Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 17:06:32 Player: Evan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (2064) 2064 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4246 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 362/550 Matter 178/300 Energy 16/100 System Corruption 17% Temperature Cool (25) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon Minigun Grenade Launcher > --- INVENTORY (10) --- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle EM Pulse Cannon Advanced EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle Advanced EMP Blaster > --- INVENTORY -------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 58 | 7 11 27 13 Power 10 | 1 2 3 4 Engine 9 | 1 1 3 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 2 11 1 Treads 2 | 2 . . . Leg 10 | . 2 7 1 Wheel . | . . . . Hover 3 | . . 3 . Flight 1 | . . 1 . Utility 10 | 1 2 4 3 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 22 | 3 5 9 5 Energy Gun 6 | 2 1 1 2 Energy Cannon 6 | . 1 5 . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 5 | . 3 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . . 1 System Corruption 10 | . . . 10 Parts Lost 12 | . 1 2 9 Power 4 | . . 1 3 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 5 | . 1 1 3 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Backups 8 | 3 7 8 9 Power . | 1 1 . . Propulsion . | 1 2 . . Utility 2 | . . 2 4 Weapon 4 | . 3 4 3 Tool/Special . | . . . . Unused Backups 13 | . 7 2 4 Power . | . . . . Propulsion 5 | . 5 . . Utility 7 | . 1 2 4 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 96 98 95 Engine 12 | . 13 9 15 Treads 6 | . 27 . . Leg 13 | . . 17 17 Hover 1 | . . 4 . Device 4 | . . 6 5 Storage 13 | . 18 15 9 Processor 11 | . . 10 21 Protection 1 | . 6 1 . Energy Gun 7 | . 15 6 3 Energy Cannon 11 | . 4 14 10 Ballistic Gun 6 | . 4 10 1 Launcher 3 | . 2 . 10 Peak Build Rating 29 | 6 9 19 29 Average Rating 14 | 4 6 14 22 On Entrance 7 | . 6 9 15 Avg Prop Armor Cover (%) 9 | 22 . 6 . Naked Turns . | . . . . Heaviest Build 43 | 14 26 43 39 Greatest Support 40 | 40 40 20 25 Greatest Overweight (x) 10 | 4 1 10 7 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 5 9 10 10 Average Carried 8 | 3 7 8 9 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 4 7 9 9 Class Distribution -------------------- 47% | Gunner 29% | Mutant 22% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1390 | 270 118 741 261 Remotely . | . . . . Salvage Created 2525 | . 344 1645 536 Parts 145 | . 15 97 33 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 8 37 9 Guns 22 | . . 22 . Cannons 15 | . 2 9 4 AOE 17 | . 6 6 5 Classes Destroyed 11 | . 3 7 1 Worker 6 | . . 4 2 Builder 3 | . . 1 2 Tunneler 3 | . . 2 1 Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Watcher 2 | . 1 1 . Swarmer 8 | . . 8 . Grunt 34 | . 8 23 3 Brawler 2 | . . 1 1 Sentry 9 | . . 5 4 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 229 | . 34 102 93 Missed 64 | . 8 32 24 Hits 165 | . 26 70 69 Melee 1 | . . 1 . Projectile 164 | . 26 69 69 Critical Strikes 7 | . 1 2 4 Damage Taken 2447 | . 429 920 1098 Core 353 | . 62 103 188 Absorbed by Shields 204 | . . . 204 Redirected to Shielding 21 | . 21 . . Regen/Repaired (Parts) 101 | . . 54 47 Core Remaining (%) 83 | 100 75 74 . Volleys Fired 113 | . 24 66 23 Largest 3 | . 2 3 3 Hottest 199 | . 100 199 161 Shots Fired 276 | . 48 179 49 Gun 151 | . 28 109 14 Cannon 99 | . 11 64 24 Launcher 26 | . 9 6 11 Special . | . . . . Kinetic 81 | . 6 67 8 Thermal 59 | . 11 38 10 Explosive 19 | . 9 6 4 Electromagnetic 117 | . 22 68 27 Robot Hit Streak 14 | . 9 14 8 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 177 | . 34 112 31 Core Hits 109 | . 18 68 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Corrupt 3 | . . 3 . Melee Attacks 5 | . . 5 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4445 | . 868 2192 1385 Guns 1286 | . 240 896 150 Cannons 1168 | . 141 668 359 Explosions 1963 | . 480 622 861 Melee . | . . . . Ramming 28 | . 7 6 15 Kinetic 632 | . 44 485 103 Thermal 1122 | . 218 628 276 Explosive 838 | . 403 199 236 Electromagnetic 1825 | . 196 874 755 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . 1 2 17 Average Corruption 3 | . 1 1 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 38 | . 5 11 22 Message Errors 9 | . 2 3 4 Matter Fused 11 | . 1 3 7 Heat Flow Errors 6 | . 1 1 4 Energy Discharges 5 | . 1 2 2 Data Loss (major) 3 | . . 1 2 Misfires 1 | . . 1 . Alerts 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 114 | . 6 21 87 Projectiles 21 | . . 21 . Explosions 93 | . 6 . 87 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 530 | . 83 136 311 Shots 20 | . 4 5 11 Rammed 3 | . 1 2 . Targets Rammed 8 | . 1 3 4 Kicked 5 | . . 1 4 Crushed . | . . . . Highest Temperature 457 | . 234 457 324 Average Temperature 109 | . 75 113 123 Received Heat Transfer 880 | . 204 261 415 Effects 10 | . . 8 2 Shutdowns 2 | . . 2 . Energy Bleed 3 | . . 2 1 Interference 3 | . . 3 . Matter Decay 2 | . . 1 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1601 | . 346 820 435 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | . 2 7 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 1 Low Security (%) 57 | 100 100 58 15 Level 1 30 | . . 15 84 Level 2 11 | . . 24 . Level 3 . | . . 1 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 724 | . 75 724 304 Initial 304 | . . 