Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 09:07:34 Player: Demise Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (170) 850 Value Destroyed (5905) 5905 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2129) 2129 TOTAL SCORE: 15804 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 424 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -182 Cogmind --------- Core Integrity 0/1000 Matter 145/300 Energy 85/100 System Corruption 49% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Large Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Improved Energy Well Enhanced Optical Array Makeshift Sensor Array Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Core Analyzer Nanoactuators Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Advanced Reclamation Unit Supersonic Drone Bay Gauss Rifle Lance [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 2 . 2 . . 2 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 226 | 5 25 . 30 5 4 2 2 31 6 1 4 10 11 4 4 14 22 14 32 Power 31 | . 5 . 2 . 2 1 . 6 . . 1 1 . 1 . 1 2 6 3 Engine 19 | . 4 . 2 . 2 1 . 6 . . 1 . . . . . 2 1 . Core 12 | . 1 . . . . . . . . . . 1 . 1 . 1 . 5 3 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 34 | 4 6 . 7 . . . . 4 1 . 2 . 2 . . 1 4 . 3 Treads 4 | . 3 . . . . . . 1 . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . 4 . 1 Wheel 22 | 4 3 . 6 . . . . 3 1 . 2 . 2 . . 1 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight 1 | . . . 1 . . . . . . . . . . . . . . . . Utility 86 | 1 2 . 7 1 2 . . 9 4 . . 7 6 3 4 7 12 5 16 Device 34 | . . . . . . . . 6 2 . . 3 3 1 . 5 5 2 7 Storage 14 | 1 2 . 1 . 2 . . . . . . . . . . 1 2 . 5 Processor 15 | . . . 1 1 . . . . . . . 3 1 . 4 . 2 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 23 | . . . 5 . . . . 3 2 . . 1 2 2 . 1 3 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | . 12 . 14 4 . 1 2 12 1 1 1 2 3 . . 5 4 3 10 Energy Gun 6 | . 1 . 4 . . . . . . . . . . . . . 1 . . Energy Cannon 16 | . 10 . 2 1 . . 1 1 . . . . 1 . . . . . . Ballistic Gun 18 | . . . 5 1 . 1 . 3 . . . . . . . 1 1 2 4 Ballistic Cannon 13 | . . . . . . . . 4 1 . 1 . 2 . . 2 . 1 2 Launcher 8 | . 1 . . 1 . . . 2 . 1 . 1 . . . 1 . . 1 Special Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 2 1 . . 1 2 . . . 1 . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . . . . . . . . 1 . . . . 1 . 1 Parts Lost 78 | . 2 . 1 1 . 1 . 10 . . . 5 3 3 . 20 . 3 29 Power 7 | . . . . . . . . 2 . . . . . 1 . 2 . . 2 Propulsion 9 | . . . . . . . . 1 . . . . 1 . . 3 . . 4 Utility 33 | . . . . . . . . 3 . . . 4 1 2 . 7 . 1 15 Weapon 29 | . 2 . 1 1 . 1 . 4 . . . 1 1 . . 8 . 2 8 Highest Loss Streak 20 | . 1 . 1 1 . 1 . 9 . . . 2 2 3 . 11 . 2 20 Average Slot Usage (%) 91 | . 98 100 98 94 100 99 81 97 96 92 90 84 93 95 99 75 80 99 86 Engine 5 | . 13 14 11 11 11 11 9 8 7 7 6 1 . . . . 4 . . Core 1 | . . . . . . . . . . . . 4 6 5 6 2 . 4 4 Treads 1 | . 10 14 . . . . . 4 2 . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . 8 11 9 Wheel 10 | . 17 14 21 22 22 22 18 13 11 15 13 6 7 13 13 4 . . . Device 9 | . . . . . . . . 9 13 15 15 18 14 24 19 5 17 14 13 Storage 15 | . 28 28 22 22 22 22 18 18 15 15 15 13 13 13 13 13 1 5 8 Processor 15 | . . . 2 4 11 11 9 9 7 7 7 14 20 17 21 33 19 27 23 Protection 6 | . . . 8 6 . . . 8 12 7 7 4 11 . 3 2 11 15 6 Energy Gun 2 | . . . 6 16 11 11 9 1 . . . . . . . . 5 1 . Energy Cannon 4 | . 26 28 4 . 11 11 9 1 . . . . . 6 6 1 . . . Ballistic Gun 4 | . . . 18 9 11 10 7 3 . . . . . . . . 3 8 7 Ballistic Cannon 7 | . . . . . . . . 12 20 16 20 18 18 13 13 9 . 