Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 19:12:43 Player: GayPredator Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (4159) 4159 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3174) 3174 TOTAL SCORE: 13838 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 1349 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 71/150 System Corruption 15% Temperature Cool (18) Movement Rolling (95) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Wheel > --- UTILITY (9) ------ Medium Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- Zionite Phaser-M > --- INVENTORY (10) --- Light Particle Reactor ECM Suite Improved System Guard Advanced Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Target Analyzer Recoil Nullifier Precision Matter Filter Improved Reaction Control System System Shield Advanced System Shield > --- WEAPON ----------- Linear Accelerator Linear Accelerator Vibroblade > --- INVENTORY -------- Light Particle Reactor ECM Suite Advanced Drone Bay Hacking Drone Bay [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Vibroblade Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 1 Utility 7 | . . . . . . . 3 . 2 1 1 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 170 | 7 12 2 5 5 8 22 5 8 54 16 26 Power 13 | 1 . . . 1 . 4 . . 4 1 2 Engine 9 | 1 . . . 1 . 4 . . 2 1 . Core 3 | . . . . . . . . . 2 . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 42 | 2 . . 3 . 2 8 . 4 12 3 8 Treads 13 | 2 . . 2 . 1 8 . . . . . Leg 4 | . . . . . . . . 4 . . . Wheel 7 | . . . 1 . 1 . . . . 2 3 Hover 13 | . . . . . . . . . 10 . 3 Flight 5 | . . . . . . . . . 2 1 2 Utility 56 | 2 2 2 1 1 2 5 3 2 21 6 9 Device 27 | 1 . 2 1 . 1 4 2 1 6 3 6 Storage 8 | 1 1 . . . 1 . . . 2 1 2 Processor 5 | . . . . . . . 1 . 4 . . Hackware 4 | . 1 . . . . . . . 2 1 . Protection 12 | . . . . 1 . 1 . 1 7 1 1 Artifact . | . . . . . . . . . . . . Weapon 59 | 2 10 . 1 3 4 5 2 2 17 6 7 Energy Gun 17 | 2 2 . 1 1 2 2 . . 2 2 3 Energy Cannon 8 | . . . . . . . 2 . 4 2 . Ballistic Gun 5 | . 5 . . . . . . . . . . Ballistic Cannon 8 | . . . . . . . . . 6 . 2 Launcher 17 | . . . . 2 2 3 . 2 5 2 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 3 1 . . 4 . 5 Parts Lost 69 | . 2 . . . . 7 . 10 15 4 31 Power 6 | . . . . . . 2 . 1 . . 3 Propulsion 21 | . . . . . . 3 . 2 7 . 9 Utility 23 | . . . . . . . . 2 8 . 13 Weapon 19 | . 2 . . . . 2 . 5 . 4 6 Highest Loss Streak 14 | . 2 . . . . 2 . 6 6 2 14 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 99 100 98 100 99 95 80 65 46 62 48 Engine 8 | . 14 14 11 11 11 8 6 5 1 2 1 Treads 23 | . 28 28 25 33 32 31 20 3 . . . Hover 1 | . . . . . . . . . 10 . 4 Device 5 | . 8 13 11 . . 9 20 9 2 3 4 Storage 9 | . 14 14 11 11 11 11 6 5 2 5 3 Processor 1 | . . . . . . . 6 5 4 12 7 Hackware 1 | . 5 . . . . . . . 4 9 7 Protection 4 | . . . . 10 10 1 . 2 5 4 1 Energy Gun 14 | . 10 28 33 23 21 16 6 3 2 3 1 Ballistic Gun 1 | . 14 . . . . . . . . . . Launcher 8 | . . . . 9 11 16 . 1 . 2 . Naked Turns 106 | . . . . . . . . 17 89 . . Heaviest Build 106 | 11 19 20 23 26 99 106 102 104 62 76 60 Greatest Support 84 | 40 40 40 60 60 68 68 68 78 44 56 84 Greatest Overweight (x) 6 | . . . 1 . 1 2 1 2 1 1 6 Average Overweight (x) . | . . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 25 25 15 15 15 Average Capacity 17 | 7 8 10 10 10 18 25 25 23 9 13 10 Most Carried 19 | 5 10 10 10 10 15 19 16 17 11 11 11 Average Carried 11 | 3 7 9 9 9 11 16 12 13 5 10 6 Final Capacity 25 | 8 10 10 10 10 25 25 25 5 10 15 10 Final Carried 15 | 5 10 10 10 10 15 15 12 5 9 10 6 Class Distribution -------------------- 27% | Tank 20% | Mutant 17% | Skirmisher 12% | Scavenger-Skirmisher 10% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Tank | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Matter Collected 3068 | 270 141 . 