Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 17:45:22

Player: OctagonalPrism

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (805)      805
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 3052

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/550
Matter                     293/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Terrain Scanner
>          --- WEAPON -----------
           Shock Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved VTOL Module
    Medium Storage Unit
           Utility Shielding
           Hacking Suite
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 6   7   1   .   .   11  
  Power                    5    | 1   1   .   .   .   3   
    Engine                 4    | 1   1   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   .   2   
    Treads                 5    | 2   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  6    | 1   2   1   .   .   2   
    Device                 3    | .   .   1   .   .   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   2   .   .   .   4   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 14   | .   .   .   .   .   14  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      10   | .   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  86  100 100 56  
  Engine                   12   | .   14  14  14  14  1   
  Core                     1    | .   .   .   .   .   7   
  Treads                   25   | .   28  28  28  28  12  
  Device                   5    | .   .   1   14  14  14  
  Storage                  13   | .   14  14  14  14  7   
  Energy Gun               12   | .   14  14  14  14  4   
  Ballistic Gun            12   | .   14  14  14  14  4   
Peak Build Rating          16   | 6   7   8   8   8   16  
  Average Rating           7    | 4   6   7   8   8   10  
  On Entrance              6    | .   6   7   8   8   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 13  29  30  30  30  34  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  13  
  Most Carried             8    | 2   8   7   6   6   8   
  Average Carried          5    | .   4   6   6   6   6   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            7    | 2   7   6   6   6   2   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           743  | 251 192 40  .   6   254 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            955  | 43  441 141 .   30  300 
  Parts                    82   | 7   43  14  .   4   14  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  24   | .   9   5   .   2   8   
  Guns                     19   | .   9   5   .   2   3   
  Cannons                  5    | .   .   .   .   .   5   
Classes Destroyed          8    | 1   6   .   .   .   1   
  Builder                  4    | .   4   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  11   | .   6   3   .   2   .   
  Grunt                    12   | .   3   2   .   .   7   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | 1   3   3   .   2   3   
  Combat Bots Only         3    | .   3   3   .   2   3   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        191  | .    38   23   .    3    127  
  Missed                   49   | .    10   3    .    2    34   
Damage Taken               2012 | .    320  222  .    6    1464 
  Core                     704  | .    83   69   .    .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    2    .    .    .    12   
Core Remaining (%)         69   | 100  .    .    .    39   .    
Volleys Fired              109  | 4    39   10   .    2    54   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  89   | 60   60   60   .    60   89   
Shots Fired                177  | 8    78   20   .    4    67   
  Gun                      134  | 8    78   20   .    4    24   
  Cannon                   43   | .    .    .    .    .    43   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  106  | 4    39   10   .    2    51   
  Thermal                  6    | .    .    .    .    .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          65   | 4    39   10   .    2    10   
  Robot Hit Streak         16   | 3    8    9    .    1    16   
  Robot Miss Streak        3    | 1    3    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           116  | 6    46   13   .    1    50   
  Core Hits                55   | 3    22   8    .    2    20   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | 1    1    1    .    .    3    
    Burn                   2    | .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    1    
    Corrupt                3    | 1    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1958 | 57   678  163  .    22   1038 
  Guns                     1185 | 57   651  163  .    22   292  
  Cannons                  670  | .    .    .    .    .    670  
  Explosions               100  | .    27   .    .    .    73   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  1114 | 18   269  84   .    12   731  
  Thermal                  205  | .    27   .    .    .    178  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          636  | 39   382  79   .    10   126  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    .    10   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    31   .    .    .    1    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        123  | 40   60   15   .    .    123  
  Average Temperature      33   | 22   24   12   .    .    44   
  Received Heat Transfer   1038 | .    96   96   .    .    846  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         520  | .    50   .    .    .    470  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             268  | 10  258 85  .   74  268 
  Initial                  28   | .   6   15  .   .   28  
  Average                  70   | 3   95  36  .   11  121 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         91   | 100 89  100 .   100 72  
  Level 1                  8    | .   10  .   .   .   27  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   1   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   13  5   .   2   28  
  Peak Tracking Total      7    | .   4   3   .   2   7   
  Tactical Retreats        6    | .   1   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   8   .   .   .   2   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   23  .   .   .   9   
