveness of complex-wide remote detection and tracing efforts by 20%. Neutralizing additional hubs has less of an impact, however, as other network centers compensate for the expected instability. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ??????###############??????????????### # | | ?????"""""""""""""""######????????## # | | ?????"""""""" """"""""########## < ## | | ????""""""""" # | | ????"""""" | | ????"""""" | | ????""""" | | ????"""""" | | ????"""""" """"""""""""""""# | | ????""""""" """"############### | | ?????"""""" """""###?????????????? | | ??????""""""" 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X""""????????????????? | | ???????????#"#"X "##"????????????????? | | ???????????#?## X"""?????????????????? | | ??????????????## "##?????????????????? | | ???????????????#######??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You The Oracle Challenges ------------ None Game ------ Seed DecoderHoverThruster Manual? 0 Play Time 01:06:18 Cumulative 8.2 hours Start 2024.04.16 @ 21:52:24 End 2024.05.13 @ 16:09:52 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f8e8c96-98eb-4f1f-87c1-3551de8df3c1