Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.03 @ 21:43:05 Player: Blade Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (333) 333 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 2773 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 85/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (8) ---- Advanced Weight Redist. System Makeshift ECM Suite EM Shotgun Beam Rifle Beam Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Advanced Weight Redist. System Makeshift ECM Suite EM Shotgun EM Shotgun Beam Rifle Beam Rifle Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Makeshift ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 33 | 6 6 1 3 1 6 10 Power 4 | 1 . . . . 2 1 Engine 4 | 1 . . . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 1 1 1 . 2 Treads . | . . . . . . . Leg 4 | 2 . . . . . 2 Wheel . | . . . . . . . Hover 5 | . 2 1 1 1 . . Flight . | . . . . . . . Utility 6 | 1 . . 2 . 1 2 Device 1 | . . . . . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . 1 1 Hackware 2 | . . . 2 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 4 . . . 3 5 Energy Gun 11 | . 4 . . . 2 5 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 11 | . . . 1 2 . 8 Power 1 | . . . . . . 1 Propulsion 6 | . . . 1 1 . 4 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . 1 2 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 72 | . 85 85 84 78 77 65 Engine 11 | . 14 14 11 11 11 11 Leg 8 | . 9 . . . . 14 Hover 10 | . 18 28 21 20 22 1 Device 1 | . . . . . . 3 Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . . . . . 3 Hackware 10 | . . . 19 14 11 11 Energy Gun 15 | . 17 28 22 22 21 10 Naked Turns . | . . . . . . . Heaviest Build 22 | 11 14 14 14 14 14 22 Greatest Support 35 | 20 20 14 14 14 14 35 Greatest Overweight (x) 7 | . . 1 1 1 . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 6 | . 5 8 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 8 8 7 6 6 6 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 451 | 215 33 20 76 . . 107 Remotely . | . . . . . . . Salvage Created 387 | . 33 51 303 . . . Parts 25 | . 4 5 16 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | . . 3 7 . . . Melee 1 | . . . 1 . . . Guns 9 | . . 3 6 . . . Classes Destroyed 4 | . 1 1 2 . . . Watcher 2 | . 2 . . . . . Swarmer 3 | . . 3 . . . . Grunt 4 | . . . 4 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 3 | . 1 3 3 . . . Combat Bots Only 3 | . . 3 3 . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 1113 | . 2 42 223 69 . 777 Core 427 | . . 8 45 17 . 357 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 33 | . 3 5 16 . 2 7 Largest 2 | . 2 2 2 . 2 2 Hottest 112 | . 112 112 112 . 112 112 Shots Fired 64 | . 6 10 32 . 3 13 Gun 64 | . 6 10 32 . 3 13 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 64 | . 6 10 32 . 3 13 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 2 2 13 . . 14 Robot Miss Streak 3 | . 3 3 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 43 | . 3 4 27 . . 9 Core Hits 20 | . 2 3 11 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 3 . . 1 Burn 5 | . . 1 3 . . 1 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 714 | . 48 58 456 . . 152 Guns 654 | . 44 58 408 . . 144 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 60 | . 4 . 48 . . 8 Kinetic . | . . . . . . . Thermal 654 | . 44 58 408 . . 144 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 2 4 4 11 Average Corruption 2 | . . . 2 3 4 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . 1 . 2 13 Message Errors 6 | . . . . . 2 4 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . 1 . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 22 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 22 | . . . 22 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . 2 . 24 . . 2 Shots . | . . . . . . . Rammed 7 | . 1 . 4 . . 2 Targets Rammed 8 | . 1 . 4 . . 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 289 | . 116 271 289 . 50 178 Average Temperature 101 | . 52 132 121 . 24 74 Received Heat Transfer 210 | . . . 99 30 . 81 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 6 . . . Heat Transferred 2035 | . 111 222 1258 . . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 262 | . 44 84 262 86 . . Initial 86 | . . 14 27 86 . . Average 59 | . 17 65 121 76 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 100 74 100 . . Level 1 7 | . . . 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 2 4 10 3 . 11 Peak Tracking Total 8 | . 1 3 5 3 . 8 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Most Traps Carried 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 5 . . . Successful 4 | . . . 4 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Alert Level 2 | . . . 2 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 1 Highest-Rated Group 220 | . . . . . 220 14 Highest-Rated Ally 39 | . . . . . 39 14 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 207 | . . . . . . 