Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 09:57:09 // AFD2020/Player2 Player: Finestep Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (275) 1375 Value Destroyed (8065) 8065 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (16939) 16939 TOTAL SCORE: 32919 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2959 Follower Combat Kills 5520 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 8500 Friendly Fire -2840 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 125/1100 System Corruption 6% Temperature Cool (0) Movement Walking (163) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Targeting Computer Improved Core Analyzer Improved Utility Shielding Improved Medium Armor Plating Improved Thermal Defense Suite > --- WEAPON (4) ------- Disruptor Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Flexi-carbon Leg Zionite Composite Leg I Experimental Heat Sink Long-range Sensor Array Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Particle Charger Improved Utility Shielding Zionite Weapon Casing Layered Light Armor Plating Advanced Shield Generator GOLEM Unit Zionite Laser-M Zionite Laser-M Guided Plasma Cannon Advanced EMP Blaster Improved Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Targeting Computer Improved Core Analyzer Improved Thermal Defense Suite GOLEM Unit > --- WEAPON ----------- Disruptor Cannon Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Zionite Composite Leg I Experimental Heat Sink Large Storage Unit Long-range Sensor Array Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Particle Charger Improved Utility Shielding Zionite Weapon Casing Layered Light Armor Plating GOLEM Unit Zionite Laser-M Zionite Laser-M Guided Plasma Cannon Advanced EMP Blaster Improved Plasma Cutter Power Sword [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Precision Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . . . . . . Utility 6 | . . . 1 . . . 1 1 . . . . . 2 . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . Parts Attached 228 | 7 6 3 31 1 . 2 29 28 6 14 6 45 17 13 5 1 14 Power 13 | 1 . 1 2 . . . 2 . . 2 . 2 . 2 1 . . Engine 9 | 1 . 1 2 . . . 2 . . 2 . 1 . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . 1 . 2 . . . Propulsion 39 | 2 . 2 5 . . . 6 5 . 5 . 7 3 . 3 . 1 Treads 11 | 1 . 2 5 . . . 3 . . . . . . . . . . Leg 26 | . . . . . . . 3 5 . 5 . 6 3 . 3 . 1 Wheel 1 | 1 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 68 | 2 2 . 6 1 . . 7 10 . 1 1 16 10 5 . . 7 Device 18 | . . . . . . . . 2 . . . 5 7 3 . . 1 Storage 11 | 2 2 . 2 . . . 1 1 . . . 2 . . . . 1 Processor 5 | . . . . . . . . 2 . . . . 1 1 . . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . Protection 33 | . . . 4 1 . . 5 5 . 1 1 9 2 1 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 108 | 2 4 . 18 . . 2 14 13 6 6 5 20 4 6 1 1 6 Energy Gun 37 | 1 2 . 4 . . . 2 9 1 . 1 11 2 1 1 . 2 Energy Cannon 5 | . . . 1 . . . . . . . . 1 . 1 . . 2 Ballistic Gun 38 | 1 1 . 9 . . 2 11 2 4 3 3 1 . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . 1 . . 2 . . . Launcher 17 | . . . 2 . . . 1 2 1 3 . 4 1 1 . . 2 Special Weapon 3 | . 1 . 2 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 2 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 24 | . . . 4 . . . 2 2 . . . 12 1 1 . . 2 Parts Lost 30 | . 2 1 4 1 . . 4 2 1 . . 4 1 5 3 . 2 Power 4 | . . 1 1 . . . 1 . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . . Utility 12 | . . . 1 1 . . 2 1 . . . 3 1 2 . . 1 Weapon 12 | . 2 . 2 . . . . 1 1 . . . . 3 2 . 1 Highest Loss Streak 3 | . 1 1 3 1 . . 1 1 1 . . 1 1 2 2 . 1 Average Slot Usage (%) 97 | . 100 100 98 100 100 100 99 99 99 100 99 99 96 92 91 87 89 Engine 5 | . 14 14 10 11 11 11 8 7 7 7 7 1 . . . . . Reactor 1 | . . . . . . . . . . . . 5 7 6 1 . 5 Treads 6 | . 