Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 23:29:28 Player: Kitsuke Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (461) 461 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2781 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 36/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Rolling (100) Location -8/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Advanced Weight Redist. System Gravity Neutralizing Apparatus Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Visual Processing Unit Advanced Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Improved Light Cannon > --- INVENTORY -------- Heat Sink [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Heat Sink Device Heat Sink Processor Visual Processing Unit Weapon Improved Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 2 | . . . 1 . 1 . Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon 1 | . . . 1 . . . Parts Attached 29 | 5 4 . 9 . 8 3 Power 5 | 1 1 . 2 . 1 . Engine 5 | 1 1 . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 1 . 2 . . 1 Treads 2 | . . . 2 . . . Leg . | . . . . . . . Wheel 4 | 2 1 . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 1 . 3 2 Device 7 | 1 1 . 1 . 2 2 Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 1 . 4 . 4 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon 5 | . 1 . 3 . 1 . Launcher 2 | . . . . . 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 14 | . . 1 1 3 9 . Power 3 | . . . . 1 2 . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . 1 1 . Weapon 7 | . . 1 1 1 4 . Highest Loss Streak 6 | . . 1 1 3 6 . Average Slot Usage (%) 79 | . 87 88 92 73 71 31 Engine 14 | . 14 14 19 16 12 . Treads 9 | . . . 15 22 13 . Wheel 9 | . 28 28 6 . . 9 Device 19 | . 22 28 22 18 16 13 Processor 3 | . . . . . 9 9 Ballistic Gun 4 | . 14 2 . . 5 . Ballistic Cannon 13 | . 7 14 22 16 11 . Launcher 1 | . . . . . 3 . Special Weapon 2 | . . . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 24 | 5 10 10 21 20 24 1 Greatest Support 44 | 20 26 26 44 44 44 28 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 4 2 4 1 Average Carried 1 | . . 1 1 2 1 . Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 2 | . 1 1 2 2 1 . Class Distribution -------------------- 81% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 575 | 246 29 60 137 8 95 . Remotely . | . . . . . . . Salvage Created 390 | 44 29 14 137 23 143 . Parts 35 | 5 2 3 8 1 16 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 16 | 1 2 2 5 4 2 . Guns 4 | 1 2 1 . . . . Cannons 11 | . . 1 5 4 1 . AOE 1 | . . . . . 1 . Classes Destroyed 8 | 1 1 . 1 . 5 . Worker 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 8 | . 2 2 . 4 . . Grunt 4 | 1 . . 3 . . . Sentry 3 | . . . 2 . 1 . Hunter 1 | . . . . . 1 . Best Kill Streak 4 | 1 2 1 2 4 2 . Combat Bots Only 4 | 1 2 1 2 4 1 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 2246 | 44 93 198 408 158 1166 179 Core 676 | 12 19 43 38 6 429 129 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 95 . 70 . 89 . . Volleys Fired 73 | 6 13 10 17 9 18 . Largest 3 | 1 2 2 2 2 3 . Hottest 97 | 20 59 59 78 78 97 . Shots Fired 128 | 6 16 19 34 12 41 . Gun 43 | 6 13 9 . . 15 . Cannon 81 | . 3 10 34 12 22 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 124 | 6 16 19 34 12 37 . Thermal . | . . . . . . . Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | 2 3 3 5 4 6 . Robot Miss Streak 6 | 2 5 6 3 2 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 71 | 3 7 10 18 9 24 . Core Hits 38 | 2 4 3 7 4 18 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1514 | 37 57 116 433 189 682 . Guns 261 | 37 54 47 . . 123 . Cannons 881 | . . 69 433 189 190 . Explosions 330 | . . . . . 330 . Melee . | . . . . . . . Ramming 42 | . 3 . . . 39 . Kinetic 1142 | 37 54 116 433 189 313 . Thermal . | . . . . . . . Explosive 330 | . . . . . 330 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 4 Average Corruption 3 | . . . . . 3 4 Corruption Purged . | . . . . . . . Effects 9 | . . . . . 5 4 Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . 2 . Energy Discharges 5 | . . . . . 2 3 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 7 . . Projectiles 7 | . . . . 7 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . 1 3 1 2 . Impact . | . . . . . . . Kinetic 7 | . . 1 3 1 2 . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . 1 . . . 16 . Shots . | . . . . . . . Rammed 11 | . 1 . . . 10 . Targets Rammed 11 | . 1 . . . 10 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 21 | 12 . . 9 . 21 . Average Temperature 5 | 7 . . 4 . 6 . Received Heat Transfer 660 | 24 . . 204 . 414 18 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 265 | 20 93 106 265 102 205 68 Initial 42 | . 