Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 01:55:14 Player: cptwinky Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (5700) 5700 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1243) 1243 TOTAL SCORE: 12463 Bonus ------- High Alert Combat Kills 1096 Follower Combat Kills 147 Cogmind --------- Core Integrity 0/1150 Matter 57/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Advanced Sensor Array Quantum Capacitor Enhanced Nova Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Medium Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Impact Mace > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Structural Scanner Advanced Terrain Scanner Microactuators Transmission Jammer Improved Component Analysis Suite High-powered Tractor Beam Enhanced Nova Cannon Enhanced Nova Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Plasma Cutter [Rating: 78] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 1 . Utility 7 | . . 1 1 2 . 1 2 Weapon . | . . . . . . . . Parts Attached 219 | 6 4 40 26 68 24 38 13 Power 16 | 1 1 2 2 3 2 3 2 Engine 12 | 1 1 1 1 3 2 2 1 Core 4 | . . 1 1 . . 1 1 Reactor . | . . . . . . . . Propulsion 32 | 2 . 9 3 8 2 7 1 Treads . | . . . . . . . . Leg 32 | 2 . 9 3 8 2 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 96 | 1 1 8 6 34 18 19 9 Device 63 | . . 1 3 28 13 10 8 Storage 3 | 1 . 2 . . . . . Processor 4 | . 1 . . 1 1 1 . Hackware 6 | . . . 2 1 1 2 . Protection 20 | . . 5 1 4 3 6 1 Artifact . | . . . . . . . . Weapon 75 | 2 2 21 15 23 2 9 1 Energy Gun 12 | 1 1 10 . . . . . Energy Cannon 14 | . . 4 4 4 1 1 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 18 | . . . 6 10 . 2 . Launcher 13 | . . 6 2 2 1 1 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon 12 | . . 1 1 6 . 4 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 1 . 1 . Unidentified Prototypes 4 | . . 2 1 1 . . . Corrupted Parts 4 | . . . . . . 4 . System Corruption 27 | . . . . . . 27 . Parts Lost 39 | . . 4 7 6 . 7 15 Power 6 | . . . 2 . . 1 3 Propulsion 18 | . . 2 3 4 . 5 4 Utility 13 | . . 2 2 1 . 1 7 Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 11 | . . 1 2 3 . 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 87 97 87 86 88 93 72 Engine 7 | . 14 10 2 6 8 9 4 Core 1 | . . . 5 . . 1 3 Leg 26 | . 28 31 30 21 26 29 14 Device 9 | . . 10 8 10 12 6 12 Storage 7 | . 14 11 9 7 6 5 4 Processor 5 | . 2 . . 7 6 11 10 Hackware 6 | . . . 6 7 9 10 6 Protection 6 | . . 10 9 7 3 3 4 Energy Gun 3 | . 10 18 . . . . . Energy Cannon 3 | . . 2 8 2 5 . . Ballistic Cannon 6 | . . . 6 11 6 4 5 Impact Weapon 1 | . . . . . . 4 3 Peak Build Rating 78 | 6 10 21 34 48 65 78 78 Average Rating 39 | 5 6 12 27 43 52 71 64 On Entrance 31 | . 6 10 21 30 48 65 68 Naked Turns . | . . . . . . . . Heaviest Build 90 | 10 14 46 48 72 79 90 78 Greatest Support 110 | 20 20 33 48 60 80 110 80 Greatest Overweight (x) 3 | . . 1 3 3 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 13 Most Carried 15 | 5 8 15 15 15 15 15 15 Average Carried 13 | 1 5 9 14 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 5 8 15 15 15 15 13 5 Class Distribution -------------------- 60% | Mutant 28% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3769 | 267 . 492 556 1535 252 634 33 Remotely 663 | . . . . 451 212 . . Salvage Created 5766 | 62 . 1343 1460 1404 275 1068 154 Parts 280 | 8 . 94 72 52 16 26 12 Haulers Intercepted 11 | . . 5 2 2 . 2 . Recyclers Shooed 7 | 1 . 1 2 . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 124 | . . 38 28 34 5 13 6 Melee 6 | . . 1 1 1 . 3 . Guns 13 | . . 13 . . . . . Cannons 45 | . . 4 13 24 2 2 . AOE 42 | . . 17 13 2 3 1 6 Classes Destroyed 15 | 1 . 8 4 2 . . . Worker 8 | . . 2 1 2 . 1 2 Builder 2 | . . . . 1 . . 