Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.19 @ 23:05:28 Player: F4LK5 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (5509) 5509 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 10468 Bonus ------- High Alert Combat Kills 422 Friendly Fire -8 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 158/370 System Corruption 9% Temperature Critical (580) Movement Hovering (128) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Fission Core > --- PROPULSION (4) --- Improved Gravmag System Combat Airjet Combat Airjet > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (4) ------- Thermic Laser Phase Cannon Autogun Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Angular Momentum Engine Gravmag System Improved Heat Sink Cloaking Device Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Drone Bay Drone Bay > --- WEAPON ----------- Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Improved Sensor Array Flak Gun Flak Gun Heavy Flak Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 138 | 8 3 2 25 43 13 2 2 40 Power 26 | 1 . 1 2 8 5 . 2 7 Engine 12 | 1 . . 2 4 2 . 1 2 Core 14 | . . 1 . 4 3 . 1 5 Reactor . | . . . . . . . . . Propulsion 48 | 3 1 . 12 18 3 1 . 10 Treads 14 | . . . . 9 3 1 . 1 Leg 5 | . . . . . . . . 5 Wheel 4 | 3 1 . . . . . . . Hover 16 | . . . 4 8 . . . 4 Flight 9 | . . . 8 1 . . . . Utility 36 | 2 1 . 7 10 2 1 . 13 Device 18 | . . . 5 5 1 . . 7 Storage 3 | 2 1 . . . . . . . Processor 9 | . . . 2 3 1 . . 3 Hackware 1 | . . . . 1 . . . . Protection 5 | . . . . 1 . 1 . 3 Artifact . | . . . . . . . . . Weapon 28 | 2 1 1 4 7 3 . . 10 Energy Gun 3 | 1 . . 1 . . . . 1 Energy Cannon 6 | . . . 2 2 . . . 2 Ballistic Gun 16 | 1 1 1 1 5 3 . . 4 Ballistic Cannon 3 | . . . . . . . . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . . . Parts Lost 29 | . . 1 2 6 3 . . 17 Power 4 | . . 1 1 . . . . 2 Propulsion 10 | . . . 1 4 . . . 5 Utility 6 | . . . . 1 1 . . 4 Weapon 9 | . . . . 1 2 . . 6 Highest Loss Streak 6 | . . 1 2 4 2 . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 97 97 95 98 99 99 91 Engine 6 | . 14 2 1 7 10 7 11 2 Core 6 | . . 10 8 8 3 7 2 8 Treads 16 | . . . . 22 30 30 30 9 Leg 1 | . . . . . . . . 7 Wheel 3 | . 28 28 . . . . . . Hover 4 | . . . 6 11 . . . 5 Flight 3 | . . . 34 . . . . . Device 4 | . . . 10 7 5 . . 3 Storage 3 | . 28 28 . . . . . . Processor 17 | . . . 10 17 22 23 23 22 Protection 2 | . . . . . . 6 7 3 Energy Gun 2 | . 14 12 . . . . . 1 Energy Cannon 4 | . . . 16 7 . . . 5 Ballistic Gun 14 | . 14 16 5 10 23 23 23 12 Ballistic Cannon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 17 21 23 22 23 29 35 43 56 Greatest Support 88 | 32 32 32 32 80 80 88 88 88 Greatest Overweight (x) 5 | . . . 1 5 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 Average Capacity 5 | 7 8 10 5 5 5 5 5 5 Most Carried 10 | 7 9 10 10 5 5 5 5 5 Average Carried 4 | 4 8 9 4 3 4 3 5 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 Final Carried 10 | 6 9 10 4 5 3 5 5 5 Class Distribution -------------------- 41% | Scavenger-Gunner 21% | Mutant 17% | Scavenger-Mutant 7% | Scavenger-Sprinter 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 4014 | 301 81 29 257 598 1083 256 143 1266 Remotely . | . . . . . . . . . Salvage Created 6736 | 107 276 190 913 1627 1623 335 303 1362 Parts 421 | 9 31 11 62 114 88 19 12 75 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 1 2 1 . . . . Parts Field Recycled 5 | . . . 