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 17 45 45 70 70 79 82 84 110 122 122 122 123 107 108 108 102 50 57 120 Greatest Support 36 | 26 20 16 24 24 24 24 24 24 24 24 28 28 28 24 24 24 36 32 32 Greatest Overweight (x) 30 | . 3 2 3 2 3 3 3 9 9 5 5 4 4 4 4 30 2 1 29 Average Overweight (x) 3 | . 1 2 1 2 2 3 3 6 5 5 4 3 3 4 4 9 . 1 2 Largest Inventory Capacity 26 | 8 16 16 18 18 20 20 20 20 20 20 20 20 20 20 20 20 4 4 26 Average Capacity 16 | 7 12 16 16 18 19 20 20 20 20 20 20 20 20 20 20 19 4 4 14 Most Carried 20 | 8 16 16 18 18 20 20 20 20 20 18 20 20 18 17 19 19 4 4 12 Average Carried 13 | 7 11 16 16 17 18 20 20 19 18 17 18 18 14 16 16 14 3 3 7 Final Capacity 20 | 8 16 16 18 18 20 20 20 20 20 20 20 20 20 20 20 4 4 4 12 Final Carried 20 | 8 16 16 18 17 20 20 20 20 17 18 20 17 17 15 19 4 4 4 2 Class Distribution -------------------- 21% | Hauler-Skirmisher 19% | Hauler-Mutant 14% | Mutant 5% | Tank 5% | Hauler-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Skirmisher 4% | Gunner 3% | Assassin 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Assassin | -5/Factory Gunner | -5/Garrison Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Matter Collected 6389 | 346 445 . 784 84 50 89 . 693 30 806 59 101 415 190 . 705 189 809 594 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7596 | 229 499 . 1312 139 . 246 . 838 59 1194 . 127 200 37 . 277 394 999 1046 Parts 360 | 25 29 . 91 15 . 14 . 38 1 2 . 9 12 2 . 12 11 42 57 Haulers Intercepted 6 | . 1 . 4 . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . 9 2 . 7 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 132 | . 11 . 25 7 . 4 . 13 1 6 . 4 7 3 . 11 4 16 20 Melee 11 | . . . 1 . . . . . . . . . . . . . 4 . 6 Guns 41 | . . . 14 2 . 2 . 5 . . . . . . . . . 6 12 Cannons 64 | . 9 . 9 . . 2 . 7 1 4 . 4 7 3 . 7 . 10 1 AOE 15 | . 2 . . 5 . . . 1 . 2 . . . . . 4 . . 1 Classes Destroyed 18 | 3 5 . 3 . . 2 . 1 . 1 . 2 . . . . . . 1 Worker 4 | 2 . . 2 . . . . . . . . . . . . . . . . Builder 4 | . . . 2 . . . . . . . . . . . . . . . 2 Tunneler 7 | 5 . . 1 . . 1 . . . . . . . . . . . . . Hauler 6 | . 1 . 4 . . . . . 1 . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . 1 . . . . . . 1 Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . Watcher 10 | . 3 . 3 . . . . 1 . . . . . . . . . 1 2 Swarmer 40 | . 3 . 7 5 . . . 6 . . . 3 5 3 . 5 . . 3 Grunt 39 | . 8 . 12 . . 2 . 2 . . . . . . . 3 3 5 4 Brawler 5 | . . . 1 . . . . 1 . . . . . . . 1 1 1 . Duelist 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . Sentry 15 | . . . 5 2 . . . 2 1 . . . 1 . . . . 2 2 Hunter 10 | . . . . . . 1 . . . . . . 1 . . 1 . 7 . Programmer 10 | . . . . . . . . . . . . 1 . . . 1 . . 8 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . 3 Thug 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 4 5 . 7 3 . 2 . 4 2 3 . 5 3 2 . 5 3 4 4 Combat Bots Only 5 | . 5 . 4 3 . 2 . 4 1 3 . 4 3 2 . 5 3 4 3 Max Kills in Single Turn 4 | 1 1 . 2 2 . 1 . 1 1 1 . 2 1 1 . 4 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 . . . 1 . 1 . . . . . 4 . . 1 Melee 1 | . . . 1 . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Damage Taken 13598 | 15 280 . 1027 133 . 211 . 1406 44 15 256 948 637 610 . 1882 198 1412 4524 Core 2321 | 15 48 . 110 7 . 33 . 276 . . 88 89 61 96 . 498 26 101 873 Absorbed by Shields 243 | . . . . . . . . 30 21 . . . . . . . . 87 105 Core Remaining (%) 63 | 94 . 74 . . . 62 . 49 . . 87 . . . . 12 . . . Volleys Fired 409 | 15 34 2 82 6 . 12 1 51 5 27 1 8 16 11 . 33 . 45 60 Largest 3 | 2 2 2 3 3 . 3 2 3 3 3 3 3 3 3 . 3 . 3 3 Hottest 210 | 80 136 112 135 113 . 