Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 17:31:25

Player: human

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (952)      952
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 3183

 Bonus
-------
Follower Combat Kills      21

 Cogmind 
---------
Core Integrity             0/550
Matter                     167/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Scythe
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Small Storage Unit
           Terrain Scanner
  Improved Targeting Computer
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
     Small Matter Pod
           Sensor Array
           Sensor Array
           Terrain Scanner
           Targeting Computer
           Targeting Computer
           Targeting Computer
           Assault Rifle
           Assault Rifle
      Mini Grenade Launcher
           Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             51   | 6   1   2   23  9   10  
  Power                    7    | 1   .   .   4   1   1   
    Engine                 7    | 1   .   .   4   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   8   1   5   
    Treads                 3    | .   .   .   3   .   .   
    Leg                    9    | .   .   2   5   1   1   
    Wheel                  6    | 2   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   1   .   4   3   1   
    Device                 1    | .   .   .   .   1   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              5    | .   1   .   3   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   7   4   3   
    Energy Gun             3    | .   .   .   3   .   .   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          3    | 2   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   
    Slashing Weapon        2    | .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 28   | .   .   .   9   4   15  
  Power                    5    | .   .   .   2   1   2   
  Propulsion               11   | .   .   .   4   1   6   
  Utility                  5    | .   .   .   2   1   2   
  Weapon                   7    | .   .   .   1   1   5   
  Highest Loss Streak      6    | .   .   .   4   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   93  99  73  90  56  
  Engine                   10   | .   14  14  10  10  5   
  Treads                   3    | .   .   .   9   .   .   
  Leg                      13   | .   .   7   11  21  8   
  Wheel                    4    | .   28  19  .   .   4   
  Device                   2    | .   .   .   .   6   1   
  Storage                  11   | .   14  14  11  11  9   
  Processor                8    | .   7   14  17  1   2   
  Protection               3    | .   .   .   .   8   3   
  Energy Gun               1    | .   .   .   2   .   .   
  Energy Cannon            1    | .   .   .   3   .   .   
  Ballistic Gun            9    | .   28  28  1   10  6   
  Launcher                 4    | .   .   .   .   10  5   
  Impact Weapon            4    | .   .   .   1   7   8   
  Slashing Weapon          1    | .   .   .   3   .   .   
Peak Build Rating          17   | 6   7   11  17  15  15  
  Average Rating           10   | 3   6   8   11  11  11  
  On Entrance              8    | .   6   7   11  12  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 14  14  14  31  36  36  
  Greatest Support         40   | 26  26  30  40  20  20  
  Greatest Overweight (x)  8    | 1   .   .   8   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         13   | 6   8   8   14  15  15  
  Most Carried             15   | 4   6   8   15  15  15  
  Average Carried          11   | 1   3   7   13  11  13  
  Final Capacity           15   | 8   8   8   15  15  5   
  Final Carried            15   | 2   6   8   15  14  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           853  | 189 41  146 200 269 8   
  Remotely                 10   | .   .   .   .   10  .   
Salvage Created            1150 | .   41  46  592 151 320 
  Parts                    59   | .   1   7   33  7   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  31   | .   1   3   16  5   6   
  Melee                    3    | .   .   .   3   .   .   
  Guns                     15   | .   1   3   9   2   .   
  Cannons                  4    | .   .   .   4   .   .   
  AOE                      6    | .   .   .   .   3   3   
Classes Destroyed          11   | .   1   1   2   4   3   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  3    | .   .   .   .   1   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  6    | .   .   3   3   .   .   
  Grunt                    14   | .   1   .   9   .   4   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   3   .   1   
  Assembled                5    | .   .   .   .   5   .   
Best Kill Streak           4    | .   1   3   4   2   4   
  Combat Bots Only         4    | .   1   3   4   2   2   
Max Kills in Single Turn   3    | .   1   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        308  | .    7    14   126  26   135  
  Missed                   88   | .    2    4    32   12   38   
Damage Taken               3407 | .    39   83   1172 461  1652 
  Core                     944  | .    10   6    204  167  557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    93   .    7    .    
