Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 21:15:24 Player: Juan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1648) 1648 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1488) 1488 TOTAL SCORE: 6966 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 639 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Enhanced Optical Array Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Particle Gun Plasma Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Fission Core Authchip [R/Combat] Hacking Drone Bay [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Segregator Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 103 | 7 13 20 6 6 9 36 6 Power 20 | 1 1 3 2 . 2 11 . Engine 15 | 1 1 3 2 . 1 7 . Core 5 | . . . . . 1 4 . Reactor . | . . . . . . . . Propulsion 29 | 3 6 5 2 . 4 6 3 Treads 3 | 1 1 . . . . 1 . Leg 21 | . 4 5 2 . 4 5 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 21 | 1 3 4 . 1 3 8 1 Device 10 | . 1 2 . . 2 5 . Storage 4 | 1 2 . . . . 1 . Processor 2 | . . 1 . . 1 . . Hackware 3 | . . . . 1 . 2 . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 33 | 2 3 8 2 5 . 11 2 Energy Gun 16 | . 2 2 2 2 . 8 . Energy Cannon 5 | . . 5 . . . . . Ballistic Gun 4 | 2 1 1 . . . . . Ballistic Cannon 3 | . . . . 1 . 2 . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 2 . Parts Lost 35 | . 3 5 4 . 1 19 3 Power 10 | . 1 2 2 . . 5 . Propulsion 8 | . 1 1 . . . 4 2 Utility 6 | . . 1 . . 1 4 . Weapon 11 | . 1 1 2 . . 6 1 Highest Loss Streak 11 | . 2 2 4 . 1 11 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 90 | . 97 93 95 87 90 86 29 Engine 12 | . 13 17 20 15 2 7 2 Core 3 | . . . . . 10 6 . Leg 21 | . 20 21 22 22 21 21 5 Device 7 | . 12 11 8 . 4 9 . Storage 7 | . 14 11 11 11 4 . . Processor 9 | . . 8 11 11 12 13 5 Hackware 5 | . . . . 6 11 8 5 Energy Gun 11 | . 7 5 14 19 11 12 . Energy Cannon 3 | . . 16 7 . . . . Ballistic Gun 2 | . 20 . . . . . . Ballistic Cannon 3 | . . . . 2 11 4 . Peak Build Rating 67 | 6 8 19 18 22 32 67 27 Average Rating 24 | 4 7 16 15 15 25 53 15 On Entrance 14 | . 6 8 18 13 17 30 27 Naked Turns 3 | . . . . . . . 3 Heaviest Build 48 | 12 13 30 22 21 22 48 5 Greatest Support 71 | 26 26 20 20 20 35 71 32 Greatest Overweight (x) 4 | . 4 2 2 1 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 6 5 5 Most Carried 8 | 7 8 8 8 8 8 5 2 Average Carried 6 | 4 6 7 6 7 6 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 6 8 8 5 2 2 Class Distribution -------------------- 46% | Scavenger-Mutant 34% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1162 | 240 250 186 50 60 94 234 48 Remotely 236 | . 236 . . . . . . Salvage Created 1805 | 12 357 787 229 . 15 389 16 Parts 116 | 1 25 59 10 . 2 16 3 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 53 | . 10 22 8 . 1 11 1 Melee 1 | . . . . . . . 1 Guns 30 | . 10 8 5 . . 7 . Cannons 22 | . . 14 3 . 1 4 . Classes Destroyed 12 | 1 3 5 . . . 2 1 Worker 2 | . . 2 . . . . . Builder 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Watcher 3 | . 2 1 . . . . . Swarmer 24 | . 3 13 3 . 1 4 . Saboteur 1 | . . . . . . . 1 Grunt 22 | . 7 6 5 . . 4 . Sentry 4 | . . 3 . . . 1 . Specialist 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 1 5 6 3 . 1 3 1 Combat Bots Only 4 | . 4 4 3 . 1 3 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 674 | . 72 128 52 . 11 366 45 Missed 263 | . 17 38 21 . 4 160 23 Damage Taken 5260 | . 589 932 393 . 71 2968 307 Core 1271 | . 98 145 142 . 31 643 212 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 17 | . . . . . . . 17 Regen/Repaired (Parts) 142 | . . 38 . . . 104 . Core Remaining (%) 60 | 100 60 . . . 20 . . Volleys Fired 191 | 2 57 50 21 . 1 60 . Largest 3 | 2 2 2 2 . 2 3 . Hottest 219 | 40 80 120 125 . 104 219 . Shots Fired 377 | 4 110 96 38 . 2 127 . Gun 254 | 4 110 46 14 . 1 79 . Cannon 123 | . . 50 24 . 1 48 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 150 | 4 96 1 . . 1 48 . Thermal 223 | . 14 93 38 . 1 77 . Explosive . | . . . . . . . . Electromagnetic 4 | . . 2 . . . 2 . Robot Hit Streak 13 | 3 8 13 7 . . 7 . Robot Miss Streak 6 | . 5 6 2 . 2 5 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 219 | 3 68 53 24 . . 71 . Core Hits 116 | 2 31 31 11 . 1 40 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 1 . . 3 . Burn 4 | . . . 1 . . 3 . Melee Attacks 1 | . . . . . . . 1 Thermal 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3602 | 27 581 962 476 . 38 1518 . Guns 1914 | 27 574 326 152 . 15 820 . Cannons 1635 | . . 605 323 . 23 684 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 53 | . 