1 Tunneler 3 | 3 . . . . . . . Hauler 11 | . . 5 2 2 . 2 . Recycler 11 | . . 1 6 1 1 2 . Mechanic 3 | . . . 3 . . . . Operator 3 | . . 1 . 1 . 1 . Watcher 7 | . . 3 2 1 . 1 . Swarmer 32 | . . 20 4 5 3 . . Grunt 47 | . . 11 17 14 . 3 2 Brawler 4 | . . . 1 2 . . 1 Duelist 4 | . . . 1 3 . . . Sentry 18 | . . 7 4 5 1 1 . Hunter 8 | . . . 1 . . 7 . Programmer 11 | . . . . 5 1 2 3 Best Kill Streak 11 | 3 . 11 10 6 3 4 6 Combat Bots Only 9 | . . 9 7 6 3 4 3 Max Kills in Single Turn 3 | 1 . 3 3 2 3 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 3 3 1 3 1 2 Melee 1 | . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 842 | . . 142 113 286 37 144 120 Missed 282 | . . 44 35 114 14 33 42 Damage Taken 8514 | . . 1164 1194 2005 194 1656 2301 Core 1834 | . . 174 109 261 . 133 1157 Absorbed by Shields 240 | . . . 20 220 . . . Ignored by Resistances 519 | . . . 58 95 32 334 . Regen/Repaired (Parts) 289 | . . 56 125 . 108 . . Core Remaining (%) 83 | 100 100 56 80 62 100 86 . Volleys Fired 390 | 11 7 107 87 125 14 28 11 Largest 2 | 2 1 2 2 2 2 2 1 Hottest 138 | 60 100 136 136 138 138 138 48 Shots Fired 669 | 22 7 204 149 216 22 37 12 Gun 198 | 22 . 176 . . . . . Cannon 423 | . . 18 136 211 21 33 4 Launcher 41 | . . 10 13 5 1 4 8 Special 7 | . 7 . . . . . . Kinetic 263 | 11 . 5 48 166 8 21 4 Thermal 362 | 11 7 189 85 45 13 12 . Explosive 41 | . . 10 13 5 1 4 8 Electromagnetic 3 | . . . 3 . . . . Robot Hit Streak 13 | 7 . 13 11 13 3 6 2 Robot Miss Streak 5 | 1 . 5 5 4 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 450 | 16 . 132 89 147 11 50 5 Core Hits 227 | 5 . 62 62 56 8 15 19 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 15 | . . . . 3 . 12 . Critical Strikes 27 | . . 4 2 8 . 13 . Burn 4 | . . 4 . . . . . Meltdown 2 | . . . 1 1 . . . Blast 6 | . . . 1 4 . 1 . Smash 15 | . . . . 3 . 12 . Melee Attacks 84 | . . 4 10 14 . 52 4 Impact 74 | . . 4 3 12 . 51 4 Slashing 6 | . . . 6 . . . . Piercing . | . . . . . . . . Sneak Attacks 12 | . . . 3 4 . 5 . Combat Hostiles 2 | . . . . 2 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17346 | 160 . 3071 4162 5046 536 2854 1517 Guns 1642 | 160 . 1482 . . . . . Cannons 6884 | . . 225 1917 4023 372 326 21 Explosions 5388 | . . 1210 1773 329 164 423 1489 Melee 3351 | . . 125 455 666 . 2105 . Ramming 81 | . . 29 17 28 . . 7 Kinetic 4292 | 52 . 20 824 3168 105 102 21 Thermal 4334 | 108 . 1687 1074 855 267 224 119 Explosive 5269 | . . 1210 1773 329 164 423 1370 Electromagnetic 19 | . . . 19 . . . . Impact 3018 | . . 125 122 666 . 2105 . Slashing 333 | . . . 333 . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . 5 2 30 28 Average Corruption 10 | . . . . 3 1 18 16 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 76 | . . . . 16 4 43 13 Message Errors 20 | . . . . 5 3 9 3 Matter Fused 19 | . . . . 7 1 11 . Heat Flow Errors 11 | . . . . . . 8 3 Energy Discharges 5 | . . . . 1 . 4 . Parts Rejected 3 | . . . . . . 1 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . . 2 . 5 1 Data Loss (major) 3 | . . . . . . 2 1 Misfires 1 | . . . . . . . 1 Misdirections 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 1644 | . . 137 145 299 2 1059 2 Projectiles 60 | . . . 53 3 2 2 . Explosions 257 | . . 132 67 56 . . 2 Melee 1327 | . . 5 25 240 . 1057 . Knockbacks 39 | . . . 3 25 . 11 . Impact 9 | . . . . 1 . 8 . Kinetic 28 | . . . 3 22 . 3 . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 444 | . . 27 176 137 . . 104 Shots 12 | . . 1 6 3 . . 2 Rammed . | . . . . . . . . Targets Rammed 16 | . . 5 4 6 . . 1 Kicked 16 | . . 5 4 6 . . 1 Crushed . | . . . . . . . . Highest Temperature 342 | 40 122 216 300 276 204 342 238 Average Temperature 72 | 19 63 53 89 67 64 96 87 Received Heat Transfer 1849 | . . 