Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 21:59:12 Player: LightKnight Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2765) 2765 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 8373 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 253 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Improved Coolant Injector Improved Energy Well (400) Improved Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Medium Storage Unit Improved Energy Well Advanced Sensor Array Advanced Signal Interpreter Energy Filter Improved Particle Charger > --- WEAPON ----------- Improved Lightning Gun Improved Arc Projector Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Coolant Injector Improved Coolant Injector Large Battery Improved Trap Scanner Heavy Machine Gun Improved Remote Datajack GAL Module [Rating: 76] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . 1 . . . 3 . . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 98 | 2 4 22 7 4 14 31 5 . 9 Power 12 | . 1 2 . 1 2 5 . . 1 Engine 8 | . 1 2 . 1 1 2 . . 1 Core 3 | . . . . . 1 2 . . . Reactor 1 | . . . . . . 1 . . . Propulsion 17 | 2 . 4 2 . 4 4 . . 1 Treads 11 | 2 . 4 . . 2 3 . . . Leg 5 | . . . 2 . 2 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 27 | . 3 4 2 . 2 12 1 . 3 Device 15 | . . 1 1 . 1 9 1 . 2 Storage 3 | . 1 1 . . . . . . 1 Processor 6 | . 1 1 1 . 1 2 . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 42 | . . 12 3 3 6 10 4 . 4 Energy Gun 13 | . . 2 . 1 2 4 2 . 2 Energy Cannon 5 | . . . . 1 1 2 1 . . Ballistic Gun 19 | . . 9 2 . 1 4 1 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 3 | . . 1 . 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . 1 Parts Lost 24 | . 1 1 . . 5 2 2 . 13 Power 6 | . 1 . . . 2 . . . 3 Propulsion 6 | . . 1 . . 1 . . . 4 Utility 4 | . . . . . . . 1 . 3 Weapon 8 | . . . . . 2 2 1 . 3 Highest Loss Streak 12 | . 1 1 . . 3 1 2 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 99 100 99 91 92 93 76 Engine 9 | . 14 11 11 11 10 10 6 6 3 Core 1 | . . . . . . 1 6 6 4 Treads 14 | . 28 21 1 . 9 19 20 20 12 Leg 7 | . . . 20 22 12 . . . . Device 12 | . . 6 14 11 7 16 20 26 27 Storage 9 | . 15 11 11 11 11 6 6 6 6 Processor 9 | . 4 11 7 11 14 7 6 6 4 Protection 2 | . 6 4 . . . 6 5 . . Energy Gun 5 | . . 2 . 9 11 4 . 6 5 Energy Cannon 3 | . . . . 9 2 2 4 . . Ballistic Gun 13 | . 28 30 24 3 11 11 13 13 6 Special Weapon 2 | . . . 1 8 2 . . . . Peak Build Rating 76 | 6 8 19 28 30 34 63 63 62 76 Average Rating 37 | 6 7 16 24 27 31 55 61 62 61 On Entrance 30 | 6 6 7 17 25 28 33 57 62 62 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 61 | 10 11 34 35 38 36 61 59 52 60 Greatest Support 60 | 40 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 2 | . . 1 1 . 1 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 7 9 Average Carried 9 | 6 7 8 9 9 9 9 8 7 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 9 10 7 7 5 Class Distribution -------------------- 24% | Gunner 18% | Scavenger-Skirmisher 13% | Scavenger-Gunner 11% | Tank 10% | Scavenger-Mutant 9% | Mutant 6% | Derelict-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2635 | 224 161 883 145 89 211 598 245 . 79 Remotely . | . . . . . . . . . . Salvage Created 2983 | 64 176 958 26 . 580 765 265 . 149 Parts 176 | 3 17 66 4 . 15 55 7 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . 1 26 . 14 . . Prevented 11 | . . . . . 11 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 71 | . 5 24 3 . 11 17 7 . 4 Guns 59 | . 5 24 1 . 9 12 4 . 4 Cannons 4 | . . . . . . 3 1 . . AOE 8 | . . . 2 . 2 2 2 . . Classes Destroyed 12 | 1 3 2 . . 3 2 . . 1 Recycler 2 | 1 . 1 . . . . . . . Carrier 1 | . . . . . 1 . . . . Watcher 8 | . 2 4 . . . 1 . . 1 Swarmer 32 | . 3 10 3 . 2 7 4 . 3 Cutter 1 | . . . . . . . . . 1 Grunt 18 | . 2 6 . . 5 2 3 . . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . 1 . . . 1 . . . Sentry 11 | . . 7 . . 2 2 . . . Specialist 1 | . . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . 