Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.21 @ 13:20:55

Player: UnifiBg

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (71)      355
Value Destroyed (1562)     1562
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 3627

 Bonus
-------
High Alert Combat Kills    50

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (45)
Movement                   Rolling (95)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
    Compact Wheel
    Armored Wheel
>           --- UTILITY (4) ------
     Medium Storage Unit
            Visual Processing Unit
            Signal Interpreter
            Hacking Suite
>           --- WEAPON (2) -------
  Precision Beam Rifle
            Shotgun
>           --- INVENTORY (10) ---
     Medium Matter Pod (100)
            Recoil Stabilizer
            ECM Suite
   Improved Propulsion Shielding
            Reactive Plating
            Great Maul

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
    Armored Wheel
    Armored Wheel
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
            Cooling System
     Medium Storage Unit
            Visual Processing Unit
            Hacking Suite
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Signal Interpreter
            Recoil Stabilizer
            Hacking Suite
            EM Pulse Gun
            Field Laser
            Field Laser
            Pulse Rifle
            Assault Rifle
   Improved Light Cannon
            Katana
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             96   | 11  13  6   66  
  Power                    13   | 1   3   .   9   
    Engine                 12   | 1   3   .   8   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               29   | 4   2   .   23  
    Treads                 3    | .   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  25   | 4   2   .   19  
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  14   | 3   3   2   6   
    Device                 4    | 2   .   .   2   
    Storage                4    | 1   1   .   2   
    Processor              5    | .   2   1   2   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   40   | 3   5   4   28  
    Energy Gun             14   | 1   .   1   12  
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | 2   2   1   3   
    Ballistic Cannon       7    | .   1   1   5   
    Launcher               7    | .   2   1   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 27   | .   2   1   24  
  Power                    4    | .   .   .   4   
  Propulsion               15   | .   2   .   13  
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      9    | .   2   1   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  93  93  
  Engine                   9    | .   14  11  7   
  Treads                   1    | .   .   .   1   
  Wheel                    28   | .   27  22  29  
  Device                   3    | .   3   .   4   
  Storage                  10   | .   14  11  9   
  Processor                13   | .   10  18  13  
  Hackware                 6    | .   .   7   9   
  Energy Gun               8    | .   3   .   11  
  Ballistic Gun            4    | .   9   12  1   
  Ballistic Cannon         4    | .   10  8   2   
  Launcher                 1    | .   4   .   .   
  Impact Weapon            1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 15  21  21  26  
  Greatest Support         48   | 32  20  20  48  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 3   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  10  6   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1882 | 328  318  115  1121 
  Remotely                 10   | 10   .    .    .    
Salvage Created            1812 | 117  450  122  1123 
  Parts                    121  | 15   33   12   61   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           3    | .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  42   | .   18  4   20  
  Melee                    1    | .   .   .   1   
  Guns                     17   | .   6   1   10  
  Cannons                  8    | .   5   .   3   
  AOE                      14   | .   7   3   4   
Classes Destroyed          11   | 3   5   1   2   
  Worker                   7    | 2   1   .   4   
  Builder                  5    | .   .   .   5   
  Tunneler                 3    | 2   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 6    | 1   .   .   5   
  Operator                 4    | .   2   .   2   
  Watcher                  3    | .   1   1   1   
  Swarmer                  15   | .   9   .   6   
  Grunt                    19   | .   9   3   7   
  Sentry                   7    | .   .   1   6   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | 2   4   5   4   
  Combat Bots Only         4    | .   4   4   3   
Max Kills in Single Turn   3    | 1   3   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        317  | .    51   15   251  
  Missed                   76   | .    14   5    57   
Damage Taken               3371 | .    392  140  2839 
  Core                     666  | .    58   55   553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         87   | 100  76   86   .    
