Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:07:57

Player: Pepsi

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (102)     510
Value Destroyed (3327)     3327
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (597)                597
              TOTAL SCORE: 7254

 Bonus
-------
High Alert Combat Kills    397
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     91/100
System Corruption          18%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Sensor Array
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (5) ----
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Proton Missile Launcher
>          --- INVENTORY --------
     Light Angular Momentum Engine
  Improved Sensor Array
           Hacking Suite
           Gauss Rifle
           Gauss Rifle
           Proton Missile Launcher
           Proton Missile Launcher
           Proton Missile Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             102  | 6   18  22  19  5   31  1   
  Power                    17   | 1   2   4   3   2   5   .   
    Engine                 11   | 1   1   4   2   2   1   .   
    Core                   6    | .   1   .   1   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   7   4   4   2   9   .   
    Treads                 2    | .   2   .   .   .   .   .   
    Leg                    19   | .   4   4   4   2   5   .   
    Wheel                  3    | 2   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   .   .   3   .   
  Utility                  19   | 1   2   7   6   .   3   .   
    Device                 13   | .   1   5   5   .   2   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               3    | .   1   1   .   .   1   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   7   7   6   1   14  1   
    Energy Gun             9    | .   3   2   .   1   2   1   
    Energy Cannon          3    | .   .   2   1   .   .   .   
    Ballistic Gun          14   | 2   2   2   3   .   5   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               11   | .   1   1   2   .   7   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   4   .   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   
    System Corruption      14   | .   .   .   .   .   14  .   
Parts Lost                 62   | .   8   11  12  .   27  4   
  Power                    13   | .   2   3   3   .   4   1   
  Propulsion               20   | .   2   2   3   .   11  2   
  Utility                  12   | .   .   3   3   .   5   1   
  Weapon                   17   | .   4   3   3   .   7   .   
  Highest Loss Streak      11   | .   4   4   11  .   7   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   91  85  79  97  72  33  
  Engine                   6    | .   3   8   8   12  5   .   
  Core                     5    | .   9   1   .   .   7   2   
  Treads                   2    | .   7   .   .   .   .   .   
  Leg                      16   | .   16  19  15  30  13  6   
  Wheel                    1    | .   3   .   .   .   .   .   
  Device                   14   | .   7   23  17  15  12  11  
  Storage                  8    | .   14  11  9   7   2   .   
  Hackware                 4    | .   1   3   9   7   7   7   
  Energy Gun               2    | .   2   3   1   6   2   4   
  Energy Cannon            2    | .   .   7   8   .   .   .   
  Ballistic Gun            7    | .   14  3   4   .   6   .   
  Ballistic Cannon         2    | .   5   2   .   .   .   .   
  Launcher                 3    | .   4   1   2   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 10  16  22  34  47  47  7   
  Greatest Support         65   | 20  40  26  40  65  65  30  
  Greatest Overweight (x)  8    | .   3   3   4   1   8   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   6   5   
  Most Carried             8    | 6   8   8   8   8   8   2   
  Average Carried          5    | 3   4   6   6   7   5   1   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 6   7   8   8   8   1   1   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Matter Collected           2430 | 228  413  570  303  .    916  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3488 | .    521  1018 548  .    1401 .    
  Parts                    187  | .    30   65   28   .    64   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  80   | .   10  29  9   .   32  .   
  Guns                     35   | .   9   5   6   .   15  .   
  Cannons                  16   | .   .   14  2   .   .   .   
  AOE                      23   | .   .   10  .   .   13  .   
Classes Destroyed          10   | .   5   2   2   .   1   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Recycler                 4    | .   2   2   .   .   .   .   
  Operator                 6    | .   2   2   2   .   .   .   
  Watcher                  10   | .   3   4   3   .   .   .   
  Swarmer                  32   | .   5   14  .   .   13  .   
  Grunt                    36   | .   5   7   6   .   18  .   
  Sentry                   8    | .   .   8   .   .   .   .   
  Hunter                   3    | .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           10   | .   5   5   3   .   10  .   
  Combat Bots Only         10   | .   4   5   3   .   10  .   
Max Kills in Single Turn   3    | .   2   3   1   .   3   .   
  Gunslinging              1    | .   .   1   .   .   1   .   
  Exploded                 3    | .   .   2   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        778  | .    129  176  134  .    249  90   
  Missed                   234  | .    39   47   39   .    70   39   
Damage Taken               7321 | .    1002 1525 1599 .    2820 375  
  Core                     1590 | .    221  216  450  .    536  167  
  Absorbed by Shields      324  | .    .    .    .    .    324  .    
Core Remaining (%)         43   | 100  11   46   18   .    .    .    
Volleys Fired              350  | .    71   107  52   .    116  4    
  Largest                  2    | .    2    2    2    .    2    1    
  Hottest                  123  | .    100  123  123  .    104  69   
Shots Fired                546  | .    111  156  87   .    188  4    
  Gun                      343  | .    101  55   36   .    147  4    
  Cannon                   148  | .    9    93   46   .    .    .    
  Launcher                 55   | .    1    8    5    .    41   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  254  | .    62   63   28   .    101  .    
