Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 18:07:06 Player: Knjet Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1519) 1519 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 5987 Bonus ------- High Alert Combat Kills 139 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 90/100 System Corruption 4% Temperature Cool (6) Movement Hovering (74) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Airjet Combat Airjet Combat Airjet Nuclear Pulse Array > --- UTILITY (8) ------ Target Analyzer Core Analyzer Hacking Suite Mini Drone Bay (3/3) > --- WEAPON (2) ------- Dirty Datajack Remote Datajack > --- INVENTORY (5) ---- Combat Airjet Advanced Targeting Computer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Nuclear Pulse Array > --- UTILITY ---------- Target Analyzer Core Analyzer Hacking Suite Mini Drone Bay > --- WEAPON ----------- Dirty Datajack Remote Datajack > --- INVENTORY -------- Combat Airjet Advanced Targeting Computer [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Target Analyzer Device Improved Terrain Scanner Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . 1 Utility 6 | . . 2 . 2 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 56 | 7 . 7 17 1 2 4 . 18 Power 7 | 1 . 1 3 . . 1 . 1 Engine 2 | 1 . . 1 . . . . . Core 5 | . . 1 2 . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 5 . . 1 . 8 Treads 3 | 2 . . 1 . . . . . Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 8 | . . 2 4 . . 1 . 1 Utility 17 | 2 . 3 4 1 1 . . 6 Device 6 | 1 . 1 1 . . . . 3 Storage 1 | 1 . . . . . . . . Processor 4 | . . 1 . . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection 5 | . . 1 3 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 1 5 . 1 2 . 3 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 33 | . 1 . 16 . 1 7 . 8 Power 6 | . . . 3 . 1 1 . 1 Propulsion 9 | . . . 5 . . 2 . 2 Utility 9 | . . . 4 . . 2 . 3 Weapon 9 | . 1 . 4 . . 2 . 2 Highest Loss Streak 7 | . 1 . 6 . 1 7 . 5 To Critical Strikes 2 | . . . 1 . . . . 1 Average Slot Usage (%) 48 | . 98 52 51 42 41 32 20 35 Engine 2 | . 14 1 . 7 5 . . . Core 1 | . . 8 4 . . . . . Treads 3 | . 28 5 . . . . . . Hover 1 | . . . . . . . . 6 Flight 8 | . . 15 12 15 13 8 6 2 Device 5 | . 14 11 9 . . . . 3 Storage 1 | . 14 4 . . . . . . Processor 4 | . . 2 5 . . 6 6 8 Hackware 1 | . . . . . . . . 4 Protection 4 | . . . 4 11 13 7 . . Ballistic Gun 3 | . 27 4 . . . . . . Impact Weapon 3 | . . . 12 . . . . . Slashing Weapon 2 | . . . . 7 6 5 6 2 Peak Build Rating 53 | 9 9 15 34 19 26 25 9 53 Average Rating 18 | 6 8 11 17 17 19 16 9 27 On Entrance 11 | . 9 8 14 15 19 23 9 9 Naked Turns 77 | . . . 77 . . . . . Heaviest Build 21 | 12 12 14 21 18 21 12 2 14 Greatest Support 40 | 40 40 40 29 10 10 10 4 40 Greatest Overweight (x) 4 | . . 4 4 1 2 1 . 4 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 Most Carried 7 | 3 4 7 5 5 5 5 3 4 Average Carried 3 | 1 3 4 4 4 5 4 3 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 3 5 5 3 3 2 Class Distribution -------------------- 90% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 828 | 318 60 . 212 . 48 100 . 90 Remotely . | . . . . . . . . . Salvage Created 1707 | 142 210 . 1007 . 48 181 . 119 Parts 85 | 18 14 . 37 . 6 5 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 36 | . 5 . 22 . 1 5 . 3 Melee 16 | . . . 11 . 1 3 . 1 Guns 5 | . 5 . . . . . . . Cannons 1 | . . . . . . . . 1 AOE 3 | . . . 1 . . 1 . 1 Classes Destroyed 10 | 3 1 . 3 . 1 . . 2 Worker 1 | 1 . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . . . . 1 Swarmer 8 | . . . 3 . . 5 . . Grunt 17 | . 5 . 12 . . . . . Brawler 3 | . . . 3 . . . . . Sentry 4 | . . . 4 . . . . . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 5 | 4 2 . 5 . 1 3 . 2 Combat Bots Only 5 | . 2 . 5 . 1 3 . 2 Max Kills in Single Turn 1 | 1 1 . 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . 1 Melee 1 | . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 385 | . 23 10 131 . 36 44 . 141 Missed 131 | . 3 6 44 . 9 15 . 54 Damage Taken 4634 | . 251 43 1636 . 466 539 . 1699 Core 1871 | . 32 12 435 . 16 368 . 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 87 97 20 100 . . 54 . Volleys Fired 55 | 12 18 . 