Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 20:08:28

Player: f_

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (537)      537
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2702

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             498/550
Matter                     300/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Sensor Array
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Wheel
           Trap Scanner
  Improved Sensor Array
  Improved Sensor Array
           Signal Interpreter
           Target Analyzer
           Target Analyzer
           Actuator Array
           Actuator Array
           Actuator Array
           Actuator Array
           Power Shielding
     Light Armor Plating
     Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Target Analyzer
           Power Shielding
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
           Wheel
  Improved Sensor Array
  Improved Sensor Array
           Signal Interpreter
           Target Analyzer
           Target Analyzer
           Actuator Array
           Actuator Array
           Actuator Array
           Actuator Array
     Light Armor Plating
     Light Armor Plating
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Power Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             23   | 6   2   5   9   1   .   
  Power                    3    | 1   .   1   1   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   1   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   .   6   .   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   .   3   1   .   .   
    Energy Gun             3    | 1   .   1   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   5   4   .   3   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               3    | .   .   1   1   .   1   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   5    | .   .   2   1   .   2   
  Highest Loss Streak      4    | .   .   4   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  82  91  89  61  
  Engine                   11   | .   14  12  10  11  9   
  Wheel                    20   | .   28  21  18  20  16  
  Device                   8    | .   7   8   .   11  9   
  Storage                  11   | .   14  14  11  11  9   
  Processor                8    | .   .   .   5   11  9   
  Protection               5    | .   .   .   24  2   .   
  Energy Gun               18   | .   14  10  14  22  9   
  Energy Cannon            2    | .   .   9   6   .   .   
  Ballistic Gun            1    | .   14  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 13  29  32  38  31  30  
  Greatest Support         32   | 26  26  32  32  26  26  
  Greatest Overweight (x)  2    | .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  
  Most Carried             15   | 5   4   8   15  14  15  
  Average Carried          11   | 2   2   6   9   13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   4   7   11  14  15  