1 3 . . . Best Kill Streak 5 | 1 3 4 3 . 4 4 3 . 5 Combat Bots Only 4 | . 3 4 3 . 4 4 3 . 4 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 2 . 1 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 2 | . . . 2 . 1 2 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 483 | . 31 93 7 . 87 110 57 . 98 Missed 166 | . 6 32 2 . 38 31 17 . 40 Damage Taken 5346 | . 253 701 20 . 834 1103 713 . 1722 Core 1359 | . 16 122 . . 104 37 58 . 1022 Absorbed by Shields 140 | . . 120 20 . . . . . . Redirected to Shielding 6 | . 6 . . . . . . . . Core Remaining (%) 81 | 100 93 . . . 43 . . 88 . Volleys Fired 239 | 2 38 61 11 1 32 42 30 . 22 Largest 3 | 2 2 3 3 1 3 3 3 . 3 Hottest 158 | 40 40 100 100 100 152 158 135 . 155 Shots Fired 599 | 4 76 181 26 1 70 123 74 . 44 Gun 539 | 4 76 180 24 . 59 100 52 . 44 Cannon 52 | . . . . . 7 23 22 . . Launcher 1 | . . . 1 . . . . . . Special 7 | . . 1 1 1 4 . . . . Kinetic 439 | 4 76 165 24 . 32 77 44 . 17 Thermal 42 | . . 16 1 1 19 5 . . . Explosive 5 | . . . 1 . 4 . . . . Electromagnetic 113 | . . . . . 15 41 30 . 27 Robot Hit Streak 13 | 2 7 13 2 . 8 10 8 . 8 Robot Miss Streak 7 | 1 4 5 2 . 5 7 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 2 6 . . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . 1 Shots Hit Robots 341 | 2 44 105 11 . 41 79 35 . 24 Core Hits 155 | 2 16 43 5 . 22 45 12 . 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 8 | . . 2 . . 5 1 . . . Burn 5 | . . 2 . . 3 . . . . Destroy 1 | . . . . . 1 . . . . Corrupt 1 | . . . . . . 1 . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7270 | 19 355 1567 231 . 1881 1702 938 . 577 Guns 5374 | 19 355 1567 174 . 696 1315 687 . 561 Cannons 511 | . . . . . 79 272 160 . . Explosions 1270 | . . . 57 . 1007 115 91 . . Melee . | . . . . . . . . . . Ramming 16 | . . . . . . . . . 16 Kinetic 4194 | 19 355 1450 174 . 370 1048 556 . 222 Thermal 823 | . . 117 . . 421 194 91 . . Explosive 834 | . . . 57 . 777 . . . . Electromagnetic 1304 | . . . . . 214 460 291 . 339 Impact . | . . . . . . . . . . Slashing 99 | . . . . . 99 . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 2 2 2 2 . 3 1 1 8 Average Corruption 1 | . 1 2 2 2 . 2 1 1 5 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . 1 . 6 2 . 6 8 1 3 Message Errors 8 | . . . 2 1 . 2 2 . 1 Matter Fused 5 | . . . 1 . . 1 1 . 2 Heat Flow Errors 3 | . 1 . 1 . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . Parts Rejected 2 | . . . 1 . . 1 . . . Data Loss (minor) 6 | . . . 1 1 . 1 3 . . Alerts 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . . . . 37 3 . . . Projectiles 3 | . . . . . . 3 . . . Explosions 37 | . . . . . 37 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . 62 . . 7 Shots 1 | . . . . . . 1 . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 253 | . 153 226 215 24 253 135 . . 165 Average Temperature 63 | . 38 66 54 13 87 37 . . 86 Received Heat Transfer 846 | . 84 216 . . 198 87 216 . 45 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . 1 2 . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . . . Heat Transferred 1622 | . . 444 . . 880 298 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 526 | 5 128 526 281 . . 199 . . 102 Initial 204 | . 3 11 204 . . . . . . Average 127 | 2 45 236 253 . . 93 . . 9 Maximum Alert Level 2 | . . 2 1 . . . . . . Low Security (%) 75 | 100 100 37 . . . 100 . . 100 Level 1 18 | . . 40 100 . . . . . . Level 2 5 | . . 21 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 2 1 . 1 4 . . 5 Investigation 4 | . . 1 1 . . 1 . . 1 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 5 | . . 1 . . . 1 . . 3 Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 5 | . . 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 10 33 7 . 20 22 10 . 22 Peak Tracking Total 14 | . 4 4 3 . 7 4 4 . 14 Tactical Retreats 16 | . 1 . . . 4 2 6 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . 2 2 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 5 | . . 