  Successful               25   | .   17  .   .   .   8   
  Failed                   7    | .   6   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   15  .   .   .   .   
  Terminals                15   | .   15  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   
  Recycling Units          6    | .   6   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   7   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   2    | .   1   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   
  Time                     91   | .   53  .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   3   1   
  Total Damage             80   | .   .   .   .   60  20  
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3117 | 72   1070 954  333  213  475  
Spaces Moved               1668 | 38   549  570  209  130  172  
  Core                     43   | 9    .    .    .    .    34   
  Treads                   1625 | 29   549  570  209  130  138  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            159  | 133  160  160  160  160  162  
  Slowest Speed            240  | 160  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    77   98   62   43   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          7    | .    3    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      6    | .    3    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1943 | 49  665 592 208 131 298 
  Wait                     120  | .   56  12  .   .   52  
  Move                     1663 | 37  548 569 208 129 172 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  12   | 2   6   .   .   .   4   
  Fast Attach              13   | 6   2   .   .   .   5   
  Attach                   7    | .   .   1   .   .   6   
  Detach                   3    | .   2   .   .   .   1   
  Swap                     6    | .   5   .   .   .   1   
  Drop                     9    | .   7   .   .   .   2   
  Fire                     109  | 4   39  10  .   2   54  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 3)
  354 | -10/Materials | Discovered new exit (range 6)
  850 | -10/Materials | Discovered new exit (range 16)
 1038 | -10/Materials | Repaired Corrupted Hacking Suite
 1143 | -10/Materials | Entered Mines
 1355 | -10/Mines     | Discovered new exit (range 5)
 1431 | -10/Mines     | Learned Materials emergency access door positions
 1574 | -10/Mines     | Core integrity fell below 50%
 1702 | -10/Mines     | Learned location of Storage (-8)
 1829 | -10/Mines     | Discovered new exit (range 8)
 2090 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2090 | -10/Mines     | Discovered new exit (range 5)
 2097 | -10/Mines     | Entered Exiles
 2097 | -10/Exiles    | Found Exiles lab abandoned
 2284 | -10/Exiles    | Build established: Scavenger-Mutant
 2418 | -10/Exiles    | Discovered new exit (range 10)
 2430 | -10/Exiles    | Entered Mines
 2433 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2632 | -9/Mines      | Discovered new exit (range 10)
 2633 | -9/Mines      | Discovered new exit (range 8)
 2643 | -9/Mines      | Entered Materials
 2643 | -8/Materials  | Accompanied by 1 ally
 2643 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2644 | -8/Materials  | Identified exit to Factory
 2711 | -8/Materials  | Repaired Imp. Terrain Scanner
 3082 | -8/Materials  | Core integrity fell below 50%
 3104 | -8/Materials  | Core integrity fell below 20%
 3118 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
System corrupted: IFF burst signal emitted.
Critical hit (Burn: +37).
G-47 Trooper suffers critical hit (Burn). <x2>
G-47 Trooper destroyed.
Pulse Rifle destroyed.
Acquired 17 matter.
Slammed into G-47 Trooper.
Ion Engine destroyed.
Critical hit (Burn: +37).
Acquired Imp. Light Cannon.
Faulty integration triggers meltdown.
Imp. Light Cannon damaged (-45).
G-50 Soldier knocked back.
G-47 Trooper destroyed.
Imp. Light Cannon destroyed.
Acquired 34 matter.
Acquired Imp. Heat Sink.
Structural Scanner destroyed.
Ion Engine destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| """"" ###         ##   ######????????????????????? |
| """"" ###[        ##   ###?#?#???????????????????? |
| """""%+%+%        ##   ###???????????????????????? |
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| ##+###### %   ! * ##   ## ??  ???????????????????? |
|      ##########+###     # ?????T?????????????????? |
|              %=%   *    #      "??#??????????????? |
|               %         +        ????????????????? |
|                         # """     ???????????????? |
|      ##### ########  *  # """ ? ?????????????????? |
| #   ######+#########%  ## ???? ??????????????????? |
| #   #            ###   ####??????????????????????? |
| #   #   """      ###   ##??##???#????????????????? |
| #   +   """  " " ###   ##?#??????????????????????? |
| #   # ! """  "R" ###   ##??#?????????????????????? |
| #   #        """ ###   ##??#?????????????????????? |
| #   ################   ##???#????#???????????????? |
| ####################   ##?#??????????????????????? |
| ######??############   # ? ??? ??????????????????? |
| ????????##  !!     #   # ????????????????????????? |
| ????????##  !! =   +   + ????????????????????????? |
| ????????##         #   # ????????????????????????? |
| ???????###*      ! #  ^###???#########???????????? |
| ???????#############   ###############???????????? |
| ???????##     !   #    m#######     ##???????????? |
| ???????##     !!  #      @  Ygg %   ##???????????? |
| ???????##    !!  %+% T       %      ##???????????? |
| ???????##    !!!  #                 ##???????????? |
| ???????##    !!!  #     #######     ##???????????? |
| ???????##         ####################???????????? |
| ???????##         ########???#########???????????? |
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| ???????#############?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed
    Hacking Suite | -8/Materials | Scanalyzed
      Shock Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingCompositeReactor
  Manual?         0
Play Time         00:20:30
  Cumulative      98.2 hours
  Start           2024.09.03 @ 17:26:40
  End             2024.09.03 @ 17:45:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e7bcc96-ce6a-460a-a8d1-a9ca683b8002