141 105 144 159 159 159 159 159 200 . 210 . 169 113 Shots Fired 924 | 30 65 4 224 10 . 33 2 90 15 57 3 22 45 25 . 61 . 125 113 Gun 446 | 30 . . 184 7 . 21 1 37 . . . . . . . 5 . 80 81 Cannon 447 | . 62 4 38 . . 12 1 49 15 49 3 22 45 25 . 48 . 45 29 Launcher 26 | . 3 . . 3 . . . 4 . 8 . . . . . 5 . . 3 Special 5 | . . . 2 . . . . . . . . . . . . 3 . . . Kinetic 676 | . . . 153 3 . 9 . 83 15 49 3 22 45 18 . 50 . 116 110 Thermal 101 | . 43 . 20 . . 12 1 3 . . . . . 7 . 6 . 9 . Explosive 26 | . 3 . . 3 . . . 4 . 8 . . . . . 5 . . 3 Electromagnetic 121 | 30 19 4 51 4 . 12 1 . . . . . . . . . . . . Robot Hit Streak 18 | 6 12 1 15 6 . 17 . 12 9 13 1 4 7 3 . 7 . 17 18 Robot Miss Streak 7 | 3 5 1 7 1 . 1 . 4 2 4 1 4 3 3 . 7 . 3 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . . . . . . 1 1 Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 608 | 17 40 2 136 5 . 25 . 77 9 43 1 11 17 9 . 26 13 90 87 Core Hits 294 | 9 18 . 54 9 . 10 . 29 3 12 . 7 12 3 . 20 10 45 53 Critical Hits 46 | . 2 . . . . 1 . 4 . 2 . . 2 2 . 1 1 27 4 Critical Kills 15 | . . . . . . 1 . 1 . . . . 2 . . . . 10 1 Critical Parts Destroyed 26 | . 2 . . . . . . 2 . . . . . 2 . 1 1 15 3 Melee Attacks 103 | . . . 4 2 . . 1 29 . . . 1 . . . . 18 . 48 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . 4 2 . . 1 29 . . . 1 . . . . . . . Piercing 66 | . . . . . . . . . . . . . . . . . 18 . 48 Sneak Attacks 4 | . . . 1 . . . . 1 . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18550 | 313 960 45 2160 218 . 474 . 3235 264 2566 40 364 536 344 . 1566 508 1738 3219 Guns 5497 | 227 . . 1348 63 . 330 . 690 . . . . . . . 13 . 1274 1552 Cannons 6740 | . 901 45 630 . . 144 . 544 264 1178 34 364 536 344 . 819 . 464 473 Explosions 2830 | 86 59 . 41 155 . . . 18 . 1388 . . . . . 700 . . 383 Melee 3395 | . . . 141 . . . . 1983 . . . . . . . . 508 . 763 Ramming 54 | . . . . . . . . . . . 6 . . . . . . . 48 Kinetic 9329 | . . . 1034 . . 106 . 1191 264 1178 34 364 536 231 . 758 . 1608 2025 Thermal 1442 | 86 490 . 190 72 . 144 . 43 . . . . . 113 . 108 . 130 66 Explosive 2565 | . 59 . . 83 . . . 18 . 1388 . . . . . 700 . . 317 Electromagnetic 1765 | 227 411 45 795 63 . 224 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2124 | . . . 141 . . . . 1983 . . . . . . . . . . . Piercing 1271 | . . . . . . . . . . . . . . . . . 508 . 763 Highest Corruption 49 | . . . . . . . . 7 . . 1 1 1 9 9 28 . . 49 Average Corruption 10 | . . . . . . . . 6 . . 1 1 1 4 9 15 . . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 199 | . . . . . . . . 21 . . 1 . 4 10 11 96 . . 56 Message Errors 40 | . . . . . . . . 6 . . . . . 4 4 19 . . 7 Matter Fused 31 | . . . . . . . . 3 . . . . . . 1 23 . . 4 Heat Flow Errors 12 | . . . . . . . . . . . . . . 1 1 3 . . 7 Energy Discharges 24 | . . . . . . . . 4 . . . . 1 1 1 11 . . 6 Parts Rejected 4 | . . . . . . . . . . . . . . 1 . 1 . . 2 Data Loss (minor) 27 | . . . . . . . . 3 . . 1 . 2 2 4 11 . . 4 Data Loss (major) 9 | . . . . . . . . 2 . . . . . . . 5 . . 2 Misfires 6 | . . . . . . . . 2 . . . . . . . 3 . . 1 Alerts 4 | . . . . . . . . . . . . . . . . 3 . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . 4 . . 3 Targeting Errors 33 | . . . . . . . . 1 . . . . 1 1 . 11 . . 19 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 414 | . 36 . 67 . . . . 170 . 19 7 . . 3 . 66 . . 46 Projectiles 103 | . 36 . . . . . . 11 . . 7 . . 3 . . . . 46 Explosions 85 | . . . . . . . . . . 19 . . . . . 66 . . . Melee 226 | . . . 67 . . . . 159 . . . . . . . . . . . Knockbacks 34 | . . . . . . . . 4 . . 