Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 20:54:53 Player: Mr Goldstein Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (3560) 3560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 9167 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 90 Friendly Fire -41 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 98/100 System Corruption 16% Temperature Cool (4) Movement Hovering (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Linear Gravjet > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer Recoil Nullifier Matter Filter Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Advanced Heat Sink Compact Battery Matter Compressor Advanced Visual Processing Unit Core Analyzer Kinecellerator Transmission Jammer Medium Armor Plating Medium Armor Plating Improved Focal Shield Tesla Rifle Tesla Rifle Heavy Laser Advanced Plasma Cannon Mass Driver Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Wheel Leg Biometal Leg Wheel Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . . 1 . Utility 8 | . . . 1 . 1 2 2 . 2 Weapon . | . . . . . . . . . . Parts Attached 132 | 7 7 4 21 16 12 17 6 12 30 Power 9 | 1 1 . 1 1 1 1 . 2 1 Engine 7 | 1 1 . 1 1 1 1 . 1 . Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 1 5 5 1 5 1 1 6 Treads . | . . . . . . . . . . Leg 4 | . . . . . . . . . 4 Wheel 22 | 2 . 1 5 5 1 5 1 1 1 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 40 | 1 5 . 6 3 4 5 3 2 11 Device 18 | . 2 . 3 1 1 3 2 1 5 Storage 4 | 1 1 . . . 1 . . . 1 Processor 5 | . . . . . 1 1 1 . 2 Hackware . | . . . . . . . . . . Protection 13 | . 2 . 3 2 1 1 . 1 3 Artifact . | . . . . . . . . . . Weapon 56 | 3 1 3 9 7 6 6 2 7 12 Energy Gun 6 | . . . . . . 1 . 1 4 Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 26 | 3 . 2 5 4 4 4 1 1 2 Ballistic Cannon 8 | . . . 2 1 . . 1 2 2 Launcher 14 | . 1 1 2 2 2 1 . 1 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 45 | . . 1 8 7 . 3 2 . 24 Power 5 | . . . 1 1 . . . . 3 Propulsion 15 | . . 1 3 2 . 3 1 . 5 Utility 14 | . . . 2 2 . . . . 10 Weapon 11 | . . . 2 2 . . 1 . 6 Highest Loss Streak 15 | . . 1 5 5 . 2 2 . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 93 93 100 97 91 94 56 Engine 8 | . 14 14 8 10 9 7 6 8 2 Wheel 25 | . 28 27 30 30 36 27 18 23 11 Device 10 | . . . 10 5 9 15 24 17 12 Storage 9 | . 14 14 11 11 15 7 6 5 3 Processor 6 | . . . . . 2 15 15 17 10 Protection 9 | . 13 14 10 16 9 7 6 5 2 Ballistic Gun 12 | . 24 23 15 8 15 14 12 4 2 Ballistic Cannon 3 | . . . 6 9 2 . . 3 3 Naked Turns 81 | . . . . . . . . . 81 Heaviest Build 105 | 12 57 57 63 66 67 68 76 93 105 Greatest Support 112 | 20 20 26 42 42 46 56 56 60 112 Greatest Overweight (x) 5 | . 2 5 2 2 1 2 1 1 2 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 14 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 12 19 18 19 19 19 18 19 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 20 20 20 20 1 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 3840 | 282 167 257 726 450 272 683 383 54 566 Remotely 250 | . . . 250 . . . . . . Salvage Created 4386 | 95 257 219 882 538 350 1053 386 142 464 Parts 240 | 3 14 13 49 17 35 60 24 14 11 Haulers Intercepted 6 | . . . 1 . 2 2 . . 1 Recyclers Shooed 11 | . 1 . 1 1 . 3 3 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 85 | . 5 4 13 12 8 18 6 6 13 Guns 48 | . 