Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:07:57 Player: Pepsi Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3327) 3327 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 7254 Bonus ------- High Alert Combat Kills 397 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 91/100 System Corruption 18% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Sensor Array Hacking Suite Gauss Rifle Gauss Rifle Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 102 | 6 18 22 19 5 31 1 Power 17 | 1 2 4 3 2 5 . Engine 11 | 1 1 4 2 2 1 . Core 6 | . 1 . 1 . 4 . Reactor . | . . . . . . . Propulsion 28 | 2 7 4 4 2 9 . Treads 2 | . 2 . . . . . Leg 19 | . 4 4 4 2 5 . Wheel 3 | 2 1 . . . . . Hover 1 | . . . . . 1 . Flight 3 | . . . . . 3 . Utility 19 | 1 2 7 6 . 3 . Device 13 | . 1 5 5 . 2 . Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware 3 | . 1 1 . . 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 38 | 2 7 7 6 1 14 1 Energy Gun 9 | . 3 2 . 1 2 1 Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 14 | 2 2 2 3 . 5 . Ballistic Cannon 1 | . 1 . . . . . Launcher 11 | . 1 1 2 . 7 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 4 . 2 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 14 | . . . . . 14 . Parts Lost 62 | . 8 11 12 . 27 4 Power 13 | . 2 3 3 . 4 1 Propulsion 20 | . 2 2 3 . 11 2 Utility 12 | . . 3 3 . 5 1 Weapon 17 | . 4 3 3 . 7 . Highest Loss Streak 11 | . 4 4 11 . 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 91 85 79 97 72 33 Engine 6 | . 3 8 8 12 5 . Core 5 | . 9 1 . . 7 2 Treads 2 | . 7 . . . . . Leg 16 | . 16 19 15 30 13 6 Wheel 1 | . 3 . . . . . Device 14 | . 7 23 17 15 12 11 Storage 8 | . 14 11 9 7 2 . Hackware 4 | . 1 3 9 7 7 7 Energy Gun 2 | . 2 3 1 6 2 4 Energy Cannon 2 | . . 7 8 . . . Ballistic Gun 7 | . 14 3 4 . 6 . Ballistic Cannon 2 | . 5 2 . . . . Launcher 3 | . 4 1 2 7 4 . Naked Turns . | . . . . . . . Heaviest Build 47 | 10 16 22 34 47 47 7 Greatest Support 65 | 20 40 26 40 65 65 30 Greatest Overweight (x) 8 | . 3 3 4 1 8 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 6 8 8 8 8 8 2 Average Carried 5 | 3 4 6 6 7 5 1 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 7 8 8 8 1 1 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2430 | 228 413 570 303 . 916 . Remotely . | . . . . . . . Salvage Created 3488 | . 521 1018 548 . 1401 . Parts 187 | . 30 65 28 . 64 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 80 | . 10 29 9 . 32 . Guns 35 | . 9 5 6 . 15 . Cannons 16 | . . 14 2 . . . AOE 23 | . . 10 . . 13 . Classes Destroyed 10 | . 5 2 2 . 1 . Worker 1 | . . . 1 . . . Builder 1 | . . 1 . . . . Recycler 4 | . 2 2 . . . . Operator 6 | . 2 2 2 . . . Watcher 10 | . 3 4 3 . . . Swarmer 32 | . 5 14 . . 13 . Grunt 36 | . 5 7 6 . 18 . Sentry 8 | . . 8 . . . . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 10 | . 5 5 3 . 10 . Combat Bots Only 10 | . 4 5 3 . 10 . Max Kills in Single Turn 3 | . 2 3 1 . 3 . Gunslinging 1 | . . 1 . . 1 . Exploded 3 | . . 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 778 | . 129 176 134 . 249 90 Missed 234 | . 39 47 39 . 70 39 Damage Taken 7321 | . 1002 1525 1599 . 2820 375 Core 1590 | . 221 216 450 . 536 167 Absorbed by Shields 324 | . . . . . 324 . Core Remaining (%) 43 | 100 11 46 18 . . . Volleys Fired 350 | . 71 107 52 . 116 4 Largest 2 | . 2 2 2 . 2 1 Hottest 123 | . 100 123 123 . 104 69 Shots Fired 546 | . 111 156 87 . 188 4 Gun 343 | . 101 55 36 . 147 4 Cannon 148 | . 9 93 46 . . . Launcher 55 | . 1 8 5 . 41 . Special . | . . . . . . . Kinetic 254 | . 62 63 28 . 101 . Thermal 228 | . 48 78 54 . 44 4 Explosive 13 | . 1 8 4 . . . Electromagnetic 51 | . . 7 1 . 43 . Robot Hit Streak 18 | . 5 18 7 . 14 . Robot Miss Streak 8 | . 5 8 5 . 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 287 | . 55 77 53 . 102 . Core Hits 150 | . 24 48 25 . 53 . Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 11 | . 7 1 2 . 1 . Burn 6 | . 4 . 1 . 1 . Meltdown 1 | . . . 1 . . . Destroy 3 | . 2 1 . . . . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7632 | . 806 2060 1324 . 3442 . Guns 3607 | . 680 585 462 . 1880 . Cannons 1471 | . 85 813 573 . . . Explosions 2548 | . 38 659 289 . 1562 . Melee . | . . . . . . . Ramming 6 | . 3 3 . . . . Kinetic 2303 | . 380 608 354 . 961 . Thermal 2805 | . 385 721 681 . 