1 3 4 4 . 7 . 5 6 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . 4 . . 1 3 4 4 . 7 . 5 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 273 | 15 . . . 49 . . . . . . 3 . . . . 105 . . 101 Shots 5 | 1 . . . 1 . . . . . . . . . . . 2 . . 1 Rammed 5 | . . . . . . . . . . . 1 . . . . . . . 4 Targets Rammed 10 | . . . . . . . . . . . 1 . . . . . . . 9 Kicked 5 | . . . . . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 693 | 126 324 51 313 72 . 261 30 693 75 96 24 147 54 267 100 263 . . 238 Average Temperature 101 | 53 104 28 81 39 . 121 16 282 35 29 16 47 19 103 56 95 . . 94 Received Heat Transfer 1908 | . 96 . 381 21 . 36 . 189 12 . . 45 45 45 . 432 63 198 345 Effects 23 | . 1 . . . . . . 21 . . . . . . . 1 . . . Shutdowns 4 | . . . . . . . . 4 . . . . . . . . . . . Energy Bleed 5 | . 1 . . . . . . 3 . . . . . . . 1 . . . Interference 4 | . . . . . . . . 4 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . . . Damage (major) 6 | . . . . . . . . 6 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Fried 10 | 1 2 . 6 . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . . . . . 1 2 Heat Transferred 2336 | 50 888 . 250 50 . 259 . 74 . . . . . 75 . 290 . 300 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . 1 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Peak Influence 633 | 40 165 47 561 212 . 125 1 431 283 57 328 301 . . . . 85 352 633 Average Influence 196 | 21 74 47 299 148 . 44 . 228 212 41 135 164 . . . . 11 169 446 Maximum Alert Level 2 | . . . 2 1 . . . 2 1 . 1 1 . . . . . 1 2 Low Security (%) 58 | 100 100 100 29 64 . 100 100 33 27 100 62 80 . . . . 100 65 14 Level 1 27 | . . . 50 35 . . . 46 72 . 37 19 . . . . . 34 20 Level 2 14 | . . . 20 . . . . 20 . . . . . . . . . . 65 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 4 . 4 . . . 1 . 1 . 3 3 . . . . 1 . 11 Investigation 7 | . 2 . 2 . . . 1 . . . . 1 . . . . 1 . . Extermination 7 | . . . . . . . . . 1 . . 1 . . . . . . 5 Reinforcement 12 | . 2 . 2 . . . . . . . 3 1 . . . . . . 4 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Distress Signals 7 | . . . 3 . . . 1 . . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 22 . 42 10 . 4 1 15 2 6 11 17 10 10 . 19 4 22 41 Peak Tracking Total 10 | . 4 . 4 4 . 3 2 6 1 3 4 6 4 5 . 5 4 5 10 Tactical Retreats 23 | . 2 . 1 3 . . . 3 . . . . 2 1 . 3 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 24 | . 7 . . . . . 1 3 1 . 1 3 . . . . . 5 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 21 | . 1 . 3 . . 1 . . . . 3 . . . . . . 1 12 Max in Single Turn 6 | . 1 . 1 . . 1 . . . . . . . . . . . 1 6 Garrison Access 4 | . . . . . . . . . 1 . 1 . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 36 | . 5 . 7 . 2 . 1 . 1 . 6 3 3 . . . 3 . 5 Terminals 18 | . 3 . 6 . . . . . . . 4 3 . . . . 1 . 1 Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . 2 Repair Stations 4 | . 1 . 1 . . . . . . . . . . . . . 1 . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . . . . 1 . 1 Total Hacks 89 | . 20 . 19 . 2 . 1 . 1 . 15 6 7 . . . 7 . 11 Successful 50 | . 10 . 11 . 2 . 1 . 1 . 6 3 7 . . . 3 . 6 Failed 38 | . 10 . 7 . . . . . . . 9 3 . . . . 4 . 5 Catastrophic 8 | . . . . . . . . . . . 3 2 . . . . 1 . 2 Database Lockouts 4 | . . . 4 . . . . . . . . . . . . . . . . Manual 55 | . 13 . 16 . 1 . . . . . 10 6 . . 4 . 4 . 1 Terminals 56 | . 16 . 16 . . . . . . . 13 6 . . . . 4 . 1 Fabricators 7 | . . . . . . . . . . . 1 . . . . . . . 6 Repair Stations 10 | . 2 . 3 . . . . . . . . . . . . . 2 . 3 Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . . . . 1 . 