4 . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 3 | . . . . . . 3 . . . Successful 1 | . . . . . . 1 . . . Failed 2 | . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 5 | . . . . 4 1 . . . . Largest Group 4 | . . . . 4 4 1 . . . Highest-Rated Group 154 | . . . . 154 154 30 . . . Highest-Rated Ally 39 | . . . . 39 39 30 . . . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . 32 3 . . . Total Damage 916 | . . . . . 882 34 . . . Kills 8 | . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 9147 | 44 716 1167 326 1814 1618 1677 1293 99 393 Spaces Moved 5356 | 23 364 567 213 1347 1014 799 702 59 268 Core 71 | . . . . . . . . . 71 Treads 3100 | 23 364 567 10 . 427 797 702 59 151 Legs 2139 | . . . 203 1347 587 2 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 46 | . . . . . . . . . 46 Fastest Speed 40 | 160 160 160 130 130 125 170 170 170 40 Average Speed 149 | 160 160 160 132 130 147 172 170 170 115 Slowest Speed 330 | 160 160 240 200 130 250 330 170 170 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 50 61 47 90 97 22 84 19 9 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 2 1 . 1 . . Known Exits Taken 6 | . 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . Scrap Searched 7 | . . . 1 3 1 . 2 . . Spaces Dug 2 | . . 1 1 . . . . . . Terrain Destroyed 70 | . . 1 10 . 44 7 8 . . Melee . | . . . . . . . . . . Projectile 4 | . . 1 2 . 1 . . . . AOE 66 | . . . 8 . 43 7 8 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 6050 | 26 438 724 239 1411 1081 1011 750 58 312 Wait 216 | . 23 36 5 38 . 102 12 . . Move 5340 | 22 363 566 212 1346 1013 798 701 58 261 Hop 3 | . . . . . . . . . 3 Pick Up 62 | . 5 15 1 10 12 14 . . 5 Fast Attach 25 | . 3 4 2 2 . 11 . . 3 Attach 29 | . 1 2 . 1 9 7 5 . 4 Detach 15 | . 1 1 1 . 2 7 2 . 1 Swap 44 | 2 . 16 5 1 5 13 . . 2 Drop 73 | . 4 23 2 12 7 17 . . 8 Fire 239 | 2 38 61 11 1 32 42 30 . 22 Melee 1 | . . . . . 1 . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 45 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 603 | -10/Materials | Identified exit to Materials 737 | -10/Materials | Discovered exit to Materials (range 10) 761 | -10/Materials | Entered another Materials area 761 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1296 | -9/Materials | Discovered new exit (range 7) 1304 | -9/Materials | Identified exit to Materials 1468 | -9/Materials | Build established: Tank 1598 | -9/Materials | Discovered exit to Materials (range 4) 1910 | -9/Materials | Discovered new exit (range 9) 1926 | -9/Materials | Identified exit to Mines 1928 | -9/Materials | Entered Mines 1941 | -9/Mines | Met a Derelict shopkeep closing up shop 1986 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2092 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2124 | -9/Mines | Found a hidden stash of uninstalled traps 2247 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2254 | -9/Mines | Entered Zion 2299 | -7/Zion | Given A8's code to call for help 2314 | -7/Zion | Discovered new exit (range 10) 2345 | -7/Zion | Found GAL Module 2364 | -7/Zion | Build established: Gunner 2376 | -7/Zion | System corruption cleaned by Quarantine Array 2528 | -7/Zion | Learned Factory emergency access door positions 2617 | -7/Zion | Learned location of Data Miner (-6) 2633 | -7/Zion | Found Prototype Special Weapon 2775 | -7/Zion | Learned Factory terminal intel 3145 | -7/Zion | Learned location of Warlord (-4) 3776 | -7/Zion | Met Imprinter 3795 | -7/Zion | Imprinted 3797 | -7/Zion | Declared Zion's savior 4068 | -7/Zion | Entered Proximity Caves 4068 | -6/Proximity Caves | Accompanied by 4 allies 4070 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 4295 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4473 | -6/Proximity Caves | Discovered new exit (range 11) 4490 | -6/Proximity Caves | Identified exit to Factory 4738 | -6/Proximity Caves | Build established: Derelict-Gunner 