42 145 70 438 . . 1201 293 468 Remotely . | . . . . . . . . . . . . Salvage Created 2920 | 120 306 . 67 112 . 624 . 45 695 254 697 Parts 159 | 7 34 . 9 6 . 14 . 5 41 1 42 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 4 14 . . . . . Prevented 3 | . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Combat Hostiles Destroyed 75 | . 7 . 3 7 . 19 . 1 16 7 15 Melee 4 | . . . . . . . . . . . 4 Guns 17 | . 7 . 3 4 . . . . 1 . 2 Cannons 9 | . . . . . . . . . 8 1 . AOE 45 | . . . . 3 . 19 . 1 7 6 9 Classes Destroyed 18 | 2 4 . 1 3 . 4 . 1 3 . . Worker 4 | . . . . 2 . . . . 2 . . Builder 4 | . . . . 1 . . . . 2 . 1 Tunneler 2 | 1 1 . . . . . . . . . . Recycler 3 | 1 . . . . . . . . 2 . . Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . 3 . . . . . . . 2 . . Swarmer 17 | . 3 . 2 3 . . . . 4 . 5 Grunt 29 | . 4 . . 2 . 12 . . 4 3 4 Brawler 1 | . . . . . . . . . 1 . . Duelist 4 | . . . . . . 2 . . 2 . . Protector 1 | . . . . . . . . . 1 . . Sentry 5 | . . . 1 . . 2 . . 1 1 . Specialist 1 | . . . . . . . . 1 . . . Hunter 7 | . . . . . . 2 . . 1 2 2 Programmer 7 | . . . . . . . . . 2 1 4 Behemoth 1 | . . . . . . 1 . . . . . Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 11 | 2 4 . 2 7 . 11 . 1 9 6 10 Combat Bots Only 10 | . 4 . 2 4 . 10 . 1 5 6 9 Max Kills in Single Turn 7 | 1 1 . 1 4 . 5 . 1 5 4 7 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . . . . 2 . 4 . 1 5 4 6 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Hostile Shots Fired 965 | . 59 . 8 29 . 97 . 124 258 125 265 Missed 299 | . 17 . 2 6 . 23 . 44 97 33 77 Damage Taken 12373 | . 431 . 68 277 . 1580 . 1670 2753 1614 3980 Core 3577 | . 123 . . 38 . 284 . 633 958 236 1305 Absorbed by Shields 173 | . . . . . . . . 25 . 94 54 Redirected to Shielding 157 | . . . . . . . . . 157 . . Ignored by Resistances 35 | . . . . . . . . . 35 . . Regen/Repaired (Parts) 161 | . . . 76 . . . . . . 85 . Core Remaining (%) 46 | 100 . 50 . . . 19 . 25 4 79 . Volleys Fired 161 | 2 44 . 3 10 . 24 . 5 43 18 12 Largest 4 | 2 2 . 3 3 . 3 . 2 4 3 2 Hottest 266 | 80 130 . 195 195 . 225 . 150 250 266 146 Shots Fired 264 | 4 80 . 9 23 . 40 . 10 63 24 11 Gun 152 | 4 79 . 9 20 . 13 . . 12 6 9 Cannon 65 | . . . . . . . . 9 44 12 . Launcher 46 | . . . . 3 . 27 . 1 7 6 2 Special 1 | . 1 . . . . . . . . . . Kinetic 101 | . 65 . . . . . . . 36 . . Thermal 108 | 4 15 . 9 20 . 13 . 9 20 18 . Explosive 46 | . . . . 3 . 27 . 1 7 6 2 Electromagnetic . | . . . . . . . . . . . . Phasic 9 | . . . . . . . . . . . 9 Robot Hit Streak 13 | 2 9 . 8 6 . 13 . 10 7 9 7 Robot Miss Streak 14 | 2 2 . 5 14 . 6 . 2 4 9 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . Shots Hit Robots 190 | 2 57 . 8 18 . 26 . 9 40 10 20 Core Hits 329 | 3 24 . 9 24 . 92 . 9 87 33 48 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . 1 . . 1 . 1 Burn 1 | . . . . . . 1 . . . . . Blast 1 | . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 16 | . . . . . . . . . . . 16 Impact . | . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . 16 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11080 | 33 500 . 83 511 . 3079 . 388 3107 1197 2182 Guns 1576 | 33 500 . 83 207 . 191 . . 142 78 342 Cannons 1407 | . . . . . . . . 200 1113 94 . Explosions 7521 | . . . . 304 . 2888 . 183 1828 1025 1293 Melee 535 | . . . . . . . . . . . 535 Ramming 41 | . . . . . . . . 5 24 . 