14 18 22 22 22 22 19 . . . . . . . . . . Leg 15 | . . . . . . . 7 22 23 23 23 22 23 20 19 20 17 Device 5 | . . . . . . . . 7 7 7 7 9 8 12 6 6 5 Storage 21 | . 28 28 22 22 22 22 27 23 23 23 23 17 15 19 20 20 17 Processor 1 | . . . . . . . . . . . . . 2 6 6 6 10 Protection 7 | . . . 10 11 11 11 8 6 7 7 7 9 6 1 6 6 6 Energy Gun 8 | . 13 14 7 . . . . 23 11 . 3 17 16 3 4 . 1 Energy Cannon 4 | . . . . . . . . . . . . . . 17 20 20 20 Ballistic Gun 14 | . 14 14 25 33 33 33 26 6 17 29 25 5 7 2 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 16 40 40 84 84 84 84 111 130 128 130 130 130 100 132 127 124 174 Greatest Support 80 | 16 16 40 43 40 40 40 60 52 40 40 40 54 59 70 80 75 80 Greatest Overweight (x) 4 | 2 2 2 2 2 2 2 2 4 3 3 3 3 1 2 2 1 3 Average Overweight (x) 1 | . 1 1 . 2 2 2 1 2 3 3 3 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 16 20 20 20 20 26 28 28 28 28 28 20 20 20 20 20 Average Capacity 21 | 6 14 16 17 20 20 20 26 26 28 28 28 21 20 20 20 20 20 Most Carried 28 | 7 16 16 20 20 20 20 26 28 28 28 28 28 20 20 20 20 20 Average Carried 21 | 4 10 15 16 19 19 20 23 26 27 28 27 20 19 19 19 20 19 Final Capacity 28 | 8 16 16 20 20 20 20 26 28 28 28 28 20 20 20 20 20 20 Final Carried 28 | 7 16 16 20 20 20 20 26 27 28 28 28 20 20 20 20 20 20 Class Distribution -------------------- 46% | Hauler-Tank 20% | Hauler-Golem 11% | Scavenger-Tank 6% | Scavenger-Mutant 6% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Tank | -9/Mines Hauler-Tank | -9/Exiles Hauler-Tank | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Scavenger-Mutant | -7/Deep Caves Hauler-Tank | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Matter Collected 5780 | 276 120 195 688 401 . 139 1221 507 97 484 47 614 271 360 184 16 160 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11024 | 167 260 115 1062 576 . 139 1173 1175 10 967 . 1144 659 1607 532 70 1368 Parts 498 | 18 19 6 82 42 . 7 53 62 . 33 . 11 25 56 24 3 57 Haulers Intercepted 7 | . . . 3 . . . 3 1 . . . . . . . . . Recyclers Shooed 7 | . 1 1 3 . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . . . . . 2 33 . . 30 . 41 10 . Prevented 19 | . . . . . . . . . 1 5 . . 12 . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Combat Hostiles Destroyed 203 | . 6 3 16 18 . 4 22 16 1 21 . 37 11 18 8 1 21 Guns 90 | . 6 3 12 18 . 4 14 14 1 7 . 2 7 1 . . 1 Cannons 42 | . . . . . . . . . . . . . . 15 8 1 18 AOE 70 | . . . 4 . . . 8 2 . 14 . 34 4 2 . . 2 Classes Destroyed 21 | 3 4 2 3 . . 1 2 1 . 1 . 2 1 . 1 . . Worker 13 | 1 . . 5 1 . . 2 2 . . . . . 1 . . 1 Builder 11 | . . 1 2 2 . . 3 1 . . . . . 1 . . 1 Tunneler 6 | 4 . 1 . . . 1 . . . . . . . . . . . Hauler 7 | . . . 3 . . . 3 1 . . . . . . . . . Recycler 15 | 1 . 1 4 1 . . 3 1 . . . . . 3 . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . Watcher 11 | . 2 . 2 . . . 1 1 . . . . . 2 . . 3 Swarmer 40 | . 1 . 6 11 . 2 4 . 1 7 . . 1 2 . . 5 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . Grunt 66 | . 5 . 5 7 . . 10 9 . 7 . . 3 7 4 . 9 Brawler 11 | . . . . . . . 1 3 . 2 . 1 1 2 1 . . Duelist 7 | . . . 1 . . . 2 . . 1 . . 2 1 . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 16 | . . . 4 . . . 3 2 . . . . 2 1 . . 4 Hunter 13 | . . . . . . 2 1 1 . . . . 1 3 2 1 2 Programmer 6 | . . . . . . . . 1 . . . . 1 2 1 . 1 Z-Light 1 | . . . . . . . . . . . . 1 . . . . . Assembled 33 | . . 3 . . . . . . . . . 30 . . . . . Golem 7 | . . . . . . . . . . . . 6 . 1 . . . Thug 2 | . . . . . . . . . . 1 . 1 . . . . . Savage 4 | . . . . . . . . . . 3 . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 34 | 5 2 2 7 5 . 2 8 4 1 8 . 34 5 3 3 1 8 Combat Bots Only 34 | . 1 2 3 4 . 2 8 3 1 8 . 34 5 3 2 1 6 Max Kills in Single Turn 20 | 1 1 1 3 2 . 1 4 3 1 5 . 20 2 2 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 20 | . . . 2 . . . 4 2 . 5 . 20 2 2 . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Damage Taken 9578 | . 322 127 717 291 . 181 1404 1155 276 704 . 1060 651 816 697 43 1134 Core 953 | . 61 . 84 63 . . 258 66 51 31 . 93 13 27 87 22 97 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 44 | 100 . 24 . . . 31 17 . . . . . 29 . . 65 . Volleys Fired 584 | 11 56 19 77 34 . 10 80 59 5 26 . 32 25 65 24 3 58 Largest 4 | 2 2 2 3 3 . 3 3 4 4 4 . 4 4 4 4 3 4 Hottest 256 | 70 100 70 120 69 . 69 81 222 166 108 . 256 213 213 150 75 156 Shots Fired 1615 | 22 108 38 219 102 . 30 228 215 13 82 . 64 57 178 75 10 174 Gun 1188 | 22 107 38 214 102 . 30 222 212 11 76 . 44 51 34 9 . 16 Cannon 372 | . . . . . . . . . . . . . . 143 66 10 153 Launcher 52 | . . . 3 . . . 6 3 2 6 . 20 6 1 . . 5 Special 3 | . 1 . 2 . . . . . . . . . . . . . . Kinetic 774 | 11 65 19 141 102 . 30 222 54 6 76 . 4 19 25 . . . Thermal 630 | 11 43 19 75 . . . . 98 3 . . 10 17 134 75 10 135 Explosive 16 | . . . 3 . . . 6 . 2 . . 5 . . . . . Electromagnetic 195 | . . . . . . . . 63 2 6 . 45 21 19 . . 39 Robot Hit Streak 21 | 5 8 4 12 13 . 6 15 10 2 13 . 8 9 21 20 13 15 Robot Miss Streak 6 | 2 3 3 3 4 . 2 3 4 3 5 . 4 3 6 1 2 3 Penetration Max 1 | . . . . . . . 1 . . 1 . . . 1 . . . Secondary Targets 22 | . 1 . 2 9 . 1 2 2 1 1 . . 3 . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . 1 1 1 1 1 . . 1 . . . . Shots Hit Robots 950 | 13 71 20 136 57 . 18 145 115 5 46 . 32 35 99 47 5 106 Core Hits 541 | 8 24 12 58 30 . 6 70 50 3 38 . 113 20 41 16 1 51 Critical Hits 8 | . . . 1 . . 1 2 1 . . . 1 2 . . . . Critical Kills 2 | . . . . . . 1 1 . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . . 1 1 . . . 1 2 . . . . Melee Attacks 36 | . . . . . . . . . . . . 16 20 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . 14 20 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29245 | 149 641 166 2169 872 . 214 3483 2292 259 2032 . 4728 1279 4103 1804 109 4945 Guns 10622 | 149 641 166 1765 872 . 214 2164 1917 54 736 . 578 763 345 75 . 183 Cannons 9410 | . . . . . . . . . . . . . . 3676 1729 109 3896 Explosions 9212 | . . . 404 . . . 1318 375 205 1296 . 4150 516 82 . . 866 Melee . | . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 6800 | 37 313 103 1152 872 . 214 2164 559 36 736 . 50 231 333 . . . Thermal 13082 | 112 328 63 613 . . . . 976 . 645 . 361 329 3608 1804 109 4134 Explosive 3917 | . . . 404 . . . 1318 . 205 . . 1990 . . . . . Electromagnetic 5445 | . . . . . . . . 757 18 651 . 2327 719 162 . . 811 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 1 2 2 . 1 12 12 12 6 Average Corruption 6 | . . . . . . . . 1 1 1 2 . 1 10 12 12 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 214 | . . . . . . . . . 1 12 3 . 4 61 129 2 2 Message Errors 45 | . . . . . . . . . 1 5 1 . 3 8 27 . . Matter Fused 35 | . . . . . . . . . . . . . . 15 20 . . Heat Flow Errors 25 | . . . . . . . . . . 5 1 . . 2 17 . . Energy Discharges 20 | . . . . . . . . . . 1 1 . . 4 14 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . . . . . . . . . 3 11 . 1 Data Loss (major) 9 | . . . . . . . . . . . . . . 3 5 1 . Misfires 9 | . . . . . . . . . . . . . . 2 6 1 . Alerts 4 | . . . . . . . . . . . . . . 2 2 . . Misdirections 24 | . . . . . . . . . . . . . . 4 20 . . Targeting Errors 22 | . . . . . . . . . . 1 . . 1 13 6 . 1 Weapon Failures 5 | . . . . . . . . . . . . . . 4 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1138 | . . . 18 . . . 65 13 46 6 . 150 . 275 206 . 359 Projectiles 840 | . . . . . . . . . . . . . . 275 206 . 359 Explosions 298 | . . . 18 . . . 65 13 46 6 . 150 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . . . 15 . . 109 . . 21 . . . . Shots 7 | . . . . . . . 1 . . 5 . . 1 . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 331 | 100 98 110 212 93 . 82 242 275 18 201 217 331 309 209 278 . 