1 Terminal Hacks 20 | . 4 . 5 . 2 . . . . . 1 1 7 . . . . . . Record 7 | . 1 . . . 1 . . . . . . . 5 . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 3 | . . . 2 . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 1 . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Build 3 | . . . . . . . . . . . 1 . . . . . . . 2 Repair Station Hacks 6 | . 2 . 1 . . . . . . . . . . . . . 1 . 2 Scan Component 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 Repair 2 | . 1 . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 . . . . . 1 . 1 Unlock Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . . 1 . 1 . . . . . . . 1 Unauthorized Hacks 14 | . 3 . 5 . . . . . . . 3 2 . . . . 1 . . Terminals 14 | . 3 . 5 . . . . . . . 3 2 . . . . 1 . . Track 4 | . 1 . 3 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . Botnet 9 | . 2 . 2 . . . . . . . 2 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 20 | . 4 . 4 . . . . . . . 4 2 . . . . 3 . 3 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . 2 Matter 438 | . . . . . . . . . . . 234 . . . . . . . 204 Time 219 | . . . . . . . . . . . 117 . . . . . . . 102 Total Part Build Rating 16 | . . . . . . . . . . . 14 . . . . . . . 2 Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . 1 Time 73 | . 51 . . . . . . . . . . . . . . . . . 22 Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . . . . . . . . . 1 . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Total Allies 25 | . . . . . . . . . 1 19 3 . 2 . . . . . . Largest Group 23 | . . . . . . . . . 1 20 23 5 2 . . . . . . Highest-Rated Group 602 | . . . . . . . . . 32 509 602 162 51 . . . . . . Highest-Rated Ally 35 | . . . . . . . . . 32 35 35 35 31 . . . . . . Total Orders 6 | . . . . . . . . . . . 2 . . . . 2 1 . 1 GOTO 1 | . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 1 1 . 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 100 | . . . . . . . . . . 28 57 12 3 . . . . . . Total Damage 3258 | . . . . . . . . . . 1530 1245 466 17 . . . . . . Kills 18 | . . . . . . . . . . . 14 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . . . . . 1 2 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 1 2 . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . . . 12 17 12 Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . 2 Patrols 22 | . . . . . . . . . . . . . . . . . 2 17 3 Investigations 1 | . . . . . . . . . . . . . . . . . 1 . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . 2 Guards 13 | . . . . . . . . . . . . . . . . . 8 . 5 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Turns Passed 14703 | 131 1102 177 1280 349 721 410 76 996 548 489 967 537 780 315 320 2029 631 1227 1618 Spaces Moved 7690 | 81 655 143 779 284 602 298 55 470 334 289 627 336 530 213 210 356 377 496 555 Core 194 | . 1 . . . . . . . . . . . . . . 110 81 . 2 Treads 196 | . 196 . . . . . . . . . . . . . . . . . . Legs 1295 | 14 . . . . . . . . . . . . . . . . 254 496 531 Wheels 5941 | 67 458 143 779 284 602 298 55 470 334 289 627 336 530 213 210 246 . . . Hover 64 | . . . . . . . . . . . . . . . . . 42 . 22 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 80 80 120 100 110 110 120 120 120 130 140 130 130 120 130 130 50 76 150 150 Average Speed 149 | 89 131 120 108 110 117 120 120 152 144 140 139 136 129 130 130 457 137 150 184 Slowest Speed 1550 | 120 200 120 120 110 120 120 120 180 180 140 140 140 130 130 130 1550 236 150 1500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 3 94 45 59 59 70 79 11 54 12 95 23 16 76 47 13 73 14 69 24 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 1 . . . . 