12 Kinetic 1447 | . 396 . . . . . . . 1051 . . Thermal 1384 | 33 104 . 83 207 . 191 . 200 204 362 . Explosive 7331 | . . . . 304 . 2888 . 183 1828 835 1293 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 535 | . . . . . . . . . . . 535 Piercing . | . . . . . . . . . . . . Phasic 342 | . . . . . . . . . . . 342 Highest Corruption 15 | . . . . . . . . . 7 3 15 Average Corruption 4 | . . . . . . . . . 3 2 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . 15 Effects 26 | . . . . . . . . . 16 . 10 Message Errors 10 | . . . . . . . . . 7 . 3 Matter Fused 5 | . . . . . . . . . 3 . 2 Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 1 | . . . . . . 1 . . . . . Effects 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Overflow Damage 237 | . . . . . . 7 . . 102 8 120 Projectiles 87 | . . . . . . . . . 87 . . Explosions 41 | . . . . . . 7 . . 15 8 11 Melee 109 | . . . . . . . . . . . 109 Knockbacks 10 | . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 379 | . . . . 31 . 145 . 26 44 14 119 Shots 17 | . . . . 1 . 8 . 1 1 1 5 Rammed 13 | . . . . . . . . 2 7 . 4 Targets Rammed 13 | . . . . . . . . 2 7 . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 575 | 18 69 . 252 427 . 161 . . 326 575 51 Average Temperature 110 | 12 17 . 107 216 . 57 . . 94 180 20 Received Heat Transfer 1383 | . 159 . 36 120 . 204 . 185 231 166 282 Effects 7 | . . . . 2 . . . . . 5 . Shutdowns 3 | . . . . 1 . . . . . 2 . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 2 1 Heat Transferred 2126 | 75 235 . 100 255 . 406 . 296 398 361 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Peak Influence 1157 | 10 125 48 118 156 . . 105 76 1060 1157 1031 Initial 606 | . 6 48 18 . . . 100 73 39 519 606 Average 291 | 3 67 48 54 95 . . 100 62 360 653 790 Maximum Alert Level 4 | . . . . . . . . . 3 4 3 Low Security (%) 57 | 100 100 100 100 100 . . 100 100 26 . . Level 1 12 | . . . . . . . . . 41 . . Level 2 15 | . . . . . . . . . 17 84 29 Level 3 13 | . . . . . . . . . 14 4 70 Level 4 . | . . . . . . . . . . 10 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 2 . . 1 . 3 9 4 3 Investigation 2 | . 1 . . . . . . . 1 . . Extermination 3 | . . . . . . . . . 2 . 1 Reinforcement 8 | . . . 2 . . . . 2 2 1 1 Assault 5 | . . . . . . 1 . 1 1 1 1 Garrison 5 | . . . . . . . . . 3 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Distress Signals 6 | . 2 . 2 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 15 . 9 8 . 23 . 19 59 14 28 Peak Tracking Total 13 | . 5 . 5 3 . 5 . 12 8 9 13 Tactical Retreats 12 | . . . . . . 1 . 3 5 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Traps Triggered 5 | . . . . . . . . 2 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 26 | . 26 . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Machines Disabled 12 | . . . . . . 1 . . 5 6 . Max in Single Turn 6 | . . . . . . 1 . . 2 6 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Machines Accessed 14 | . 4 . 3 . . . 1 . 5 1 . Terminals 7 | . 4 . 1 . . . 1 . 1 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 18 . 5 . . . 1 . 8 4 . Successful 24 | . 11 . 5 . . . 1 . 5 2 . Failed 11 | . 6 . . . . . . . 3 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 30 | . 12 . . . . . . . 8 2 8 Terminals 21 | . 18 . 1 . . . 1 . 1 . . Fabricators 5 | . . . . . . . . . 5 . . Repair Stations 6 | . . . 2 . . . . . . 4 . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 6 . 1 . . . 1 . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 2 | . . . . . . . . . 2 . . Repair Station Hacks 4 | . . . 2 . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . 1 . Repair 2 | . . . 1 . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Report Inventory 2 | . . . . . . . . . 2 . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . . Terminals 5 | . 5 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 4 . 2 . . . . . 2 1 . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 1 . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . Time 44 | . . . 26 . . . . . . 18 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Total Allies 27 | . 1 . . . 4 . . . 12 4 6 Largest Group 4 | . 1 . . . 4 4 . . 3 3 4 Highest-Rated Group 287 | . 10 . . . 150 150 . . 210 192 287 Highest-Rated Ally 103 | . 10 . . . 39 39 . . 96 96 103 Zionite Dispatches 8 | . . . . . . . . . 3 1 4 Heavy 1 | . . . . . . . . . . . 1 Light 2 | . . . . . . . . . 2 . . Fire 1 | . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . 1 1 1 DROP 2 | . . . . . . . . . 1 . 1 EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 175 | . . . . . . 13 . . 122 19 21 Total Damage 4745 | . . . . . . 528 . . 2713 314 1190 Kills 37 | . . . . . . 5 . . 20 6 6 Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Turns Passed 8512 | 85 719 201 208 521 1680 2918 31 201 1144 310 494 Spaces Moved 4887 | 42 337 123 116 300 863 1099 11 102 1346 186 362 Core 258 | 5 . . . . . . . 29 216 . 8 Treads 2775 | 37 337 123 53 300 806 1099 11 9 . . . Legs 64 | . . . . . . . . 64 . . . Wheels 383 | . . . 63 . 57 . . . . 119 144 Hover 817 | . . . . . . . . . 722 . 95 Flight 590 | . . . . . . . . . 408 67 115 Fastest Speed 37 | 50 160 160 115 160 115 240 243 50 37 37 37 Average Speed 151 | 146 160 160 135 160 191 253 243 157 61 88 97 Slowest Speed 350 | 160 160 160 160 160 240 320 243 260 120 117 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 45 | 4 57 38 18 63 87 98 . 87 29 8 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . . 1 2 3 . . . . . Spaces Dug 47 | . . . . . . 29 . . 10 8 . Terrain Destroyed 566 | . . . . 22 . 262 . 11 142 101 28 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . . 1 . . 6 8 . AOE 551 | . . . . 22 . 261 . 11 136 93 28 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Total 5680 | 58 445 127 160 322 892 1180 17 129 1590 302 458 Wait 255 | 3 15 1 32 3 4 27 . 2 81 62 25 Move 4874 | 41 336 122 115 299 862 1098 10 101 1343 185 362 Hop 1 | . . . . . . . . . 1 . . Pick Up 69 | 5 7 1 3 2 9 4 . 6 13 9 10 Fast Attach 79 | 7 4 . 2 . 5 2 . 5 32 7 15 Attach 59 | . 1 1 2 . 1 6 5 2 22 8 11 Detach 29 | . . . . . . 1 2 1 22 2 1 Swap 32 | . 7 1 1 5 2 14 . 1 . 1 . Drop 50 | . 5 1 2 3 9 4 . 3 11 10 2 Fire 161 | 2 44 . 3 10 . 24 . 5 43 18 12 Melee 16 | . . . . . . . . . . . 16 Ram 13 | . . . . . . . . 2 7 . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . . Rewire 1 | . . . . . . . . 1 . . . Trap 26 | . 26 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Discovered new exit (range 12) 766 | -10/Materials | Central database locked down 797 | -10/Materials | Discovered new exit (range 6) 805 | -10/Materials | Entered Mines 806 | -10/Mines | Met a Derelict testing a Signal Generator 813 | -10/Mines | Found Signal Generator 1001 | -10/Mines | Discovered new exit (range 4) 1006 | -10/Mines | Entered Materials 1006 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1060 | -9/Materials | Repaired Lgt. Treads 1195 | -9/Materials | Discovered new exit (range 12) 1214 | -9/Materials | Entered Mines 1221 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1241 | -9/Mines | Assembled infested the area 1246 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1546 | -9/Mines | Build established: Tank 1654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1676 | -9/Mines | Discovered new exit (range 12) 1684 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1688 | -9/Mines | Found Prototype Device 1735 | -9/Mines | Entered Zion 2086 | -7/Zion | Found Prototype Launcher 2086 | -7/Zion | Identified Rocket Array 2092 | -7/Zion | Found Prototype Launcher 2092 | -7/Zion | Identified Gui. Missile Launcher 2281 | -7/Zion | Imprinted 2284 | -7/Zion | Declared Zion's savior 2432 | -7/Zion | Given A8's code to call for help 3087 | -7/Zion | Learned location of Data Miner (-6) 3236 | -7/Zion | Given the Hacking Drone Bay 3236 | -7/Zion | Found Prototype Device 3319 | -7/Zion | Identified Hacking Drone Bay 3378 | -7/Zion | Discovered new exit (range 15) 3415 | -7/Zion | Entered Proximity Caves 3415 | -6/Proximity Caves | Accompanied by 4 allies 3642 | -6/Proximity Caves | Lost 3 allies 3900 | -6/Proximity Caves | Identified Exp. Sensor Array 4206 | -6/Proximity Caves | Build established: Skirmisher 4388 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4469 | -6/Proximity Caves | Spotted B-75 Beast 4645 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5138 | -6/Proximity Caves | Destroyed B-75 Beast 5390 | -6/Proximity Caves | Core integrity fell below 50% 5690 | -6/Proximity Caves | Build established: Skirmisher 5966 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5982 | -6/Proximity Caves | Core integrity fell below 20% 6003 | -6/Proximity Caves | Destroyed 10 combat bots 6287 | -6/Proximity Caves | Discovered new exit (range 12) 6333 | -6/Proximity Caves | Entered Factory 6333 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6361 | -6/Factory | Identified exit to DSF 6364 | -6/Factory | Entered DSF 6392 | -6/DSF | Additional patrols routed to DSF 6506 | -6/DSF | Lost 6 parts (2u4w) 6548 | -6/DSF | Released all parts (5) 6551 | -6/DSF | Core integrity fell below 50% 6557 | -6/DSF | Discovered new exit (range 15) 6565 | -6/DSF | Entered Factory 6565 | -5/Factory | Evolved 2 slots: Utility x2 6576 | -5/Factory | Lost 4 parts (1p2n1w) 6613 | -5/Factory | Zion Hover Resupply teleported in 6704 | -5/Factory | Core integrity fell below 50% 6716 | -5/Factory | Lost 3 parts (3n) 6738 | -5/Factory | Zion Light squad teleported in 6780 | -5/Factory | Build established: Mutant 6806 | -5/Factory | Lost 3 allies 6828 | -5/Factory | Zion Light squad teleported in 6980 | -5/Factory | Found Prototype Protection 6980 | -5/Factory | Identified Zio. Weapon Casing 7208 | -5/Factory | Lost 6 parts (3n3u) 7216 | -5/Factory | Found Prototype Launcher 7216 | -5/Factory | Identified Scatter Rocket Array 7231 | -5/Factory | Allied Derelicts emerged from ambush trap array 7237 | -5/Factory | Garrison activated, responded to threat 7465 | -5/Factory | First assault squad dispatched 7503 | -5/Factory | Core integrity fell below 20% 7518 | -5/Factory | Build established: Hacker-Mutant 7538 | -5/Factory | Crushed by falling debris 7556 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7564 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7572 | -5/Factory | Lost 3 parts (3u) 7677 | -5/Factory | Discovered new exit (range 5) 7709 | -5/Factory | Entered another Factory area 7709 | -4/Factory | Accompanied by 2 allies 7709 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7738 | -4/Factory | Repaired Nuclear Pulse Array 7854 | -4/Factory | Garrison activated, responded to threat 7936 | -4/Factory | Zion Fire squad teleported in 7976 | -4/Factory | Discovered new exit (range 15) 8000 | -4/Factory | Lost 