168 Average Temperature 64 | 45 28 36 55 35 . 32 55 76 12 94 122 114 103 51 97 . 49 Received Heat Transfer 1903 | . 132 . 216 60 . . 423 327 . 111 . 186 102 91 108 . 147 Effects 3 | . . . . . . . . . . . . 2 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . . . . . . . 1 3 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | 1 . . 2 . . . . 1 . 1 . . 1 2 1 . . Heat Transferred 12266 | 333 962 185 1785 . . . . 1701 . 800 . 372 420 2135 1074 50 2449 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . . . . 3 . 6 . 2 1 1 . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Peak Influence 2506 | 30 489 218 675 756 . 192 1153 1783 . . . . . 1288 . . 2506 Average Influence 693 | 9 341 136 344 616 . 90 580 1203 . . . . . 755 . . 1323 Maximum Alert Level 5 | . 2 1 2 3 . . 4 5 . . . . . 4 . . 5 Low Security (%) 17 | 100 11 89 36 . . 100 14 . . . . . . . . . . Level 1 16 | . 48 10 14 3 . . 25 . . . . . . 28 . . 18 Level 2 29 | . 40 . 49 88 . . 12 10 . . . . . 23 . . 9 Level 3 13 | . . . . 8 . . 43 23 . . . . . 18 . . 11 Level 4 14 | . . . . . . . 3 42 . . . . . 28 . . 22 Level 5 8 | . . . . . . . . 23 . . . . . . . . 36 High Security . | . . . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 6 . 8 . . . 10 12 . 1 . . 1 8 . . 19 Investigation 17 | . 4 . 4 . . . 1 4 . . . . . 1 . . 3 Extermination 6 | . . . . . . . . 2 . . . . . 3 . . 1 Reinforcement 19 | . 2 . 4 . . . 4 2 . . . . . 1 . . 6 Assault 11 | . . . . . . . 2 3 . 1 . . 1 . . . 4 Garrison 12 | . . . . . . . 3 1 . . . . . 3 . . 5 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 1 1 . . . . . 1 . . 2 Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . 3 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Distress Signals 15 | . 2 . 2 . . . 8 . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 450 | . 25 15 47 25 . 6 48 44 4 33 . 57 23 42 15 2 64 Peak Tracking Total 38 | . 4 9 7 5 . 4 9 5 4 10 . 38 9 5 4 1 11 Tactical Retreats 18 | . . 5 . 2 . 1 2 . . 2 . . 1 2 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Traps Triggered 8 | . 2 . 1 . . . 1 2 . . . . . 1 . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Machines Disabled 60 | . 2 1 . 1 . . 4 21 . 1 . 4 1 13 1 . 11 Max in Single Turn 1 | . . . . 1 . . . . . 1 . 1 1 1 1 . 1 Garrison Access 6 | . . . . . . . 1 2 . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Machines Accessed 47 | . 8 . 13 2 1 . 5 6 1 . 1 . . 5 . . 5 Terminals 29 | . 6 . 9 2 . . 3 3 . . . . . 3 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . 1 . . . . . 1 . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 2 . . . . . 1 . . 2 Total Hacks 134 | . 36 . 32 7 4 . 17 15 1 . 3 . . 12 . . 7 Successful 70 | . 15 . 23 2 4 . 10 5 1 . 3 . . 4 . . 3 Failed 62 | . 20 . 8 5 . . 7 10 . . . . . 8 . . 4 Catastrophic 8 | . . . . . . . 2 3 . . . . . 2 . . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . Manual 67 | . 20 . 15 9 . . 7 8 . . 5 . . . . . 3 Terminals 85 | . 28 . 23 7 . . 10 6 . . . . . 6 . . 5 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 8 . 4 . . . . 3 . . . . . 2 . . . Scanalyzers 10 | . . . 5 . . . 5 . . . . . . . . . . Garrison Access 14 | . . . . . . . 2 6 . . . . . 4 . . 2 Terminal Hacks 36 | . 6 . 11 2 4 . 4 1 1 . 3 . . 3 . . 1 Record 4 | . . . . . 4 . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . . . 3 . . . . . . Robot Analysis 5 | . 1 . 1 2 . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . 1 . . . Unreport Threat 5 | . . . 2 . . . 2 1 . . . . . . . . . Locate Traps 4 | . 1 . 2 . . . . . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 3 . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . 2 . . . . 1 . . . . . . . . . Retrieve Components 6 | . 3 . 2 . . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 5 . . . 4 . . . . . . . . . . Insert Component 5 | . . . 3 . . . 