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 . . 1 1 . . . . . 1 . 1 1 1 . . . . Scrap Searched 6 | . . . . 1 . . . . . . . . 3 1 . 1 . . . Spaces Dug 33 | . . . 4 2 . . 1 . . . . 1 4 6 . 1 3 . 11 Terrain Destroyed 370 | 4 18 . 7 27 . . 1 14 4 71 2 8 18 16 . 101 3 . 76 Melee 20 | . . . 2 2 . . 1 . . . . 1 . . . . 3 . 11 Projectile 114 | . . . 2 . . . . 3 4 8 2 7 18 16 . 24 . . 30 AOE 236 | 4 18 . 3 25 . . . 11 . 63 . . . . . 77 . . 35 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Gar Fac Total 9983 | 112 829 144 1029 306 618 323 64 634 393 324 714 397 588 236 257 704 465 880 966 Wait 1298 | . 83 . 101 9 . 11 . 30 23 5 77 34 23 8 40 288 26 305 235 Move 7674 | 80 654 142 778 283 601 297 55 469 334 288 626 335 529 212 209 355 377 495 555 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 76 | 6 17 . 9 . 7 . 2 5 5 2 1 3 5 1 . 2 5 1 5 Fast Attach 90 | 2 13 . 13 1 . 2 . 9 2 . 1 2 3 1 4 2 14 9 12 Attach 63 | 2 4 . 1 1 . . . 8 3 . 1 7 8 3 . 10 2 1 12 Detach 27 | . . . 1 . . . . 2 2 . 1 4 4 . 4 2 . 1 6 Swap 74 | 1 9 . 16 3 4 . 2 14 1 1 2 1 . . . 2 6 4 8 Drop 119 | 6 15 . 24 1 6 1 3 9 9 1 2 2 . . . 10 16 9 5 Fire 409 | 15 34 2 82 6 . 12 1 51 5 27 1 8 16 11 . 33 . 45 60 Melee 103 | . . . 4 2 . . 1 29 . . . 1 . . . . 18 . 48 Ram 1 | . . . . . . . . . . . 1 . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . 8 . . . . . . . . . 10 10 Rewire 10 | . . . . . . . . . 9 . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . 1 . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 132 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Repaired Adv. Beam Cannon 511 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 7) 1049 | -10/Materials | Discovered new exit (range 11) 1170 | -10/Materials | Discovered new exit (range 9) 1234 | -10/Materials | Entered Mines 1325 | -10/Mines | Learned 4 Materials zone layouts 1350 | -10/Mines | Identified exit to Materials 1406 | -10/Mines | Assembled infested the area 1411 | -10/Mines | Entered Materials 1411 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1412 | -9/Materials | Identified exit to Materials 1412 | -9/Materials | Identified exit to Mines 1647 | -9/Materials | Discovered new exit (range 15) 2076 | -9/Materials | Build established: Tank 2181 | -9/Materials | Central database locked down 2304 | -9/Materials | Discovered exit to Materials (range 4) 2691 | -9/Materials | Entered Mines 2699 | -9/Mines | Discovered exit to Materials (range 7) 2707 | -9/Mines | Met a Derelict bent on vengeance 2799 | -9/Mines | Learned Materials security intel 2921 | -9/Mines | Learned Materials security intel 3023 | -9/Mines | Discovered exit to Materials (range 7) 3033 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3034 | -9/Mines | Discovered new exit (range 5) 3040 | -9/Mines | Entered Exiles 3067 | -9/Exiles | Met 8R-AWN 3087 | -9/Exiles | Met EX-HEX 3120 | -9/Exiles | Met EX-BIN 3166 | -9/Exiles | Met EX-DEC 3171 | -9/Exiles | Learned location of Zion (-6) 3493 | -9/Exiles | Build established: Hauler-Gunner 3604 | -9/Exiles | Aligned with FarCom system 3606 | -9/Exiles | Given EX-Vault access code 3633 | -9/Exiles | Opened EX-Vault 3645 | -9/Exiles | Found Supersonic Drone Bay 3669 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3749 | -9/Exiles | Discovered new exit (range 12) 3761 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3761 | -9/Exiles | Entered Mines 4084 | -8/Mines | Build established: Hauler-Skirmisher 4140 | -8/Mines | Discovered exit to Materials (range 12) 4171 | -8/Mines | Entered Materials 