309 552 706 36 117 129 Effects 4 | . . . 1 . . 3 . Interference 4 | . . . 1 . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 17 | . . . 1 5 . 11 . Combat Hostiles 13 | . . . 1 5 . 7 . Parts Fried 19 | . . . 1 5 . 13 . Impact Corruptions 37 | . . 1 1 7 . 28 . Robots Melted 6 | . . 3 1 2 . . . Combat Hostiles 5 | . . 3 . 2 . . . Parts Melted 13 | . . 9 1 3 . . . Heat Transferred 8401 | 250 . 4151 1850 1300 400 350 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 1035 | 15 44 727 730 1035 652 986 577 Initial 494 | . 9 18 271 224 494 244 349 Average 500 | 3 31 271 526 626 518 611 373 Maximum Alert Level 3 | . . 3 3 3 2 3 2 Low Security (%) 7 | 100 100 20 . . . . . Level 1 28 | . . 67 16 19 . 16 80 Level 2 44 | . . 8 70 47 100 50 19 Level 3 19 | . . 2 13 33 . 33 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . . 4 5 10 3 4 2 Investigation 6 | . . 2 1 1 1 1 . Extermination 7 | . . . . 4 1 1 1 Reinforcement 12 | . . 2 2 4 1 2 1 Assault 3 | . . . 2 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded 4 | . . . . 2 1 . 1 Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . . 6 4 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 202 | . 2 53 42 64 5 24 12 Peak Tracking Total 7 | . 2 7 7 6 4 4 7 Tactical Retreats 9 | . . 1 2 4 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . 1 1 . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts 19 | . . . 16 . . 3 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . 2 5 . . . Reused 5 | . . . 1 4 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . . . 1 4 . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 19 | . 1 . 4 4 1 3 6 Max in Single Turn 3 | . 1 . 1 1 1 1 3 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 47 | . 3 8 6 14 7 7 2 Terminals 23 | . 2 4 5 6 3 2 1 Fabricators 5 | . . . . 2 . 3 . Repair Stations 6 | . 1 1 1 2 1 . . Recycling Units 8 | . . 2 . 3 2 . 1 Scanalyzers 4 | . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 136 | . 8 22 29 43 15 15 4 Successful 64 | . 3 10 13 18 11 8 1 Failed 70 | . 4 12 15 25 4 7 3 Catastrophic 15 | . 1 1 5 7 . 1 . Database Lockouts 2 | . 1 . 1 . . . . Manual 25 | . 2 3 16 3 1 . . Terminals 67 | . 4 13 21 18 5 4 2 Fabricators 12 | . . . . 4 . 8 . Repair Stations 21 | . 4 2 8 5 2 . . Recycling Units 19 | . . 5 . 10 2 . 2 Scanalyzers 16 | . . 2 . 6 6 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 23 | . 3 6 8 3 2 1 . Robot Analysis 7 | . 1 3 3 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 2 | . . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 3 | . . . 1 2 . . . Reprogram Traps 1 | . . . . 1 . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks 6 | . . . . 2 . 4 . Network Status 2 | . . . . 1 . 1 . Load Schematic 1 | . . . . . . 1 . Build 3 | . . . . 1 . 2 . Repair Station Hacks 10 | . . 2 5 1 2 . . Scan Component 5 | . . 1 2 1 1 . . Repair 4 | . . 1 2 . 1 . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 10 | . . . . 8 1 . 1 Recycle Component 2 | . . . . 2 . . . Process 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 2 | . . . . 2 . . . Retrieve Components 3 | . . . . 1 1 . 1 Scanalyzer 14 | . . 2 . 4 6 2 . Insert Component 6 | . . 1 . 2 2 1 . Analyze 8 | . . 1 . 2 4 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 39 | . 2 8 5 11 6 5 2 Full Trace Events 6 | . 1 2 . 1 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 1 . 2 2 1 . Parts Built 6 | . . . . 2 . 4 . Authchips 1 | . . . . . . 1 . Time 265 | . . . . 42 . 223 . Total Part Build Rating 34 | . . . . 8 . 26 . Parts Repaired 4 | . . 1 2 . 1 . . Time 140 | . . 26 70 . 44 . . Parts Recycled 2 | . . . . 2 . . . Recycled Matter 279 | . . . . 279 . . . Retrieved Matter 279 | . . . . 279 . . . Retrieved Components 3 | . . . . 2 . . 