Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.17 @ 23:50:39

Player: Kay

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (363)     1815
Value Destroyed (11840)    11840
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (396)                396
              TOTAL SCORE: 19551

 Bonus
-------
High Alert Combat Kills    155
Follower Combat Kills      259
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1150
Matter                     209/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Plasma Rifle
           Mass Driver

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Cold Fusion Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
                Triangulator
       Improved Maneuvering Thrusters
        Layered Light Armor Plating
          Heavy Insulated Plating
                Force Field
       Improved System Backup Module
>               --- WEAPON -----------
                Coil Gun
       Improved KE Penetrator
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Cold Fusion Reactor
       Advanced ECM Suite
                Variable Charge Gun
          Heavy Machine Gun
          Heavy Machine Gun
                KE Penetrator
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
                Mass Driver
          Heavy Gauss Cannon
[Rating: 100]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Coil Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   .   2   2   .   .   2   2   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  8    | .   .   2   1   .   1   2   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 6   12  35  38  13  30  27  1   1   10  25  35  
  Power                    42   | 1   2   6   9   3   3   4   .   .   1   9   4   
    Engine                 21   | 1   2   6   9   1   .   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   3   .   
    Reactor                17   | .   .   .   .   2   3   4   .   .   .   6   2   
  Propulsion               67   | 2   2   13  10  4   11  6   .   .   .   9   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    57   | 2   2   13  10  4   11  6   .   .   .   8   1   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   1   4   
  Utility                  54   | 1   5   5   4   2   6   10  1   .   7   3   10  
    Device                 28   | .   2   2   .   .   4   6   1   .   5   3   5   
    Storage                10   | 1   3   1   2   1   .   1   .   .   .   .   1   
    Processor              6    | .   .   1   .   1   .   1   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             9    | .   .   1   2   .   2   2   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   3   11  15  4   10  7   .   1   2   4   11  
    Energy Gun             14   | .   1   3   5   .   2   .   .   1   1   1   .   
    Energy Cannon          5    | .   .   .   1   1   2   .   .   .   .   .   1   
    Ballistic Gun          33   | 2   2   7   6   3   2   4   .   .   1   2   4   
    Ballistic Cannon       15   | .   .   .   2   .   3   3   .   .   .   1   6   
    Launcher               3    | .   .   1   1   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   2   1   .   .   .   1   .   
Parts Lost                 56   | .   .   2   3   .   4   2   .   .   1   25  19  
  Power                    10   | .   .   .   1   .   .   .   .   .   .   6   3   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   .   8   6   
  Utility                  20   | .   .   1   .   .   2   2   .   .   1   7   7   
  Weapon                   12   | .   .   1   2   .   2   .   .   .   .   4   3   
  Highest Loss Streak      18   | .   .   1   1   .   2   1   .   .   1   18  8   
Average Slot Usage (%)     93   | .   97  99  99  99  96  92  93  93  93  89  47  
  Engine                   4    | .   14  11  17  4   .   .   .   .   .   .   2   
  Reactor                  8    | .   .   .   .   13  15  12  13  13  11  10  3   
  Leg                      19   | .   27  21  18  18  23  20  20  20  17  19  2   
  Device                   15   | .   12  16  9   9   11  19  20  20  27  29  8   
  Storage                  13   | .   12  10  18  18  15  13  13  13  6   4   1   
  Processor                6    | .   .   11  9   9   7   5   6   6   .   .   5   
  Protection               6    | .   .   5   9   9   6   5   6   6   9   8   .   
  Energy Gun               2    | .   4   5   3   5   2   .   .   4   5   .   .   