4171 | -8/Materials | Evolved 2 slots: Utility x2 4247 | -8/Materials | Identified exit to Garrison 4247 | -8/Materials | Entered Garrison 4502 | -8/Garrison | Triggered checkpoint 4517 | -8/Garrison | Triggered checkpoint 4622 | -8/Garrison | Spotted B-75 Beast 4682 | -8/Garrison | Destroyed B-75 Beast 4706 | -8/Garrison | Lost 9 parts (2p1n3u3w) 4879 | -8/Garrison | Discovered new exit (range 8) 4966 | -8/Garrison | Build established: Scavenger-Mutant 5043 | -8/Garrison | Core integrity fell below 50% 5072 | -8/Garrison | Triggered checkpoint 5162 | -8/Garrison | Triggered checkpoint 5215 | -8/Garrison | Discovered new exit (range 8) 5237 | -8/Garrison | Installed Relay Interface Framework 5243 | -8/Garrison | Entered Factory 5243 | -7/Factory | Evolved 2 slots: Utility x2 5773 | -7/Factory | Build established: Hauler-Tank 5791 | -7/Factory | Sucked down chute 5791 | -7/Factory | Entered Waste 5800 | -7/Waste | 1 allies followed down the chute 5807 | -7/Waste | Spotted C-40 Crusher 5816 | -7/Waste | Destroyed C-40 Crusher 5819 | -7/Waste | Spotted C-40 Crusher 5849 | -7/Waste | Destroyed C-40 Crusher 5882 | -7/Waste | Spotted C-40 Crusher 5888 | -7/Waste | Spotted C-40 Crusher 5893 | -7/Waste | Spotted C-40 Crusher 5895 | -7/Waste | Destroyed C-40 Crusher 5899 | -7/Waste | Destroyed C-40 Crusher 5916 | -7/Waste | Destroyed C-40 Crusher 5919 | -7/Waste | Spotted C-40 Crusher 5954 | -7/Waste | Destroyed C-40 Crusher 6130 | -7/Waste | Warlord forces began an assault 6216 | -7/Waste | Build established: Hauler-Skirmisher 6234 | -7/Waste | Discovered new exit (range 12) 6280 | -7/Waste | Entered Factory 6280 | -7/Factory | Accompanied by 20 allies 6647 | -7/Factory | Allied Derelicts emerged from ambush trap array 6769 | -7/Factory | Fabricated Point Defense Array? 7027 | -7/Factory | Discovered new exit (range 5) 7247 | -7/Factory | Entered another Factory area 7247 | -6/Factory | Accompanied by 5 allies 7247 | -6/Factory | Evolved 2 slots: Utility x2 7504 | -6/Factory | Identified exit to Lower Caves 7781 | -6/Factory | Found Prototype Launcher 7781 | -6/Factory | Identified Scatter Rocket Array 7784 | -6/Factory | Entered Lower Caves 7790 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7996 | -6/Lower Caves | Learned Factory terminal intel 8133 | -6/Lower Caves | A Commander dispatched an escort 8150 | -6/Lower Caves | Learned Factory trap positions 8150 | -6/Lower Caves | Learned Factory emergency access door positions 8150 | -6/Lower Caves | Learned Research emergency access door positions 8150 | -6/Lower Caves | Learned Research garrison access intel 8408 | -6/Lower Caves | Discovered new exit (range 23) 8564 | -6/Lower Caves | Entered another Lower Caves area 8571 | -6/Lower Caves | Learned Factory stockpile data 8587 | -6/Lower Caves | Identified exit to Factory 8741 | -6/Lower Caves | Crushed by falling debris 8772 | -6/Lower Caves | Lost 3 parts (1p2u) 8832 | -6/Lower Caves | Spotted B-75 Beast 8853 | -6/Lower Caves | Discovered new exit (range 20) 8879 | -6/Lower Caves | Entered Zion 8922 | -6/Zion | Received a visual enhancement algorithm 9040 | -6/Zion | Build established: Hauler-Mutant 9187 | -6/Zion | Discovered new exit (range 9) 9199 | -6/Zion | Entered Proximity Caves 9386 | -5/Proximity Caves | Build established: Derelict-Mutant 9512 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9792 | -5/Proximity Caves | System corruption reached 10% 9914 | -5/Proximity Caves | Lost 11 parts (1p3n2u5w) 9923 | -5/Proximity Caves | Build established: Hauler-Mutant 10689 | -5/Proximity