5 . . . . . Retrieved Matter 11 | . . . 11 . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 146 | . 10 4 15 33 27 8 4 45 Guns 85 | . 10 4 1 13 26 8 4 19 Cannons 58 | . . . 14 20 . . . 24 AOE 3 | . . . . . 1 . . 2 Classes Destroyed 17 | 2 4 . 3 3 2 . 1 2 Worker 15 | . . . 3 1 6 . . 5 Builder 6 | . 1 . 2 1 1 . . 1 Tunneler 3 | 2 . . . . 1 . . . Recycler 5 | 1 . 1 1 . 2 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . 1 . . . 1 Watcher 14 | . 3 . 4 4 . . . 3 Swarmer 35 | . 8 2 2 7 4 4 . 8 Grunt 42 | . 2 2 5 13 13 3 . 4 Brawler 2 | . . . 1 . 1 . . . Duelist 5 | . . . . 1 2 . . 2 Sentry 23 | . . . 7 11 4 1 . . Demolisher 3 | . . . . . . . . 3 Hunter 3 | . . . . 1 1 . . 1 Programmer 6 | . . . . . 2 . . 4 Samaritan 1 | . . . . . . . 1 . Assembled 23 | . . . . . . . . 23 Thug 4 | . . . . . . . 4 . Best Kill Streak 14 | 2 3 3 11 8 12 3 4 14 Combat Bots Only 14 | . 3 2 3 7 8 3 4 14 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 2 2 Gunslinging 1 | . 1 . . 1 1 . 1 . Exploded 2 | . . . . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 6387 | . 152 146 311 1218 1124 211 131 3094 Core 1288 | . 34 36 49 163 87 29 . 890 Absorbed by Shields 423 | . . . . 38 385 . . . Regen/Repaired (Parts) 5 | . . . 5 . . . . . Core Remaining (%) 82 | 100 . 72 87 70 . . 83 . Volleys Fired 382 | 7 28 14 50 103 77 12 9 82 Largest 4 | 2 2 2 2 2 3 3 3 4 Hottest 221 | 70 70 70 120 120 84 84 84 221 Shots Fired 926 | 14 54 28 100 172 228 36 27 267 Gun 602 | 14 54 28 12 63 228 36 27 140 Cannon 324 | . . . 88 109 . . . 127 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 609 | 7 28 14 12 63 228 36 27 194 Thermal 317 | 7 26 14 88 109 . . . 73 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 11 14 12 13 24 34 12 8 14 Robot Miss Streak 8 | . 2 1 2 2 2 2 2 8 Penetration Max 1 | . . . . 1 1 1 . 1 Secondary Targets 15 | . 2 1 . 2 4 3 1 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 1 Shots Hit Robots 608 | 11 34 22 70 135 161 28 18 129 Core Hits 344 | 4 18 9 34 63 71 15 13 117 Critical Kills 3 | . . . . . 2 1 . . Critical Parts Destroyed 5 | . . . . . 3 . . 2 Critical Strikes 16 | . 2 1 . 1 5 1 . 6 Burn 6 | . 2 1 . . . . . 3 Destroy 9 | . . . . 1 5 1 . 2 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13390 | 140 428 226 1189 2926 3556 567 388 3970 Guns 8000 | 140 412 226 85 1065 3506 567 388 1611 Cannons 4636 | . . . 1104 1792 . . . 1740 Explosions 663 | . . . . . 50 . . 613 Melee . | . . . . . . . . . Ramming 91 | . 16 . . 69 . . . 6 Kinetic 8200 | 54 183 76 85 1065 3506 567 388 2276 Thermal 5049 | 86 229 150 1104 1792 . . . 1688 Explosive 50 | . . . . . 50 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 3 3 3 9 Average Corruption 3 | . . . . . 2 3 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . . 12 16 8 27 Message Errors 19 | . . . . . 3 7 2 7 Matter Fused 10 | . . . . . . 4 3 3 Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 7 | . . . . . 1 2 . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 2 1 2 Data Loss (major) 4 | . . . . . 1 . 1 2 Misfires 5 | . . . . . 1 . . 4 Alerts 2 | . . . . . . 1 1 . Weapon Failures 7 | . . . . . 3 . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . 4 28 . . . 66 Projectiles 55 | . . . 4 13 . . . 38 Explosions 28 | . . . . . . . . 28 Melee 15 | . . . . 15 . . . . Knockbacks 22 | . . . . 