Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 15:53:40

Player: maquinoide

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1331)     1331
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 3292

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/550
Matter                     98/300
Energy                     97/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Terrain Scanner
           Pulse Rifle
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Aluminum Leg
           Terrain Scanner
  Hardened Heavy Armor Plating
           Pulse Rifle
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Visual Processing Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 6   1   18  31  
  Power                    9    | 1   .   2   6   
    Engine                 7    | 1   .   2   4   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   .   5   12  
    Treads                 .    | .   .   .   .   
    Leg                    19   | 2   .   5   12  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   .   4   5   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   2   4   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   1   7   8   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          11   | 1   .   4   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
  Corrupted Parts          3    | .   .   1   2   
    System Corruption      15   | .   .   4   11  
Parts Lost                 33   | .   .   5   28  
  Power                    9    | .   .   1   8   
  Propulsion               10   | .   .   .   10  
  Utility                  5    | .   .   1   4   
  Weapon                   9    | .   .   3   6   
  Highest Loss Streak      8    | .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   85  91  87  
  Engine                   13   | .   14  18  9   
  Core                     2    | .   .   .   4   
  Leg                      23   | .   28  22  24  
  Storage                  10   | .   14  11  9   
  Processor                12   | .   .   9   16  
  Protection               6    | .   .   8   5   
  Energy Gun               2    | .   10  3   .   
  Ballistic Gun            13   | .   14  10  15  
  Launcher                 3    | .   3   6   1   
Peak Build Rating          32   | 6   6   17  32  
  Average Rating           18   | 4   6   13  25  
  On Entrance              7    | .   6   6   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 11  12  33  41  
  Greatest Support         47   | 20  20  26  47  
  Greatest Overweight (x)  3    | 1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 7   8   8   10  
  Most Carried             10   | 4   7   8   10  
  Average Carried          7    | 1   6   7   7   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            8    | 4   7   8   5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1169 | 153  51   227  738  
  Remotely                 .    | .    .    .    .    
Salvage Created            1602 | .    73   456  1073 
  Parts                    117  | .    7    37   73   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   4   11  21  
  Guns                     28   | .   2   7   19  
  AOE                      8    | .   2   4   2   
Classes Destroyed          10   | .   2   4   4   
  Worker                   3    | .   .   .   3   
  Builder                  6    | .   .   1   5   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Operator                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  9    | .   3   .   6   
  Grunt                    16   | .   1   7   8   
  Sentry                   9    | .   .   4   5   
  Specialist               2    | .   .   .   2   
Best Kill Streak           9    | .   3   5   9   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        367  | .    21   58   288  
  Missed                   101  | .    9    14   78   
Damage Taken               4484 | .    104  674  3706 
  Core                     709  | .    33   118  558  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  86   70   .    
Volleys Fired              123  | .    8    34   81   
  Largest                  2    | .    2    2    2    
  Hottest                  97   | .    70   65   97   
Shots Fired                232  | .    14   64   154  
  Gun                      211  | .    12   54   145  
  Cannon                   4    | .    .    .    4    
  Launcher                 17   | .    2    10   5    
  Special                  .    | .    .    .    .    
  Kinetic                  187  | .    8    34   145  
  Thermal                  4    | .    4    .    .    
  Explosive                13   | .    2    10   1    
  Electromagnetic          28   | .    .    20   8    
  Robot Hit Streak         33   | .    4    16   33   
  Robot Miss Streak        10   | .    2    3    10   
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        5    | .    .    1    4    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           165  | .    8    48   109  
  Core Hits                74   | .    5    25   44   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         3    | .    .    1    2    
    Destroy                2    | .    .    .    2    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3762 | .    181  1037 2544 
  Guns                     2518 | .    63   487  1968 
  Cannons                  32   | .    .    .    32   
  Explosions               1207 | .    118  550  539  
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  2304 | .    38   298  1968 
  Thermal                  316  | .    25   37   254  
  Explosive                664  | .    118  513  33   
  Electromagnetic          473  | .    .    189  284  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    4    11   
  Average Corruption       8    | .    .    4    10   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  24   | .    .    4    20   
    Message Errors         8    | .    .    2    6    
    Matter Fused           3    | .    .    .    3    
    Energy Discharges      2    | .    .    1    1    
    Data Loss (minor)      1    | .    .    .    1    
    Misfires               5    | .    .    1    4    
    Alerts                 2    | .    .    .    2    
    Weapon Failures        3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            89   | .    38   7    44   
  Projectiles              .    | .    .    .    .    
  Explosions               89   | .    38   7    44   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      232  | .    .    76   156  
  Shots                    7    | .    .    3    4    
  Rammed                   1    | .    .    .    1    
Targets Rammed             4    | .    .    .    4    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        181  | .    88   181  81   
  Average Temperature      29   | .    36   39   22   
  Received Heat Transfer   1635 | .    18   249  1368 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         374  | .    74   .    300  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | .    .    1    6    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             477  | .   144 335 477 
  Initial                  91   | .   .   60  91  
  Average                  227  | .   58  185 301 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         48   | 100 100 56  30  
  Level 1                  35   | .   .   43  39  
  Level 2                  15   | .   .   .   30  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   6   12  32  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               2    | .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   1   1   2   
  Terminals                4    | .   1   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   2   1   3   
  Successful               2    | .   1   1   .   
  Failed                   4    | .   1   .   3   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   2   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1474 | 64  123 525 762 
Spaces Moved               694  | 44  75  252 323 
  Core                     4    | 4   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     690  | 40  75  252 323 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            136  | 116 120 147 134 
  Slowest Speed            360  | 190 120 190 360 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   25  24  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          86   | .   11  61  14  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      86   | .   11  61  14  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      986  | 53  95  349 489 
  Wait                     67   | .   9   30  28  
  Move                     691  | 43  74  251 323 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 4   3   5   14  
  Fast Attach              20   | 6   .   7   7   
  Attach                   17   | .   .   2   15  
  Detach                   1    | .   .   .   1   
  Swap                     19   | .   1   9   9   
  Drop                     19   | .   .   11  8   
  Fire                     123  | .   8   34  81  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 15)
  188 | -10/Materials | Entered another Materials area
  188 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  320 | -9/Materials  | Build established: Mutant
  667 | -9/Materials  | Discovered new exit (range 13)
  713 | -9/Materials  | Entered another Materials area
  713 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  767 | -8/Materials  | Build established: Scavenger-Mutant
 1011 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 1013 | -8/Materials  | System corruption reached 10%
 1083 | -8/Materials  | Build established: Mutant
 1190 | -8/Materials  | Core integrity fell below 50%
 1264 | -8/Materials  | Lost 5 parts (1p3n1w)
 1407 | -8/Materials  | Core integrity fell below 20%
 1458 | -8/Materials  | Lost 8 parts (2p3n2u1w)
 1475 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Knocked back.
Door malfunctions.
Purification Channel disabled.
Knocked back.
Acquired 3 matter.
System corrupted: FCS attempts to trigger Imp.
  EM Pulse Cannon.
System corrupted: Imp. EM Pulse Cannon misfires.
Chain reaction triggered in Lgt. Nuclear Core.
Slug penetrates G-47 Trooper.
G-47 Trooper misfires.
Kicked G-47 Trooper.
Gauss Rifle destroyed.
ACZ%1 49UR1HMRYWNDQUJ>=#BHNY S
Kicked G-47 Trooper.
Hrd. Heavy Armor Plating destroyed.
Imp. EM Pulse Cannon destroyed.
VSS Leg destroyed.
Slammed into G-47 Trooper.
Destabilizing: Core damaged (-22).