1 Parts Scanalyzed 6 | . . 1 . 2 2 1 . Part Schematics Acquired 6 | . . 1 . 2 2 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 1 . . 1 . Non-combat 2 | . . . 1 . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . 1 . find_chute 1 | . . . . . . 1 . find_station 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 2 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 51 | . . . . 51 . . . Highest-Rated Ally 30 | . . . . 30 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . 29 . . . Total Damage 605 | . . . . 605 . . . Kills 11 | . . . . 11 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 7 | . 1 3 3 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 8613 | 124 180 1645 1279 3224 601 1129 431 Spaces Moved 4064 | 68 117 761 501 1412 405 507 293 Core 74 | 6 . . . . . . 68 Treads . | . . . . . . . . Legs 3990 | 62 117 761 501 1412 405 507 225 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 100 Average Speed 151 | 113 120 140 154 184 125 121 126 Slowest Speed 340 | 120 120 190 330 340 192 193 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 27 | 4 23 61 50 45 13 11 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 57 | . . 13 13 9 3 14 5 Terrain Destroyed 394 | . . 106 84 105 16 40 43 Melee 12 | . . 1 . . . 7 4 Projectile 67 | . . . 11 39 6 10 1 AOE 315 | . . 105 73 66 10 23 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5656 | 92 135 1123 836 1779 468 891 332 Wait 690 | 3 . 155 167 101 12 252 . Move 4057 | 67 116 760 500 1411 404 506 293 Hop . | . . . . . . . . Pick Up 80 | 5 5 22 8 22 7 7 4 Fast Attach 66 | 6 1 12 12 15 3 12 5 Attach 24 | . . 3 3 7 1 5 5 Detach 14 | . . 4 3 6 . . 1 Swap 129 | . 3 25 11 46 20 21 3 Drop 87 | . 3 26 15 26 7 5 5 Fire 390 | 11 7 107 87 125 14 28 11 Melee 84 | . . 4 10 14 . 52 4 Ram . | . . . . . . . . Kick 16 | . . 5 4 6 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 19 | . . . 16 . . 3 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Central database locked down 227 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 394 | -9/Materials | Discovered new exit (range 13) 660 | -9/Materials | Repaired Lgt. Armor Plating 718 | -9/Materials | Identified exit to Materials 878 | -9/Materials | Discovered new exit (range 16) 1103 | -9/Materials | Build established: Scavenger-Mutant 1881 | -9/Materials | Destroyed 9 combat bots 1950 | -9/Materials | Entered another Materials area 1950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2390 | -8/Materials | Destroyed 7 combat bots 2426 | -8/Materials | Repaired Imp. Aluminum Leg 2465 | -8/Materials | Repaired Carbon-fiber Leg 2617 | -8/Materials | Central database locked down 2750 | -8/Materials | First assault squad dispatched 2860 | -8/Materials | Destroyed 7 combat bots 3073 | -8/Materials | Build established: Mutant 3192 | -8/Materials | Discovered new exit (range 5) 3229 | -8/Materials | Entered Factory 3229 | -7/Factory | Evolved 2 slots: Utility x2 3454 | -7/Factory | Fabricated Weapon Cycler (x2) 4347 | -7/Factory | Lost 3 parts (1n1u1w) 5229 | -7/Factory | First assault squad dispatched 5551 | -7/Factory | Discovered new exit (range 11) 5569 | -7/Factory | Identified exit to Lower Caves 6420 | -7/Factory | Discovered new exit (range 16) 6437 | -7/Factory | Identified exit to Factory 6453 | -7/Factory | Entered another Factory area 6453 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6804 | -6/Factory | Found Prototype Processor 6809 | -6/Factory | Identified Exp. Targeting Computer 6916 | -6/Factory | Discovered new exit (range 15) 7042 | -6/Factory | Repaired Imp. Titanium Leg 7053 | -6/Factory | Identified exit to Factory 7054 | -6/Factory | Entered another Factory area 7054 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7138 | -5/Factory | Lost 3 parts (2n1u) 7259 | -5/Factory | System corruption reached 10% 7363 | -5/Factory | Identified exit to Factory 7542 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 7654 | -5/Factory | Search patrols dispatched 7706 | -5/Factory | Build established: Scavenger-Mutant 7725 | -5/Factory | Fabricated Med. Reactive Plating? 