  Ballistic Gun            8    | .   23  15  9   11  5   8   6   2   1   8   1   
  Ballistic Cannon         2    | .   .   .   2   .   4   3   6   6   3   .   5   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   7   22  
Heaviest Build             105  | 7   13  19  70  72  92  97  94  94  105 105 47  
  Greatest Support         86   | 20  20  23  32  32  55  55  52  52  52  86  32  
  Greatest Overweight (x)  15   | .   1   .   3   2   1   1   1   1   2   2   15  
  Average Overweight (x)   .    | .   .   .   2   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 12   | 6   4   4   12  12  12  12  12  12  12  12  8   
  Average Capacity         10   | 4   4   4   12  12  12  12  12  12  12  11  5   
  Most Carried             12   | 4   4   4   12  12  12  12  12  12  12  12  6   
  Average Carried          9    | 2   3   3   10  11  10  11  12  12  11  11  3   
  Final Capacity           12   | 4   4   4   12  12  12  12  12  12  12  4   4   
  Final Carried            12   | 2   4   3   11  12  12  12  12  12  12  4   3   

 Class Distribution 
--------------------
 72% | Mutant
 15% | Scavenger-Mutant
  8% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Extension

 Resources                       | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Ext  
Matter Collected           8598  | 180  449  1223 1497 562  1121 1541 230  101  224  645  825  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13899 | .    425  2016 3308 1389 1828 1955 373  198  461  1493 453  
  Parts                    789   | .    42   145  205  74   97   98   9    13   14   80   12   
Haulers Intercepted        6     | .    .    1    4    1    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    .    .    2    2    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    9    13   .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Combat Hostiles Destroyed  257  | .   11  48  47  24  36  37  8   7   6   24  9   
  Guns                     171  | .   11  44  35  20  11  19  3   2   4   22  .   
  Cannons                  69   | .   .   .   8   4   19  18  4   5   2   .   9   
  AOE                      16   | .   .   4   3   .   6   .   1   .   .   2   .   
Classes Destroyed          15   | .   6   5   3   .   1   .   .   .   .   .   .   
  Worker                   30   | .   1   2   9   7   2   2   .   .   .   5   2   
  Builder                  21   | .   1   2   10  2   2   2   .   .   .   1   1   
  Tunneler                 5    | .   1   1   2   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   .   1   4   1   .   .   .   .   .   .   .   
  Recycler                 13   | .   .   .   5   1   3   1   .   .   1   .   2   
  Mechanic                 3    | .   .   1   1   1   .   .   .   .   .   .   .   
  Operator                 4    | .   .   2   2   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   3   4   5   2   5   3   .   .   1   1   .   
  Swarmer                  66   | .   9   12  9   9   6   5   .   4   .   7   5   
  Grunt                    111  | .   2   25  24  8   16  18  7   2   5   4   .   
  Brawler                  5    | .   .   .   1   .   1   2   .   .   .   1   .   
  Duelist                  6    | .   .   2   .   1   .   .   1   1   .   1   .   
  Sentry                   43   | .   .   9   12  6   6   5   .   .   1   2   2   
  Hunter                   8    | .   .   .   1   .   1   .   .   .   .   4   2   
  Programmer               18   | .   .   .   .   .   6   7   .   .   .   5   .   
Best Kill Streak           12   | .   3   6   7   12  7   4   4   7   4   6   6   
  Combat Bots Only         7    | .   3   5   5   7   7   4   4   7   4   4   4   
Max Kills in Single Turn   4    | .   2   3   2   2   3   2   1   1   1   4   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   2   2   .   3   .   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Ext  
Damage Taken               14446 | .    226  1310 1960 796  1883 1770 209  167  409  3807 1909 
  Core                     2108  | .    95   169  245  117  130  72   .    15   110  601  554  
  Absorbed by Shields      868   | .    .    .    .    .    231  .    .    .    98   539  .    
Core Remaining (%)         73    | 100  62   57   .    34   81   .    .    89   89   .    .    
Volleys Fired              850   | .    31   135  173  82   119  123  22   14   27   71   53   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  136   | .    60   79   136  98   117  83   83   122  122  108  118  
Shots Fired                1649  | .    62   270  338  157  226  245  44   23   51   141  92   
  Gun                      1227  | .    62   266  247  147  117  161  22   9    30   139  27   
  Cannon                   396   | .    .    .    75   10   103  84   22   14   21   2    65   
  Launcher                 26    | .    .    4    16   .    6    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1336  | .    59   206  234  114  175  245  44   16   24   127  92   
  Thermal                  177   | .    .    16   74   10   29   .    .    7    27   14   .    
  Explosive                4     | .    .    4    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    3    44   30   33   22   .    .    .    .    .    .    
  Robot Hit Streak         42    | .    7    25   32   41   30   24   19   12   21   42   19   
  Robot Miss Streak        4     | .    2    2    4    3    2    4    1    1    2    4    2    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    2    1    
  Secondary Targets        23    | .    2    8    5    4    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    1    .    