17 304 Average 187 | . 27 249 237 Influence Increases 2044 | . 317 1275 452 Destroy 0b10 Robot/C 1080 | . 160 740 180 Destroy 0b10 Robot/NC 85 | . 10 50 25 Destroy Leader 276 | . 42 174 60 Successful Hack 70 | . . 62 8 Disable Machine 195 | . 15 60 120 Destroy Structure 158 | . 45 54 59 Lose Combat Pursuer 180 | . 45 135 . Influence Decreases 1824 | . 274 597 953 Entered New Map 443 | . . 26 417 Time Decay 1281 | . 274 561 446 Lost Part 100 | . . 10 90 Squads Dispatched 14 | . 2 9 3 Investigation 7 | . 1 4 2 Extermination . | . . . . Reinforcement 6 | . 1 4 1 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | . 16 50 24 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 8 | . 2 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 13 | . 1 4 8 Max in Single Turn 2 | . 1 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 4 8 1 Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 50 | . 15 30 5 Successful 34 | . 6 24 4 Failed 15 | . 9 5 1 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . 1 . Manual 1 | . 1 . . Terminals 22 | . 3 19 . Fabricators . | . . . . Repair Stations 12 | . 5 2 5 Recycling Units 7 | . 7 . . Scanalyzers 9 | . . 9 . Garrison Access . | . . . . Terminal Hacks 17 | . 2 15 . Record 8 | . . 8 . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . . 2 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . 1 . . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 1 2 4 Scan Component 4 | . 1 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 8 1 Full Trace Events 9 | . 2 6 1 Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 3 | . . 1 2 Time 95 | . . 19 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 2 | . . 2 . Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 4 . parse_system 2 | . . 2 . find_recycling 1 | . . 1 . check_alert 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1074 | . . . 1074 Optics 1074 | . . . 1074 Machine Analysis 435 | . . . 435 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3961 | 180 847 1834 1100 Spaces Moved 1534 | 94 393 645 402 Core 47 | 44 . 2 1 Treads 434 | 50 384 . . Legs 922 | . 9 512 401 Wheels . | . . . . Hover 131 | . . 131 . Flight . | . . . . Fastest Speed 50 | 50 160 120 190 Average Speed 182 | 154 160 193 190 Slowest Speed 550 | 250 190 550 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 44 47 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 20 | . 12 . 8 Terrain Destroyed 170 | . 46 45 79 Melee . | . . . . Projectile 1 | . . . 1 AOE 169 | . 46 45 78 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2471 | 128 564 1092 687 Wait 632 | 20 102 288 222 Move 1531 | 93 392 644 402 Hop . | . . . . Pick Up 55 | 8 17 22 8 Fast Attach 25 | 2 2 11 10 Attach 26 | 4 4 13 5 Detach 2 | . . 2 . Swap 25 | 1 8 13 3 Drop 49 | . 14 25 10 Fire 113 | . 24 66 23 Melee 5 | . . 5 . Ram 2 | . . 2 . Kick 5 | . . 1 4 Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 16) 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1323 | -9/Materials | Build established: Gunner 1466 | -9/Materials | Discovered new exit (range 16) 1503 | -9/Materials | Central database locked down 2082 | -9/Materials | Discovered new exit (range 15) 2628 | -9/Materials | First assault squad dispatched 2731 | -9/Materials | Build established: Scavenger-Gunner 2794 | -9/Materials | Repaired EM Pulse Cannon 2862 | -9/Materials | Entered another Materials area 2862 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3487 | -8/Materials | Build established: Gunner 3651 | -8/Materials | System corruption reached 10% 3840 | -8/Materials | Repaired Lgt. Deuterium Engine 3884 | -8/Materials | Repaired Shock Rifle 3962 | -8/Materials | Self-destructed Last Messages --------------- 03927_ Critical hit (Burn: +26). 03929_ K-01 Serf collects debris. 03929_ R-06 Scavenger collects Wheel. 03929_ Kicked K-01 Serf. 03929_ U-05 Engineer lays Concrete. 03931_ Kicked K-01 Serf out of the way. 03940_ K-01 Serf cleans the Fusion Modulator. 03945_ System corrupted: IFF burst signal emitted. 03950_ G-47 Trooper destroyed. 03950_ C-30 ARC bursts open, deploying its payload. 03950_ G-50 Soldier unfolds itself. 03950_ G-47 Trooper unfolds itself. 03951_ K-01 Serf cleans the Fusion Modulator. 03954_ Critical hit (Burn: +27). 03954_ R-06 Scavenger collects Corrupted Aluminum Leg. 03955_ Aluminum Leg destroyed. 03956_ Lgt. Deuterium Engine destroyed. 03958_ Carbon-fiber Leg destroyed. 03959_ Shield Generator destroyed. 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""" """ #?# "######?????? | | ?????????????? ??? #?# % " #???? | | ????????????????? ?? o#?####" "# #???? | | ????????????????? ?? ???? #???? | | ???????????????? ??? ?? #???? | | ??????????????????????? #???? | | ??????????????????????? ##/####### #???? | | ???????????????????????##+##?#???????? #???? | | ???????????????????????????????????????# ###???? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Cannon | 28% | -9/Materials Lgt. Deuterium Engine | 40% | -8/Materials Shock Rifle | 69% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Junior Dev Organ Harvest Overwhelming Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed InterdictionFlyingTube Manual? 0 Play Time 01:06:35 Cumulative 18.8 hours Start 2026.07.04 @ 01:11:16 End 2026.07.04 @ 17:06:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24715616-6b42-47d0-9ff7-2e5d4aeaf122