Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 15:53:40 Player: maquinoide Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1331) 1331 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 3292 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 97/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Terrain Scanner Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Terrain Scanner Hardened Heavy Armor Plating Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Visual Processing Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 56 | 6 1 18 31 Power 9 | 1 . 2 6 Engine 7 | 1 . 2 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 19 | 2 . 5 12 Treads . | . . . . Leg 19 | 2 . 5 12 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 . 4 5 Device . | . . . . Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 6 | . . 2 4 Artifact . | . . . . Weapon 18 | 2 1 7 8 Energy Gun 3 | 1 . 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 11 | 1 . 4 6 Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 3 | . . 1 2 System Corruption 15 | . . 4 11 Parts Lost 33 | . . 5 28 Power 9 | . . 1 8 Propulsion 10 | . . . 10 Utility 5 | . . 1 4 Weapon 9 | . . 3 6 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 85 91 87 Engine 13 | . 14 18 9 Core 2 | . . . 4 Leg 23 | . 28 22 24 Storage 10 | . 14 11 9 Processor 12 | . . 9 16 Protection 6 | . . 8 5 Energy Gun 2 | . 10 3 . Ballistic Gun 13 | . 14 10 15 Launcher 3 | . 3 6 1 Peak Build Rating 32 | 6 6 17 32 Average Rating 18 | 4 6 13 25 On Entrance 7 | . 6 6 17 Naked Turns . | . . . . Heaviest Build 41 | 11 12 33 41 Greatest Support 47 | 20 20 26 47 Greatest Overweight (x) 3 | 1 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 10 Most Carried 10 | 4 7 8 10 Average Carried 7 | 1 6 7 7 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 4 7 8 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1169 | 153 51 227 738 Remotely . | . . . . Salvage Created 1602 | . 73 456 1073 Parts 117 | . 7 37 73 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 4 11 21 Guns 28 | . 2 7 19 AOE 8 | . 2 4 2 Classes Destroyed 10 | . 2 4 4 Worker 3 | . . . 3 Builder 6 | . . 1 5 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 9 | . 3 . 6 Grunt 16 | . 1 7 8 Sentry 9 | . . 4 5 Specialist 2 | . . . 2 Best Kill Streak 9 | . 3 5 9 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 367 | . 21 58 288 Missed 101 | . 9 14 78 Damage Taken 4484 | . 104 674 3706 Core 709 | . 33 118 558 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 86 70 . Volleys Fired 123 | . 8 34 81 Largest 2 | . 2 2 2 Hottest 97 | . 70 65 97 Shots Fired 232 | . 14 64 154 Gun 211 | . 12 54 145 Cannon 4 | . . . 4 Launcher 17 | . 2 10 5 Special . | . . . . Kinetic 187 | . 8 34 145 Thermal 4 | . 4 . . Explosive 13 | . 2 10 1 Electromagnetic 28 | . . 20 8 Robot Hit Streak 33 | . 4 16 33 Robot Miss Streak 10 | . 2 3 10 Penetration Max 1 | . . . 1 Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 165 | . 8 48 109 Core Hits 74 | . 5 25 44 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 3 | . . 1 2 Destroy 2 | . . . 2 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3762 | . 181 1037 2544 Guns 2518 | . 63 487 1968 Cannons 32 | . . . 32 Explosions 1207 | . 118 550 539 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 2304 | . 38 298 1968 Thermal 316 | . 25 37 254 Explosive 664 | . 118 513 33 Electromagnetic 473 | . . 189 284 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 4 11 Average Corruption 8 | . . 4 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 4 20 Message Errors 8 | . . 2 6 Matter Fused 3 | . . . 3 Energy Discharges 2 | . . 1 1 Data Loss (minor) 1 | . . . 1 Misfires 5 | . . 1 4 Alerts 2 | . . . 2 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 89 | . 38 7 44 Projectiles . | . . . . Explosions 89 | . 38 7 44 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 232 | . . 76 156 Shots 7 | . . 3 4 Rammed 1 | . . . 1 Targets Rammed 4 | . . . 4 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 181 | . 88 181 81 Average Temperature 29 | . 36 39 22 Received Heat Transfer 1635 | . 18 249 1368 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 374 | . 74 . 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 1 6 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 477 | . 144 335 477 Initial 91 | . . 60 91 Average 227 | . 58 185 301 Maximum Alert Level 2 | . . 1 2 Low Security (%) 48 | 100 100 56 30 Level 1 35 | . . 43 39 Level 2 15 | . . . 30 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 6 12 32 Peak Tracking Total 8 | . 4 5 8 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 1 2 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 2 1 3 Successful 2 | . 1 1 . Failed 4 | . 1 . 3 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Recall Investigation 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1474 | 64 123 525 762 Spaces Moved 694 | 44 75 252 323 Core 4 | 4 . . . Treads . | . . . . Legs 690 | 40 75 252 323 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 136 | 116 120 147 134 Slowest Speed 360 | 190 120 190 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 25 24 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 86 | . 11 61 14 Melee . | . . . . Projectile . | . . . . AOE 86 | . 11 61 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 986 | 53 95 349 489 Wait 67 | . 9 30 28 Move 691 | 43 74 251 323 Hop . | . . . . Pick Up 26 | 4 3 5 14 Fast Attach 20 | 6 . 7 7 Attach 17 | . . 2 15 Detach 1 | . . . 1 Swap 19 | . 1 9 9 Drop 19 | . . 11 8 Fire 123 | . 8 34 81 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 320 | -9/Materials | Build established: Mutant 667 | -9/Materials | Discovered new exit (range 13) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 767 | -8/Materials | Build established: Scavenger-Mutant 1011 | -8/Materials | Lost 5 parts (2p1n1u1w) 1013 | -8/Materials | System corruption reached 10% 1083 | -8/Materials | Build established: Mutant 1190 | -8/Materials | Core integrity fell below 50% 1264 | -8/Materials | Lost 5 parts (1p3n1w) 1407 | -8/Materials | Core integrity fell below 20% 1458 | -8/Materials | Lost 8 parts (2p3n2u1w) 1475 | -8/Materials | Core destroyed Last Messages --------------- Knocked back. Door malfunctions. Purification Channel disabled. Knocked back. Acquired 3 matter. System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. System corrupted: Imp. EM Pulse Cannon misfires. Chain reaction triggered in Lgt. Nuclear Core. Slug penetrates G-47 Trooper. G-47 Trooper misfires. Kicked G-47 Trooper. Gauss Rifle destroyed. ACZ%1 49UR1HMRYWNDQUJ>=#BHNY S Kicked G-47 Trooper. Hrd. Heavy Armor Plating destroyed. Imp. EM Pulse Cannon destroyed. VSS Leg destroyed. Slammed into G-47 Trooper. Destabilizing: Core damaged (-22). 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