Shots Hit Robots           1309  | .    40   207  262  124  185  207  35   17   40   118  74   
  Core Hits                621   | .    24   94   127  64   86   99   18   11   21   52   25   
  Critical Hits            39    | .    .    2    1    1    6    6    1    .    2    16   4    
  Critical Kills           16    | .    .    2    .    .    4    2    .    .    .    8    .    
  Critical Parts Destroyed 22    | .    .    .    1    1    2    4    1    .    2    8    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29376 | .    478  3663 5303 2259 4723 4889 869  487  891  3760 2054 
  Guns                     17939 | .    477  2798 3245 1788 1850 3272 401  177  426  3156 349  
  Cannons                  8319  | .    .    .    1169 225  2308 1617 468  310  465  52   1705 
  Explosions               3117  | .    .    865  889  246  565  .    .    .    .    552  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21751 | .    453  2025 3116 1253 3325 4889 869  355  465  2947 2054 
  Thermal                  3760  | .    .    258  1070 471  590  .    .    132  426  813  .    
  Explosive                996   | .    .    781  .    .    215  .    .    .    .    .    .    
  Electromagnetic          2868  | .    24   599  1117 535  593  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    5    3    .    .    .    12   12   
  Average Corruption       4     | .    .    .    .    .    3    1    .    .    .    3    12   
  Corruption Purged        6     | .    .    .    .    .    .    4    .    .    .    2    .    
  Effects                  165   | .    .    .    .    .    65   21   .    .    .    4    75   
    Message Errors         41    | .    .    .    .    .    14   10   .    .    .    .    17   
    Matter Fused           28    | .    .    .    .    .    18   .    .    .    .    1    9    
    Heat Flow Errors       14    | .    .    .    .    .    9    .    .    .    .    1    4    
    Energy Discharges      25    | .    .    .    .    .    8    5    .    .    .    1    11   
    Data Loss (minor)      14    | .    .    .    .    .    8    3    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    .    14   
    Targeting Errors       22    | .    .    .    .    .    6    3    .    .    .    1    12   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            473   | .    .    73   33   11   138  44   5    .    4    65   100  
  Projectiles              270   | .    .    .    .    5    112  44   5    .    4    .    100  
  Explosions               203   | .    .    73   33   6    26   .    .    .    .    65   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 69    | .    .    .    6    .    9    24   10   3    4    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65    | .    .    .    5    .    9    24   9    3    3    .    12   
  Secondary                4     | .    .    .    1    .    .    .    1    .    1    .    1    
Self-Inflicted Damage      375   | .    .    5    69   55   138  .    .    .    .    108  .    
  Shots                    14    | .    .    1    5    2    4    .    .    .    .    2    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        739   | .    2    90   399  137  276  169  156  313  739  103  237  
  Average Temperature      87    | .    2    14   99   21   63   48   55   145  343  35   50   
  Received Heat Transfer   3785  | .    18   564  963  306  684  630  114  36   163  244  63   
  Effects                  35    | .    .    .    14   .    .    .    .    .    21   .    .    
    Shutdowns              9     | .    .    .    5    .    .    .    .    .    4    .    .    
    Energy Bleed           6     | .    .    .    2    .    .    .    .    .    4    .    .    
    Interference           8     | .    .    .    6    .    .    .    .    .    2    .    .    
    Matter Decay           4     | .    .    .    1    .    .    .    .    .    3    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    1    5    3    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    .    1    .    .    1    .    .    .    
  Heat Transferred         6315  | .    .    544  2233 683  1038 .    .    259  814  744  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    2    5    3    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Peak Influence             593  | .   176 593 390 405 315 228 .   .   251 349 282 
  Initial                  187  | .   .   7   187 77  148 1   .   .   95  35  102 
  Average                  130  | .   47  310 215 191 67  48  .   .   136 184 89  
Maximum Alert Level        2    | .   .   2   1   2   1   1   .   .   1   1   1   
  Low Security (%)         74   | 100 100 34  39  63  90  99  .   .   66  71  84  
  Level 1                  21   | .   .   27  60  35  9   .   .   .   33  28  15  
  Level 2                  3    | .   .   37  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          50   | .   .   7   8   4   9   13  .   .   1   7   1   
  Investigation            7    | .   .   2   2   .   .   2   .   .   .   1   .   
