Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 00:51:17 Player: kasaphescent Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (6464) 6464 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 12914 Bonus ------- High Alert Combat Kills 383 Follower Combat Kills 87 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Segregator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Recoil Nullifier Layered Light Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Heavy Treads Small Matter Pod Layered Light Armor Plating Mass Driver Mass Driver Long-range Missile Launcher [Rating: 90] Favorites ----------- Power Cold Fusion Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . . 1 Utility 4 | . . . . . 2 1 . . . . 1 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 158 | 7 2 13 . 6 9 32 2 8 3 20 56 Power 20 | 1 . 2 . . 1 6 . . . 3 7 Engine 10 | 1 . 2 . . 1 5 . . . . 1 Core 9 | . . . . . . . . . . 3 6 Reactor 1 | . . . . . . 1 . . . . . Propulsion 38 | 2 . 2 . 2 1 7 . 4 . 4 16 Treads 26 | . . 2 . 2 1 7 . 4 . 3 7 Leg 3 | 2 . . . . . . . . . 1 . Wheel 6 | . . . . . . . . . . . 6 Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 38 | 2 1 1 . 2 6 9 . . 3 3 11 Device 14 | 1 . 1 . 1 3 1 . . 2 1 4 Storage 7 | 1 1 . . 1 . 2 . . . . 2 Processor 7 | . . . . . 2 3 . . . . 2 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 1 3 . . 1 2 3 Artifact . | . . . . . . . . . . . . Weapon 62 | 2 1 8 . 2 1 10 2 4 . 10 22 Energy Gun 13 | 1 . 4 . . . 1 . . . 2 5 Energy Cannon 8 | . . . . . . 1 . . . 1 6 Ballistic Gun 23 | 1 1 4 . 2 1 7 1 2 . 1 3 Ballistic Cannon 8 | . . . . . . . . . . 4 4 Launcher 8 | . . . . . . 1 1 2 . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . 1 . . Parts Lost 72 | . 1 11 . 1 5 9 . . . 20 25 Power 13 | . . 2 . . 1 1 . . . 4 5 Propulsion 18 | . . 2 . . 1 5 . . . 5 5 Utility 13 | . . 1 . . 2 2 . . . 3 5 Weapon 28 | . 1 6 . 1 1 1 . . . 8 10 Highest Loss Streak 8 | . 1 8 . 1 3 3 . . . 7 6 Average Slot Usage (%) 94 | . 100 90 100 96 92 96 100 100 99 92 81 Engine 5 | . 14 10 11 9 7 8 6 6 6 . . Core 1 | . . . . . . . . . . 5 7 Reactor 3 | . . . . . . 3 6 6 6 5 . Treads 23 | . . 16 22 36 25 23 26 26 26 24 14 Device 8 | . 14 10 11 8 17 7 6 6 5 9 10 Storage 10 | . 14 11 11 8 7 11 13 13 13 6 6 Processor 5 | . . . . . . 5 6 6 6 6 5 Protection 4 | . . . . . 1 6 6 6 5 5 4 Energy Gun 1 | . 9 10 . . . . . . . 2 5 Energy Cannon 3 | . . . . . . 3 6 6 6 2 2 Ballistic Gun 17 | . 18 25 44 34 30 22 19 19 20 7 5 Ballistic Cannon 2 | . . . . . . . . . . 11 3 Naked Turns 17 | . . . . . . . . . . . 17 Heaviest Build 77 | 12 25 32 32 33 39 77 77 74 74 74 56 Greatest Support 135 | 20 20 40 40 80 80 110 90 90 90 104 135 Greatest Overweight (x) 7 | 2 1 7 . . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 9 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 8 Average Carried 8 | 3 6 8 10 8 8 9 10 9 9 6 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 9 10 10 10 10 . 3 Class Distribution -------------------- 80% | Scavenger-Gunner 11% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 5220 | 270 29 283 3 87 256 1416 231 366 . 784 1495 Remotely 544 | 67 29 . . . 256 192 . . . . . Salvage Created 7963 | 113 96 610 . 75 256 1674 219 557 . 1071 3292 Parts 349 | 2 5 45 . 1 16 53 3 16 . 50 158 Haulers Intercepted 3 | . . 1 . . . 1 . . . . 1 Recyclers Shooed 16 | . . 2 . 1 . 5 . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 2 7 . 48 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 125 | . 2 16 . . 5 25 3 12 . 25 37 Melee 1 | . . . . . . . . . . . 1 Guns 63 | . 2 16 . . 5 16 1 4 . 9 10 Cannons 38 | . . . . . . 3 . 1 . 14 20 AOE 23 | . . . . . . 6 2 7 . 2 6 Classes Destroyed 18 | 2 1 4 . . 1 3 . 2 . 2 3 Worker 15 | . . 1 . . . 2 . . . . 12 Builder 6 | . . . . . . . . . . . 