1 . . . 21 Impact 1 | . . . . 1 . . . . Kinetic 21 | . . . . . . . . 21 Secondary . | . . . . . . . . . Self-Inflicted Damage 166 | . 8 . . 30 . . . 128 Shots 2 | . . . . . . . . 2 Rammed 11 | . 4 . . 7 . . . . Targets Rammed 12 | . 4 . . 7 . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 917 | 45 72 171 251 369 209 234 223 917 Average Temperature 128 | 19 24 72 91 114 51 102 103 227 Received Heat Transfer 1811 | . 30 96 189 729 320 66 72 309 Effects 86 | . . . 3 8 . . . 75 Shutdowns 20 | . . . . 1 . . . 19 Energy Bleed 15 | . . . 2 2 . . . 11 Interference 26 | . . . 1 2 . . . 23 Matter Decay 8 | . . . . 1 . . . 7 Short Circuit 4 | . . . . 2 . . . 2 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 5 | . . . . . . . . 5 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 19 | . 3 2 4 6 . . . 4 Heat Transferred 9551 | 259 814 518 2331 3071 . . . 2558 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 852 | 15 318 109 483 508 852 . . 343 Initial 81 | . 8 9 35 16 81 . . 77 Average 233 | 4 158 61 203 325 468 . . 99 Maximum Alert Level 3 | . 1 . 2 2 3 . . 1 Low Security (%) 51 | 100 75 100 59 9 24 . . 83 Level 1 29 | . 24 . 29 61 10 . . 16 Level 2 15 | . . . 11 28 42 . . . Level 3 3 | . . . . . 23 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . . 7 8 . . 4 Investigation 5 | . 1 . . 2 2 . . . Extermination 5 | . . . . . 2 . . 3 Reinforcement 4 | . . . . 2 1 . . 1 Assault 2 | . . . . . 2 . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . 2 . . 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 17 5 24 41 34 9 4 59 Peak Tracking Total 10 | . 4 3 3 5 4 5 4 10 Tactical Retreats 11 | . 2 1 4 . 1 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 . . 3 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 17 | . . . . . 6 . . 11 Max in Single Turn 10 | . . . . . 1 . . 10 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 29 | . 6 1 10 7 2 . . 3 Terminals 23 | . 6 1 7 5 1 . . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 102 | . 26 2 42 18 5 . . 9 Successful 74 | . 25 . 37 7 1 . . 4 Failed 28 | . 1 2 5 11 4 . . 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 57 | . 12 1 19 13 2 . . 10 Terminals 75 | . 26 2 21 14 3 . . 9 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units 12 | . . . 10 2 . . . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 4 | . . . . 2 2 . . . Terminal Hacks 23 | . 13 . 6 1 1 . . 2 Record 8 | . 8 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 5 | . . . 3 . . . . 2 Patrol Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 12 | . . . 10 2 . . . . Recycle Component 6 | . . . 6 . . . . . Process 2 | . . . 2 . . . . . Report Inventory 2 | . . . 1 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 27 | . 12 . 10 3 . . . 2 Terminals 27 | . 12 . 10 3 . . . 2 Assimilate 9 | . 6 . 3 . . . . . Botnet 18 | . 6 . 7 3 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 3 1 8 6 2 . . 3 Full Trace Events 3 | . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled 6 | . . . 6 . . . . . Recycled Matter 157 | . . . 157 . . . . . Retrieved Matter 157 | . . . 157 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches 8 | . . . . . . . . 8 Drone Recoveries 5 | . . . . . . . . 5 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 7583 | 97 807 140 754 1730 948 895 317 1895 Spaces Moved 5308 | 56 673 97 869 1323 413 521 171 1185 Core 8 | 1 . . . 