  Extermination            15   | .   .   .   .   .   6   6   .   .   1   2   .   
  Reinforcement            18   | .   .   5   3   1   3   4   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   3   3   .   1   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   1   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Distress Signals           15   | .   .   3   .   2   4   1   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              369  | .   15  69  63  36  51  45  13  7   8   37  25  
  Peak Tracking Total      9    | .   3   4   5   5   4   4   4   4   5   9   5   
  Tactical Retreats        26   | .   .   6   1   2   3   1   2   .   1   3   7   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Traps Triggered            14   | .   2   1   1   4   .   5   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Machines Disabled          26   | .   .   5   2   1   4   2   .   .   .   11  1   
  Max in Single Turn       8    | .   .   2   1   1   2   1   .   .   .   8   1   
  Garrison Access          3    | .   .   .   .   .   2   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Machines Accessed          85   | .   9   8   11  13  18  16  .   .   1   2   7   
  Terminals                55   | .   8   4   7   11  10  7   .   .   .   1   7   
  Fabricators              4    | .   .   .   .   .   2   2   .   .   .   .   .   
  Repair Stations          11   | .   1   2   2   1   1   2   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   2   1   .   3   3   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   1   2   2   .   .   .   .   .   
Total Hacks                253  | .   30  24  37  40  42  58  .   .   2   4   16  
  Successful               164  | .   17  16  23  31  24  45  .   .   1   2   5   
  Failed                   89   | .   13  8   14  9   18  13  .   .   1   2   11  
    Catastrophic           7    | .   .   .   .   1   4   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                170  | .   27  15  25  35  26  24  .   .   .   2   16  
  Fabricators              7    | .   .   .   .   .   4   3   .   .   .   .   .   
  Repair Stations          32   | .   3   6   8   3   2   6   .   .   2   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              33   | .   .   3   2   .   7   21  .   .   .   .   .   
  Garrison Access          11   | .   .   .   2   2   3   4   .   .   .   .   .   
Terminal Hacks             111  | .   15  10  19  28  13  20  .   .   .   1   5   
  Record                   35   | .   .   1   9   9   5   10  .   .   .   .   1   
  Part Schematic           4    | .   .   .   .   3   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           4    | .   1   .   .   2   .   1   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   2   1   1   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   .   .   .   3   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   1   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   2   .   .   .   1   2   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   3   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         9    | .   2   1   2   1   2   1   .   .   .   .   .   
  Maintenance Status       3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Security Status          3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   1   .   1   1   2   1   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   2   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   4   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   2   1   .   .   .   .   .   
Repair Station Hacks       18   | .   2   4   2   2   2   4   .   .   1   1   .   
  Scan Component           10   | .   1   2   1   1   1   2   .   .   1   1   .   
  Repair                   8    | .   1   2   1   1   1   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 26   | .   .   2   2   .   3   19  .   .   .   .   .   
  Insert Component         12   | .   .   1   1   .   2   8   .   .   .   .   .   
  Analyze                  14   | .   .   1   1   .   1   11  .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   2   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         80   | .   9   8   10  12  15  16  .   .   1   2   7   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   1   1   3   1   7   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   2   .   .   .   .   .   
    Matter                 760  | .   .   .   .   .   570 190 .   .   .   .   .   
    Time                   259  | .   .   .   .   .   228 31  .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   10  10  .   .   .   .   .   
Parts Repaired             8    | .   1   2   1   1   1   2   .   .   .   .   .   
  Time                     174  | .   13  52  13  16  26  54  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   1   1   .   1   7   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   1   1   .   1   6   .   .   .   .   .   