Volleys Fired              185  | 6    55   19   105  
  Largest                  2    | 2    2    2    2    
  Hottest                  124  | 70   70   55   124  
Shots Fired                327  | 12   106  26   183  
  Gun                      222  | 12   61   11   138  
  Cannon                   75   | .    34   13   28   
  Launcher                 30   | .    11   2    17   
  Special                  .    | .    .    .    .    
  Kinetic                  151  | 6    75   24   46   
  Thermal                  146  | 6    20   .    120  
  Explosive                30   | .    11   2    17   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         27   | 3    6    4    27   
  Robot Miss Streak        5    | 1    5    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           208  | 7    49   9    143  
  Core Hits                100  | 6    33   9    52   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         12   | 1    2    .    9    
    Burn                   7    | 1    1    .    5    
    Blast                  1    | .    1    .    .    
    Smash                  4    | .    .    .    4    
Melee Attacks              31   | .    .    .    31   
  Impact                   31   | .    .    .    31   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5028 | 87   1139 307  3495 
  Guns                     2313 | 87   345  104  1777 
  Cannons                  687  | .    330  .    357  
  Explosions               1245 | .    464  203  578  
  Melee                    783  | .    .    .    783  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1268 | 24   539  104  601  
  Thermal                  1732 | 63   136  .    1533 
  Explosive                1245 | .    464  203  578  
  Electromagnetic          .    | .    .    .    .    
  Impact                   783  | .    .    .    783  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            436  | .    17   .    419  
  Projectiles              43   | .    17   .    26   
  Explosions               23   | .    .    .    23   
  Melee                    370  | .    .    .    370  
Knockbacks                 13   | .    5    .    8    
  Impact                   3    | .    .    .    3    
  Kinetic                  10   | .    5    .    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      141  | .    51   .    90   
  Shots                    5    | .    2    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        321  | 18   61   2    321  
  Average Temperature      61   | 7    18   1    87   
  Received Heat Transfer   1299 | .    96   51   1152 
  Effects                  6    | .    .    .    6    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    .    .    4    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              11   | .    .    .    11   
  Impact Corruptions       13   | .    .    .    13   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             14   | 1    1    .    12   
  Heat Transferred         4514 | 259  481  .    3774 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             621  | 25  621 198 347 
  Initial                  198  | .   16  198 51  
  Average                  164  | 9   391 65  95  
Maximum Alert Level        2    | .   2   .   1   
  Low Security (%)         73   | 100 13  100 91  
  Level 1                  11   | .   22  .   8   
  Level 2                  15   | .   64  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   2   2   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              88   | .   40  6   42  
  Peak Tracking Total      6    | .   6   5   6   
  Tactical Retreats        6    | .   3   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   1   1   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          9    | .   2   1   6   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   5   3   7   
  Terminals                13   | .   4   3   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   13  8   19  
  Successful               19   | .   4   3   12  
  Failed                   21   | .   9   5   7   
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   23   | .   5   7   11  
  Terminals                35   | .   11  8   16  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   2   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   1   3   7   
  Robot Analysis           1    | .   .   .   1   
  Alert Level              2    | .   1   1   .   
  Unreport Threat          7    | .   .   2   5   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   2   .   3   
  Terminals                5    | .   2   .   3   
    Botnet                 5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         13   | .   4   2   7   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   7   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3726 | 119  923  248  2436 
Spaces Moved               3020 | 80   813  198  1929 
  Core                     8    | 8    .    .    .    
  Treads                   26   | .    .    .    26   