6 Tunneler 3 | 1 . . . . . 1 . . . . 1 Hauler 3 | . . 1 . . . 1 . . . . 1 Recycler 15 | 1 . . . 1 1 2 . . . . 10 Minesweeper 3 | . . . . . . . . 2 . 1 . Watcher 6 | . . . . . 1 2 . . . . 3 Swarmer 29 | . . 7 . . 4 5 . . . 8 5 Saboteur 2 | . . . . . . . . . . . 2 Grunt 38 | . 2 5 . . . 10 2 6 . 4 9 Brawler 6 | . . . . . . 1 1 1 . 3 . Duelist 4 | . . . . . . 2 . 1 . . 1 Protector 3 | . . . . . . . . . . 3 . Sentry 16 | . . 4 . . 1 5 . . . 2 4 Demolisher 3 | . . . . . . . . . . 3 . Hunter 6 | . . . . . . . . . . . 6 Programmer 14 | . . . . . . 2 . . . 2 10 Decomposer 1 | . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 . . . Thug 1 | . . . . . . . . 1 . . . Savage 3 | . . . . . . . . 3 . . . Best Kill Streak 16 | 2 2 7 . 1 4 5 3 4 . 12 16 Combat Bots Only 12 | . 2 7 . . 4 4 3 4 . 12 11 Max Kills in Single Turn 3 | 1 1 1 . 1 1 3 2 2 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 2 2 . 2 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 12608 | . 136 1241 . 108 740 1601 40 58 . 2848 5836 Core 1665 | . . 248 . . 69 86 . . . 261 1001 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 . 38 100 90 . . . . 59 . Volleys Fired 421 | 9 6 59 . 3 22 81 11 19 . 80 131 Largest 4 | 1 2 4 . 4 4 4 3 4 . 4 4 Hottest 277 | 40 60 145 . 89 92 180 150 180 . 277 239 Shots Fired 1158 | 9 12 140 . 12 88 298 13 55 . 231 300 Gun 834 | 9 12 140 . 12 88 252 2 36 . 107 176 Cannon 294 | . . . . . . 43 9 12 . 116 114 Launcher 30 | . . . . . . 3 2 7 . 8 10 Special . | . . . . . . . . . . . . Kinetic 783 | . 7 94 . 12 88 252 2 36 . 155 137 Thermal 335 | 9 5 46 . . . 43 9 12 . 68 143 Explosive 30 | . . . . . . 3 2 7 . 8 10 Electromagnetic 10 | . . . . . . . . . . . 10 Robot Hit Streak 26 | 2 5 15 . 7 16 25 7 11 . 26 24 Robot Miss Streak 5 | 2 2 5 . 1 4 3 2 1 . 5 4 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 9 | . 1 4 . . . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . 1 Shots Hit Robots 779 | 6 8 97 . 8 55 206 10 41 . 145 203 Core Hits 361 | 3 5 32 . 2 15 82 8 31 . 68 115 Critical Hits 36 | . . . . . 1 . . 3 . 5 27 Critical Kills 10 | . . . . . . . . 1 . 2 7 Critical Parts Destroyed 25 | . . . . . 1 . . 2 . 2 20 Melee Attacks 6 | . . . . . . . . . . . 6 Thermal 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21989 | 70 78 1148 . 70 706 5080 638 1978 . 4009 8212 Guns 10521 | 70 78 1148 . 70 692 3361 22 661 . 1407 3012 Cannons 6885 | . . . . . . 955 223 298 . 2210 3199 Explosions 4556 | . . . . . . 764 393 1019 . 392 1988 Melee . | . . . . . . . . . . . . Ramming 27 | . . . . . 14 . . . . . 13 Kinetic 11004 | . 57 773 . 70 692 3361 22 661 . 2406 2962 Thermal 7097 | 70 21 375 . . . 1320 223 298 . 1211 3579 Explosive 3708 | . . . . . . 399 393 1019 . 392 1505 Electromagnetic 153 | . . . . . . . . . . . 153 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 2 . . . . 4 4 4 4 7 8 Average Corruption 4 | . 1 . . . . 3 4 4 4 6 2 Corruption Purged . | . . . . . . . . . . . . Effects 183 | . 1 . . . . 47 33 25 5 64 8 Message Errors 45 | . . . . . . 12 8 3 3 15 4 Matter Fused 34 | . . . . . . 4 8 5 . 14 3 Heat Flow Errors 28 | . . . . . . 8 5 11 1 3 . Energy Discharges 19 | . 1 . . . . 7 6 2 1 2 . Data Loss (minor) 21 | . . . . . . 5 6 2 . 7 1 Data Loss (major) 3 | . . . . . . . . . . 3 . Misfires 3 | . . . . . . . . . . 3 . Targeting Errors 24 | . . . . . . 9 . 2 . 13 . Weapon Failures 6 | . . . . . . 2 . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 589 | . . . . . . 133 40 37 . 96 283 Projectiles 245 | . . . . . . 25 37 21 . 73 89 Explosions 344 | . . . . . . 108 3 16 . 23 194 Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . 7 6 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . 6 6 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 289 | . . . . . . 50 . . . 