207 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 1 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 2468 | 77 179 71 173 59 669 1240 Spaces Moved 2652 | 61 209 95 190 99 1157 841 Core 80 | 6 . . . . . 74 Treads . | . . . . . . . Legs 821 | 55 39 . . . . 727 Wheels . | . . . . . . . Hover 1751 | . 170 95 190 99 1157 40 Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 56 Average Speed 85 | 113 67 56 59 57 56 142 Slowest Speed 400 | 120 120 120 120 120 56 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 31 28 25 27 84 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 2 2 Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2767 | 66 239 101 217 101 1173 870 Wait 7 | . 1 . 5 . . 1 Move 2646 | 60 208 94 189 98 1156 841 Hop . | . . . . . . . Pick Up 22 | . 14 . . 1 3 4 Fast Attach 11 | 6 . 1 2 . . 2 Attach 11 | . . . 1 1 2 7 Detach 5 | . . . . . 1 4 Swap 11 | . 6 . . . 4 1 Drop 11 | . 6 1 . 1 3 . Fire 33 | . 3 5 16 . 2 7 Melee 1 | . . . . . 1 . Ram 7 | . 1 . 4 . . 2 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Discovered new exit (range 6) 257 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 6) 328 | -10/Mines | Entered Materials 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 476 | -9/Materials | Discovered new exit (range 15) 501 | -9/Materials | Entered Mines 527 | -9/Mines | Learned location of Zion (-7) 534 | -9/Mines | Found a hidden stash of uninstalled traps 553 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 560 | -9/Mines | Entered Zion 619 | -7/Zion | System corruption cleaned by Quarantine Array 639 | -7/Zion | Build established: Hacker-Mutant 642 | -7/Zion | Identified exit to Deep Caves 653 | -7/Zion | Given A8's code to call for help 741 | -7/Zion | Imprinted 743 | -7/Zion | Declared Zion's savior 838 | -7/Zion | Found GAL Module 956 | -7/Zion | Learned Factory garrison access intel 956 | -7/Zion | Gained Derelict followers 1218 | -7/Zion | Discovered new exit (range 15) 1226 | -7/Zion | Identified exit to Proximity Caves 1229 | -7/Zion | Entered Proximity Caves 1229 | -6/Proximity Caves | Accompanied by 1 ally 1231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1254 | -6/Proximity Caves | Learned Factory stockpile data 2419 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2461 | -6/Proximity Caves | Core integrity fell below 50% 2467 | -6/Proximity Caves | Core integrity fell below 20% 2467 | -6/Proximity Caves | System corruption reached 10% 2469 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02419_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02420_ System corrupted: Energy discharge (-46). 02422_ Penetrated by Slug. 02423_ Y-64 Sentinel: "REQUESTING BACKUP." 02433_ Slug penetrates Wall. 02443_ Beam Rifle destroyed. 02454_ Slug penetrates Wall. 02464_ Beam Rifle destroyed. 02465_ Flexi-carbon Leg destroyed. 02465_ System corrupted by crushing effect (+4). 02465_ Kicked S-27 Virus. 02465_ Lgt. Angular Momentum Engine destroyed. 02466_ Carbon-fiber Leg destroyed. 02466_ Slammed into S-27 Virus. 02466_ Hacking Suite destroyed. 02466_ System corrupted by crushing effect (+4). 02466_ Penetrated by Slug. 02467_ 0b10 Decoder Chip [Skirmisher] severed. 02467_ Slammed into S-27 Virus. 02468_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ##"" # ##????????????????????????????????? | | " ^ ##???????????????????????????????? | | #### #???????????????????????????????? | | ##" #?## #???????????????????????????????? | | ?##" ^##?# ##??????????????????????????????? | | ??##"# "#?## #??????????????????????????????? | | ???#######?# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ####???????## #??????????????????????????????? | | ## ????????## #??????????????????????????????? | | ?# ????????## #??????????????????????????????? | | ?# #?###??## #??????????????????????????????? | | ?? ### ##?# ##??????????????????????????????? | | ? ## #?# #???????????????????????????????? | | ??# ## #?# #???????????????????????????????? | | ??# ## ### #???????????????????????????????? | | ??# ## #" ##???###?????????????????????????? | | ??# ##### ##????????????????????????? | | ??# ## #????????????????????????? | | # ## ######????????????????????? | | =% ### ???????????????????? | | * #?###### ???????????????????? | | #??????# #####??????????????????????? | | ## #?????# ########???????????????????? | | # #??### Y ;# l ###?????????????????? | | # ##??# bs@l ##????????????????? | | # #####?# bs #????????????????? | | ###?????# ## ### #???????????????? | | ????????# #######?## #???????????????? | | ##??????# ##????????# ##???????????????? | | #??????### ##?????????# ####????????????????? | | ##????????## ##??????????# ##???????????????????? | | #??????????###????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedHeatSpecial Manual? 0 Play Time 00:31:00 Cumulative 12.3 hours Start 2023.07.03 @ 20:47:37 End 2023.07.03 @ 21:43:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8444bad6-64e8-4d89-8b9b-c7661bc29053