Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 10:42:23 Player: DeluxeH30 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1910) 1910 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5270 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 19/100 System Corruption 19% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Surge Thruster Surge Thruster Reaction Control System Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Minigun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Weight Redist. System Reaction Control System Improved Utility Shielding Hardened Medium Armor Plating Precision Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Datajack [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 127 | 6 10 15 6 62 2 26 Power 14 | 1 1 3 . 7 1 1 Engine 9 | 1 1 . . 5 1 1 Core 5 | . . 3 . 2 . . Reactor . | . . . . . . . Propulsion 35 | 2 2 5 1 19 1 5 Treads 2 | . . . . 1 1 . Leg 26 | 2 2 5 1 11 . 5 Wheel . | . . . . . . . Hover 5 | . . . . 5 . . Flight 2 | . . . . 2 . . Utility 44 | 1 5 4 1 21 . 12 Device 19 | . 1 3 . 11 . 4 Storage 7 | 1 3 . 1 1 . 1 Processor 3 | . 1 1 . . . 1 Hackware 1 | . . . . 1 . . Protection 14 | . . . . 8 . 6 Artifact . | . . . . . . . Weapon 34 | 2 2 3 4 15 . 8 Energy Gun 16 | 2 1 3 . 6 . 4 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 13 | . 1 . 3 6 . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 60 | . 2 10 . 26 . 22 Power 10 | . 1 1 . 5 . 3 Propulsion 21 | . . 4 . 13 . 4 Utility 13 | . . 2 . 2 . 9 Weapon 16 | . 1 3 . 6 . 6 Highest Loss Streak 20 | . 1 6 . 10 . 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 94 100 95 100 85 Engine 6 | . 13 . . 5 15 11 Core 4 | . . 9 11 3 . . Leg 26 | . 28 31 33 22 23 21 Device 4 | . . 6 . 6 7 . Storage 10 | . 13 11 11 9 7 6 Processor 14 | . 11 13 22 16 7 7 Protection 2 | . . . . 3 7 10 Energy Gun 10 | . 25 10 1 8 7 5 Energy Cannon 1 | . . . 9 2 . . Ballistic Gun 10 | . 2 11 11 12 15 14 Naked Turns . | . . . . . . . Heaviest Build 39 | 14 18 22 20 27 29 39 Greatest Support 52 | 20 20 30 30 45 32 52 Greatest Overweight (x) 5 | 2 . 1 . 5 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 8 30 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 8 | 1 6 8 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 8 9 10 10 10 4 Class Distribution -------------------- 34% | Mutant 27% | Scavenger-Gunner 26% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1539 | . 361 140 65 743 . 230 Remotely . | . . . . . . . Salvage Created 2566 | . 640 388 139 1197 . 202 Parts 136 | . 32 17 14 61 . 12 Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 10 | . 4 4 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 45 | . 9 7 7 18 . 4 Melee 1 | . . . . 1 . . Guns 41 | . 9 7 6 15 . 4 Cannons 3 | . . . 1 2 . . Classes Destroyed 11 | . 7 1 . 1 . 2 Worker 6 | . 1 1 1 3 . . Builder 2 | . . . . 2 . . Hauler 3 | . 2 1 . . . . Recycler 6 | . 2 . . 4 . . Operator 3 | . 1 . . 2 . . Watcher 3 | . 2 . . 1 . . Swarmer 14 | . 3 . 7 4 . . Cutter 1 | . . . . . . 1 Grunt 23 | . 6 6 . 11 . . Sentry 6 | . . 1 . 3 . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 5 3 4 6 . 1 Combat Bots Only 4 | . 3 2 4 4 . 1 Max Kills in Single Turn 5 | . 1 1 2 5 . 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 810 | . 50 90 32 211 . 427 Missed 240 | . 12 15 12 55 . 146 Damage Taken 6868 | . 443 993 150 2546 . 2736 Core 1563 | . 63 303 . 480 . 717 Absorbed by Shields . | . . . . . . . Redirected to Shielding 149 | . . . . 46 . 103 Regen/Repaired (Parts) 20 | . . . . 20 . . Core Remaining (%) 52 | 100 74 . 24 12 . . Volleys Fired 194 | 1 46 45 13 66 . 23 Largest 3 | 2 2 2 2 3 . 3 Hottest 136 | 90 115 85 76 135 . 