Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 23:29:28

Player: Kitsuke

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (20)      100
Value Destroyed (461)      461
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2781

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     36/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
           Gravity Neutralizing Apparatus
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Heat Sink
           Visual Processing Unit
  Advanced Terrain Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
     Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Heat Sink
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Visual Processing Unit
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             29   | 5   4   .   9   .   8   3   
  Power                    5    | 1   1   .   2   .   1   .   
    Engine                 5    | 1   1   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   1   .   2   .   .   1   
    Treads                 2    | .   .   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   1   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   1   .   1   .   3   2   
    Device                 7    | 1   1   .   1   .   2   2   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 1   1   .   4   .   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   
    Ballistic Cannon       5    | .   1   .   3   .   1   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 14   | .   .   1   1   3   9   .   
  Power                    3    | .   .   .   .   1   2   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   7    | .   .   1   1   1   4   .   
  Highest Loss Streak      6    | .   .   1   1   3   6   .   
Average Slot Usage (%)     79   | .   87  88  92  73  71  31  
  Engine                   14   | .   14  14  19  16  12  .   
  Treads                   9    | .   .   .   15  22  13  .   
  Wheel                    9    | .   28  28  6   .   .   9   
  Device                   19   | .   22  28  22  18  16  13  
  Processor                3    | .   .   .   .   .   9   9   
  Ballistic Gun            4    | .   14  2   .   .   5   .   
  Ballistic Cannon         13   | .   7   14  22  16  11  .   
  Launcher                 1    | .   .   .   .   .   3   .   
  Special Weapon           2    | .   .   .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 5   10  10  21  20  24  1   
  Greatest Support         44   | 20  26  26  44  44  44  28  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 1   1   1   4   2   4   1   
  Average Carried          1    | .   .   1   1   2   1   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            2    | .   1   1   2   2   1   .   