1018 . Explosive 945 | . 38 646 261 . . . Electromagnetic 1573 | . . 82 28 . 1463 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . 5 3 1 . 18 18 Average Corruption 3 | . 3 3 1 . 4 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . 30 14 2 . 27 7 Message Errors 23 | . 9 5 1 . 6 2 Matter Fused 19 | . 9 3 . . 5 2 Heat Flow Errors 9 | . 3 2 . . 4 . Energy Discharges 5 | . 1 2 . . 1 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 10 | . 3 2 . . 5 . Data Loss (major) 3 | . 1 . . . 2 . Misfires 4 | . 1 . 1 . 2 . Alerts 2 | . 1 . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . 2 . . . . . Overload Shots 19 | . . . . . 19 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Overflow Damage 60 | . . 1 . . 59 . Projectiles . | . . . . . . . Explosions 60 | . . 1 . . 59 . Melee . | . . . . . . . Knockbacks 3 | . 1 2 . . . . Impact . | . . . . . . . Kinetic 3 | . 1 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . 47 60 . 227 . Shots 21 | . . 2 3 . 16 . Rammed . | . . . . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 410 | . 371 410 108 . 264 18 Average Temperature 72 | . 93 81 24 . 62 13 Received Heat Transfer 1984 | . 396 249 396 . 835 108 Effects 6 | . 1 5 . . . . Interference 5 | . 1 4 . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 6 | . . . . . 6 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . 1 . 1 . Combat Hostiles 3 | . 1 . 1 . 1 . Parts Melted 5 | . 1 3 1 . . . Heat Transferred 5443 | . 1443 1332 1332 . 1336 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 5 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 936 | . 190 695 398 102 936 491 Initial 476 | . . . 229 102 74 476 Average 379 | . 42 517 271 102 658 464 Maximum Alert Level 3 | . . 2 1 . 3 2 Low Security (%) 38 | 100 100 9 11 100 9 . Level 1 10 | . . 5 88 . 2 . Level 2 39 | . . 84 . . 49 100 Level 3 11 | . . . . . 39 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 2 1 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 2 2 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 1 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 23 46 18 . 44 1 Peak Tracking Total 12 | . 7 5 4 . 12 1 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 14 | . 5 2 1 . 6 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 12 | . 1 10 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 13 | . 4 4 1 2 2 . Terminals 10 | . 3 4 1 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 26 | . 9 6 2 4 5 . Successful 8 | . 3 1 . 2 2 . Failed 18 | . 6 5 2 2 3 . Catastrophic 3 | . 1 1 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 6 6 2 . 5 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 5 | . 2 1 . . 2 . Record 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Patrol Navigation 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 . 2 2 . Full Trace Events 3 | . 1 . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . . 12 . Machine Destruction 9 | . . . . . 9 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 5774 | 66 1636 1614 567 174 1619 98 Spaces Moved 3479 | 69 1094 980 280 132 847 77 Core 92 | 18 12 10 8 . 5 39 Treads 34 | . 34 . . . . . Legs 2715 | . 807 970 272 132 496 38 Wheels 292 | 51 241 . . . . . Hover 266 | . . . . . 266 . Flight 80 | . . . . . 80 . Fastest Speed 50 | 50 80 120 90 120 109 100 Average Speed 130 | 72 127 129 139 121 139 109 Slowest Speed 450 | 80 200 200 260 190 450 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 88 71 29 5 82 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . 5 65 21 . 26 . Melee . | . . . . . . . Projectile 7 | . . . 1 . 6 . AOE 110 | . 5 65 20 . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4167 | 83 1222 1172 373 146 1084 87 Wait 81 | . 14 32 8 . 23 4 Move 3471 | 68 1093 979 279 132 843 77 Hop . | . . . . . . . Pick Up 71 | 9 13 20 12 4 12 1 Fast Attach 29 | 3 4 6 5 2 9 . Attach 58 | 3 11 13 12 2 16 1 Detach 6 | . 5 . . 1 . . Swap 18 | . 3 3 2 1 9 . Drop 27 | . 7 11 3 4 2 . Fire 350 | . 71 107 52 . 116 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis 54 | . . . . . 