  Parts Damaged            2    | .   .   1   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Total Allies               17   | .   .   .   .   10  .   3   .   .   .   .   4   
  Largest Group            10   | .   .   .   .   10  .   3   .   .   .   .   3   
  Highest-Rated Group      254  | .   .   .   .   173 .   93  .   .   .   .   254 
  Highest-Rated Ally       156  | .   .   .   .   29  .   31  .   .   .   .   156 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   27  .   14  .   .   .   .   15  
  Total Damage             1013 | .   .   .   .   323 .   208 .   .   .   .   482 
  Kills                    11   | .   .   .   .   5   .   2   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext 
Robot Analysis Total       4    | .   1   .   .   2   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Ext  
Turns Passed               22248 | 58   1097 2203 3558 1521 4735 4933 898  119  762  1151 1213 
Spaces Moved               12023 | 43   784  1272 1549 665  2555 2707 554  57   427  599  811  
  Core                     139   | 10   .    .    .    .    .    .    .    .    .    16   113  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11412 | 33   784  1272 1549 665  2555 2707 554  57   427  583  226  
  Wheels                   183   | .    .    .    .    .    .    .    .    .    .    .    183  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   289   | .    .    .    .    .    .    .    .    .    .    .    289  
  Fastest Speed            34    | 50   120  120  155  155  150  150  150  150  150  50   34   
  Average Speed            148   | 103  120  120  182  174  151  152  150  150  152  147  117  
  Slowest Speed            800   | 120  150  120  210  185  156  156  150  150  180  180  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    99   79   95   97   48   45   66   12   8    16   43   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          196   | .    .    36   24   18   49   12   3    2    1    35   16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    5    1    3    12   3    2    1    11   16   
  AOE                      142   | .    .    36   19   17   46   .    .    .    .    24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  Ext  
Total                      14875 | 57   880  1684 1969 884  3196 3341 588  73   493  730  980  
  Wait                     1411  | .    33   193  134  92   434  434  9    2    17   9    54   
  Move                     12012 | 42   783  1271 1548 664  2554 2706 553  56   426  598  811  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170   | 8    7    20   40   11   30   23   .    .    8    12   11   
  Fast Attach              32    | .    4    2    3    2    1    3    .    .    1    .    16   
  Attach                   63    | 6    2    4    5    .    7    6    .    .    3    14   16   
  Detach                   6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Swap                     138   | .    6    29   30   11   22   18   1    1    6    11   3    
  Drop                     170   | 1    9    30   36   12   29   23   .    .    5    15   10   
  Fire                     850   | .    31   135  173  82   119  123  22   14   27   71   53   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    10   .    5    .    .    .    .    .    
  Rewire                   7     | .    4    .    .    .    .    .    3    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory (discovered 5 exits: *Fac x3 / [*Low x2])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/Extension

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 15)
    59 | -11/Scrapyard  | Entered Materials
   200 | -10/Materials  | Discovered new exit (range 8)
   300 | -10/Materials  | Build established: Mutant
   477 | -10/Materials  | Identified exit to Mines
   548 | -10/Materials  | Discovered new exit (range 7)
   867 | -10/Materials  | Discovered new exit (range 16)
   898 | -10/Materials  | Repaired Aluminum Leg
   960 | -10/Materials  | Discovered new exit (range 15)
  1156 | -10/Materials  | Entered another Materials area
  1156 | -9/Materials   | Evolved 2 slots: Utility x2
  1676 | -9/Materials   | Repaired Aluminum Leg
  2308 | -9/Materials   | Discovered new exit (range 4)
  2900 | -9/Materials   | Discovered new exit (range 5)
  3130 | -9/Materials   | Repaired Lrg. Matter Pod
  3185 | -9/Materials   | Discovered new exit (range 5)
  3359 | -9/Materials   | Entered another Materials area
  3359 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  3505 | -8/Materials   | Discovered new exit (range 3)