Caves | Core integrity fell below 50% 10737 | -5/Proximity Caves | Lost 4 parts (2u2w) 11215 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11222 | -5/Proximity Caves | Core integrity fell below 20% 11228 | -5/Proximity Caves | Entered Factory 11228 | -5/Factory | Evolved 2 slots: Utility x2 11229 | -5/Factory | Loaded intel: 86 trap records 11232 | -5/Factory | Loaded intel: 20 terminal locations 11253 | -5/Factory | Lost 5 parts (1p3u1w) 11655 | -5/Factory | Spotted B-75 Beast 11669 | -5/Factory | Build established: Assassin 11859 | -5/Factory | Identified exit to Garrison 11859 | -5/Factory | Entered Garrison 11950 | -5/Garrison | Triggered checkpoint 12213 | -5/Garrison | Triggered checkpoint 12255 | -5/Garrison | Build established: Skirmisher 12412 | -5/Garrison | Triggered checkpoint 12500 | -5/Garrison | Discovered new exit (range 8) 12560 | -5/Garrison | Triggered checkpoint 12562 | -5/Garrison | Build established: Gunner 12880 | -5/Garrison | Discovered new exit (range 11) 12958 | -5/Garrison | Triggered checkpoint 13080 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 13081 | -5/Garrison | Build established: Scavenger-Gunner 13086 | -5/Garrison | Entered Factory 13408 | -5/Factory | Repaired Gauss Rifle 13580 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 13648 | -5/Factory | Fabricated Hcp. Storage Unit? 13655 | -5/Factory | Garrison activated, responded to threat 13688 | -5/Factory | Assembled infested Garrison Access 13958 | -5/Factory | Lost 3 parts (2u1w) 14024 | -5/Factory | System corruption reached 10% 14212 | -5/Factory | Build established: Hauler-Mutant 14430 | -5/Factory | Lost 3 parts (1n1u1w) 14544 | -5/Factory | System corruption reached 30% 14575 | -5/Factory | Core integrity fell below 50% 14690 | -5/Factory | Core integrity fell below 20% 14704 | -5/Factory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 14674_ System corrupted: Lance targeting data glitched. 14675_ Slug penetrates Wall. 14676_ The unstable cave ceiling collapses. 14677_ System corrupted: Lance targeting data glitched. 14679_ Penetrated by Slug. 14679_ Lance destroyed. 14679_ Penetrated by Slug. 14685_ Slug penetrates Wall. 14686_ ALERT: Rogue bot located, Programmers report to Factory Zone 3D. 14687_ XEUJO7X,4HU O3H/LVFGWANTOVZWI2OP%17P 14697_ Slug penetrates Wall. 14697_ Slug penetrates B-60 Warrior. 14697_ B-60 Warrior suffers critical hit. 14697_ B-60 Warrior destroyed. 14697_ U-05 Engineer lays Concrete. 14701_ I-47 Archangel sends out distress signal. 14703_ Penetrated by Slug. 14703_ U-05 Engineer lays Concrete. 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T????????#????????????????# ??? | | ?????????????? "?????????????????????????# ??? | | ????????????? ???????????????????######## ??? | | ????????????##+## ????????????????????/ ??? | | ????????????????#??????????????????????# #?? | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# %% | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 19 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Utility Shielding 66 Point Defense Rating 80 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 49 Targeting Accuracy 13 Core Analysis 8 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -5/Factory Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerMatterLance Manual? 0 Play Time 02:08:24 Cumulative 224.3 hours Start 2020.06.09 @ 06:50:37 End 2020.06.09 @ 09:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 279 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf564116-c31e-4489-915a-1f50f735516e