2 . . . . . . . . . . Analyze 4 | . . . 2 . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . . . 1 . . . Unauthorized Hacks 49 | . 20 . 12 . . . 2 11 . . . . . . . . 4 Terminals 9 | . 5 . 3 . . . 1 . . . . . . . . . . Track 4 | . 2 . 2 . . . . . . . . . . . . . . Botnet 3 | . 2 . . . . . 1 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . . . Tunnel 4 | . 1 . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . 2 Jam 4 | . . . . . . . . 2 . . . . . . . . 2 Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 . 11 1 . . 5 5 . . . . . 5 . . 3 Full Trace Events 6 | . 1 . 1 . . . 1 1 . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 1 . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 11 . 14 . . . . 2 . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 4 . . 2 . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Total Allies 21 | . 1 . . . . . . . . 4 10 . 2 . . . 4 Largest Group 12 | . 1 1 1 1 1 1 1 1 1 4 12 12 3 2 1 1 4 Highest-Rated Group 523 | . 57 58 68 68 68 70 82 94 94 154 523 523 165 137 124 124 224 Highest-Rated Ally 136 | . 57 58 68 68 68 70 82 94 94 94 96 104 105 120 124 124 136 Total Orders 2 | . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 Ally Attacks 814 | . 39 14 57 19 . 8 82 64 6 40 . 254 34 63 15 4 115 Total Damage 29460 | . 917 713 1552 441 . 153 2577 3486 103 1365 . 6586 2159 2943 788 161 5516 Kills 288 | . 15 10 32 9 . 2 34 37 3 11 . 47 13 26 7 2 40 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Robot Analysis Total 5 | . 1 . 1 2 . . . . . . . . . 1 . . . Derelict Logs Recovered 7 | . . . . 1 . . . . 1 1 1 . 2 . 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Turns Passed 24750 | 115 1012 511 2332 1284 971 416 1339 2044 708 1622 2147 3338 1170 1730 2568 33 1410 Spaces Moved 12582 | 69 708 323 1150 594 484 193 583 927 324 713 1009 1863 647 845 1511 14 625 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads 2867 | . . 41 1150 594 484 193 405 . . . . . . . . . . Legs 8656 | . . . . . . . 178 927 324 713 1009 1863 647 845 1511 14 625 Wheels 1051 | 61 708 282 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 160 200 200 200 156 183 210 210 210 156 150 150 156 163 163 Average Speed 175 | 97 115 125 175 200 200 200 179 188 210 210 210 166 154 157 163 163 185 Slowest Speed 240 | 150 120 160 200 200 200 200 200 240 210 210 210 210 156 180 185 163 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 99 56 93 96 91 57 54 21 50 80 87 94 69 26 91 3 19 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . 1 . 2 . 1 . . 1 . . 1 . . . 1 . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 . Scrap Searched 9 | . . 3 . . . 1 . . . . . . 4 . 1 . . Spaces Dug 59 | . 1 . 2 . . . . 4 . . . 12 20 7 9 . 4 Terrain Destroyed 274 | . 1 . 15 . . . 34 9 21 25 . 21 21 31 27 8 61 Melee 32 | . . . . . . . . . . . . 12 20 . . . . Projectile 115 | . 1 . 2 . . . 1 . . 1 . 2 1 26 27 8 46 AOE 127 | . . . 13 . . . 33 9 21 24 . 7 . 5 . . 15 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Total 14187 | 94 804 396 1323 634 489 207 739 1100 342 794 1040 2033 737 1125 1558 17 755 Wait 387 | . 19 48 21 5 2 2 6 31 1 . 16 23 5 171 13 . 24 Move 12565 | 68 707 322 1149 593 483 192 582 926 323 712 1008 1862 646 844 1510 13 625 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 130 | 8 12 3 19 1 2 . 18 22 4 1 2 10 8 10 2 . 8 Fast Attach 82 | 6 1 . 10 . . 1 11 7 1 2 4 24 1 5 2 1 6 Attach 47 | 1 1 2 5 1 . . 10 9 1 . . 5 3 6 1 . 2 Detach 6 | . . . 1 . . . 1 . . . . 2 . 2 . . . Swap 99 | . 4 1 16 . . 1 8 12 4 12 2 16 13 2 2 . 6 Drop 194 | . 4 1 25 . 2 1 22 29 3 9 8 43 8 19 4 . 16 Fire 584 | 11 56 19 77 34 . 10 80 59 5 26 . 32 25 65 24 3 58 Melee 36 | . . . . . . . . . . . . 16 20 . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . Rewire 50 | . . . . . . . . . . 32 . . 8 1 . . 