  Thermal                  228  | .    48   78   54   .    44   4    
  Explosive                13   | .    1    8    4    .    .    .    
  Electromagnetic          51   | .    .    7    1    .    43   .    
  Robot Hit Streak         18   | .    5    18   7    .    14   .    
  Robot Miss Streak        8    | .    5    8    5    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    
Shots Hit Robots           287  | .    55   77   53   .    102  .    
  Core Hits                150  | .    24   48   25   .    53   .    
  Critical Kills           2    | .    1    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    .    
  Critical Strikes         11   | .    7    1    2    .    1    .    
    Burn                   6    | .    4    .    1    .    1    .    
    Meltdown               1    | .    .    .    1    .    .    .    
    Destroy                3    | .    2    1    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7632 | .    806  2060 1324 .    3442 .    
  Guns                     3607 | .    680  585  462  .    1880 .    
  Cannons                  1471 | .    85   813  573  .    .    .    
  Explosions               2548 | .    38   659  289  .    1562 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    3    3    .    .    .    .    
  Kinetic                  2303 | .    380  608  354  .    961  .    
  Thermal                  2805 | .    385  721  681  .    1018 .    
  Explosive                945  | .    38   646  261  .    .    .    
  Electromagnetic          1573 | .    .    82   28   .    1463 .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         18   | .    5    3    1    .    18   18   
  Average Corruption       3    | .    3    3    1    .    4    18   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  80   | .    30   14   2    .    27   7    
    Message Errors         23   | .    9    5    1    .    6    2    
    Matter Fused           19   | .    9    3    .    .    5    2    
    Heat Flow Errors       9    | .    3    2    .    .    4    .    
    Energy Discharges      5    | .    1    2    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      10   | .    3    2    .    .    5    .    
    Data Loss (major)      3    | .    1    .    .    .    2    .    
    Misfires               4    | .    1    .    1    .    2    .    
    Alerts                 2    | .    1    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    2    
    Weapon Failures        2    | .    2    .    .    .    .    .    
Overload Shots             19   | .    .    .    .    .    19   .    
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Overflow Damage            60   | .    .    1    .    .    59   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               60   | .    .    1    .    .    59   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    1    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      334  | .    .    47   60   .    227  .    
  Shots                    21   | .    .    2    3    .    16   .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        410  | .    371  410  108  .    264  18   
  Average Temperature      72   | .    93   81   24   .    62   13   
  Received Heat Transfer   1984 | .    396  249  396  .    835  108  
  Effects                  6    | .    1    5    .    .    .    .    
    Interference           5    | .    1    4    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    
  Parts Fried              6    | .    .    .    .    .    6    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    1    .    1    .    1    .    
  Combat Hostiles          3    | .    1    .    1    .    1    .    
  Parts Melted             5    | .    1    3    1    .    .    .    
  Heat Transferred         5443 | .    1443 1332 1332 .    1336 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    5    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Peak Influence             936  | .   190 695 398 102 936 491 
  Initial                  476  | .   .   .   229 102 74  476 
  Average                  379  | .   42  517 271 102 658 464 
Maximum Alert Level        3    | .   .   2   1   .   3   2   
  Low Security (%)         38   | 100 100 9   11  100 9   .   
  Level 1                  10   | .   .   5   88  .   2   .   
  Level 2                  39   | .   .   84  .   .   49  100 
  Level 3                  11   | .   .   .   .   .   39  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   2   1   1   .   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Distress Signals           5    | .   1   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              132  | .   23  46  18  .   44  1   
  Peak Tracking Total      12   | .   7   5   4   .   12  1   
  Tactical Retreats        4    | .   1   .   .   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Traps Triggered            14   | .   5   2   1   .   6   .   
  Indirectly               2    | .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Disabled          12   | .   1   10  .   .   1   .   
  Max in Single Turn       1    | .   1   1   .   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Accessed          13   | .   4   4   1   2   2   .   
  Terminals                10   | .   3   4   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                26   | .   9   6   2   4   5   .   
  Successful               8    | .   3   1   .   2   2   .   
  Failed                   18   | .   6   5   2   2   3   .   
    Catastrophic           3    | .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   6   6   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             5    | .   2   1   .   .   2   .   
  Record                   1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   2   .   2   2   .   
  Full Trace Events        3    | .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   12  .   
  Machine Destruction      9    | .   .   .   .   .   9   .   
  Programmers              3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Turns Passed               5774 | 66   1636 1614 567  174  1619 98   
Spaces Moved               3479 | 69   1094 980  280  132  847  77   
  Core                     92   | 18   12   10   8    .    5    39   
  Treads                   34   | .    34   .    .    .    .    .    
  Legs                     2715 | .    807  970  272  132  496  38   
  Wheels                   292  | 51   241  .    .    .    .    .    
  Hover                    266  | .    .    .    .    .    266  .    
  Flight                   80   | .    .    .    .    .    80   .    
  Fastest Speed            50   | 50   80   120  90   120  109  100  
  Average Speed            130  | 72   127  129  139  121  139  109  
  Slowest Speed            450  | 80   200  200  260  190  450  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    88   71   29   5    82   1    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    5    65   21   .    26   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    1    .    6    .    
