Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 21:15:24

Player: Juan

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1648)     1648
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1488)               1488
              TOTAL SCORE: 6966

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      639
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     28/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Propulsion Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Hacking Drone Bay (1/1)

 Peak State 
------------
>           --- POWER ------------
            F-cell Engine
            F-cell Engine
            F-cell Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Heat Sink
            Matter Compressor
   Enhanced Optical Array
   Advanced Targeting Computer
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Particle Gun
            Plasma Rifle
   Improved Light Cannon
>           --- INVENTORY --------
            Ion Engine
   Improved Deuterium Engine
      Light Fission Core
            Authchip [R/Combat]
            Hacking Drone Bay
[Rating: 67]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Powered Hammer
  Slashing Weapon          Segregator
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  3    | .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             103  | 7   13  20  6   6   9   36  6   
  Power                    20   | 1   1   3   2   .   2   11  .   
    Engine                 15   | 1   1   3   2   .   1   7   .   
    Core                   5    | .   .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 3   6   5   2   .   4   6   3   
    Treads                 3    | 1   1   .   .   .   .   1   .   
    Leg                    21   | .   4   5   2   .   4   5   1   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  21   | 1   3   4   .   1   3   8   1   
    Device                 10   | .   1   2   .   .   2   5   .   
    Storage                4    | 1   2   .   .   .   .   1   .   
    Processor              2    | .   .   1   .   .   1   .   .   
    Hackware               3    | .   .   .   .   1   .   2   .   
    Protection             2    | .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   8   2   5   .   11  2   
    Energy Gun             16   | .   2   2   2   2   .   8   .   
    Energy Cannon          5    | .   .   5   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   2   .   
Parts Lost                 35   | .   3   5   4   .   1   19  3   
  Power                    10   | .   1   2   2   .   .   5   .   
  Propulsion               8    | .   1   1   .   .   .   4   2   
  Utility                  6    | .   .   1   .   .   1   4   .   
  Weapon                   11   | .   1   1   2   .   .   6   1   
  Highest Loss Streak      11   | .   2   2   4   .   1   11  3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   97  93  95  87  90  86  29  
  Engine                   12   | .   13  17  20  15  2   7   2   
  Core                     3    | .   .   .   .   .   10  6   .   
  Leg                      21   | .   20  21  22  22  21  21  5   
  Device                   7    | .   12  11  8   .   4   9   .   
  Storage                  7    | .   14  11  11  11  4   .   .   
  Processor                9    | .   .   8   11  11  12  13  5   
  Hackware                 5    | .   .   .   .   6   11  8   5   
  Energy Gun               11   | .   7   5   14  19  11  12  .   
  Energy Cannon            3    | .   .   16  7   .   .   .   .   
  Ballistic Gun            2    | .   20  .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   2   11  4   .   
Peak Build Rating          67   | 6   8   19  18  22  32  67  27  
  Average Rating           24   | 4   7   16  15  15  25  53  15  
  On Entrance              14   | .   6   8   18  13  17  30  27  
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             48   | 12  13  30  22  21  22  48  5   
  Greatest Support         71   | 26  26  20  20  20  35  71  32  
  Greatest Overweight (x)  4    | .   4   2   2   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   6   5   5   
  Most Carried             8    | 7   8   8   8   8   8   5   2   
  Average Carried          6    | 4   6   7   6   7   6   3   2   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   8   6   8   8   5   2   2   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 34% | Mutant
 15% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Matter Collected           1162 | 240 250 186 50  60  94  234 48  
  Remotely                 236  | .   236 .   .   .   .   .   .   
Salvage Created            1805 | 12  357 787 229 .   15  389 16  
  Parts                    116  | 1   25  59  10  .   2   16  3   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   28  .   .   
  Prevented                1    | .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Combat Hostiles Destroyed  53   | .   10  22  8   .   1   11  1   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     30   | .   10  8   5   .   .   7   .   
  Cannons                  22   | .   .   14  3   .   1   4   .   
Classes Destroyed          12   | 1   3   5   .   .   .   2   1   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   
  Swarmer                  24   | .   3   13  3   .   1   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    22   | .   7   6   5   .   .   4   .   