6 . 3 . . 16 Largest 2 | 2 2 . 1 . 1 . . 1 Hottest 63 | 40 40 . 63 . 5 . . 48 Shots Fired 81 | 24 32 . 6 . 3 . . 16 Gun 56 | 24 32 . . . . . . . Cannon 18 | . . . 3 . . . . 15 Launcher 3 | . . . 3 . . . . . Special 4 | . . . . . 3 . . 1 Kinetic 71 | 24 32 . . . . . . 15 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 6 | . . . 6 . . . . . Robot Hit Streak 13 | 7 13 . 4 . 3 . . 9 Robot Miss Streak 2 | 2 1 . 1 . . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 151 | 13 24 . 57 . 4 14 . 39 Core Hits 61 | 8 12 . 17 . 1 9 . 14 Critical Kills 3 | . . . 3 . . . . . Critical Parts Destroyed 7 | . . . 7 . . . . . Critical Strikes 15 | . . . 10 . . . . 5 Blast 2 | . . . . . . . . 2 Smash 10 | . . . 10 . . . . . Sever 3 | . . . . . . . . 3 Melee Attacks 135 | . . . 79 . 2 25 . 29 Impact 79 | . . . 79 . . . . . Slashing 31 | . . . . . 2 16 . 13 Piercing 25 | . . . . . . 9 . 16 Sneak Attacks 12 | . . . 2 . . 3 . 7 Combat Hostiles 8 | . . . . . . 3 . 5 Follow-up Attacks 11 | . . . 11 . . . . . Damage Inflicted 3919 | 133 276 . 2470 . 34 260 . 746 Guns 409 | 133 276 . . . . . . . Cannons 375 | . . . 83 . . . . 292 Explosions 153 | . . . 153 . . . . . Melee 2947 | . . . 2210 . 34 260 . 443 Ramming 35 | . . . 24 . . . . 11 Kinetic 701 | 133 276 . . . . . . 292 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 236 | . . . 236 . . . . . Impact 2210 | . . . 2210 . . . . . Slashing 677 | . . . . . 34 242 . 401 Piercing 60 | . . . . . . 18 . 42 Highest Corruption 12 | . . . 12 . 6 6 6 4 Average Corruption 6 | . . . 10 . 3 6 6 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 10 . . 7 . 7 Message Errors 5 | . . . 3 . . . . 2 Matter Fused 8 | . . . 3 . . 3 . 2 Energy Discharges 4 | . . . 1 . . 1 . 2 Data Loss (minor) 5 | . . . 2 . . 2 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misdirections 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 418 | . . . 343 . . 11 . 64 Projectiles 14 | . . . . . . . . 14 Explosions . | . . . . . . . . . Melee 404 | . . . 343 . . 11 . 50 Knockbacks 9 | . . . 9 . . . . . Impact 9 | . . . 9 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . 93 . . . . 5 Shots 4 | . . . 4 . . . . . Rammed 7 | . . . 6 . . . . 1 Targets Rammed 7 | . . . 6 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 28 | . 18 . 28 . . . . 4 Average Temperature 9 | . 8 . 12 . . . . 4 Received Heat Transfer 861 | . 141 9 657 . . . . 54 Siege Activations . | . . . . . . . . . Robots Corrupted 10 | . . . 10 . . . . . Combat Hostiles 10 | . . . 10 . . . . . Parts Fried 11 | . . . 11 . . . . . Impact Corruptions 18 | . . . 18 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 707 | 25 151 93 707 321 231 . . 204 Initial 321 | . 16 63 39 321 156 . . 92 Average 231 | 12 87 63 481 321 174 . . 115 Maximum Alert Level 3 | . . . 3 1 1 . . 1 Low Security (%) 63 | 100 100 100 9 . 84 . . 98 Level 1 13 | . . . 12 100 15 . . 1 Level 2 21 | . . . 74 . . . . . Level 3 1 | . . . 3 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 3 . 1 . . 5 Investigation 3 | . 1 . . . . . . 2 Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . 1 1 . . . . . 2 Assault 3 | . . . 3 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 5 | . 1 . 3 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 8 7 53 1 4 6 . 23 Peak Tracking Total 10 | . 4 9 10 3 2 3 . 6 Tactical Retreats 17 | . . 1 11 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 4 | . . 1 1 . . 1 . 1 Terminals 2 | . . . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . 1 2 . . 1 . 1 Successful 5 | . . 1 2 . . 1 . 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 2 . . 1 . 1 Record 2 | . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . 1 . . . Robot Hacks Applied 3 | . . . . . 2 . . 1 parse_system 2 | . . . . . 2 . . . no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . . . . . . . 2 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . . 49 Highest-Rated Ally 49 | . . . . . . . . 49 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 2751 | 207 290 81 705 172 366 314 9 607 Spaces Moved 2674 | 103 144 142 612 158 306 448 21 740 Core 392 | 3 . 1 241 . . 96 . 51 Treads 262 | 100 144 8 10 . . . . . Legs 15 | . . . . . . . . 