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           583  | 235 24  76  120 128 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            789  | .   24  157 551 57  .   
  Parts                    61   | .   5   14  34  8   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  20   | .   .   5   12  3   .   
  Guns                     18   | .   .   5   10  3   .   
  Cannons                  2    | .   .   .   2   .   .   
Classes Destroyed          6    | .   1   2   2   1   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  10   | .   .   3   4   3   .   
  Grunt                    7    | .   .   .   7   .   .   
  Sentry                   3    | .   .   2   1   .   .   
Best Kill Streak           5    | .   1   3   5   4   .   
  Combat Bots Only         5    | .   .   3   5   3   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        143  | .    .    65   56   7    15   
  Missed                   30   | .    .    13   14   1    2    
Damage Taken               1292 | .    .    651  455  50   136  
  Core                     368  | .    .    202  98   16   52   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  13   | .    .    .    11   2    .    
Core Remaining (%)         63   | 100  .    19   .    71   .    
Volleys Fired              89   | .    2    36   46   5    .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  116  | .    60   116  116  112  .    
Shots Fired                132  | .    4    44   74   10   .    
  Gun                      112  | .    4    36   62   10   .    
  Cannon                   20   | .    .    8    12   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  30   | .    2    28   .    .    .    
  Thermal                  100  | .    .    16   74   10   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    2    .    .    .    .    
  Robot Hit Streak         16   | .    1    16   11   9    .    
  Robot Miss Streak        4    | .    2    4    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           84   | .    1    32   44   7    .    
  Core Hits                34   | .    1    9    20   4    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    6    2    .    
    Burn                   8    | .    .    .    6    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1154 | .    32   322  670  130  .    
  Guns                     995  | .    32   268  565  130  .    
  Cannons                  159  | .    .    54   105  .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  202  | .    8    194  .    .    .    
  Thermal                  928  | .    .    128  670  130  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          24   | .    24   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    2    
  Average Corruption       1    | .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    1    13   .    
    Message Errors         4    | .    .    .    .    4    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       3    | .    .    .    1    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        495  | .    20   427  495  168  .    
  Average Temperature      195  | .    15   176  225  71   .    
  Received Heat Transfer   360  | .    .    180  153  .    27   
  Effects                  12   | .    .    1    11   .    .    
    Shutdowns              6    | .    .    1    5    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Matter Decay           3    | .    .    .    3    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    7    .    .    
  Heat Transferred         2886 | .    .    296  2109 481  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             299  | .   27  85  299 191 65  
  Initial                  116  | .   .   10  33  116 .   
  Average                  51   | .   4   43  159 33  17  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         96   | 100 100 100 71  100 100 
  Level 1                  3    | .   .   .   28  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   1   5   16  3   8   
  Peak Tracking Total      8    | .   2   3   7   3   8   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   2   .   2   .   .   
  Successful               3    | .   2   .   1   .   .   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      50   | .   .   .   .   50  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               2679 | 42   104  359  378  1746 50   
Spaces Moved               1771 | 34   96   249  174  1171 47   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1766 | 29   96   249  174  1171 47   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  105  90   
  Average Speed            105  | 84   95   107  114  106  103  
  Slowest Speed            115  | 90   105  115  115  115  110  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    25   49   24   105  11   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      2447 | 47   104  302  281  1665 48   
  Wait                     523  | .    .    6    32   485  .    
  Move                     1766 | 33   95   248  173  1170 47   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | 8    4    7    15   3    1    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   19   | 6    1    4    7    1    .    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     4    | .    1    1    2    .    .    
  Drop                     7    | .    1    .    6    .    .    
  Fire                     89   | .    2    36   46   5    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Discovered new exit (range 6)
  126 | -10/Materials | Discovered new exit (range 8)
  147 | -10/Materials | Entered Mines
  211 | -10/Mines     | Met a Derelict bent on vengeance
  222 | -10/Mines     | Core integrity fell below 50%
  243 | -10/Mines     | Lost 4 parts (1p1n2w)
  291 | -10/Mines     | Discovered new exit (range 11)
  315 | -10/Mines     | Build established: Mutant
  329 | -10/Mines     | Learned Materials security intel
  380 | -10/Mines     | Core integrity fell below 20%
  403 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  403 | -10/Mines     | Discovered new exit (range 5)
  506 | -10/Mines     | Entered Materials
  506 | -9/Materials  | Evolved 2 slots: Utility x2
  593 | -9/Materials  | Identified exit to Mines
  794 | -9/Materials  | Lost 3 parts (1n1u1w)
  884 | -9/Materials  | Entered Mines
  988 | -9/Mines      | Learned 4 Materials zone layouts
  991 | -9/Mines      | Learned location of Storage (-7)
 1113 | -9/Mines      | Build established: Scavenger-Mutant
 1399 | -9/Mines      | Discovered new exit (range 10)
 1894 | -9/Mines      | Discovered new exit (range 13)
 2630 | -9/Mines      | Entered Materials
 2630 | -8/Materials  | Evolved 2 slots: Utility x2
 2631 | -8/Materials  | Identified exit to Factory
 2680 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  data lost.
02313_ K-01 Serf cleans the Core Extractor. <x7>
02348_ System corrupted: Component data lost.
02390_ System corrupted: Energy discharge (-31).
02500_ System corrupted: Component data lost.
02603_ System corrupted: Substantial component
  data lost.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 4 Materials zones...
02631_ T-07 Excavator is excavating. <x3>
02642_ Beam Rifle destroyed.
02654_ Acquired Trap Scanner.
02672_ Beam Rifle destroyed.
02675_ Triggered Shock Trap.
02675_ The floor emits a surge of raw power.
02675_ System corrupted (+2).
02678_ Com. Wheel destroyed.
02679_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ???????????????????????????????########?? |
|          ???????????????????????????????#      #?? |
|          ???????????????????????????????#      #?? |
|          ???????????????????????????????#      #?? |
|          ????????????????###????????????###   ##?? |
|          ????????????????  #?##############   #### |
|          ?????????########t##    ##       #   #    |
|          ?????????#              ##  """  #   #    |
|          ?????????#      @       ##  """  +   +    |
|          ?????????########+##    ##  """  #   #    |
|          ?????????#         #?????#       #   #    |
|          ?????????# """     #?????#########   #### |
|          ?????????# """ ?   #?????########     ### |
|          ????????## "S??""" #?????                 |
|          ????????#  """ """ #????? ?        T      |
|          ????????##  ""?"""?#?????########         |
|          ?????????#         #?????      ##     ### |
|          ?????????#        ]#?????      ####+##### |
|          ?????????##+########???#?      #        # |
|          ??????????# #????????  ##      #        # |
|          ?????????## ########    #      #        # |
|          #        ?             ?#???????????????? |
|          #  """   #    ?         +???????????????? |
|          #  """   #  ### ####    #???????????????? |
|          #  """   #  #?# #??######???????????????? |
|          #        #  #?# #???????#???????????????? |
|          ##########  #?# #???????#???????????????? |
|          ?????????#  ###+###?????#???????????????? |
|          ?????????#  #     #?????#???????????????? |
|          ?????????#  #     #?????#???????????????? |
|          ?????????#  #     #?????????????????????? |
|          ?????????#  #     #?????????????????????? |
|          ?????????#  #     #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Evasion (%)                42
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularTrapMachine
  Manual?         0
Play Time         00:17:49
  Cumulative      84.8 hours
  Start           2024.03.26 @ 19:49:17
  End             2024.03.26 @ 20:08:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           77
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a94b0049-7db0-4cd8-a26c-e7c908b65d50