  Sentry                   4    | .   .   3   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   5   6   3   .   1   3   1   
  Combat Bots Only         4    | .   4   4   3   .   1   3   1   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Hostile Shots Fired        674  | .    72   128  52   .    11   366  45   
  Missed                   263  | .    17   38   21   .    4    160  23   
Damage Taken               5260 | .    589  932  393  .    71   2968 307  
  Core                     1271 | .    98   145  142  .    31   643  212  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   142  | .    .    38   .    .    .    104  .    
Core Remaining (%)         60   | 100  60   .    .    .    20   .    .    
Volleys Fired              191  | 2    57   50   21   .    1    60   .    
  Largest                  3    | 2    2    2    2    .    2    3    .    
  Hottest                  219  | 40   80   120  125  .    104  219  .    
Shots Fired                377  | 4    110  96   38   .    2    127  .    
  Gun                      254  | 4    110  46   14   .    1    79   .    
  Cannon                   123  | .    .    50   24   .    1    48   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  150  | 4    96   1    .    .    1    48   .    
  Thermal                  223  | .    14   93   38   .    1    77   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    2    .    .    .    2    .    
  Robot Hit Streak         13   | 3    8    13   7    .    .    7    .    
  Robot Miss Streak        6    | .    5    6    2    .    2    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           219  | 3    68   53   24   .    .    71   .    
  Core Hits                116  | 2    31   31   11   .    1    40   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    .    3    .    
    Burn                   4    | .    .    .    1    .    .    3    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Thermal                  1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3602 | 27   581  962  476  .    38   1518 .    
  Guns                     1914 | 27   574  326  152  .    15   820  .    
  Cannons                  1635 | .    .    605  323  .    23   684  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  53   | .    7    31   1    .    .    14   .    
  Kinetic                  1210 | 27   467  9    .    .    23   684  .    
  Thermal                  2309 | .    107  892  475  .    15   820  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          30   | .    .    30   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    7    3    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           3    | .    .    .    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    13   .    .    .    14   .    
  Projectiles              27   | .    .    13   .    .    .    14   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    10   .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      2    | .    2    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    
Targets Rammed             10   | .    2    5    1    .    .    2    .    
  Kicked                   9    | .    1    5    1    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        621  | .    159  108  201  .    33   621  .    
  Average Temperature      101  | .    61   28   61   .    19   150  .    
  Received Heat Transfer   1047 | .    222  45   225  .    .    534  21   
  Effects                  22   | .    .    .    .    .    .    22   .    
    Shutdowns              7    | .    .    .    .    .    .    7    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           4    | .    .    .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    
    Damage (major)         6    | .    .    .    .    .    .    6    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    3    .    .    1    .    
  Heat Transferred         4815 | .    250  1612 962  .    37   1954 .    
Parts Sabotaged            9    | .    .    .    .    .    .    .    9    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Peak Influence             745  | 5   282 389 310 .   .   745 243 
  Initial                  511  | .   3   62  127 .   .   511 173 
  Average                  260  | 1   137 239 176 .   .   397 193 
Maximum Alert Level        3    | .   1   1   1   .   .   3   1   
  Low Security (%)         32   | 100 85  20  55  .   .   1   66  
  Level 1                  51   | .   14  79  44  .   .   48  33  
  Level 2                  15   | .   .   .   .   .   .   44  .   
  Level 3                  1    | .   .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   .   .   5   .   
  Investigation            5    | .   .   2   .   .   .   3   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   2   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Distress Signals           6    | .   2   2   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   21  32  9   .   8   38  16  
  Peak Tracking Total      13   | .   5   9   3   .   3   10  13  
  Tactical Retreats        9    | .   1   3   1   .   .   3   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Traps Triggered            4    | .   .   1   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Machines Disabled          5    | .   .   2   .   .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Machines Accessed          14   | .   5   6   .   .   .   3   .   
  Terminals                8    | .   4   3   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   2   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                49   | .   12  29  .   .   .   8   .   
  Successful               27   | .   8   14  .   .   .   5   .   
  Failed                   22   | .   4   15  .   .   .   3   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   .   2   .   4   .   
  Terminals                24   | .   10  12  .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   2   15  .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Terminal Hacks             14   | .   7   6   .   .   .   1   .   