15 Wheels . | . . . . . . . . . Hover 413 | . . . . . . . . 413 Flight 1592 | . . 133 361 158 306 352 21 261 Fastest Speed 26 | 50 160 32 26 107 107 35 35 35 Average Speed 77 | 156 160 43 62 107 111 55 35 64 Slowest Speed 250 | 160 160 250 250 107 177 107 35 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 29 20 61 3 8 61 4 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . 11 . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 11 | . . . 11 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3105 | 124 175 162 811 161 324 492 21 835 Wait 166 | . 13 . 102 . 12 13 1 25 Move 2660 | 102 143 135 611 157 305 447 20 740 Hop 3 | . . 3 . . . . . . Pick Up 19 | 3 1 3 6 3 . 1 . 2 Fast Attach 41 | 7 . 6 11 . 2 2 . 13 Attach 14 | . . 1 6 1 . 2 . 4 Detach 9 | . . 7 . . . . . 2 Swap 1 | . . . . . . . . 1 Drop 14 | . . 7 3 . . 2 . 2 Fire 55 | 12 18 . 6 . 3 . . 16 Melee 116 | . . . 60 . 2 25 . 29 Ram 7 | . . . 6 . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 11) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 577 | -9/Materials | Discovered new exit (range 4) 579 | -9/Materials | Entered another Materials area 579 | -8/Materials | Evolved 2 slots: Propulsion x2 809 | -8/Materials | Lost 4 parts (1p3n) 979 | -8/Materials | First assault squad dispatched 1078 | -8/Materials | Lost 3 parts (1p2u) 1126 | -8/Materials | Core integrity fell below 50% 1139 | -8/Materials | System corruption reached 10% 1191 | -8/Materials | Lost 6 parts (1p1n4w) 1270 | -8/Materials | Discovered new exit (range 16) 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Utility x2 1374 | -7/Factory | Discovered new exit (range 9) 1456 | -7/Factory | Entered another Factory area 1456 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1574 | -6/Factory | Discovered new exit (range 8) 1822 | -6/Factory | Entered Lower Caves 2041 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 2125 | -6/Lower Caves | Discovered new exit (range 5) 2136 | -6/Lower Caves | Entered another Lower Caves area 2137 | -6/Lower Caves | Discovered new exit (range 7) 2145 | -6/Lower Caves | Entered Factory 2145 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -5/Factory | Core integrity fell below 50% 2440 | -5/Factory | Lost 5 parts (1p3u1w) 2478 | -5/Factory | Core integrity fell below 20% 2752 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02656_ System corrupted: Energy discharge (-20). 02661_ Acquired Remote Datajack. 02666_ Jacked T-07 Excavator... >>no_distress Distress signal routine blocked. 02671_ C-30 ARC bursts open, deploying its payload. 02671_ P-70 Sage unfolds itself. 02671_ P-70 Sage resets T-07 Excavator, behavior restored. 02682_ Mini Drone retrieved by Mni. Drone Bay. 02706_ System corrupted: Matter fused (-8). 02717_ Manufacturing Mainframe disabled. 02732_ Slammed into K-01 Serf. 02735_ System corrupted: Matter fused (-8). 02744_ Triggered Alarm Trap. 02744_ An alarm sounds. 02744_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ????????????????#?????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ????????#########+#???# #????????????????????????? | | ????????# ???# #????????????????????????? | | ????????# ??# #???????" ???????????????? | | ????????# ??# #????? ?????????????????? | | ????????# ## #####+#######????????????? | | ????????# # ??????????? | | ????????# + ??????????? | | ????????# # ??????????? | | ????????# # ####+###+####???????????? | | ????????# ?# #???????????????????????? | | ????????# ?# #???????????????????????? | | ????????# ??# #???????????????????????? | | ????????# ??# #???????????????????????? | | ????????############## #???????????????????????? | | ????????# # #???????????????????????? | | ????????# + #???????????????????????? | | ????????# # +???????????????????????? | | ????????# """" """" # #############???????????? | | ????????????""" 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"?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed DeliveryElectronLog Manual? 0 Play Time 00:32:05 Cumulative 25.0 hours Start 2024.11.10 @ 17:13:23 End 2024.11.10 @ 18:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72c78223-1815-4005-bc4f-97848431b2db