  3619 | -8/Materials   | Build established: Scavenger-Mutant
  3990 | -8/Materials   | Repaired Lgt. Ion Engine
  4744 | -8/Materials   | Discovered new exit (range 15)
  5576 | -8/Materials   | Build established: Mutant
  5697 | -8/Materials   | Garrison activated, responded to threat
  5975 | -8/Materials   | Discovered new exit (range 11)
  6652 | -8/Materials   | Discovered new exit (range 6)
  6917 | -8/Materials   | Entered Storage
  7069 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  7379 | -8/Storage     | Build established: Commander-Mutant
  7415 | -8/Storage     | Repaired Autogun
  7605 | -8/Storage     | Garrison activated, responded to threat
  7717 | -8/Storage     | Core integrity fell below 50%
  7906 | -8/Storage     | Build established: Mutant
  7950 | -8/Storage     | Destroyed 7 combat bots
  8397 | -8/Storage     | Discovered new exit (range 15)
  8438 | -8/Storage     | Entered Factory
  8438 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9337 | -7/Factory     | Discovered new exit (range 5)
 10501 | -7/Factory     | Destroyed 7 combat bots
 10587 | -7/Factory     | Discovered new exit (range 4)
 10633 | -7/Factory     | Discovered new exit (range 8)
 11478 | -7/Factory     | Discovered new exit (range 4)
 12056 | -7/Factory     | Repaired Structural Scanner
 12507 | -7/Factory     | Fabricated Cold Fusion Reactor (x1)
 12744 | -7/Factory     | Fabricated Cold Fusion Reactor (x1)
 12859 | -7/Factory     | Discovered new exit (range 8)
 13173 | -7/Factory     | Entered another Factory area
 13173 | -6/Factory     | Evolved 2 slots: Utility x2
 15208 | -6/Factory     | Repaired Hrd. Heavy Armor Plating
 15385 | -6/Factory     | Repaired Cold Fusion Reactor
 15392 | -6/Factory     | Spotted B-75 Beast
 15921 | -6/Factory     | Build established: Skirmisher
 16395 | -6/Factory     | Garrison activated, responded to threat
 16637 | -6/Factory     | Fabricated Arm. Leg (x2)
 17707 | -6/Factory     | Build established: Mutant
 17997 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 18066 | -6/Factory     | Discovered new exit (range 11)
 18104 | -6/Factory     | Identified exit to Lower Caves
 18106 | -6/Factory     | Entered Lower Caves
 18992 | -6/Lower Caves | Learned 8 Factory zone layouts
 18992 | -6/Lower Caves | Discovered new exit (range 9)
 19002 | -6/Lower Caves | Identified exit to Lower Caves
 19004 | -6/Lower Caves | Entered another Lower Caves area
 19101 | -6/Lower Caves | Discovered new exit (range 15)
 19113 | -6/Lower Caves | Destroyed 7 combat bots
 19122 | -6/Lower Caves | Identified exit to Factory
 19123 | -6/Lower Caves | Entered Factory
 19123 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 19753 | -5/Factory     | Found Hvy. Insulated Plating
 19864 | -5/Factory     | Discovered new exit (range 13)
 19885 | -5/Factory     | Entered another Factory area
 19885 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 20510 | -4/Factory     | Build established: Scavenger-Mutant
 20786 | -4/Factory     | Spotted B-86 Titan
 20808 | -4/Factory     | Garrison activated, responded to threat
 20934 | -4/Factory     | Lost 6 parts (2p1n3u)
 21023 | -4/Factory     | System corruption reached 10%
 21029 | -4/Factory     | Discovered new exit (range 15)
 21034 | -4/Factory     | Core integrity fell below 50%
 21036 | -4/Factory     | Entered Extension
 21060 | -4/Extension   | Lost 18 parts (4p6n4u4w)
 21361 | -4/Extension   | Disrupted transfer network
 21364 | -4/Extension   | Rescued a captive Derelict
 21457 | -4/Extension   | Rescued A7
 21467 | -4/Extension   | Rescued a captive Derelict
 21468 | -4/Extension   | Rescued a captive Derelict
 21525 | -4/Extension   | Spotted B-86 Titan
 21525 | -4/Extension   | Spotted B-86 Titan
 21943 | -4/Extension   | Build established: Scavenger-Skirmisher
 22029 | -4/Extension   | Lost 8 parts (3n4u1w)
 22211 | -4/Extension   | Core integrity fell below 20%
 22246 | -4/Extension   | Extracted ID and sensor layout for unrecognized location from A7's data core
 22249 | -4/Extension   | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
Penetrated by Slug.
Adv. Heat Sink destroyed.
System corrupted: Hvy. Machine Gun targeting data glitched.
Penetrated by Slug.
VTOL Module destroyed.
Slug penetrates Wall.
Hvy. Machine Gun destroyed.
Penetrated by Slug.
Hvy. Machine Gun destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Hacking Suite destroyed.
Dropped Med. Storage Unit.
Penetrated by Slug.