7 . . . . Treads 2035 | . . . . 598 413 521 171 332 Legs 364 | . . . . . . . . 364 Wheels 841 | 55 673 97 16 . . . . . Hover 1375 | . . . 168 718 . . . 489 Flight 685 | . . . 685 . . . . . Fastest Speed 29 | 50 100 100 29 38 162 162 162 58 Average Speed 107 | 95 100 100 37 98 162 162 162 124 Slowest Speed 300 | 100 100 100 108 300 162 162 162 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 5 91 21 63 86 19 78 20 27 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . 9 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . . . 6 67 . . 57 Melee . | . . . . . . . . . Projectile 27 | . . . . 6 4 . . 17 AOE 103 | . . . . . 63 . . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 6437 | 85 758 114 1203 1586 523 546 191 1431 Wait 391 | . 33 . 219 46 8 5 8 72 Move 5290 | 55 672 96 858 1322 412 520 170 1185 Hop 5 | . . . 5 . . . . . Pick Up 107 | 14 10 1 20 26 4 5 . 27 Fast Attach 44 | . . 2 10 15 1 . 2 14 Attach 64 | 8 . . 9 17 7 1 . 22 Detach 7 | . . . 1 4 2 . . . Swap 30 | . 3 . 6 11 5 1 . 4 Drop 102 | 1 8 1 25 35 7 2 2 21 Fire 382 | 7 28 14 50 103 77 12 9 82 Melee . | . . . . . . . . . Ram 9 | . 4 . . 5 . . . . Kick 1 | . . . . . . . . 1 Crush 2 | . . . . 2 . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 8) 641 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Discovered new exit (range 14) 905 | -10/Materials | Entered Mines 941 | -10/Mines | Met a Derelict bent on vengeance 1033 | -10/Mines | Discovered new exit (range 5) 1045 | -10/Mines | Entered Materials 1045 | -9/Materials | Evolved 2 slots: Propulsion x2 1231 | -9/Materials | Repaired Visual Processing Unit 1401 | -9/Materials | Discovered new exit (range 18) 1572 | -9/Materials | Build established: Scavenger-Sprinter 1767 | -9/Materials | Discovered new exit (range 5) 1799 | -9/Materials | Entered another Materials area 1799 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2030 | -8/Materials | Discovered new exit (range 18) 2213 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Destroyed 7 combat bots 2410 | -8/Materials | Lost 4 parts (4n) 3036 | -8/Materials | Build established: Scavenger-Mutant 3222 | -8/Materials | Discovered new exit (range 20) 3527 | -8/Materials | Identified exit to Factory 3529 | -8/Materials | Entered Factory 3529 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3856 | -7/Factory | Build established: Scavenger-Gunner 4089 | -7/Factory | Destroyed 8 combat bots 4329 | -7/Factory | First assault squad dispatched 4460 | -7/Factory | Discovered new exit (range 7) 4476 | -7/Factory | Identified exit to Lower Caves 4477 | -7/Factory | Entered Lower Caves 4778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4863 | -7/Lower Caves | Learned Factory emergency access door positions 5334 | -7/Lower Caves | Discovered new exit (range 5) 5371 | -7/Lower Caves | Identified exit to Lower Caves 5372 | -7/Lower Caves | Entered another Lower Caves area 5445 | -7/Lower Caves | Ambushed by wild Derelicts 5642 | -7/Lower Caves | Discovered new exit (range 10) 5655 | -7/Lower Caves | Identified exit to Factory 5689 | -7/Lower Caves | Entered Factory 5689 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6371 | -6/Factory | Assembled infested ambush trap array 6452 | -6/Factory | Lost 4 parts (1p1n1u1w) 6718 | -6/Factory | Build established: Skirmisher 6985 | -6/Factory | Destroyed 14 combat bots 6985 | -6/Factory | Lost 6 parts (1p1n2u2w) 6991 | -6/Factory | Core integrity fell below 50% 7037 | -6/Factory | Lost 6 parts (2n1u3w) 7381 | -6/Factory | Build established: Scavenger-Gunner 7527 | -6/Factory | Spotted B-75 Beast 7584 | -6/Factory | Core integrity fell below 20% 7585 | -6/Factory | Core destroyed Last Messages --------------- 07569_ Overheating: Energy bleed (-39). 