 Class Distribution 
--------------------
 81% | Mutant
  7% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Mat Sto 
Matter Collected           575  | 246 29  60  137 8   95  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            390  | 44  29  14  137 23  143 .   
  Parts                    35   | 5   2   3   8   1   16  .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  16   | 1   2   2   5   4   2   .   
  Guns                     4    | 1   2   1   .   .   .   .   
  Cannons                  11   | .   .   1   5   4   1   .   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          8    | 1   1   .   1   .   5   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  8    | .   2   2   .   4   .   .   
  Grunt                    4    | 1   .   .   3   .   .   .   
  Sentry                   3    | .   .   .   2   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   2   1   2   4   2   .   
  Combat Bots Only         4    | 1   2   1   2   4   1   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Damage Taken               2246 | 44   93   198  408  158  1166 179  
  Core                     676  | 12   19   43   38   6    429  129  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 95   .    70   .    89   .    .    
Volleys Fired              73   | 6    13   10   17   9    18   .    
  Largest                  3    | 1    2    2    2    2    3    .    
  Hottest                  97   | 20   59   59   78   78   97   .    
Shots Fired                128  | 6    16   19   34   12   41   .    
  Gun                      43   | 6    13   9    .    .    15   .    
  Cannon                   81   | .    3    10   34   12   22   .    
  Launcher                 4    | .    .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  124  | 6    16   19   34   12   37   .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         6    | 2    3    3    5    4    6    .    
  Robot Miss Streak        6    | 2    5    6    3    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           71   | 3    7    10   18   9    24   .    
  Core Hits                38   | 2    4    3    7    4    18   .    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1514 | 37   57   116  433  189  682  .    
  Guns                     261  | 37   54   47   .    .    123  .    
  Cannons                  881  | .    .    69   433  189  190  .    
  Explosions               330  | .    .    .    .    .    330  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  42   | .    3    .    .    .    39   .    
  Kinetic                  1142 | 37   54   116  433  189  313  .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                330  | .    .    .    .    .    330  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    5    4    
    Message Errors         1    | .    .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    2    .    
    Energy Discharges      5    | .    .    .    .    .    2    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    7    .    .    
  Projectiles              7    | .    .    .    .    7    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    1    3    1    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    1    3    1    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    1    .    .    .    16   .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   11   | .    1    .    .    .    10   .    
Targets Rammed             11   | .    1    .    .    .    10   .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        21   | 12   .    .    9    .    21   .    
  Average Temperature      5    | 7    .    .    4    .    6    .    
  Received Heat Transfer   660  | 24   .    .    204  .    414  18   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Peak Influence             265  | 20  93  106 265 102 205 68  
  Initial                  42   | .   13  36  40  42  39  16  
  Average                  83   | 2   74  93  118 59  76  27  
Maximum Alert Level        1    | .   .   .   1   .   1   .   
  Low Security (%)         95   | 100 100 100 86  100 99  100 
  Level 1                  4    | .   .   .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   .   1   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | 1   6   4   17  4   17  6   
  Peak Tracking Total      9    | 1   3   3   8   4   9   2   
  Tactical Retreats        8    | .   1   2   3   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Traps Triggered            3    | .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Machines Disabled          3    | .   1   .   .   .   2   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Machines Accessed          3    | .   .   .   1   .   1   1   
  Terminals                1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   .   .   3   .   3   3   
  Successful               5    | .   .   .   2   .   2   1   
  Failed                   4    | .   .   .   1   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Recycle Component        1    | .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Mat Sto 
Turns Passed               1662 | 63  241 147 499 67  523 122 
Spaces Moved               1100 | 63  185 94  304 32  307 115 
  Core                     83   | 19  .   .   .   .   64  .   
  Treads                   457  | .   .   .   182 32  243 .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   560  | 44  185 94  122 .   .   115 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  90  145 50  100 
  Average Speed            113  | 70  86  90  122 145 137 100 
  Slowest Speed            165  | 80  90  90  145 145 165 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 6   36  31  27  14  30  21  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          36   | .   .   .   1   .   35  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   1   .   1   .   
  AOE                      34   | .   .   .   .   .   34  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Total                      1389 | 74  251 139 393 41  369 122 
  Wait                     163  | .   48  36  56  1   20  2   
  Move                     1094 | 62  184 93  303 31  306 115 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  10   | 1   .   .   4   .   5   .   
  Fast Attach              14   | 4   2   .   4   .   2   2   
  Attach                   6    | 1   .   .   .   .   4   1   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     9    | .   2   .   5   .   2   .   
  Drop                     8    | .   1   .   4   .   2   1   
  Fire                     73   | 6   13  10  17  9   18  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      10   | .   1   .   .   .   9   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 8)
   64 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  448 | -10/Mines     | Discovered new exit (range 6)
  452 | -10/Mines     | Entered Materials
  452 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  720 | -9/Materials  | Repaired Lgt. Ion Engine
  925 | -9/Materials  | Discovered new exit (range 14)
  951 | -9/Materials  | Entered Mines
  976 | -9/Mines      | Discovered new exit (range 13)
  978 | -9/Mines      | Identified exit to Materials
 1018 | -9/Mines      | Entered Materials
 1018 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1029 | -8/Materials  | Lost 3 parts (1p1u1w)
 1495 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 1521 | -8/Materials  | Discovered new exit (range 17)
 1525 | -8/Materials  | Core integrity fell below 50%
 1541 | -8/Materials  | Entered Storage
 1542 | -8/Storage    | Identified exit to Recycling
 1558 | -8/Storage    | Core integrity fell below 20%
 1663 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
O-16 Technician destroyed.
Acquired Adv. Weight Redist. System.
Slug penetrates Wall.
Dropped Adv. Terrain Scanner.
Slug penetrates Wall.
System corrupted: Energy discharge (-8).
Connecting with Door Terminal...
Current location identified: Storage
>>Open
Sealed Heavy Doors opened.
Acquired Prototype Device.
Identified Gravity Neutralizing Apparatus.
Slug penetrates Wall.
System corrupted: Component data lost.
Slug penetrates Door.
Slug penetrates Wall.
System corrupted: Energy discharge (-1).
Drone sends a signal.
R-06 Scavenger collects Lgt. Ion Engine.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#       #########    [ #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    12
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
One Hack Too Far
Oops
Tourist

 Challenges 
------------
None

 Game 
------
Seed              XenonPropulsionChronowheel
  Manual?         0
Play Time         00:23:19
  Cumulative      4.6 hours
  Start           2021.03.11 @ 23:07:53
  End             2021.03.11 @ 23:29:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77bdafb8-6f4e-49f3-bddc-7ffbec8b0613