Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 23:02:47 Player: Player Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (692) 692 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1972 Bonus ------- None Cogmind --------- Core Integrity 188/400 Matter 276/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Assault Rifle Light Cannon > --- INVENTORY (15) --- Improved Heat Sink Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Terrain Scan Processor Light Armor Plating Light Armor Plating Tractor Beam Beam Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Light Treads Improved Heat Sink Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating Tractor Beam Assault Rifle Light Cannon Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 50 | 7 12 13 18 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads 7 | 2 . 1 4 Leg 5 | . . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 1 4 Device 5 | 1 . . 4 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 24 | 2 10 6 6 Energy Gun 5 | . 1 1 3 Energy Cannon . | . . . . Ballistic Gun 10 | 2 4 2 2 Ballistic Cannon 5 | . 2 2 1 Launcher 3 | . 2 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 3 4 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 100 94 88 Engine 13 | . 14 14 10 Treads 19 | . 28 15 15 Leg 6 | . . 7 14 Device 3 | . 3 . 16 Storage 13 | . 14 14 11 Processor 8 | . 10 10 . Protection 1 | . . 3 . Energy Gun 7 | . 3 9 7 Ballistic Gun 10 | . 18 6 8 Ballistic Cannon 8 | . 4 11 5 Peak Build Rating 17 | 8 9 11 17 Average Rating 9 | 6 8 8 13 On Entrance 6 | . 8 9 9 Naked Turns . | . . . . Heaviest Build 35 | 12 29 31 35 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 9 | 1 . 9 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 5 14 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1146 | 345 143 380 278 Remotely . | . . . . Salvage Created 963 | 172 232 162 397 Parts 75 | 14 21 11 29 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 26 | . 9 7 10 Guns 13 | . 1 3 9 Cannons 2 | . 2 . . AOE 10 | . 6 4 . Classes Destroyed 7 | 2 4 1 . Tunneler 4 | 4 . . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Watcher 3 | . 2 . 1 Swarmer 16 | . 8 4 4 Grunt 5 | . 1 2 2 Sentry 5 | . . 1 4 Best Kill Streak 5 | 3 3 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 163 | . 40 57 66 Missed 43 | . 10 18 15 Damage Taken 1751 | . 502 570 679 Core 453 | . 157 84 212 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 16 | . . . 16 Core Remaining (%) 51 | 100 . 3 . Volleys Fired 113 | 19 35 22 37 Largest 2 | 2 2 2 2 Hottest 121 | 40 100 75 121 Shots Fired 210 | 38 64 42 66 Gun 166 | 38 39 25 64 Cannon 32 | . 15 15 2 Launcher 6 | . 4 2 . Special 6 | . 6 . . Kinetic 143 | 38 50 30 25 Thermal 37 | . 6 . 31 Explosive 6 | . 4 2 . Electromagnetic 24 | . 4 10 10 Robot Hit Streak 10 | 6 8 8 10 Robot Miss Streak 7 | 2 7 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 116 | 24 24 31 37 Core Hits 49 | 7 16 10 16 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 5 | . . 1 4 Burn 4 | . . . 4 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2068 | 246 624 688 510 Guns 1205 | 246 213 245 501 Cannons 302 | . 129 173 . Explosions 552 | . 282 270 . Melee . | . . . . Ramming 9 | . . . 9 Kinetic 1013 | 246 320 295 152 Thermal 371 | . . 85 286 Explosive 467 | . 282 185 . Electromagnetic 208 | . 22 123 63 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . 15 10 . Projectiles 15 | . 15 . . Explosions 10 | . . 10 . Melee . | . . . . Knockbacks 2 | . 2 . . Impact . | . . . . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage 19 | . . 19 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 590 | . 62 117 590 Average Temperature 114 | . 16 47 232 Received Heat Transfer 426 | . 42 216 168 Effects 14 | . . . 14 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | . . . 9 Heat Transferred 1099 | . . 100 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 348 | 25 264 152 348 Initial 65 | . 16 65 26 Average 90 | 12 106 45 228 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 88 | 100 91 100 41 Level 1 11 | . 8 . 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 18 10 17 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 17 . 7 Successful 12 | . 9 . 3 Failed 12 | . 8 . 4 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 18 | . 15 . 3 Terminals 18 | . 15 . 3 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 . 1 Terminals 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3486 | 171 1001 1768 546 Spaces Moved 1516 | 69 503 747 197 Core 17 | 14 . 3 . Treads 1163 | 55 503 494 111 Legs 336 | . . 250 86 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 178 | 138 160 197 172 Slowest Speed 500 | 160 160 500 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 5 81 100 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 12 | . 12 . . Terrain Destroyed 47 | . 25 22 . Melee . | . . . . Projectile 6 | . 6 . . AOE 41 | . 19 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2074 | 110 629 999 336 Wait 327 | 2 52 209 64 Move 1513 | 68 502 746 197 Hop . | . . . . Pick Up 42 | 13 16 4 9 Fast Attach 10 | 3 1 3 3 Attach 14 | 4 . 2 8 Detach . | . . . . Swap 26 | . 11 8 7 Drop 28 | 1 12 5 10 Fire 113 | 19 35 22 37 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 423 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Discovered exit to Materials (range 16) 902 | -10/Materials | Core integrity fell below 50% 1066 | -10/Materials | Discovered exit to Materials (range 9) 1160 | -10/Materials | Discovered new exit (range 9) 1172 | -10/Materials | Identified exit to Mines 1173 | -10/Materials | Entered Mines 1179 | -10/Mines | Met a Derelict bent on vengeance 1278 | -10/Mines | Discovered exit to Materials (range 5) 1396 | -10/Mines | Learned Materials security intel 1858 | -10/Mines | Discovered new exit (range 5) 1865 | -10/Mines | Identified exit to Subcaves 2078 | -10/Mines | Core integrity fell below 20% 2144 | -10/Mines | Lost 3 parts (2n1w) 2149 | -10/Mines | Learned location of Storage (-9) 2491 | -10/Mines | Discovered exit to Materials (range 11) 2941 | -10/Mines | Entered Materials 2941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3235 | -9/Materials | Core integrity fell below 50% 3262 | -9/Materials | Lost 3 parts (1p1n1u) 3279 | -9/Materials | Build established: Scavenger-Mutant 3347 | -9/Materials | Repaired Broken Beam Rifle 3487 | -9/Materials | Self-destructed Last Messages --------------- Scanning Broken Beam Rifle... Ready to Repair: Broken Beam Rifle Rating: 2 Time: 44 >>Repair Repairing Broken Beam Rifle... ETC: 44 03304_ K-01 Serf collects debris. 03347_ Repair station completes Broken Beam Rifle repairs. 03347_ Acquired Beam Rifle. 03383_ Acquired 22 matter. 03458_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03458_ Dropped Broken Particle Gun. 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