Slug penetrates Wall. <x2>
:K6TAQ4DAHRR/DS&<F8IRQ5
Penetrated by Slug.
Slug penetrates Wall.
Acquired data core, extracted ID and sensor layout for unrecognized
  location.

 Map 
-----
+----------------------------------------------------+
| ?###????####???#?#???????????????????????????????? |
| ??##?#########???????????????????????????????????? |
| ?????#      #?#??#??????#????????????????????????? |
| ######      ##???????????????????????????????????? |
|      +      #??######????????????????????????????? |
| ######      #??#?#  #????????????????????????????? |
| ##???#      ##???## ###??????????????????????????? |
| ???#?#      #???##  T##???#??????????????????????? |
| #########/#########+#######??????????????????????? |
|      [     !              ##?????????????????????? |
| ##### ############# ##### #??????????????????????? |
| ??##T #??#??##??##T   #?# #??????????????????????? |
| ?#?## ###?####?####  ##?# #??????????????????????? |
| ????# #?#????##?#?#  #?## #??????????????????????? |
| ?######?###???#???####??# #??????????????????????? |
| #?#???#?#???????????????# #??????????????????????? |
| ##??#?##?##?###???#?????# #??????????????????????? |
| ?###?#??##?#??##????????# #??????????????????????? |
| ???#???#?##?????##??????# #??????????????????????? |
| ??##??#????????#????????# #??????????????????????? |
| ???#?#????????????#?????# #??????????????????????? |
| ??????#??#???#?#?#??????# #??????????????????????? |
| ???#?????##?#??????????## #??????????????????????? |
| ???????????????????????## #??????????????????????? |
| ??????????????????????### #??????????????????????? |
| ???????#?#????????????"  @#??????????????????????? |
| ??????????????#???????#T# #??????????????????????? |
| ????#?#???????????????### #??????????????????????? |
| ?????##???#?????????????#%#??????????????????????? |
| ##????????#??#?????#????# ##?????????????????????? |
| ??###?##????#????#??????   "?????????????????????? |
| ????????##???#?#???????? %% ?????????????????????? |
| ????#???????????#??????? %%[ ????????????????????? |
| ??###????????????????#??     ????????????????????? |
| #######################      ????????????????????? |
|                               ???????????????????? |
|                               ???????????????????? |
| !=                            ???????????????????? |
| !=!                           ???????????????????? |
| =%*                           ???????????????????? |
| ######################"   B ?????????????????????? |
| ?#??????#?#??????????????????????????????????????? |
| ??#??#??#???#??#?????????????????????????????????? |
| #???#????????????????????????????????????????????? |
| ?##?#??###??#????????????????????????????????????? |
| ??##??#??##??#???????????????????????????????????? |
| ?#???###?????#???????????????????????????????????? |
| ?????????#?#?????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          51
Energy Capacity            450
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               3
Base Temperature (-)       150
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             50
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         8
Armor Integrity Analysis   33
Offensive Hacking          20

 Item Schematics 
-----------------
        Imp. Assault Rifle | -9/Materials | Scanalyzed
           Imp. Ion Engine | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Storage   | Hacked
        Imp. Cryofiber Web | -8/Storage   | Hacked
 Lyr. Medium Armor Plating | -8/Storage   | Hacked
       Cold Fusion Reactor | -7/Factory   | Scanalyzed
  Hrd. Heavy Armor Plating | -6/Factory   | Scanalyzed
                  Coil Gun | -6/Factory   | Scanalyzed
          Hvy. Flak Cannon | -6/Factory   | Scanalyzed
                Hvy. Laser | -6/Factory   | Scanalyzed
                     Lance | -6/Factory   | Hacked
                  Arm. Leg | -6/Factory   | Scanalyzed
            Adv. ECM Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 T-07 Excavator | -4/Factory | Hacked

 Fabricated
------------
 Cold Fusion Reactor | x1 | -7/Factory 
 Cold Fusion Reactor | x1 | -7/Factory 
            Arm. Leg | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              HoverReactionRedistributor
  Manual?         0
Play Time         03:41:39
  Cumulative      25.0 hours
  Start           2020.10.16 @ 22:55:02
  End             2020.10.17 @ 23:50:39
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0476d2b-8e6c-49ff-8e10-199676db600e