59 180 Shots 6 | . . . . . . 1 . . . 1 4 Rammed 3 | . . . . . 1 . . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 446 | . 106 317 . . 24 236 212 209 255 446 360 Average Temperature 100 | . 53 104 . . 9 62 72 75 146 136 108 Received Heat Transfer 1917 | . 75 390 . 18 114 408 18 27 . 189 678 Effects 9 | . . . . . . . . . . 5 4 Shutdowns 2 | . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . 1 . 1 . . 7 Heat Transferred 8404 | 150 50 849 . . . 1650 350 450 . 1111 3794 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 976 | 10 52 335 66 26 138 431 . . . . 976 Initial 67 | . 6 21 66 25 9 67 . . . . 12 Average 183 | 3 22 175 66 23 86 184 . . . . 271 Maximum Alert Level 3 | . . 1 . . . 2 . . . . 3 Low Security (%) 62 | 100 100 54 100 100 100 63 . . . . 39 Level 1 25 | . . 45 . . . 17 . . . . 44 Level 2 8 | . . . . . . 19 . . . . 3 Level 3 3 | . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . 2 . . . 7 . . . . 11 Investigation 3 | . . 2 . . . 1 . . . . . Extermination 4 | . . . . . . 2 . . . . 2 Reinforcement 7 | . . . . . . 1 . . . . 6 Assault 2 | . . . . . . . . . . . 2 Garrison 4 | . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 41 | . . 2 . . 2 3 . . . 28 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 205 | . 4 26 . 3 9 36 3 11 . 34 79 Peak Tracking Total 14 | . 3 10 . 3 4 6 3 4 . 14 14 Tactical Retreats 14 | . . 2 . . 1 1 . . . 2 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 23 | . . . . . . 14 . . . 3 6 Max in Single Turn 3 | . . . . . . 3 . . . 2 3 Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 24 | . 1 3 . 3 1 11 1 1 . . 3 Terminals 14 | . 1 3 . 2 1 7 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . Recycling Units 2 | . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 70 | . 4 7 . 16 1 34 1 1 . . 6 Successful 41 | . 3 3 . 12 . 18 1 1 . . 3 Failed 29 | . 1 4 . 4 1 16 . . . . 3 Catastrophic 4 | . . . . 1 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 3 5 . 4 1 17 . 2 . . . Terminals 48 | . 4 7 . 9 1 27 . . . . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 9 | . . . . 7 . 2 . . . . . Recycling Units 4 | . . . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 Terminal Hacks 13 | . 1 . . 3 . 7 1 1 . . . Record 2 | . . . . . . 2 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 3 | . . . . 2 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . 7 . 2 . . . . . Scan Component 5 | . . . . 4 . 1 . . . . . Repair 4 | . . . . 3 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 Unauthorized Hacks 13 | . 2 3 . 2 . 6 . . . . . Terminals 13 | . 2 3 . 2 . 6 . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 12 | . 1 3 . 2 . 6 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 3 . 3 1 10 . . . . 3 Full Trace Events 2 | . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 3 . 1 . . . . . Time 128 | . . . . 84 . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 3 | . 1 . . . . . . . . 2 . Largest Group 2 | . 1 . . . . . . . . 2 . Highest-Rated Group 59 | . 10 . . . . . . . . 59 . Highest-Rated Ally 30 | . 10 . . . . . . . . 30 . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 . Total Damage 206 | . . . . . . . . . . 206 . Kills 3 | . . . . . . . . . . 3 . Allies Corrupted 1 | . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 11623 | 115 174 559 64 340 395 2015 1668 1334 1670 1579 1710 Spaces Moved 6074 | 65 103 225 41 142 147 990 990 779 1040 787 765 Core 11 | 8 . 1 . . . . . . . . 2 Treads 5560 | . . 189 41 142 147 990 990 779 1040 787 455 Legs 195 | 57 103 35 . . . . . . . . . Wheels 248 | . . . . . . . . . . . 248 Hover 60 | . . . . . . . . . . . 