  Record                   6    | .   1   5   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   1   6   .   .   .   3   .   
  Scan Component           4    | .   1   2   .   .   .   1   .   
  Repair                   3    | .   .   2   .   .   .   1   .   
  Refit                    3    | .   .   2   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   5   .   .   .   3   .   
  Full Trace Events        3    | .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   1   .   
  Time                     96   | .   .   58  .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Total Allies               10   | .    .    .    .    9    .    1    .    
  Largest Group            9    | .    .    .    .    9    9    4    .    
  Highest-Rated Group      290  | .    .    .    .    290  290  152  .    
  Highest-Rated Ally       41   | .    .    .    .    41   41   41   .    
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    1    .    
Total Orders               5    | .    .    .    .    .    .    5    .    
  FOLLOW                   3    | .    .    .    .    .    .    3    .    
  PICKUP                   1    | .    .    .    .    .    .    1    .    
  COLLECT                  1    | .    .    .    .    .    .    1    .    
Ally Attacks               119  | .    .    .    .    .    74   45   .    
  Total Damage             2139 | .    .    .    .    .    1274 865  .    
  Kills                    22   | .    .    .    .    .    16   6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Turns Passed               6786 | 120  684  1392 509  1504 1100 1400 77   
Spaces Moved               4288 | 113  433  673  215  1038 791  916  109  
  Core                     93   | 37   3    .    .    .    .    35   18   
  Treads                   9    | .    .    .    .    .    .    9    .    
  Legs                     3921 | .    307  673  215  1038 791  872  25   
  Wheels                   199  | 76   123  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   66   | .    .    .    .    .    .    .    66   
  Fastest Speed            32   | 50   90   120  120  120  120  50   32   
  Average Speed            131  | 76   113  166  187  139  120  118  59   
  Slowest Speed            260  | 90   250  260  260  190  190  260  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    49   50   63   91   76   24   17   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    .    1    3    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    5    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    5    4    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Total                      5086 | 141  540  853  284  1098 936  1118 116  
  Wait                     354  | 12   7    65   35   32   117  86   .    
  Move                     4281 | 112  432  672  214  1037 790  915  109  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  64   | 7    15   20   3    11   8    .    .    
  Fast Attach              49   | 5    2    3    3    .    5    25   6    
  Attach                   37   | 2    7    9    3    3    2    11   .    
  Detach                   19   | 1    3    2    3    1    .    9    .    
  Swap                     17   | .    4    8    .    3    2    .    .    
  Drop                     63   | .    11   19   1    11   11   10   .    
  Fire                     191  | 2    57   50   21   .    1    60   .    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      1    | .    1    .    .    .    .    .    .    
  Kick                     9    | .    1    5    1    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / Low / Gar)
-6/Garrison

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
  121 | -11/Scrapyard      | Entered Materials
  167 | -10/Materials      | Discovered new exit (range 16)
  325 | -10/Materials      | Build established: Mutant
  506 | -10/Materials      | Discovered new exit (range 16)
  513 | -10/Materials      | Discovered new exit (range 11)
  805 | -10/Materials      | Entered another Materials area
  805 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  948 | -9/Materials       | Discovered new exit (range 16)
 1462 | -9/Materials       | Repaired Ion Engine
 2197 | -9/Materials       | Entered Mines
 2340 | -9/Mines           | Core integrity fell below 50%
 2405 | -9/Mines           | Lost 4 parts (2p2w)
 2629 | -9/Mines           | Build established: Scavenger-Mutant
 2698 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2706 | -9/Mines           | Entered Zion
 2974 | -7/Zion            | Received a hallucinogenic algorithm
 3418 | -7/Zion            | Met Imprinter
 3455 | -7/Zion            | Imprinted
 3457 | -7/Zion            | Declared Zion's savior