9 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Central database locked down 293 | -10/Materials | Discovered new exit (range 5) 336 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 13) 471 | -10/Materials | Discovered new exit (range 5) 734 | -10/Materials | Discovered new exit (range 9) 1128 | -10/Materials | Entered Mines 1128 | -10/Mines | Accompanied by 1 ally 1135 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1468 | -10/Mines | Assembled infested the area 1472 | -10/Mines | Discovered new exit (range 7) 1500 | -10/Mines | Core integrity fell below 50% 1639 | -10/Mines | Entered Materials 1639 | -9/Materials | Accompanied by 1 ally 1639 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2122 | -9/Materials | Build established: Scavenger-Tank 2235 | -9/Materials | Discovered new exit (range 8) 2632 | -9/Materials | Lost 3 parts (1p1u1w) 2785 | -9/Materials | Discovered new exit (range 3) 2915 | -9/Materials | Discovered new exit (range 11) 2922 | -9/Materials | Build established: Tank 3206 | -9/Materials | Discovered new exit (range 16) 3428 | -9/Materials | Discovered new exit (range 6) 3472 | -9/Materials | Build established: Hauler-Tank 3724 | -9/Materials | Central database locked down 3971 | -9/Materials | Entered Mines 3971 | -9/Mines | Accompanied by 1 ally 3971 | -9/Mines | Discovered new exit (range 12) 4011 | -9/Mines | Discovered new exit (range 10) 4206 | -9/Mines | Core integrity fell below 50% 4797 | -9/Mines | Learned Materials terminal intel 4972 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4972 | -9/Mines | Discovered new exit (range 5) 5255 | -9/Mines | Entered Exiles 5255 | -9/Exiles | Accompanied by 1 ally 5307 | -9/Exiles | Met 8R-AWN 5341 | -9/Exiles | Met EX-HEX 5409 | -9/Exiles | Met EX-BIN 5649 | -9/Exiles | Met EX-DEC 5792 | -9/Exiles | Visited The Gauntlet 6085 | -9/Exiles | Learned location of Zion (-7) 6206 | -9/Exiles | Discovered new exit (range 10) 6226 | -9/Exiles | Entered Mines 6226 | -8/Mines | Accompanied by 1 ally 6616 | -8/Mines | Discovered new exit (range 9) 6642 | -8/Mines | Entered Materials 6642 | -8/Materials | Accompanied by 1 ally 6642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6643 | -8/Materials | Loaded intel: 12 terminal locations 7142 | -8/Materials | Discovered new exit (range 4) 7275 | -8/Materials | Garrison activated, responded to threat 7333 | -8/Materials | Core integrity fell below 50% 7442 | -8/Materials | First assault squad dispatched 7493 | -8/Materials | Destroyed 8 combat bots 7737 | -8/Materials | Core integrity fell below 20% 7947 | -8/Materials | Discovered new exit (range 4) 7981 | -8/Materials | Entered Factory 7981 | -7/Factory | Accompanied by 1 ally 7981 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8027 | -7/Factory | Discovered new exit (range 16) 8104 | -7/Factory | Garrison activated, responded to threat 8381 | -7/Factory | First assault squad dispatched 8819 | -7/Factory | Identified exit to Storage 8885 | -7/Factory | Discovered new exit (range 10) 9080 | -7/Factory | Discovered exit to Storage (range 4) 9874 | -7/Factory | Identified exit to Lower Caves 10025 | -7/Factory | Entered Lower Caves 10025 | -7/Lower Caves | Accompanied by 1 ally 10573 | -7/Lower Caves | Identified exit to Lower Caves 10733 | -7/Lower Caves | Entered another Lower Caves area 10733 | -7/Lower Caves | Accompanied by 1 ally 10862 | -7/Lower Caves | Learned Factory terminal intel 10907 | -7/Lower Caves | Encountered a Warlord checkpoint 10988 | -7/Lower Caves | Rewired Cogmind 10991 | -7/Lower Caves | Attacked by a faux Warlord 11043 | -7/Lower Caves | Rewired Cogmind 11199 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11229 | -7/Lower Caves | Destroyed 8 combat bots 11249 | -7/Lower Caves | Rewired Cogmind 11250 | -7/Lower Caves | Rewired