13 36 40 42 39 16 Average 83 | 2 74 93 118 59 76 27 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 95 | 100 100 100 86 100 99 100 Level 1 4 | . . . 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | 1 6 4 17 4 17 6 Peak Tracking Total 9 | 1 3 3 8 4 9 2 Tactical Retreats 8 | . 1 2 3 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 3 | . . . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 2 | . 1 . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 3 | . . . 1 . 1 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . . . 3 . 3 3 Successful 5 | . . . 2 . 2 1 Failed 4 | . . . 1 . 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . . . . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 1662 | 63 241 147 499 67 523 122 Spaces Moved 1100 | 63 185 94 304 32 307 115 Core 83 | 19 . . . . 64 . Treads 457 | . . . 182 32 243 . Legs . | . . . . . . . Wheels 560 | 44 185 94 122 . . 115 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 145 50 100 Average Speed 113 | 70 86 90 122 145 137 100 Slowest Speed 165 | 80 90 90 145 145 165 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 6 36 31 27 14 30 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . 1 . 35 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE 34 | . . . . . 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 1389 | 74 251 139 393 41 369 122 Wait 163 | . 48 36 56 1 20 2 Move 1094 | 62 184 93 303 31 306 115 Hop . | . . . . . . . Pick Up 10 | 1 . . 4 . 5 . Fast Attach 14 | 4 2 . 4 . 2 2 Attach 6 | 1 . . . . 4 1 Detach 1 | . . . . . . 1 Swap 9 | . 2 . 5 . 2 . Drop 8 | . 1 . 4 . 2 1 Fire 73 | 6 13 10 17 9 18 . Melee . | . . . . . . . Ram 10 | . 1 . . . 9 . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 448 | -10/Mines | Discovered new exit (range 6) 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 720 | -9/Materials | Repaired Lgt. Ion Engine 925 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Entered Mines 976 | -9/Mines | Discovered new exit (range 13) 978 | -9/Mines | Identified exit to Materials 1018 | -9/Mines | Entered Materials 1018 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1029 | -8/Materials | Lost 3 parts (1p1u1w) 1495 | -8/Materials | Lost 6 parts (1p1n1u3w) 1521 | -8/Materials | Discovered new exit (range 17) 1525 | -8/Materials | Core integrity fell below 50% 1541 | -8/Materials | Entered Storage 1542 | -8/Storage | Identified exit to Recycling 1558 | -8/Storage | Core integrity fell below 20% 1663 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- O-16 Technician destroyed. Acquired Adv. Weight Redist. System. Slug penetrates Wall. Dropped Adv. Terrain Scanner. Slug penetrates Wall. System corrupted: Energy discharge (-8). Connecting with Door Terminal... Current location identified: Storage >>Open Sealed Heavy Doors opened. Acquired Prototype Device. Identified Gravity Neutralizing Apparatus. Slug penetrates Wall. System corrupted: Component data lost. Slug penetrates Door. Slug penetrates Wall. System corrupted: Energy discharge (-1). Drone sends a signal. R-06 Scavenger collects Lgt. Ion Engine. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#######???? | | ?????????????????####################### #???# | | ?????????? @ k #???? | | ?????????? T #???? | | ?????????? Y r% #???? | | ???????????###+###################+##### #???? | | ?????????????????????????????# ## ##???? | | ???????????????????? ????#???# ! ## #????? | | ?????????????????????????????# "# #????? | | ??????????????????G??????????# """"" T# #????? | | ???????????????????????????#?# """"" "# #????? | | ?????????????????????????????# """"" ## #????? | | ??????????????????############ ## #???#? | | ??????????????????? + ## #????? | | ????????????????????# ####T###+##### #????? | | ????????????????????# ???###?# #???# #????? | | ????????????????????# ???????# #???#####????? | | ????????????????????# ######## ##########???? | | ????????????????????# #???? | | ????????????????????# ############## #???? | | ????????????????????# #??????#?????# ####+ | | ????????????????????# #???#?######## #? | | ????????????????????# #?????# | # ## | | ????????????????????# #?????# ! / # #T | | ????????????????????# ####### " + | | ????????????????????# + ####### | | ????????????????????# ######### [ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata One Hack Too Far Oops Tourist Challenges ------------ None Game ------ Seed XenonPropulsionChronowheel Manual? 0 Play Time 00:23:19 Cumulative 4.6 hours Start 2021.03.11 @ 23:07:53 End 2021.03.11 @ 23:29:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 77bdafb8-6f4e-49f3-bddc-7ffbec8b0613