2 4 8 3 5 14 6 2 4 Cannons 17 | . . . 5 6 . . . . 6 AOE 20 | . 3 . . 3 3 4 . 4 3 Classes Destroyed 13 | 1 4 1 4 1 . . 1 . 1 Worker 22 | . 1 . 1 3 3 6 4 2 2 Builder 3 | . . . 1 . 1 . . . 1 Tunneler 2 | . . 1 1 . . . . . . Hauler 6 | . . . 1 . 2 2 . . 1 Recycler 14 | 1 2 . 3 5 . 2 1 . . Watcher 6 | . 1 . 2 . . 3 . . . Swarmer 27 | . 3 . . 3 4 6 4 5 2 Grunt 33 | . 2 4 7 3 3 11 . . 3 Duelist 2 | . . . 1 . . . . . 1 Sentry 9 | . . . 5 . 1 1 1 . 1 Hunter 2 | . . . . . . . . . 2 Programmer 6 | . . . . . . . 1 1 4 Assembled 6 | . . . . 6 . . . . . Best Kill Streak 8 | 1 5 2 4 5 7 8 5 5 4 Combat Bots Only 5 | . 3 1 3 3 4 4 5 5 3 Max Kills in Single Turn 4 | 1 2 2 1 2 4 4 2 4 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 . . 1 3 2 . 4 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 7405 | . 92 196 1089 548 224 752 319 235 3950 Core 1696 | . . 41 257 26 17 98 44 53 1160 Absorbed by Shields 230 | . . . . . . . . . 230 Core Remaining (%) 83 | 100 . 83 . 29 96 86 94 94 . Volleys Fired 313 | 2 19 14 76 34 22 52 22 15 57 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 167 | 40 50 40 67 74 64 61 56 167 130 Shots Fired 604 | 4 38 28 152 68 41 103 43 28 99 Gun 449 | 4 35 28 108 29 38 101 43 15 48 Cannon 139 | . . . 44 34 1 . . 12 48 Launcher 16 | . 3 . . 5 2 2 . 1 3 Special . | . . . . . . . . . . Kinetic 574 | 4 35 28 152 63 39 101 43 21 88 Thermal 11 | . . . . . . . . 6 5 Explosive 16 | . 3 . . 5 2 2 . 1 3 Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 20 | 3 9 8 17 6 9 10 10 6 20 Robot Miss Streak 10 | 1 4 2 5 4 4 5 5 10 5 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 437 | 3 21 19 108 41 27 80 33 20 85 Core Hits 352 | 2 15 10 37 30 21 89 33 18 97 Critical Kills 6 | . . . . . 2 3 1 . . Critical Parts Destroyed 5 | . . . . 1 . 4 . . . Critical Strikes 14 | . . . 2 1 3 7 1 . . Destroy 12 | . . . . 1 3 7 1 . . Blast 2 | . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10152 | 36 601 252 1734 1045 645 1816 707 701 2615 Guns 5656 | 36 234 252 1081 249 447 1557 707 266 827 Cannons 2710 | . . . 653 543 28 . . 251 1235 Explosions 1775 | . 367 . . 253 170 259 . 184 542 Melee . | . . . . . . . . . . Ramming 11 | . . . . . . . . . 11 Kinetic 8197 | 36 234 252 1734 792 475 1557 707 436 1974 Thermal 99 | . . . . . . . . 81 18 Explosive 1775 | . 367 . . 253 170 259 . 184 542 Electromagnetic 70 | . . . . . . . . . 70 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 4 . 2 . 2 16 Average Corruption 4 | . . . . 4 . 2 . 2 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . 10 . 8 . 5 20 Message Errors 10 | . . . . 4 . 1 . 1 4 Matter Fused 10 | . . . . . . 4 . 2 4 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 4 | . . . . 2 . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 . 1 . . 1 Data Loss (major) 3 | . . . . 1 . 1 . . 1 Alerts 2 | . . . . 1 . . . 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . 7 . 21 6 8 . . 13 21 Projectiles 40 | . . . 21 6 . . . 13 . Explosions 36 | . 7 . . . 8 . . . 21 Melee . | . . . . . . . . . . Knockbacks 46 | . . . 3 5 . . . 3 35 Impact . | . . . . . . . . . . Kinetic 44 | . . . 3 5 . . . 3 33 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 176 | . . . . 69 11 . . . 96 Shots 6 | . . . . 2 1 . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 4 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 211 | . 