4 allies 8019 | -4/Factory | Entered Research 8019 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8036 | -3/Research | Zion Hacker squad teleported in 8158 | -3/Research | Spotted B-86 Titan 8188 | -3/Research | Destroyed 9 combat bots 8207 | -3/Research | Lost 10 parts (2p3n4u1w) 8220 | -3/Research | Zion Heavy squad teleported in 8225 | -3/Research | Zion Demo squad teleported in 8231 | -3/Research | Found Prototype Slashing Weapon 8241 | -3/Research | Identified Vibroblade 8289 | -3/Research | Zion Kinetic Resupply teleported in 8312 | -3/Research | First assault squad dispatched 8382 | -3/Research | Core integrity fell below 50% 8389 | -3/Research | Lost 3 allies 8401 | -3/Research | System corruption reached 10% 8420 | -3/Research | Core integrity fell below 20% 8449 | -3/Research | Found Prototype Protection 8449 | -3/Research | Identified Zio. Heavy Carapace 8465 | -3/Research | Lost 14 parts (1p4n6u3w) 8513 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08480_ Acquired Wheel. 08483_ C-30 ARC bursts open, deploying its payload. 08483_ G-73 Enforcer unfolds itself. 08483_ G-67 Veteran unfolds itself. 08483_ M-36 Artificer unfolds itself. 08483_ Critical hit (Burn: +37). 08483_ Acquired Wheel. 08485_ Zio. Phaser-M destroyed. 08488_ M-36 Artificer destroyed. 08488_ Zio. Heavy Carapace destroyed. 08490_ Critical hit (Burn: +37). 08497_ Wheel destroyed. 08500_ Zio. Biocell destroyed. 08503_ System corrupted: Matter fused (-8). 08503_ Zio. Phaser-M destroyed. 08504_ System corrupted: Zio. Phaser-M failed to cycle. 08506_ G-67 Veteran destroyed. 08507_ Imp. Phase Shifter destroyed. 08508_ System corrupted: Zio. Phaser-M failed to cycle. 08510_ Imp. Antigrav System destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????? | | ## "###???????????????????????????????????? | | %##" "#?????????????????????????????????????? | | #/# "#####?????????????????????????????????????? | | % # ##?????????????????????????????????????????? | | | # #######???????????????????????????????????? | | = +???????????????????????????????????? | | #???????????????????????????????????? | | #??????????????? ?????????????????? | | #??????????????? ??????????????? | | % #??????????????? ""?????????????? | | # * #??????????????? """????????????? | | #?????????????? """""??????????? | | # #?????????????? ???????????? | | ##### #?????????????? ] ????????????? | | ????##+"######?????????????# ?????????????? | | ?????# ##????????????????? ???????????????? | | ?????# #?????????????????? #????##??????????? | | ???### ###???????????????? #?? ?????????? | | #### #????#####?######## # ??????????? | | [! ###### ### *!!=%=" + ""????????????? | | ![ !%=%%! #????????????????? | | ###### ### [[!! #????????????????? | | #### *#????#####?# ![= #????????????????? | | ???###+###??????????####g########????????????????? | | ????????????????????# =!%@! #???????????????????? | | ????????????????????# =%[[ #???????????????????? | | ????????????????????# =!| #???????????????????? | | ????????????????????# =%[ #???????????????????? | | ????????????????????# *= #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 Base Temperature (-) 150 Armor Coverage 1200 Resistance: EX 50 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 11 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteCannonBuckler Manual? 0 Play Time 01:29:01 Cumulative 98.5 hours Start 2024.05.11 @ 17:44:11 End 2024.05.11 @ 19:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 41 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 7da47594-88bd-446a-a433-b5506949624a