136 Shots Fired 405 | 2 88 85 26 143 . 61 Gun 390 | 2 88 85 18 136 . 61 Cannon 15 | . . . 8 7 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 181 | . 6 45 13 75 . 42 Thermal 193 | 1 67 40 5 61 . 19 Explosive . | . . . . . . . Electromagnetic 31 | 1 15 . 8 7 . . Robot Hit Streak 15 | 2 9 15 6 15 . 11 Robot Miss Streak 7 | . 3 3 1 2 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 1 1 2 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 282 | 2 54 63 16 113 . 34 Core Hits 123 | . 24 24 11 51 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 6 | . 1 1 . 3 . 1 Burn 4 | . 1 1 . 2 . . Smash 1 | . . . . 1 . . Sever 1 | . . . . . . 1 Melee Attacks 6 | . . . . 4 . 2 Impact 4 | . . . . 4 . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4823 | 27 750 658 232 2448 . 708 Guns 3865 | 27 707 656 104 1676 . 695 Cannons 257 | . . . 121 136 . . Explosions 575 | . 43 . . 532 . . Melee 117 | . . . . 104 . 13 Ramming 9 | . . 2 7 . . . Kinetic 1694 | . 36 290 63 896 . 409 Thermal 2532 | 12 515 366 41 1312 . 286 Explosive . | . . . . . . . Electromagnetic 471 | 15 199 . 121 136 . . Impact 104 | . . . . 104 . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 165 | . 2 . . 163 . . Projectiles . | . . . . . . . Explosions 141 | . 2 . . 139 . . Melee 24 | . . . . 24 . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . 60 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 479 | 30 479 263 107 396 . 303 Average Temperature 114 | 18 145 78 38 116 . 119 Received Heat Transfer 2706 | . 135 531 . 1287 . 753 Effects 8 | . 4 1 . 3 . . Shutdowns 3 | . 2 . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . 1 . . . . Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 5 . . 3 . 2 Heat Transferred 5344 | 37 1480 896 100 2274 . 557 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 332 | . 297 167 180 332 88 235 Initial 74 | . . 62 . 70 74 61 Average 142 | . 168 88 124 171 78 128 Maximum Alert Level 1 | . 1 . . 1 . 1 Low Security (%) 81 | 100 56 100 100 75 100 91 Level 1 18 | . 43 . . 24 . 8 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . 4 1 . Investigation 3 | . 1 . . 1 1 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 14 10 7 24 . 13 Peak Tracking Total 8 | . 3 3 4 4 . 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . 1 . . . . 1 Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 10 | . 4 . 1 4 . 1 Max in Single Turn 3 | . 3 . 1 3 . 1 Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 19 | . 4 1 1 10 1 2 Terminals 11 | . 2 1 1 5 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 47 | . 6 2 2 31 3 3 Successful 25 | . 3 2 1 17 1 1 Failed 22 | . 3 . 1 14 2 2 Catastrophic 4 | . 1 . . 2 . 1 Database Lockouts . | . . . . . . . Manual 4 | . 1 . . 2 . 1 Terminals 25 | . 2 2 2 16 . 3 Fabricators . | . . . . . . . Repair Stations 7 | . 2 . . 5 . . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 5 | . . . . 5 . . Garrison Access 6 | . . . . 3 3 . Terminal Hacks 12 | . 1 2 1 7 . 1 Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 3 | . . 1 . 1 . 1 Registered Prototypes 1 | . . . . 1 . . Zone Layout 6 | . 1 1 1 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . . 4 . . Scan Component 3 | . 1 . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 3 | . 1 . . 2 . . Retrieve Components 3 | . 1 . . 2 . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 3 1 1 8 1 2 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 134 | . . . . 134 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 1 . . 11 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2977 | 55 533 478 357 1171 65 318 Spaces Moved 1651 | 33 275 217 252 675 56 143 Core 31 | 15 . . . 