7 31 1 . . 14 . Kinetic 1210 | 27 467 9 . . 23 684 . Thermal 2309 | . 107 892 475 . 15 820 . Explosive . | . . . . . . . . Electromagnetic 30 | . . 30 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . 7 3 Message Errors 1 | . . . . . . 1 . Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 27 | . . 13 . . . 14 . Projectiles 27 | . . 13 . . . 14 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . . 11 . Impact . | . . . . . . . . Kinetic 10 | . . . . . . 10 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 2 | . 2 . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 10 | . 2 5 1 . . 2 . Kicked 9 | . 1 5 1 . . 2 . Crushed . | . . . . . . . . Highest Temperature 621 | . 159 108 201 . 33 621 . Average Temperature 101 | . 61 28 61 . 19 150 . Received Heat Transfer 1047 | . 222 45 225 . . 534 21 Effects 22 | . . . . . . 22 . Shutdowns 7 | . . . . . . 7 . Energy Bleed 2 | . . . . . . 2 . Interference 4 | . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 2 3 . . 1 . Heat Transferred 4815 | . 250 1612 962 . 37 1954 . Parts Sabotaged 9 | . . . . . . . 9 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 745 | 5 282 389 310 . . 745 243 Initial 511 | . 3 62 127 . . 511 173 Average 260 | 1 137 239 176 . . 397 193 Maximum Alert Level 3 | . 1 1 1 . . 3 1 Low Security (%) 32 | 100 85 20 55 . . 1 66 Level 1 51 | . 14 79 44 . . 48 33 Level 2 15 | . . . . . . 44 . Level 3 1 | . . . . . . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 . . . 5 . Investigation 5 | . . 2 . . . 3 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 6 | . 2 2 . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 21 32 9 . 8 38 16 Peak Tracking Total 13 | . 5 9 3 . 3 10 13 Tactical Retreats 9 | . 1 3 1 . . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . . 1 . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 5 | . . 2 . . . 3 . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 14 | . 5 6 . . . 3 . Terminals 8 | . 4 3 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 49 | . 12 29 . . . 8 . Successful 27 | . 8 14 . . . 5 . Failed 22 | . 4 15 . . . 3 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 . . 2 . 4 . Terminals 24 | . 10 12 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 20 | . 2 15 . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 14 | . 7 6 . . . 1 . Record 6 | . 1 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 1 6 . . . 3 . Scan Component 4 | . 1 2 . . . 1 . Repair 3 | . . 2 . . . 1 . Refit 3 | . . 2 . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 5 . . . 3 . Full Trace Events 3 | . . 3 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . Time 96 | . . 58 . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 10 | . . . . 9 . 1 . Largest Group 9 | . . . . 9 9 4 . Highest-Rated Group 290 | . . . . 290 290 152 . Highest-Rated Ally 41 | . . . . 41 41 41 . Zionite Dispatches 1 | . . . . . . 1 . Infowar Resupply 1 | . . . . . . 1 . Total Orders 5 | . . . . . . 5 . FOLLOW 3 | . . . . . . 3 . PICKUP 1 | . . . . . . 1 . COLLECT 1 | . . . . . . 1 . Ally Attacks 119 | . . . . . 74 45 . Total Damage 2139 | . . . . . 1274 865 . Kills 22 | . . . . . 16 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 6786 | 120 684 1392 509 1504 1100 1400 77 Spaces Moved 4288 | 113 433 673 215 1038 791 916 109 Core 93 | 37 3 . . . . 35 18 Treads 9 | . . . . . . 9 . Legs 3921 | . 307 673 215 1038 791 872 25 Wheels 199 | 76 123 . . . . . . Hover . | . . . . . . . . Flight 66 | . . . . . . . 66 Fastest Speed 32 | 50 90 120 120 120 120 50 32 Average Speed 131 | 76 113 166 187 139 120 118 59 Slowest Speed 260 | 90 250 260 260 190 190 260 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 49 50 63 91 76 24 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . 5 4 . . . . Melee . | . . . . . . . . Projectile 9 | . . 5 4 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 5086 | 141 540 853 284 1098 936 1118 116 Wait 354 | 12 7 65 35 32 117 86 . Move 4281 | 112 432 672 214 1037 790 915 109 Hop . | . . . . . . . . Pick Up 64 | 7 15 20 3 11 8 . . Fast Attach 49 | 5 2 3 3 . 5 25 6 Attach 37 | 2 7 9 3 3 2 11 . Detach 19 | 1 3 2 3 1 . 9 . Swap 17 | . 4 8 . 3 2 . . Drop 63 | . 11 19 1 11 11 10 . Fire 191 | 2 57 50 21 . 1 60 . Melee 1 | . . . . . . . 1 Ram 1 | . 1 . . . . . . Kick 9 | . 1 5 1 . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 11) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 948 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Repaired Ion Engine 2197 | -9/Materials | Entered Mines 2340 | -9/Mines | Core integrity fell below 50% 2405 | -9/Mines | Lost 4 parts (2p2w) 2629 | -9/Mines | Build established: Scavenger-Mutant 2698 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2706 | -9/Mines | Entered Zion 2974 | -7/Zion | Received a hallucinogenic algorithm 3418 | -7/Zion | Met Imprinter 3455 | -7/Zion | Imprinted 3457 | -7/Zion | Declared Zion's savior 3791 | -7/Zion | Gained Derelict followers 3868 | -7/Zion | Found Prototype Special Weapon 3869 | -7/Zion | Identified RU-N14's Throwing Claymores 3951 | -7/Zion | Learned Factory emergency access door positions 3986 | -7/Zion | Learned Factory emergency access door positions 3993 | -7/Zion | Learned location of Storage (-7) 4029 | -7/Zion | Given the Hacking Drone Bay 4034 | -7/Zion | Found Prototype Device 4052 | -7/Zion | Learned 4 Factory zone layouts 4169 | -7/Zion | Discovered new exit (range 13) 4210 | -7/Zion | Entered Proximity Caves 4210 | -6/Proximity Caves | Accompanied by 9 allies 4282 | -6/Proximity Caves | Spotter reported a threat 4288 | -6/Proximity Caves | Spotter reported a threat 4397 | -6/Proximity Caves | Spotter reported a threat 5003 | -6/Proximity Caves | Lost 4 allies 5128 | -6/Proximity Caves | Identified Hacking Drone Bay 5163 | -6/Proximity Caves | Discovered new exit (range 17) 5310 | -6/Proximity Caves | Entered Factory 5310 | -6/Factory | Accompanied by 3 allies 5310 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5311 | -6/Factory | Identified exit to Lower Caves 5410 | -6/Factory | Zion Infowar Resupply teleported in 5614 | -6/Factory | Build established: Scavenger-Gunner 5660 | -6/Factory | Search patrols dispatched 6004 | -6/Factory | Cargo convoy interrupted 6010 | -6/Factory | Search patrols dispatched 6355 | -6/Factory | Repaired Carbon-fiber Leg? 6515 | -6/Factory | Lost 11 parts (3p4n2u2w) 6571 | -6/Factory | Terminal network hard line cut 6604 | -6/Factory | Core integrity fell below 50% 6700 | -6/Factory | Discovered new exit (range 13) 6709 | -6/Factory | Identified exit to Garrison 6710 | -6/Factory | Entered Garrison 6733 | -6/Garrison | Lost 5 parts (2p1u2w) 6734 | -6/Garrison | Triggered checkpoint 6752 | -6/Garrison | Triggered checkpoint 6753 | -6/Garrison | Core integrity fell below 20% 6783 | -6/Garrison | Spotted B-75 Beast 6784 | -6/Garrison | Triggered checkpoint 6787 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06747_ E-15 Imp destroyed. 06747_ Acquired 16 matter. 06749_ Acquired Propulsion Shielding. 06752_ Beams of light sweep through the air. An alarm sounds. 06753_ Acquired Segregator. 06756_ Acquired 32 matter. 06759_ Acquired Cesium-ion Thruster. Flying robots can pass through spaces occupied by others, even hostile robots. 06761_ Acquired Cesium-ion Thruster. 06763_ Cesium-ion Thruster destroyed. 06777_ ALERT: Dispatching investigation squad to Factory. 06783_ System corrupted: IFF burst signal emitted. 06784_ Garrison Door breached. 06784_ Beams of light sweep through the air. An alarm sounds. 06785_ C-30 ARC bursts open, deploying its payload. 06785_ S-27 Virus unfolds itself. 06785_ Segregator destroyed. 06785_ Cesium-ion Thruster destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????# ##""""#???#???????????????????? | | ???????????????# ? ???????????????????? | | ???????????????# ? ?? ??????????????????? | | ???????????????#s ? ? ??????????????????? | | ???????????????#g ?# #? #??????????????????? | | ???????????????# gg## ## #??????????????????? | | ???????????????" g "??????????????????? | | ???????????????" 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"??????????????????? | | ???????????????# ## #? #??????????????????? | | ????############ ## ## ########???????????? | | ???? #????????? | | ???????? @ #????????? | | ???????????????# s ####???????????????? | | ???????????????## ## sss######??????????????????? | | ????????????????# ##CC%C#???????????????????????? | | ????????????????# #######???????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ################# #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ####################?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 47 Energy Capacity 1300 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Novice Programmer Oops Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SpectralCombatFlail Manual? 0 Play Time 02:50:53 Cumulative 3.9 hours Start 2024.08.23 @ 22:37:54 End 2024.08.24 @ 21:15:24 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ee94a07-fe6c-4125-abd5-078be24ed160