Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.15 @ 17:25:12 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (652) 652 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2642 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 123/300 Energy 18/250 System Corruption 6% Temperature Critical (995) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster Beam Cannon Bore Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Barrage Gun Rocket Launcher Datajack Heavy Hammer Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Beamcaster Bore Cannon Ripper > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Hardened Light Armor Plating Beam Cannon Barrage Gun Rocket Launcher Datajack Heavy Hammer Ripper [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 7 4 3 1 5 3 Power 3 | 1 1 . . . 1 Engine 2 | 1 . . . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 3 | 3 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 1 . 1 1 Device 4 | . 2 1 . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 . 2 1 4 1 Energy Gun 3 | . . 1 . 2 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 2 8 13 15 15 14 Power 2 | . 1 3 3 3 2 Propulsion 4 | 1 3 5 5 5 5 Utility 1 | . 1 1 2 1 . Weapon 4 | . 1 2 4 4 4 Tool/Special . | . . . . . . Unused Backups 13 | . . . . 1 12 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 5 | . . . . 1 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 99 99 100 100 98 Engine 1 | . 13 . . . . Core 9 | . . 11 11 11 10 Leg 22 | . 28 22 22 22 21 Device 20 | . 13 22 22 22 19 Storage 11 | . 14 11 11 11 11 Energy Gun 9 | . . 10 11 11 11 Ballistic Gun 8 | . 28 22 22 2 . Ballistic Cannon 7 | . . . . 9 11 Slashing Weapon 7 | . . . . 9 9 Peak Build Rating 32 | 6 12 15 15 32 28 Average Rating 22 | 4 7 14 15 26 27 On Entrance 12 | . 6 12 15 15 28 Naked Turns . | . . . . . . Heaviest Build 43 | 14 30 31 30 43 43 Greatest Support 26 | 20 20 26 26 26 26 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 13 | 2 8 13 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 13 15 15 15 12 Class Distribution -------------------- 80% | Mutant 10% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 660 | 127 161 184 53 95 40 Remotely . | . . . . . . Salvage Created 794 | . 299 184 38 . 273 Parts 52 | . 24 12 6 . 10 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 7 4 3 . 6 Guns 16 | . 7 4 3 . 2 Cannons 3 | . . . . . 3 Classes Destroyed 7 | . 4 2 . . 1 Worker 1 | . . 1 . . . Hauler 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 10 | . 3 3 3 . 1 Grunt 6 | . 4 . . . 2 Duelist 2 | . . . . . 2 Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | . 6 3 3 . 6 Combat Bots Only 6 | . 4 2 3 . 6 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 75 | . 30 16 6 . 23 Missed 24 | . 8 11 . . 5 Hits 51 | . 22 5 6 . 18 Melee 1 | . . . . . 1 Projectile 50 | . 22 5 6 . 17 Damage Taken 1172 | . 180 49 38 . 905 Core 464 | . 53 . 16 . 395 Absorbed by Shields . | . . . . . . Ignored by Resistances 159 | . 57 14 12 . 76 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 74 | . 27 14 3 . 30 Largest 3 | . 2 3 3 . 3 Hottest 189 | . 40 80 80 . 189 Shots Fired 141 | . 54 37 9 . 41 Gun 107 | . 54 37 9 . 7 Cannon 34 | . . . . . 34 Launcher . | . . . . . . Special . | . . . . . . Kinetic 110 | . 54 28 6 . 22 Thermal 31 | . . 9 3 . 19 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 14 22 4 . 10 Robot Miss Streak 3 | . 2 3 1 . 1 Penetration Max 2 | . . . . . 2 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 94 | . 41 21 6 . 26 Core Hits 39 | . 15 9 3 . 12 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 9 | . . . . . 9 Burn 2 | . . . . . 2 Destroy 7 | . . . . . 7 Melee Attacks 4 | . . . . 3 1 Impact . | . . . . . . Slashing 4 | . . . . 3 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1441 | . 506 232 75 . 628 Guns 952 | . 506 232 75 . 139 Cannons 489 | . . . . . 489 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1028 | . 506 174 52 . 296 Thermal 413 | . . 58 23 . 332 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 995 | . 3 . . . 995 Average Temperature 395 | . 1 . . . 458 Received Heat Transfer 222 | . 96 9 . . 117 Effects 13 | . . . . . 13 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 952 | . . 125 50 . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 93 | . 93 80 85 . . Initial 10 | . . 10 8 . . Average 27 | . 31 24 42 . . Influence Increases 584 | . 214 135 85 . 150 Destroy 0b10 Robot/C 400 | . 140 80 60 . 120 Destroy 0b10 Robot/NC 30 | . 15 15 . . . Destroy Leader 70 | . 36 24 10 . . Successful Hack 14 | . 14 . . . . Disable Machine 9 | . 9 . . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 60 | . . 15 15 . 30 Influence Decreases 494 | . 184 138 47 65 60 Entered New Map 104 | . . 20 19 65 . Time Decay 350 | . 184 118 28 . 20 Lost Part 40 | . . . . . 40 Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 9 8 4 . 8 Peak Tracking Total 9 | . 3 3 4 . 9 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 13 2 . . . Successful 10 | . 8 2 . . . Failed 5 | . 