Volleys Fired              68   | .    1    5    45   13   4    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  124  | .    40   40   124  98   72   
Shots Fired                89   | .    2    10   46   23   8    
  Gun                      58   | .    2    10   31   14   1    
  Cannon                   16   | .    .    .    15   1    .    
  Launcher                 15   | .    .    .    .    8    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  25   | .    2    10   .    12   1    
  Thermal                  49   | .    .    .    46   3    .    
  Explosive                15   | .    .    .    .    8    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    1    2    9    5    2    
  Robot Miss Streak        3    | .    1    3    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           89   | .    1    4    50   13   21   
  Core Hits                61   | .    1    3    19   17   21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         9    | .    .    .    4    .    5    
    Burn                   4    | .    .    .    4    .    .    
    Smash                  4    | .    .    .    .    .    4    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              47   | .    .    .    19   3    25   
  Impact                   29   | .    .    .    6    3    20   
  Slashing                 18   | .    .    .    13   .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2676 | .    15   50   976  408  1227 
  Guns                     615  | .    15   50   442  96   12   
  Cannons                  203  | .    .    .    183  20   .    
  Explosions               997  | .    .    .    .    292  705  
  Melee                    861  | .    .    .    351  .    510  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  156  | .    15   50   .    79   12   
  Thermal                  662  | .    .    .    625  37   .    
  Explosive                997  | .    .    .    .    292  705  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   494  | .    .    .    109  .    385  
  Slashing                 367  | .    .    .    242  .    125  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    3    8    .    
  Average Corruption       6    | .    .    .    3    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  32   | .    .    .    4    28   .    
    Message Errors         6    | .    .    .    1    5    .    
    Matter Fused           10   | .    .    .    .    10   .    
    Heat Flow Errors       7    | .    .    .    2    5    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    2    .    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            187  | .    .    .    .    10   177  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               54   | .    .    .    .    10   44   
  Melee                    133  | .    .    .    .    .    133  
Knockbacks                 3    | .    .    .    1    .    2    
  Impact                   3    | .    .    .    1    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    32   32   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        275  | .    .    .    275  246  29   
  Average Temperature      90   | .    .    .    89   101  8    
  Received Heat Transfer   1339 | .    6    6    522  40   765  
  Effects                  1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    3    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       5    | .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    
  Heat Transferred         1665 | .    .    .    1591 74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             230  | .   45  132 228 104 230 
  Initial                  51   | .   .   17  51  34  .   
  Average                  69   | .   13  76  97  58  49  
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         96   | 100 100 100 91  100 98  
  Level 1                  3    | .   .   .   8   .   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   6   6   21  16  16  
  Peak Tracking Total      7    | .   4   3   7   4   6   
  Tactical Retreats        7    | .   .   2   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          10   | .   .   .   7   .   3   
  Terminals                10   | .   .   .   7   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   .   .   16  .   8   
  Successful               8    | .   .   .   5   .   3   
  Failed                   16   | .   .   .   11  .   5   
    Catastrophic           5    | .   .   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   .   .   10  .   8   
  Terminals                24   | .   .   .   16  .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   5   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   
  Terminals                3    | .   .   .   .   .   3   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   5   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      49   | .   .   .   .   49  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   22  7   
  Total Damage             374  | .   .   .   .   270 104 
  Kills                    8    | .   .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2623 | 58  83  302 850 917 413 
Spaces Moved               1494 | 50  72  282 444 441 205 
  Core                     14   | 11  .   .   3   .   .   
  Treads                   168  | .   .   .   168 .   .   