 3791 | -7/Zion            | Gained Derelict followers
 3868 | -7/Zion            | Found Prototype Special Weapon
 3869 | -7/Zion            | Identified RU-N14's Throwing Claymores
 3951 | -7/Zion            | Learned Factory emergency access door positions
 3986 | -7/Zion            | Learned Factory emergency access door positions
 3993 | -7/Zion            | Learned location of Storage (-7)
 4029 | -7/Zion            | Given the Hacking Drone Bay
 4034 | -7/Zion            | Found Prototype Device
 4052 | -7/Zion            | Learned 4 Factory zone layouts
 4169 | -7/Zion            | Discovered new exit (range 13)
 4210 | -7/Zion            | Entered Proximity Caves
 4210 | -6/Proximity Caves | Accompanied by 9 allies
 4282 | -6/Proximity Caves | Spotter reported a threat
 4288 | -6/Proximity Caves | Spotter reported a threat
 4397 | -6/Proximity Caves | Spotter reported a threat
 5003 | -6/Proximity Caves | Lost 4 allies
 5128 | -6/Proximity Caves | Identified Hacking Drone Bay
 5163 | -6/Proximity Caves | Discovered new exit (range 17)
 5310 | -6/Proximity Caves | Entered Factory
 5310 | -6/Factory         | Accompanied by 3 allies
 5310 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 5311 | -6/Factory         | Identified exit to Lower Caves
 5410 | -6/Factory         | Zion Infowar Resupply teleported in
 5614 | -6/Factory         | Build established: Scavenger-Gunner
 5660 | -6/Factory         | Search patrols dispatched
 6004 | -6/Factory         | Cargo convoy interrupted
 6010 | -6/Factory         | Search patrols dispatched
 6355 | -6/Factory         | Repaired Carbon-fiber Leg?
 6515 | -6/Factory         | Lost 11 parts (3p4n2u2w)
 6571 | -6/Factory         | Terminal network hard line cut
 6604 | -6/Factory         | Core integrity fell below 50%
 6700 | -6/Factory         | Discovered new exit (range 13)
 6709 | -6/Factory         | Identified exit to Garrison
 6710 | -6/Factory         | Entered Garrison
 6733 | -6/Garrison        | Lost 5 parts (2p1u2w)
 6734 | -6/Garrison        | Triggered checkpoint
 6752 | -6/Garrison        | Triggered checkpoint
 6753 | -6/Garrison        | Core integrity fell below 20%
 6783 | -6/Garrison        | Spotted B-75 Beast
 6784 | -6/Garrison        | Triggered checkpoint
 6787 | -6/Garrison        | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06747_ E-15 Imp destroyed.
06747_ Acquired 16 matter.
06749_ Acquired Propulsion Shielding.
06752_ Beams of light sweep through the air. An alarm sounds.
06753_ Acquired Segregator.
06756_ Acquired 32 matter.
06759_ Acquired Cesium-ion Thruster.
Flying robots can pass through spaces occupied by others, even hostile
  robots.
06761_ Acquired Cesium-ion Thruster.
06763_ Cesium-ion Thruster destroyed.
06777_ ALERT: Dispatching investigation squad to Factory.
06783_ System corrupted: IFF burst signal emitted.
06784_ Garrison Door breached.
06784_ Beams of light sweep through the air. An alarm sounds.
06785_ C-30 ARC bursts open, deploying its payload.
06785_ S-27 Virus unfolds itself. <x4>
06785_ Segregator destroyed.
06785_ Cesium-ion Thruster destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????#           ?  ???????????????????? |
| ???????????????#   ?      ??   ??????????????????? |
| ???????????????#s  ?      ?    ??????????????????? |
| ???????????????#g  ?#    #?   #??????????????????? |
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| ????############   ##    ##   ########???????????? |
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| ????????                 @              #????????? |
| ???????????????#       s      ####???????????????? |
| ???????????????##  ## sss######??????????????????? |
| ????????????????#  ##CC%C#???????????????????????? |
| ????????????????#  #######???????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| #################  #?????????????????????????????? |
|                    #?????????????????????????????? |
|                    #?????????????????????????????? |
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| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          47
Energy Capacity            1300
Matter Stores              300
Matter Capacity            550
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          11
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!
Made in Tau Ceti IV
Novice Programmer
Oops
Risk Taker
Robot Respite
Serviceable Loadout
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SpectralCombatFlail
  Manual?         0
Play Time         02:50:53
  Cumulative      3.9 hours
  Start           2024.08.23 @ 22:37:54
  End             2024.08.24 @ 21:15:24
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ee94a07-fe6c-4125-abd5-078be24ed160