7854 | -5/Factory | System corruption reached 30% 7901 | -5/Factory | Lost 4 parts (1p3n) 7954 | -5/Factory | Search patrols dispatched 8183 | -5/Factory | Entered another Factory area 8183 | -4/Factory | Evolved 2 slots: Utility x2 8262 | -4/Factory | Found Quantum Capacitor 8406 | -4/Factory | Crushed by falling debris 8406 | -4/Factory | System corruption reached 10% 8437 | -4/Factory | Lost 4 parts (1p1n2u) 8559 | -4/Factory | Core integrity fell below 50% 8581 | -4/Factory | Core integrity fell below 20% 8584 | -4/Factory | Lost 11 parts (2p3n5u1w) 8614 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08549_ A bubble of electromagnetic force engulfs the area. 08551_ System corrupted: Graphene Brace rejected. 08552_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08553_ Hacking Suite destroyed. 08562_ Critical hit (Burn: +37). 08568_ System corrupted: Heat flow error (+281). 08569_ Fusion Modulator explodes. 08569_ P-70 Sage destroyed. 08574_ Machine disabled. 08585_ HRLM=ZEV2TTGS5 RHS/>VZS>3 08603_ System corrupted: Heat flow error (+238). 08608_ Penetrated by Slug. 08611_ Slug penetrates Wall. 08611_ Penetrated by Slug. 08611_ Slug penetrates Wall. 08612_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# = ??????????????????????????? | | ????????????????# "?????????????????????????? | | ????????????????# "?????#???????????????????? | | ????????????????# "???? #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????#* !! 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"""" #???????????????????? | | ????????????????# !! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# !#???????????????????? | | #########+#############;###########??????????????? | | #??????????????? | | @ #??????????????? | | #??????????????? | | #??????????????? | | k #??????????????? | | ????### ####g##### #??????????????? | | ??????# #? ??# #??????????????? | | ?????## # ## #??????????????? | | ?????# # """ ## #??????????????? | | ?????#T # """ ## #??????????????? | | ?????## # """ ## #??????????????? | | ??????# # / #??????????????? | | ####??# # """ ####w#### h #??????????????? | | # #### # ""?????# #??? h #??????????????? | | ## # ???????? #??? % ????????????????? | | " + ???????? #???????????????????????? | | " ####????????+#???????????????????????? | | " #????????????????????????????????????? | | "%[ #????????????????????????????????????? | | "= #???????? ? ?????????????????????????? | | " ##???""" ???????????????????????? | | " ####?""" ???????????????????????? | | " + ??????????????????????? | | """" #### ??????????????????????? | | ### ##?? ?????????????????????? | | ####### ##?? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 8 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Exp. Targeting Computer | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Enh. Nova Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded Enh. Nova Cannon | x2 | -5/Factory | Preloaded Med. Reactive Plating | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveChainThruster Manual? 0 Play Time 01:06:55 Cumulative 1687.1 hours Start 2024.09.14 @ 00:48:15 End 2024.09.14 @ 01:55:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1148 Rogue 1144 Adventurer 4 Explorer 0 Win Type - Total 213 Types 159/11/15/9/3/1/3/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeab36b2-0a19-4a3f-86f8-02e2c9b01ccb