 Map 
-----
+----------------------------------------------------+
| ????????????????###??#+######????????# #????????   |
| ??????????????### #### #?????????????# #????????   |
| ??????????????# ![=  # #?????????????? ?????????   |
| ??????????????#    ""# #?????????????? ?????????   |
| ??????????????#    ""# #?????????????? ?????????   |
| ??????????????#    T"# #??????????????  #???????   |
| ??????????????#    ""# ###########+##   #???????   |
| ??????????????#    """  %               #???????   |
| ??????????????#     %+             %[   #???????   |
| ??????????????# !    "      %      [%!     #????   |
| ??????????????#    /!#  H############   #  #????   |
| ??????????????#    /!#   #??????????????????????   |
| ??????????????#!  /!!#   #??????????????????????   |
| ??????????????#      #   #####??????????????????   |
| ??????????????#      #     !!#??????????????????   |
| ??????????????#####"##     !!#??????????????????   |
| ??????????????????#        !!#??????????????????   |
| ??????????????????#      [ !!#??????????????????   |
| ??????????????????#      [   #??????????????????   |
| ??????????????????#      [   #??????????????????   |
| ?????????????????######/;#####??????????????????   |
| ?????????????????#     %     #??????????????????   |
| ?????????????????#  " " ""   #??????????????????   |
| ?????????????????# """""     #??????????????????   |
| ?????????????????#  """      #??????????????????   |
| ?????????????????#   g   @g  #??????????????????   |
| ?????????????????#   g[      #??????????????????   |
| ?????????????????#           #??????????????????   |
| ?????????????????#############??????????????????   |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              237
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              BattleShrapnelLoader
  Manual?         0
Play Time         00:14:15
  Cumulative      13.1 hours
  Start           2025.04.20 @ 15:40:21
  End             2025.04.20 @ 15:53:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78974038-a99b-4585-8052-eecbffd67cea