54 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Lost 4 parts (1p2n1w) 457 | -10/Materials | Core integrity fell below 50% 489 | -10/Materials | Core integrity fell below 20% 525 | -10/Materials | Lost 3 parts (1p2w) 868 | -10/Materials | Discovered new exit (range 13) 966 | -10/Materials | Discovered new exit (range 14) 1403 | -10/Materials | Discovered new exit (range 16) 1703 | -10/Materials | Entered another Materials area 1703 | -9/Materials | Evolved 2 slots: Utility x2 1987 | -9/Materials | Discovered new exit (range 7) 2212 | -9/Materials | Discovered new exit (range 3) 2404 | -9/Materials | Discovered new exit (range 16) 2521 | -9/Materials | Lost 4 parts (2u2w) 2747 | -9/Materials | Core integrity fell below 50% 2917 | -9/Materials | Discovered new exit (range 15) 3317 | -9/Materials | Entered another Materials area 3317 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3603 | -8/Materials | Core integrity fell below 50% 3676 | -8/Materials | Lost 11 parts (3p2n3u3w) 3703 | -8/Materials | Core integrity fell below 20% 3774 | -8/Materials | Discovered new exit (range 3) 3884 | -8/Materials | Entered Factory 3884 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3921 | -7/Factory | Build established: Scavenger-Mutant 4058 | -7/Factory | Identified exit to Garrison 4058 | -7/Factory | Entered Garrison 4074 | -7/Garrison | Triggered checkpoint 4194 | -7/Garrison | Triggered checkpoint 4198 | -7/Garrison | Triggered checkpoint 4198 | -7/Garrison | Triggered checkpoint 4261 | -7/Garrison | Lost 3 parts (1n1u1w) 4267 | -7/Garrison | Destroyed 10 combat bots 4426 | -7/Garrison | Triggered checkpoint 4567 | -7/Garrison | Discovered new exit (range 8) 4576 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4716 | -7/Garrison | Lost 5 parts (2p2n1u) 4796 | -7/Garrison | Triggered checkpoint 4839 | -7/Garrison | Discovered new exit (range 12) 4854 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5090 | -7/Garrison | Lost 5 parts (2n1u2w) 5158 | -7/Garrison | Triggered checkpoint 5187 | -7/Garrison | Learned Factory security intel 5242 | -7/Garrison | Garrison Relay disabled 5564 | -7/Garrison | Core integrity fell below 50% 5629 | -7/Garrison | Lost 7 parts (4n3w) 5630 | -7/Garrison | System corruption reached 10% 5650 | -7/Garrison | Triggered checkpoint 5667 | -7/Garrison | Discovered new exit (range 10) 5677 | -7/Garrison | Entered Factory 5695 | -7/Factory | Lost 3 parts (1p1u1w) 5708 | -7/Factory | Core integrity fell below 20% 5766 | -7/Factory | Lost 4 parts (1p2n1u) 5775 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05671_ System corrupted: Component data lost. 05675_ G-47 Trooper misfires. LOCATION=UNKNOWN GOAL=ESCAPE Referencing patrol navigation protocols. You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. Loading Factory security intel (x11)... 05693_ System corrupted: Matter fused (-7). 05701_ ALERT: All DSF locations entering lockdown mode. 05701_ Mic. Fission Core destroyed. 05704_ Carbon-fiber Leg destroyed. 05708_ System corrupted: Matter fused (-8). 05709_ Acquired Hvy. Laser. 05724_ System corrupted: Energy discharge (-24). 05732_ Carbon-fiber Leg destroyed. 05735_ Imp. Heat Sink destroyed. 05741_ W IGIKT,UVY6NSDGOSC 05762_ KDOIYR&HCVFT/ENBIJ:QIYU5TSV:S Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????#######? #????????????? | | ?????????????????????# #?"" +????????????? | | ??????????????###????# #""" #????????????? | | ?????????????? ???# #""" #????????????? | | ????????????" 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""" ?# #? #????????????? | | ????????# """ # #######???????????????? | | ????????# """ # * ?????????? | | ????????# + ######## ??????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# + #?????????????????????? | | ????????################/##########??????????????? | | ??????????????## Y #??????????????? | | ??????????????# #??????????????? | | ??????????????## #??????????????? | | ???????????????# """" """" #??????????????? | | ???????????????#"" """" """" #??????????????? | | ???????????????#"Y """" """" #??????????????? | | ???????????????#"" """" """" #??????????????? | | ???????????????# /#??????????????? | | ???????????????####################??????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Power Corrupts System Compromised Universal Adapter Challenges ------------ None Game ------ Seed ChargeCoreJammer Manual? 0 Play Time 01:04:13 Cumulative 4.4 hours Start 2024.04.16 @ 16:56:53 End 2024.04.16 @ 18:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17ccc2b2-f2d5-4822-a376-7f5d905ee2e0