07570_ Power failure, Lgt. Nuclear Core shutdown. 07573_ Overheating: Energy bleed (-53). 07574_ Overheating: Matter decay (-21). 07575_ Overheating: Autogun damaged (-16). 07576_ Overheating: Energy bleed (-27). 07577_ Power failure, Fission Core shutdown. 07577_ Power failure, Lgt. Nuclear Core shutdown. 07577_ Overheating: Energy bleed (-23). 07577_ K-01 Serf collects debris. 07578_ Overheating: Matter decay (-24). 07580_ Overheating: Cmb. Airjet damaged (-38). 07581_ Overheating: Core damaged (-119). 07581_ K-01 Serf cleans the Assembly Bed. 07582_ Power failure, Fission Core shutdown. 07582_ Overheating: Matter decay (-22). 07583_ Overheating: Energy bleed (-39). 07584_ Overheating: Core damaged (-161). 07585_ Overheating: Core damaged (-110). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#+###??????????????????????????? | | ?????????????????? ????????????????????????? | | " ???????????????? ????????????????????????? | | " ??????????????? ????????????????????????? | | ????###?###?## ????????????????????????? | | " ??? ? ? "????????????????????????? | | " ?? ? ? "????????????????????????? | | " ?? ? ? ] "????????????????????????? | | ?? ? ""???????????????????????? | | " """ """ """ """ ????????????????????????? | | " """ """ """ """ "????????????????????????? | | " """ """ """ """ ! "????????????????????????? | | """ """ """ ?????????????????????????? | | " ^ ^ #??????????????????????????? | | " """ """ """ """ #?#######??????????????????? | | " """ """ """^""" #? #??????? ]?????????? | | """ """ """ """ #! #?????? ?????????? | | """ """ %"" # """" #???? """?????????? | | + """" #???! """"????????? | | # """" #??!! """" ?????? | | ##### # """" #? !! #?????? | | ????####/########R ######### g[!%/ #?????? | | ?????? ?????# @ %%* #?????? | | ????""" "?? # *%! [! #?????? | | ??# """ """"" # = ! #?????? | | ??# """ """"" # %* #?????? | | ??# # k"""""" """""" """""" #?????? | | ??# #% """""" """""" """"???????????? | | ??############### """""" """""" """????????????? | | ?????????# """""" """""" ""?????????????? | | ?????????# ???????????????? | | ?????????# ??????????????? | | ########## ?????????????? | | # ?????????????? | | # ####################??????????????? | | " " " " # # #?????????????????????? | | " " " " # # #?????????????????????? | | " " " " # # #?????????????????????? | | " " " " / # #?##############??????? | | " " " " # # #?# #??????? | | " " " " # # #?# #??????? | | " " " " # # #?# """" #??????? | | " " " " # ###+#####+##### """" #??????? | | " " " " # # """" ! #??????? | | # # """" #??????? | | ########## + """" #??????? | | ?????????# # """" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed BurstNeutronMicroactuators Manual? 0 Play Time 01:41:06 Cumulative 23.9 hours Start 2022.10.19 @ 17:42:30 End 2022.10.19 @ 23:05:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 54 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea5bb326-cda3-4689-8529-4782c0d223a0