5 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 9 | . 8 . . 1 . Terminals 13 | . 13 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Record 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 547 | . 547 . . . . Terrain 547 | . 547 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4169 | 71 577 342 71 2706 402 Spaces Moved 2054 | 52 255 150 32 1392 173 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2040 | 38 255 150 32 1392 173 Wheels 5 | 5 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 186 | 108 180 190 190 190 190 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 32 | 4 44 15 14 87 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug 12 | . . . . . 12 Terrain Destroyed 13 | . . . . . 13 Melee 1 | . . . . . 1 Projectile 12 | . . . . . 12 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2250 | 63 316 178 37 1449 207 Wait 73 | . 24 7 1 41 . Move 2049 | 51 254 149 31 1391 173 Hop . | . . . . . . Pick Up 19 | 5 7 4 . 3 . Fast Attach 7 | 6 1 . . . . Attach 5 | . . 2 . . 3 Detach . | . . . . . . Swap 13 | 1 3 1 1 7 . Drop 6 | . . 1 1 4 . Fire 74 | . 27 14 3 . 30 Melee 4 | . . . . 3 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 10) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 702 | -9/Materials | Discovered new exit (range 16) 918 | -9/Materials | Build established: Gunner 991 | -9/Materials | Entered Mines 1050 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1062 | -9/Mines | Entered Zion 1194 | -7/Zion | Discovered new exit (range 10) 1264 | -7/Zion | Build established: Scavenger-Gunner 1702 | -7/Zion | Build established: Mutant 1787 | -7/Zion | Learned 12 Factory zone layouts 2218 | -7/Zion | Received a hallucinogenic algorithm 2218 | -7/Zion | Ran a hallucination algorithm 2754 | -7/Zion | Found Prototype Device 2754 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3340 | -7/Zion | Met Imprinter 3768 | -7/Zion | Entered Proximity Caves 4038 | -6/Proximity Caves | Learned Factory emergency access door positions 4055 | -6/Proximity Caves | Identified exit to Factory 4125 | -6/Proximity Caves | Crushed by falling debris 4129 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4155 | -6/Proximity Caves | Core integrity fell below 50% 4167 | -6/Proximity Caves | Core integrity fell below 20% 4171 | -6/Proximity Caves | Core destroyed Last Messages --------------- (Destroy). 04162_ Destroyed Hvy. Laser. 04164_ HV Slug penetrates L-41 Fighter. 04164_ L-41 Fighter knocked back. 04165_ Overheating: System interference. 04165_ Bore Cannon temporarily disabled. 04165_ The unstable cave ceiling collapses. 04165_ G-50 Soldier crushed by falling debris. 04165_ G-50 Soldier destroyed. 04165_ 16 Matter crushed. 04166_ Aluminum Leg destroyed. 04167_ Overheating: Core damaged (-64). 04167_ KE Penetrator fries itself beyond repair. 04168_ Imp. Melee Analysis Suite melted. 04168_ L-41 Fighter destroyed. 04169_ Overheating: Energy bleed (-6). 04170_ Power failure, Ion Engine shutdown. 04170_ Overheating: Beam Cannon damaged (-5). 04170_ G-50 Soldier suffers critical hit (Burn). 04171_ Overheating: Core damaged (-44). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ????????## ##???????????????????????????????????? | | ??????### ########????????????????????????????? | | ?????## #????????????????????????????? | | ?????# #### ###??????????????????????????? | | ?????## ### ##?# #??????????????????????????? | | ??????# ??# #?## #??????????????????????????? | | ?????? ???## ###??# #??????????????????????????? | | ????? ?????####????# #??????????????????????????? | | ???? ???????????##?# ##???###???????????????????? | | ??? ???????????## ## #### %# ### #?????????????? | | ?? ???????????## @% # % [%%% % #????????? | | ? ???????????# /%## ##### #?????????????? | | ???????###??# !#??????????????????????? | | ????????? #??#### # g##??????????????????????? | | ????????? #?????# # ##???????????????????????? | | ?????????# #?????# # #????????????????????????? | | ?????????# #?????# # #????????????????????????? | | ########## #?????# # ###??????????????????????? | | # ## #?????# # ???????????????????????? | | # ##????# # ???????????????????????? | | ?# ##?### # ## ???????????????????????? | | ???# ### ##?###??????????????????????? | | #### ## #???????????????????????????? | | ## ##???????????????????????????? | | #### ######????????????????????????????? | | #??####?????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????????????????? | | ??????????????????????????????????????? | | # ##?????????????????????????????????????? | | ## ##??????????????????????????????????????? | | ?# ##???????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?##### ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 282 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevPowerScrap Manual? 0 Play Time 00:16:01 Cumulative 250.0 hours Start 2025.05.15 @ 17:11:01 End 2025.05.15 @ 17:25:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 283 Rogue 0 Adventurer 283 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d61a41a-0950-4a38-9fe4-68a29f2fe497