60 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 160 160 160 160 160 50 Average Speed 155 | 115 127 159 160 160 160 160 160 160 160 160 135 Slowest Speed 400 | 150 150 400 160 160 160 160 160 160 160 180 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 30 23 20 17 4 29 98 85 87 90 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 1 2 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . 1 . . . . 3 4 2 . Spaces Dug 1 | . . . . . . 1 . . . . . Terrain Destroyed 292 | . . . . . . 15 18 60 . 64 135 Melee . | . . . . . . . . . . . . Projectile 54 | . . . . . . 13 2 3 . 14 22 AOE 238 | . . . . . . 2 16 57 . 50 113 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 7402 | 92 136 329 40 247 250 1253 1061 834 1047 945 1168 Wait 530 | 6 17 5 . 84 64 98 59 19 . 7 171 Move 6063 | 64 102 224 40 141 146 989 989 778 1039 786 765 Hop . | . . . . . . . . . . . . Pick Up 92 | 6 7 19 . 11 6 22 . 3 1 6 11 Fast Attach 73 | 7 . 3 . 3 3 14 . . 3 2 38 Attach 57 | . 1 10 . 3 5 9 . . . 16 13 Detach 17 | . . . . . 1 3 . . . 2 11 Swap 28 | . 1 . . . 1 9 2 8 . 2 5 Drop 70 | . 2 9 . 2 1 28 . 7 4 2 15 Fire 421 | 9 6 59 . 3 22 81 11 19 . 80 131 Melee 6 | . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 1 . . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . 42 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Weapon x2 424 | -9/Materials | Destroyed 7 combat bots 451 | -9/Materials | Lost 8 parts (1p2n1u4w) 672 | -9/Materials | Core integrity fell below 50% 715 | -9/Materials | Lost 3 parts (1p2w) 763 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Build established: Scavenger-Gunner 849 | -9/Materials | Entered Mines 901 | -9/Mines | Discovered new exit (range 8) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 2 slots: Propulsion x2 1020 | -8/Materials | Repaired Hvy. Assault Rifle 1047 | -8/Materials | Repaired Heat Sink 1075 | -8/Materials | Repaired Lrg. Storage Unit 1208 | -8/Materials | Discovered new exit (range 3) 1253 | -8/Materials | Entered Factory 1253 | -7/Factory | Evolved 2 slots: Utility x2 1382 | -7/Factory | Lost 3 parts (1p1n1u) 1632 | -7/Factory | Discovered new exit (range 4) 1648 | -7/Factory | Entered another Factory area 1648 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1796 | -6/Factory | Lost 3 parts (1p2n) 1886 | -6/Factory | Found Prototype Processor 1886 | -6/Factory | Identified Exp. Terrain Scan Processor 2915 | -6/Factory | Garrison activated, responded to threat 3600 | -6/Factory | Repaired Med. Treads 3631 | -6/Factory | Discovered new exit (range 15) 3663 | -6/Factory | Entered Lower Caves 4693 | -6/Lower Caves | Discovered new exit (range 3) 5331 | -6/Lower Caves | Entered another Lower Caves area 5608 | -6/Lower Caves | Discovered new exit (range 5) 5650 | -6/Lower Caves | Learned Factory stockpile data 6355 | -6/Lower Caves | Ambushed by wild Derelicts 6452 | -6/Lower Caves | Discovered new exit (range 5) 6665 | -6/Lower Caves | Entered Zion 6712 | -6/Zion | Discovered new exit (range 16) 6904 | -6/Zion | System corruption cleaned by Quarantine Array 6918 | -6/Zion | Learned location of Quarantine (-2) 7091 | -6/Zion | Learned location of Armory (-3) 7109 | -6/Zion | Learned Factory terminal intel 7877 | -6/Zion | Given A8's code to call for help 7977 | -6/Zion | Found Prototype Device 7977 | -6/Zion | Identified Bomb Factory No. 2 8335 | -6/Zion | Entered Proximity Caves 8379 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8473 | -5/Proximity Caves | Destroyed 12 combat bots 8480 | -5/Proximity Caves | Lost 7 parts (1p2n2u2w) 9111 | -5/Proximity Caves | Learned 4 Factory zone layouts 9758 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 9867 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 9878 | -5/Proximity Caves | Discovered new exit (range 14) 9914 | -5/Proximity Caves | Entered Factory 9914 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9915 | -5/Factory | Identified exit to Extension 9917 | -5/Factory | Loaded intel: 21 terminal locations 10130 | -5/Factory | Build established: Scavenger-Mutant 10379 | -5/Factory | Garrison activated, responded to threat 10401 | -5/Factory | Lost 3 parts (2n1w) 10493 | -5/Factory | Lost 4 parts (2n2u) 10508 | -5/Factory | Released all parts (7) 11122 | -5/Factory | Build established: Scavenger-Gunner 11407 | -5/Factory | Lost 4 parts (1u3w) 11414 | -5/Factory | First assault squad dispatched 11435 | -5/Factory | Destroyed 11 combat bots 11541 | -5/Factory | Lost 4 parts (1p1u2w) 11608 | -5/Factory | Released all parts (8) 11610 | -5/Factory | Core integrity fell below 50% 11620 | -5/Factory | Core integrity fell below 20% 11624 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11609_ R-10 Processor collects Arm. Medium Treads. 11609_ U-05 Engineer lays Concrete. 11609_ M-13 Machinist fits Backup Propulsion I on G-50 Soldier. 11609_ Penetrated by Slug. 11610_ U-05 Engineer lays Concrete. 11610_ K-01 Serf collects debris. 11611_ U-05 Engineer lays Concrete. 11611_ U-05 Engineer builds a Wall. 11611_ Slug penetrates Wall. 11612_ R-10 Processor collects Med. Storage Unit. 11613_ H-66 Slayer misfires. 11613_ Slug penetrates P-70 Sage. 11616_ Slug penetrates Wall. 11616_ Penetrated by Slug. 11618_ System corrupted: Matter fused (-9). 11619_ Slug penetrates Wall. 11619_ K-01 Serf collects debris. 11619_ Penetrated by Slug. 11622_ Slug penetrates Wall. 11622_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????]??????????????????????????????????????## | | ?????????????????????????????????#########??????# | | ?????????????????????????????????# ######## | | ?????????????????????????????????# + | | ?????????????????????????????????# # | | ?????????????????????????????????# + | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# + % | | ?????????????????????????????????# # | | ?????????????????????????????????# + | | ?????????????????????????????????# ####+#### | | ??????????????????????????????T??# #???????? | | ?????????????????????????????""??# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????#+#######???????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ???????! ??????????????????????### ###???????????? | | ?? ##################????????# ############# | | ?? = ############k | | ?? g %%[%!u!g@=u%= ### | | ?????#### g ==##phg####### #?? | | ???????## ##uuh=! ##?# ###########?# | | ???????## % ##k==[] "#####+########??????? | | ??????### " ##!* ^ # ] #????? | | ????T?# # "" ## # #???"" | | ??????# # "" #####+### "" "" "" #?? "" | | ??????# # % " #!# # "" "" "" #?# "" | | ???#+#### % ## # """ """ """ ??# | | # + %/ # """ """ """????# | | ???""" %% [# """ """ """????# | | ???""" # #### # ???####+ | | ???""" ### #### # #/###########????????# | | ???? ????# #% * #?????????# | | ?????????## / #?????????# """ | | ?????????##+##### #????????## """ | | ????????????????# #????????# """ | | ????????????????# #????????## | | ????????????????# #?????????# % | | ????????????????# #?????????# | | ????????????????# " #?????????##### | | ????????????????########/###########?????????????? | | ??????????????????????? %"???????????????????????? | | ???????????????????????" ??????????????????????? | | ???????????????????????" ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 850 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 25 Evasion (%) 53 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 11 Kinecelleration 30 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ProcessingLongswordField Manual? 0 Play Time 01:35:49 Cumulative 55.7 hours Start 2021.05.09 @ 23:08:46 End 2021.05.10 @ 00:51:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dff3f26-49d6-40ef-a3aa-55a823eec680