6 25 132 90 53 9 . 118 211 Average Temperature 29 | . 2 7 31 24 23 9 . 37 94 Received Heat Transfer 1226 | . 36 126 330 36 117 300 36 . 245 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 174 | . . . . . . . . 137 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 482 | 5 211 114 338 228 261 482 201 256 341 Initial 165 | . 3 4 44 75 . 30 165 66 40 Average 130 | 2 55 72 158 96 91 217 151 95 164 Maximum Alert Level 2 | . 1 . 1 1 1 2 1 1 1 Low Security (%) 77 | 100 93 100 71 87 90 44 91 95 50 Level 1 22 | . 6 . 28 12 9 52 8 4 49 Level 2 . | . . . . . . 2 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 1 . 1 1 3 1 . 3 Investigation 1 | . . 1 . . . . . . . Extermination 3 | . . . . . . 1 1 . 1 Reinforcement 6 | . . . . 1 1 2 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 15 | . . . 6 1 3 1 . 1 3 Communications Jammed 10 | . . . . . . 10 . . . Distress Signals 10 | . . . . . . 10 . . . Times Spotted 141 | . 6 4 24 19 9 26 8 8 37 Peak Tracking Total 11 | . 3 2 8 6 4 4 5 5 11 Tactical Retreats 12 | . . . . 4 . 2 . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . . . 3 . . 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 11 | . 2 . 1 . . 2 . 1 5 Max in Single Turn 3 | . 2 . 1 . . 1 . 1 3 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 20 | . 4 1 3 1 3 3 . 4 1 Terminals 16 | . 4 . 3 1 3 2 . 3 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 45 | . 9 1 13 1 7 4 . 8 2 Successful 21 | . 4 1 8 1 4 1 . 2 . Failed 24 | . 5 . 5 . 3 3 . 6 2 Catastrophic 8 | . 3 . 2 . . 1 . 2 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 40 | . 9 . 13 1 7 3 . 7 . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Terminal Hacks 21 | . 4 1 8 1 4 1 . 2 . Record 3 | . . . 2 1 . . . . . Robot Analysis 3 | . 1 . 1 . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . 1 . Alert Level 3 | . 1 . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 3 1 2 3 . 4 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 4 | . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . 1 3 Highest-Rated Group 138 | . . . . . . . . 29 138 Highest-Rated Ally 46 | . . . . . . . . 29 46 Total Orders 1 | . . . . . . . . 1 . GUARD 1 | . . . . . . . . 1 . Ally Attacks 37 | . . . . . . . . 1 36 Total Damage 588 | . . . . . . . . 20 568 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 1 . 1 . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 5766 | 81 452 393 699 1012 443 888 632 469 697 Spaces Moved 3795 | 77 322 270 272 670 312 564 420 337 551 Core 258 | 21 . . . . . . . . 237 Treads . | . . . . . . . . . . Legs 48 | . . . . . . . . . 48 Wheels 3423 | 56 322 270 272 670 312 564 420 337 200 Hover 66 | . . . . . . . . . 66 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 80 110 108 101 100 97 105 102 40 Average Speed 100 | 71 106 117 108 103 100 103 109 102 73 Slowest Speed 155 | 80 110 155 120 120 100 113 111 102 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 30 | 6 35 58 27 92 29 21 10 11 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 14 | . . . . . 9 . . . 5 Terrain Destroyed 142 | . 17 . 9 48 17 10 . 15 26 Melee . | . . . . . . . . . . Projectile 23 | . . . 9 6 . . . 6 2 AOE 119 | . 17 . . 42 17 10 . 