Cogmind 11899 | -7/Lower Caves | Build established: Scavenger-Tank 12154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12282 | -7/Lower Caves | Discovered new exit (range 10) 12299 | -7/Lower Caves | Core integrity fell below 50% 12355 | -7/Lower Caves | Entered Zion 12355 | -7/Zion | Accompanied by 2 allies 12620 | -7/Zion | Discovered new exit (range 15) 12750 | -7/Zion | Build established: Hauler-Tank 12752 | -7/Zion | System corruption cleaned by Quarantine Array 12892 | -7/Zion | Learned location of Quarantine (-3) 13121 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13336 | -7/Zion | Gained Derelict followers 13380 | -7/Zion | Gained Derelict followers 13474 | -7/Zion | Given A8's code to call for help 13661 | -7/Zion | Received a hallucinogenic algorithm 14429 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14437 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14442 | -7/Zion | Opened final containment barrier to the Deep Caves 14472 | -7/Zion | Discovered new exit (range 5) 14476 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14502 | -7/Zion | Entered Deep Caves 14502 | -7/Deep Caves | Accompanied by 12 allies 14831 | -7/Deep Caves | Z-Facility disabled 14877 | -7/Deep Caves | Attacked by Z-Imprinter 14889 | -7/Deep Caves | Allies destroyed Z-Imprinter 14921 | -7/Deep Caves | Found Prototype Protection 14921 | -7/Deep Caves | Identified Zio. Weapon Casing 14995 | -7/Deep Caves | Found Zio. Weapon Casing 15201 | -7/Deep Caves | Build established: Scavenger-Tank 15326 | -7/Deep Caves | Found Zio. Weapon Casing 15368 | -7/Deep Caves | Found Prototype Protection 15546 | -7/Deep Caves | Found Zio. Weapon Casing 15948 | -7/Deep Caves | Spotted as-17258 15949 | -7/Deep Caves | Exposed GOLEM chamber 15951 | -7/Deep Caves | Allies destroyed as-17258 15992 | -7/Deep Caves | Build established: Hauler-Mutant 15993 | -7/Deep Caves | Triggered Deep Caves wall 15993 | -7/Deep Caves | Spotted AS-95138 15996 | -7/Deep Caves | Allies destroyed AS-95138 16028 | -7/Deep Caves | Triggered Deep Caves wall 16035 | -7/Deep Caves | Destroyed 34 combat bots 16168 | -7/Deep Caves | Spotted as-92459 16189 | -7/Deep Caves | Destroyed as-92459 16196 | -7/Deep Caves | Found Prototype Device 16196 | -7/Deep Caves | Identified Exp. Thermal Shield 16350 | -7/Deep Caves | Found Prototype Energy Cannon 16350 | -7/Deep Caves | Identified Gui. Plasma Cannon 16704 | -7/Deep Caves | Found GOLEM Unit 16709 | -7/Deep Caves | Found GOLEM Unit 16801 | -7/Deep Caves | Build established: Scavenger-Mutant 17814 | -7/Deep Caves | Discovered new exit (range 7) 17840 | -7/Deep Caves | Entered Proximity Caves 17840 | -6/Proximity Caves | Accompanied by 1 ally 17964 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18028 | -6/Proximity Caves | Identified Zio. Heavy Carapace 18396 | -6/Proximity Caves | Spotted B-75 Beast 18570 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18634 | -6/Proximity Caves | Rewired Cogmind 18639 | -6/Proximity Caves | Rewired Cogmind 18820 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 18940 | -6/Proximity Caves | Learned 4 Factory zone layouts 18982 | -6/Proximity Caves | Discovered new exit (range 15) 19010 | -6/Proximity Caves | Entered Factory 19010 | -6/Factory | Accompanied by 2 allies 19010 | -6/Factory | Evolved 2 slots: Utility x2 19012 | -6/Factory | Loaded intel: 20 terminal locations 19063 | -6/Factory | Found GOLEM Unit 19483 | -6/Factory | Build established: Hauler-Golem 19513 | -6/Factory | Garrison activated, responded to threat 19547 | -6/Factory | Discovered new exit (range 10) 19725 | -6/Factory | System corruption reached 10% 20476 | -6/Factory | Found Prototype Processor 20476 | -6/Factory | Identified Exp. Terrain Scan Processor 20515 | -6/Factory | Discovered new exit (range 