3 . 13 Treads . | . . . . . . . Legs 1543 | 18 275 217 252 595 56 130 Wheels . | . . . . . . . Hover 77 | . . . . 77 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 52 110 50 Average Speed 118 | 118 120 122 120 116 110 123 Slowest Speed 300 | 150 120 190 120 300 110 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 37 16 61 43 2 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . 8 . . 20 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 28 | . 8 . . 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2318 | 47 395 354 284 942 59 237 Wait 149 | . 33 51 . 47 . 18 Move 1645 | 32 274 216 251 674 55 143 Hop . | . . . . . . . Pick Up 122 | 8 21 18 6 53 2 14 Fast Attach 14 | . . 3 . 4 . 7 Attach 71 | 6 6 9 . 33 2 15 Detach 3 | . . . . 3 . . Swap 42 | . 4 3 6 25 . 4 Drop 69 | . 11 8 7 33 . 10 Fire 194 | 1 46 45 13 66 . 23 Melee 6 | . . . . 4 . 2 Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Lost 3 parts (1p1n1w) 898 | -9/Materials | Core integrity fell below 50% 955 | -9/Materials | Lost 6 parts (3n1u2w) 1060 | -9/Materials | Discovered new exit (range 6) 1067 | -9/Materials | Entered Mines 1069 | -9/Mines | Met a Derelict bent on vengeance 1228 | -9/Mines | Build established: Scavenger-Mutant 1362 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1365 | -9/Mines | Found Prototype Device 1397 | -9/Mines | Discovered new exit (range 6) 1413 | -9/Mines | Identified exit to Exiles 1424 | -9/Mines | Entered Materials 1424 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -8/Materials | Identified Exp. Sensor Array 1425 | -8/Materials | Identified exit to Factory 1442 | -8/Materials | Repaired Exp. Sensor Array 1468 | -8/Materials | Repaired Core Shielding 1645 | -8/Materials | Garrison activated, responded to threat 1725 | -8/Materials | Lost 7 parts (5n1u1w) 1896 | -8/Materials | Lost 4 parts (1p1n2w) 2046 | -8/Materials | Core integrity fell below 50% 2101 | -8/Materials | Core integrity fell below 20% 2121 | -8/Materials | Lost 10 parts (2p4n1u3w) 2315 | -8/Materials | Discovered exit to Factory (range 11) 2467 | -8/Materials | Build established: Scavenger-Gunner 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2640 | -7/Factory | Identified exit to Garrison 2660 | -7/Factory | Entered Garrison 2774 | -7/Garrison | Garrison Relay disabled 2900 | -7/Garrison | Triggered checkpoint 2900 | -7/Garrison | Triggered checkpoint 2912 | -7/Garrison | Triggered checkpoint 2932 | -7/Garrison | System corruption reached 10% 2945 | -7/Garrison | Core integrity fell below 50% 2970 | -7/Garrison | Core integrity fell below 20% 2978 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02967_ Adv. Beam Rifle destroyed. 02969_ B-48 Gladiator heat spikes uncontrollably. 02969_ B-48 Gladiator overheating. 02969_ Penetrated by Slug. 02970_ B-48 Gladiator overheating. 02970_ Y-54 Guardian Imp. Heat Sink severed. 02971_ B-48 Gladiator overheating. 02972_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 02972_ B-48 Gladiator overheating. 02975_ B-48 Gladiator heat short circuits Lgt. Treads. 02975_ B-48 Gladiator overheating. 02975_ Blade Saw destroyed. 02976_ B-48 Gladiator overheating. 02977_ B-48 Gladiator heat damages core (-10). 02977_ B-48 Gladiator overheating. 02977_ Acquired Surge Thruster. 02978_ Penetrated by Slug. 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Angular Momentum Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed CatalystEncryptedInitializer Manual? 0 Play Time 00:56:43 Cumulative 21.6 hours Start 2024.04.04 @ 09:34:32 End 2024.04.04 @ 10:42:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 085bdcb2-ef90-4150-b313-05cae562193d