  AOE                      110  | .    5    65   20   .    20   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Total                      4167 | 83   1222 1172 373  146  1084 87   
  Wait                     81   | .    14   32   8    .    23   4    
  Move                     3471 | 68   1093 979  279  132  843  77   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 9    13   20   12   4    12   1    
  Fast Attach              29   | 3    4    6    5    2    9    .    
  Attach                   58   | 3    11   13   12   2    16   1    
  Detach                   6    | .    5    .    .    1    .    .    
  Swap                     18   | .    3    3    2    1    9    .    
  Drop                     27   | .    7    11   3    4    2    .    
  Fire                     350  | .    71   107  52   .    116  4    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    54   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Lost 4 parts (1p2n1w)
  457 | -10/Materials | Core integrity fell below 50%
  489 | -10/Materials | Core integrity fell below 20%
  525 | -10/Materials | Lost 3 parts (1p2w)
  868 | -10/Materials | Discovered new exit (range 13)
  966 | -10/Materials | Discovered new exit (range 14)
 1403 | -10/Materials | Discovered new exit (range 16)
 1703 | -10/Materials | Entered another Materials area
 1703 | -9/Materials  | Evolved 2 slots: Utility x2
 1987 | -9/Materials  | Discovered new exit (range 7)
 2212 | -9/Materials  | Discovered new exit (range 3)
 2404 | -9/Materials  | Discovered new exit (range 16)
 2521 | -9/Materials  | Lost 4 parts (2u2w)
 2747 | -9/Materials  | Core integrity fell below 50%
 2917 | -9/Materials  | Discovered new exit (range 15)
 3317 | -9/Materials  | Entered another Materials area
 3317 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3603 | -8/Materials  | Core integrity fell below 50%
 3676 | -8/Materials  | Lost 11 parts (3p2n3u3w)
 3703 | -8/Materials  | Core integrity fell below 20%
 3774 | -8/Materials  | Discovered new exit (range 3)
 3884 | -8/Materials  | Entered Factory
 3884 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3921 | -7/Factory    | Build established: Scavenger-Mutant
 4058 | -7/Factory    | Identified exit to Garrison
 4058 | -7/Factory    | Entered Garrison
 4074 | -7/Garrison   | Triggered checkpoint
 4194 | -7/Garrison   | Triggered checkpoint
 4198 | -7/Garrison   | Triggered checkpoint
 4198 | -7/Garrison   | Triggered checkpoint
 4261 | -7/Garrison   | Lost 3 parts (1n1u1w)
 4267 | -7/Garrison   | Destroyed 10 combat bots
 4426 | -7/Garrison   | Triggered checkpoint
 4567 | -7/Garrison   | Discovered new exit (range 8)
 4576 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4716 | -7/Garrison   | Lost 5 parts (2p2n1u)
 4796 | -7/Garrison   | Triggered checkpoint
 4839 | -7/Garrison   | Discovered new exit (range 12)
 4854 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5090 | -7/Garrison   | Lost 5 parts (2n1u2w)
 5158 | -7/Garrison   | Triggered checkpoint
 5187 | -7/Garrison   | Learned Factory security intel
 5242 | -7/Garrison   | Garrison Relay disabled
 5564 | -7/Garrison   | Core integrity fell below 50%
 5629 | -7/Garrison   | Lost 7 parts (4n3w)
 5630 | -7/Garrison   | System corruption reached 10%
 5650 | -7/Garrison   | Triggered checkpoint
 5667 | -7/Garrison   | Discovered new exit (range 10)
 5677 | -7/Garrison   | Entered Factory
 5695 | -7/Factory    | Lost 3 parts (1p1u1w)
 5708 | -7/Factory    | Core integrity fell below 20%
 5766 | -7/Factory    | Lost 4 parts (1p2n1u)
 5775 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05671_ System corrupted: Component data lost.
05675_ G-47 Trooper misfires.
LOCATION=UNKNOWN
GOAL=ESCAPE
Referencing patrol navigation protocols.
You have entered the same map type at the same depth as a previous visit,
  though this is a different location at that depth rather than
  "revisiting" the exact same area.
Loading Factory security intel (x11)...
05693_ System corrupted: Matter fused (-7).
05701_ ALERT: All DSF locations entering lockdown mode.
05701_ Mic. Fission Core destroyed.
05704_ Carbon-fiber Leg destroyed.
05708_ System corrupted: Matter fused (-8).
05709_ Acquired Hvy. Laser.
05724_ System corrupted: Energy discharge (-24).
05732_ Carbon-fiber Leg destroyed.
05735_ Imp. Heat Sink destroyed.
05741_ W IGIKT,UVY6NSDGOSC 
05762_ KDOIYR&HCVFT/ENBIJ:QIYU5TSV:S

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Power Corrupts
System Compromised
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ChargeCoreJammer
  Manual?         0
Play Time         01:04:13
  Cumulative      4.4 hours
  Start           2024.04.16 @ 16:56:53
  End             2024.04.16 @ 18:07:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17ccc2b2-f2d5-4822-a376-7f5d905ee2e0