16) 20740 | -6/Factory | Entered Lower Caves 20740 | -6/Lower Caves | Accompanied by 1 ally 20741 | -6/Lower Caves | Encountered a Warlord checkpoint 20741 | -6/Lower Caves | Identified exit to Lower Caves 20958 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 21561 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23308 | -6/Lower Caves | Entered another Lower Caves area 23308 | -6/Lower Caves | Accompanied by 1 ally 23318 | -6/Lower Caves | Discovered new exit (range 8) 23341 | -6/Lower Caves | Entered Factory 23341 | -5/Factory | Accompanied by 1 ally 23341 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23759 | -5/Factory | Garrison activated, responded to threat 23895 | -5/Factory | Allied Derelicts emerged from ambush trap array 24241 | -5/Factory | First assault squad dispatched 24488 | -5/Factory | Rewired Cogmind 24673 | -5/Factory | Build established: Hauler-Tank 24704 | -5/Factory | Discovered new exit (range 15) 24724 | -5/Factory | High security lockdown imminent 24739 | -5/Factory | Core integrity fell below 50% 24748 | -5/Factory | Core integrity fell below 20% 24751 | -5/Factory | Core destroyed Last Messages --------------- 24711_ ALERT: Hostile activity reported, dispatching reinforcements to area. 24711_ Terminal disabled. 24713_ Slug penetrates Player 2. 24719_ System corrupted: Asb. Focal Cannon targeting data glitched. 24719_ Destroyed Hpw. Shock Rifle. 24721_ Slug penetrates G-50 Soldier. 24723_ Slug penetrates Player 2. 24724_ Destroyed Antigrav System. 24724_ ALERT: High security lockdown imminent, T-100. Player 2: "How did it come to this?!?" 24724_ HV Slug penetrates G-50 Soldier. 24725_ Slug penetrates Player 2. 24725_ Asb. Focal Cannon destroyed. 24728_ Slug penetrates Player 2. 24729_ W-25 Informer sends out distress signal. 24730_ Player 2 attaches Gauss Rifle. 24739_ P-70 Sage destroyed. 24747_ System corrupted: Component data lost. 24747_ Destroyed Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????###p#?????????????????? | | ????????????????????????####;;p#?????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# R ?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????? ## ### #""" # ??? | | ???????????????? ## k;########""" # ??? | | ???????????????? ## ;#??????# # ??? | | ????????????????######### t !#####???########??? | | ???????????????? #????## =%! #########?????? | | ???????????????? ######;@ # #?????? | | ????????????? !< p + #?????? | | ?????????????? ######;## ; # #?????? | | ???????????????? #????##?#"T# #######?####??? | | ????????????????###???????##### ### # ??? | | ????????????????###########???# #?# ""G"" # ??? | | ???????????????? #???# #?# " " # ??? | | ????????????????" """ """ #???# #?# " " # ??? | | ????????????????" """ """ #??## ### # ??? | | ????????????? """ """ """ #??# [#######+### ??? | | ??????????? #### T"![ # ??? | | ??????????? = / " /! / ??? | | ??????????? #### = ! # ?? | | ??????????????#############??# !"######+### ? | | ????????????????#???????????####+##### ## | | ????????????????#???????????# # ## | | ????????????????#???????????# # # | | ????????????????#???????????# # ?? | | ????????????????#???????????# #"##?? | | ????????????????#####???????# # #?? | | ???????????????? #???????# #?? | | ????????????????""" #???????# #?? | | ????????????????""" #???????# # #?? | | ????????????????""" #???????# # ##?? | | ???????????????? #???????########## !%= ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 1160 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionCorruptionMeganuke Manual? 0 Play Time 02:32:08 Cumulative 365.7 hours Start 2020.04.01 @ 07:22:45 End 2020.04.01 @ 09:57:09 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 81 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 756c5428-0feb-461f-a3ae-874470e3c8e7