4818 | -6/Proximity Caves | Learned location of Extension (-5) 4837 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4884 | -6/Proximity Caves | Lost 3 parts (1p2w) 4895 | -6/Proximity Caves | Lost 3 allies 4909 | -6/Proximity Caves | Core integrity fell below 50% 5160 | -6/Proximity Caves | Build established: Scavenger-Mutant 5686 | -6/Proximity Caves | Entered Factory 5686 | -6/Factory | Accompanied by 1 ally 5686 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5688 | -6/Factory | Loaded intel: 26 terminal locations 6245 | -6/Factory | Build established: Scavenger-Gunner 7059 | -6/Factory | Terminal network hard line cut 7324 | -6/Factory | Discovered new exit (range 16) 7362 | -6/Factory | Identified exit to Lower Caves 7363 | -6/Factory | Entered Lower Caves 7714 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8649 | -6/Lower Caves | Discovered new exit (range 5) 8655 | -6/Lower Caves | Identified exit to Lower Caves 8656 | -6/Lower Caves | Entered another Lower Caves area 8740 | -6/Lower Caves | Discovered new exit (range 10) 8753 | -6/Lower Caves | Identified exit to Factory 8755 | -6/Lower Caves | Entered Factory 8755 | -5/Factory | Evolved 2 slots: Utility x2 8756 | -5/Factory | Identified exit to Upper Caves 8756 | -5/Factory | Identified exit to Extension 9093 | -5/Factory | Core integrity fell below 50% 9104 | -5/Factory | Core integrity fell below 20% 9109 | -5/Factory | Lost 12 parts (3p3n3u3w) 9148 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 09116_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 09119_ U-05 Engineer lays Concrete. 09120_ U-05 Engineer builds a Wall. 09123_ Nuclear Pulse Array destroyed. 09123_ Door malfunctions. 09125_ K-01 Serf cleans the Fusion Modulator. 09126_ K-01 Serf cleans the Manufacturing Mainframe. 09127_ K-01 Serf cleans the Fusion Modulator. 09130_ K-01 Serf cleans the Manufacturing Mainframe. 09134_ W-25 Informer sends out distress signal. 09138_ Slammed into R-10 Processor. 09138_ Destabilizing: Core damaged (-50). 09139_ Slammed into W-25 Informer. 09144_ Imp. Cryofiber Web severed. 09147_ P-70 Sage resets C-35 Carver, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##############???????? | | ????????????????????????# # """" ######??? | | ????????????????????????# # ""S"" """" + #### | | ????????????????????????# # "" "" """" # | | ????????????????????????# # """" # | | ????????????????????????# + """" / | | ????????????????????????# pp# ####### | | ????????????????????????# # """" """" #???### | | ????????????????????????# # """" """" #???#"" | | ????????????????????????# # """" """" #???#"" | | ????????????????????????+ # """" """" #???#"" | | ????????????????????????# # #???#T | | ????????????????????????# ! # #???#"" | | ????????????????????????# ##############???#"" | | ????????????????????????# #????????????????#"" | | ????????????????????????# #????????????????### | | ????????????????????????# #??????????????????# | | ????????????????????????# #??????????????????# | | ????????????????????????# #??????????????????# | | ????????????????????????#c +?????????????????#### | | ????????????????????????#@ #?????????????????# | | ????????????????????????# #?????????????????# "" | | ????????????????????????# #?????????????????# "" | | ????????????????????????T #?????????????????# "" | | ????????????????????????"""""?????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????>???????????????????# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 34 Energy Capacity 760 Matter Stores 306 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Adv. Plasma Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Chainsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed NetworkSlugGreatsword Manual? 0 Play Time 01:30:53 Cumulative 83.1 hours Start 2025.01.03 @ 20:28:06 End 2025.01.03 @ 21:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b306c3c-2912-491b-9bf8-dfed1b820438