  Legs                     .    | .    .    .    .    
  Wheels                   2986 | 72   813  198  1903 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            87   | 85   84   89   89   
  Slowest Speed            240  | 100  110  95   240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    91   20   80   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 14   | .    .    2    12   
Terrain Destroyed          221  | .    72   15   134  
  Melee                    12   | .    .    .    12   
  Projectile               3    | .    .    2    1    
  AOE                      206  | .    72   13   121  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3692 | 116  939  243  2394 
  Wait                     278  | 6    46   12   214  
  Move                     3017 | 79   812  197  1929 
  Hop                      .    | .    .    .    .    
  Pick Up                  37   | 8    6    5    18   
  Fast Attach              41   | 7    5    1    28   
  Attach                   20   | 1    2    3    14   
  Detach                   6    | 1    1    .    4    
  Swap                     35   | 3    6    2    24   
  Drop                     42   | 5    6    4    27   
  Fire                     185  | 6    55   19   105  
  Melee                    31   | .    .    .    31   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  394 | -10/Materials | Discovered new exit (range 16)
  597 | -10/Materials | Discovered new exit (range 15)
  630 | -10/Materials | Discovered new exit (range 11)
  663 | -10/Materials | Build established: Mutant
  751 | -10/Materials | Identified exit to Materials
  866 | -10/Materials | Identified exit to Mines
  944 | -10/Materials | Discovered new exit (range 8)
  955 | -10/Materials | Discovered exit to Materials (range 14)
 1021 | -10/Materials | Discovered exit to Materials (range 16)
 1043 | -10/Materials | Entered another Materials area
 1043 | -9/Materials  | Evolved 2 slots: Utility x2
 1248 | -9/Materials  | Discovered new exit (range 13)
 1290 | -9/Materials  | Identified exit to Materials
 1291 | -9/Materials  | Entered another Materials area
 1291 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1422 | -8/Materials  | Build established: Scavenger-Mutant
 1734 | -8/Materials  | Discovered new exit (range 18)
 1834 | -8/Materials  | Lost 3 parts (3n)
 2559 | -8/Materials  | Build established: Mutant
 3056 | -8/Materials  | Core integrity fell below 50%
 3114 | -8/Materials  | Lost 9 parts (1p3n1u4w)
 3391 | -8/Materials  | Build established: Scavenger-Mutant
 3689 | -8/Materials  | Core integrity fell below 20%
 3727 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
03696_ Wheel destroyed.
03702_ Penetrated by Slug.
03702_ Wheel destroyed.
03702_ Dropped Wheel.
03703_ Critical hit (Burn: +37).
03704_ Y-45 Defender destroyed.
03704_ Processing Tank disabled.
03704_ Terminal disabled.
03705_ Penetrated by Slug. <x2>
03706_ Mni. Grenade Launcher destroyed.
03711_ Penetrated by Slug.
03711_ Hvy. Assault Rifle destroyed.
03712_ Penetrated by Slug.
03715_ Slug penetrates Wall.
03721_ Penetrated by Slug.
03721_ Wheel destroyed.
03723_ Penetrated by Slug.
03724_ Lgt. Deuterium Engine destroyed.
03726_ Penetrated by Slug.
03727_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????# #?########     #    ### |
|  #???????????????????????# ###     ##     #=       |
|   #??????????????????????# #       ## !  # [   #   |
|   #????????????????####### ###  %  ##      !   #   |
|   +????????????????#           !* =        "T      |
|   #????????????????# ##+##+### !    #          #   |
|   #????????????????# ##             #  # #     # / |
|  ##????????????????# ##  """ #     ############### |
|  #?????????????????# ##  """ #######?????????????? |
|  #?????????????????# ##[ """ #???????????????????? |
|  #?????????????###?# ##  """ #???????????????????? |
|  #??????????#### ###!##      #???????????????????? |
|  #??????????#      #!#########???????????????????? |
|  #??????????# ""   #%#  ?????????????????????????? |
|  ??#### ##### "      *! ?????????????????????????? |
|                     *=  ?????????????????????????? |
|          ####   %      ######????????????????????? |
|  ! ????????#    %           #????????????????????? |
| ????????????#   !           #????????????????????? |
| ????????????#          =    #????????????????????? |
| ????????????#  ""    # ##xx #????????????????????? |
| ????????????#  """ ## ###   ##???????????????????? |
| ????????????#  """ ###?#   t #???????????????????? |
| ????????????#  """ #???#     ### #???????????????? |
| ????????????#      #???#         +???????????????? |
| ????????????########???# @   #####???????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#######???????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroAccelerationPower
  Manual?         0
Play Time         00:51:29
  Cumulative      25.4 hours
  Start           2024.07.18 @ 21:45:37
  End             2024.07.21 @ 13:20:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           2
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abd317c2-5073-43c7-96f4-596c48aa8894