  Legs                     866  | .   .   71  273 441 81  
  Wheels                   446  | 39  72  211 .   .   124 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  120 190 95  
  Average Speed            144  | 88  90  97  142 190 149 
  Slowest Speed            450  | 100 90  120 450 190 260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 3   17  63  47  99  37  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     4    | .   .   2   .   2   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 2    | .   .   .   .   2   .   
Terrain Destroyed          138  | .   .   .   .   78  60  
  Melee                    2    | .   .   .   .   2   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      136  | .   .   .   .   76  60  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1784 | 63  88  299 579 496 259 
  Wait                     60   | .   10  5   13  23  9   
  Move                     1489 | 49  71  281 443 440 205 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 8   5   3   23  5   5   
  Fast Attach              6    | .   .   2   4   .   .   
  Attach                   37   | 6   1   .   12  9   9   
  Detach                   7    | .   .   .   4   3   .   
  Swap                     8    | .   .   .   7   .   1   
  Drop                     13   | .   .   3   9   .   1   
  Fire                     68   | .   1   5   45  13  4   
  Melee                    47   | .   .   .   19  3   25  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 5)
  142 | -10/Materials | Entered Mines
  162 | -10/Mines     | Met a Derelict bent on vengeance
  306 | -10/Mines     | Build established: Mutant
  313 | -10/Mines     | Discovered new exit (range 8)
  332 | -10/Mines     | Learned location of Zion (-7)
  444 | -10/Mines     | Entered Materials
  444 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  536 | -9/Materials  | Discovered new exit (range 4)
  607 | -9/Materials  | Discovered new exit (range 9)
  635 | -9/Materials  | Identified exit to Materials
  791 | -9/Materials  | Identified exit to Mines
  791 | -9/Materials  | Identified exit to Storage
  868 | -9/Materials  | Lost 4 parts (1p2n1u)
 1018 | -9/Materials  | Discovered exit to Materials (range 3)
 1230 | -9/Materials  | Core integrity fell below 50%
 1294 | -9/Materials  | Entered Mines
 1295 | -9/Mines      | Assembled infested the area
 1327 | -9/Mines      | Core integrity fell below 20%
 1358 | -9/Mines      | Lost 3 parts (1p1n1w)
 1766 | -9/Mines      | Learned location of Storage (-9)
 2196 | -9/Mines      | Discovered exit to Materials (range 8)
 2211 | -9/Mines      | Entered Materials
 2211 | -8/Materials  | Accompanied by 1 ally
 2211 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2216 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2416 | -8/Materials  | Lost 3 parts (1p1n1u)
 2483 | -8/Materials  | Lost 3 parts (2n1w)
 2561 | -8/Materials  | Core integrity fell below 50%
 2603 | -8/Materials  | Core integrity fell below 20%
 2624 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02595_ K-01 Serf collects debris.
02596_ U-05 Engineer lays Concrete.
02596_ U-05 Engineer builds a Wall.
02597_ U-05 Engineer lays Concrete. <x5>
02602_ U-05 Engineer builds a Wall.
02603_ U-05 Engineer lays Concrete.
02603_ G-47 Trooper destroyed.
02603_ U-05 Engineer destroyed. <x2>
02604_ Missile Launcher destroyed. <x2>
02609_ K-01 Serf collects debris.
02610_ Com. Wheel destroyed.
02612_ R-06 Scavenger collects Terrain Scanner.
02612_ Critical hit (Burn: +37).
02612_ K-01 Serf collects debris.
02614_ The unstable cave ceiling collapses.
02617_ K-01 Serf collects debris.
02618_ R-06 Scavenger collects Carbon-fiber Leg.
02621_ R-06 Scavenger collects Wheel.
02623_ Aluminum Leg destroyed.
02624_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicScanInsulator
  Manual?         0
Play Time         00:45:11
  Cumulative      46.9 hours
  Start           2024.11.23 @ 16:43:22
  End             2024.11.23 @ 17:31:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b893d3b1-5e79-4164-a157-eb75a2b3daa8