9 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Total 5135 | 97 390 319 520 916 403 765 548 434 743 Wait 730 | 2 25 23 133 184 32 108 94 48 81 Move 3786 | 76 321 269 271 669 311 563 419 336 551 Hop . | . . . . . . . . . . Pick Up 106 | 10 17 5 14 8 14 12 4 10 12 Fast Attach 6 | . . . 1 1 . 1 2 . 1 Attach 63 | 6 1 1 11 6 2 7 3 2 24 Detach 5 | . . . . . . 1 . . 4 Swap 63 | 1 6 3 9 9 10 9 1 10 5 Drop 54 | . 1 4 5 5 12 12 3 9 3 Fire 313 | 2 19 14 76 34 22 52 22 15 57 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 4 | . . . . . . . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 14) 82 | -11/Junkyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Identified exit to Mines 534 | -10/Materials | Entered Mines 622 | -10/Mines | Met a Derelict bent on vengeance 860 | -10/Mines | Discovered new exit (range 14) 881 | -10/Mines | Met a Derelict shopkeep closing up shop 927 | -10/Mines | Entered Materials 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -9/Materials | Discovered new exit (range 15) 1254 | -9/Materials | Core integrity fell below 50% 1292 | -9/Materials | Lost 5 parts (1p2u2w) 1564 | -9/Materials | Discovered new exit (range 15) 1626 | -9/Materials | Entered Mines 1737 | -9/Mines | Discovered new exit (range 12) 1758 | -9/Mines | Assembled infested the area 1763 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1816 | -9/Mines | Lost 5 parts (2n1u2w) 1823 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1826 | -9/Mines | Found Prototype Device 1828 | -9/Mines | Identified Exp. Sensor Array 2282 | -9/Mines | Discovered new exit (range 15) 2379 | -9/Mines | Build established: Scavenger-Mutant 2638 | -9/Mines | Entered Materials 2638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -8/Materials | Discovered new exit (range 20) 3081 | -8/Materials | Entered Factory 3081 | -7/Factory | Evolved 2 slots: Utility x2 3936 | -7/Factory | Discovered new exit (range 20) 3969 | -7/Factory | Entered another Factory area 3969 | -6/Factory | Evolved 2 slots: Utility x2 4048 | -6/Factory | Build established: Mutant 4565 | -6/Factory | Discovered new exit (range 7) 4601 | -6/Factory | Entered another Factory area 4601 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5058 | -5/Factory | Discovered new exit (range 8) 5070 | -5/Factory | Entered another Factory area 5070 | -4/Factory | Evolved 2 slots: Utility x2 5140 | -4/Factory | Spotted B-86 Titan 5378 | -4/Factory | Lost 3 parts (1n2u) 5496 | -4/Factory | Crushed by falling debris 5496 | -4/Factory | System corruption reached 10% 5513 | -4/Factory | Released all parts (5) 5540 | -4/Factory | Lost 15 parts (2p3n7u3w) 5581 | -4/Factory | Core integrity fell below 50% 5588 | -4/Factory | Allied Derelicts emerged from ambush trap array 5629 | -4/Factory | Core integrity fell below 20% 5714 | -4/Factory | Released all parts (5) 5767 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05705_ Penetrated by Slug. 05705_ Drone destroyed. 05706_ Kicked Y-64 Sentinel out of the way. 05707_ Mic. Fission Core destroyed. 05708_ Penetrated by Slug. 05709_ K-01 Serf cleans the Matter Pump. 05714_ Released Adv. Heat Sink. 05714_ Released Biometal Leg. 05715_ Penetrated by Slug. 05715_ Matter Pump disabled. 05718_ K-01 Serf cleans the Pressure Siphon. 05719_ System corrupted: Heat flow error (+124). 05734_ Acquired Linear Gravjet. 05735_ DSO0SN G=PWKZWN&