Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 16:02:10 Player: Beter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2493) 2493 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6233 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Terrain Scan Processor Targeting Computer Targeting Computer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Targeting Computer System Guard > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Shock Rifle Gatling Laser Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . 1 . 1 . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 134 | 7 11 8 20 9 28 51 Power 27 | 1 1 2 5 3 3 12 Engine 19 | 1 1 2 5 1 1 8 Core 8 | . . . . 2 2 4 Reactor . | . . . . . . . Propulsion 37 | 2 5 2 3 2 9 14 Treads 5 | . 2 . . 2 . 1 Leg 11 | . 2 2 1 . . 6 Wheel 13 | 2 . . . . 6 5 Hover 5 | . . . 2 . 2 1 Flight 3 | . 1 . . . 1 1 Utility 38 | 1 2 4 5 1 12 13 Device 13 | . . 2 2 . 4 5 Storage 9 | 1 2 . . . 3 3 Processor 9 | . . 1 . 1 3 4 Hackware . | . . . . . . . Protection 7 | . . 1 3 . 2 1 Artifact . | . . . . . . . Weapon 32 | 3 3 . 7 3 4 12 Energy Gun 9 | 2 . . 3 . 1 3 Energy Cannon 3 | . . . 3 . . . Ballistic Gun 8 | 1 3 . . 2 . 2 Ballistic Cannon 6 | . . . . . 2 4 Launcher 2 | . . . . 1 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . 2 . 1 1 Parts Lost 56 | . 2 2 8 . 13 31 Power 19 | . 1 1 3 . 4 10 Propulsion 18 | . 1 . 3 . 3 11 Utility 11 | . . . 1 . 4 6 Weapon 8 | . . 1 1 . 2 4 Highest Loss Streak 11 | . 2 2 3 . 8 11 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 6 4 3 4 6 4 Power 1 | . 1 . . 1 1 . Propulsion 1 | 1 4 4 2 . . 1 Utility . | . . . . 1 1 . Weapon 1 | . . . . 2 2 1 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 1 3 . 2 6 Power 1 | . . . 1 . . . Propulsion 5 | . 1 1 1 . 1 1 Utility 2 | . . . . . 1 1 Weapon 5 | . . . 1 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 93 84 91 95 84 83 Engine 10 | . 10 11 19 16 5 6 Core 6 | . . . . 8 12 6 Treads 4 | . 7 12 . 11 8 . Leg 5 | . 7 9 12 6 . 4 Wheel 7 | . 11 . . . 7 15 Hover 1 | . . . 6 . . . Device 10 | . . 8 17 12 6 9 Storage 6 | . 26 16 . . 6 6 Processor 8 | . . . 7 5 12 10 Protection 3 | . . 5 6 9 3 1 Energy Gun 3 | . 1 . 8 . 1 2 Energy Cannon 3 | . . . 8 10 1 . Ballistic Gun 6 | . 26 20 1 14 7 . Ballistic Cannon 4 | . . . . . 3 11 Launcher 1 | . . . . . 5 1 Peak Build Rating 54 | 6 7 18 23 25 30 54 Average Rating 24 | 5 6 12 17 22 25 37 On Entrance 14 | . 6 7 18 23 24 25 Naked Turns . | . . . . . . . Heaviest Build 117 | 12 47 54 25 35 66 117 Greatest Support 65 | 32 40 40 30 40 48 65 Greatest Overweight (x) 10 | . 10 3 6 2 5 7 Average Overweight (x) . | . 1 1 . . 1 . Largest Inventory Capacity 25 | 8 20 20 5 5 20 25 Average Capacity 11 | 6 18 19 5 5 12 15 Most Carried 13 | 5 8 7 5 5 13 11 Average Carried 5 | 2 6 4 3 4 6 4 Final Capacity 20 | 8 20 5 5 5 20 5 Final Carried 8 | 5 5 4 4 5 8 5 Class Distribution -------------------- 28% | Mutant 25% | Gunner 21% | Scavenger-Mutant 14% | Scavenger-Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2473 | 183 129 55 375 127 594 1010 Remotely 187 | . . . . . . 187 Salvage Created 2841 | . 129 55 987 107 713 850 Parts 176 | . 12 3 60 11 36 54 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 3 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 53 | . 5 1 18 4 11 14 Melee 2 | . . . 1 . . 1 Guns 23 | . 5 1 9 3 5 . Cannons 22 | . . . 8 1 4 9 AOE 6 | . . . . . 2 4 Classes Destroyed 11 | . 2 1 4 . 2 2 Worker 11 | . . . 1 . 4 6 Builder 4 | . . . . . 3 1 Recycler 7 | . . . 1 . 4 2 Mechanic 2 | . . . 1 . 1 . Operator 1 | . . . . . . 1 Watcher 6 | . . . 2 . 3 1 Swarmer 10 | . 3 . . 3 . 4 Grunt 24 | . 2 . 13 . 8 1 Sentry 13 | . . 1 5 1 1 5 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 5 | . 5 1 4 3 5 5 Combat Bots Only 5 | . 5 1 3 3 2 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 795 | . 41 16 138 20 156 424 Missed 261 | . 5 4 36 3 51 162 Hits 534 | . 36 12 102 17 105 262 Projectile 534 | . 36 12 102 17 105 262 AOE 1 | . . . . . . 1 Critical Strikes 10 | . . . 1 . 4 5 Damage Taken 7129 | 4 316 160 1137 180 1576 3756 Core 1402 | . 49 26 226 30 216 855 Absorbed by Shields 104 | . . . 104 . . . Redirected to Shielding 16 | . . . 16 . . . Regen/Repaired (Parts) 47 | . . . 47 . . . Core Remaining (%) 76 | 100 80 . 37 94 69 . Volleys Fired 251 | . 21 4 98 8 65 55 Largest 3 | . 2 2 2 3 3 3 Hottest 170 | . 70 40 136 159 170 120 Shots Fired 490 | . 42 7 145 24 151 121 Gun 258 | . 42 7 102 12 71 24 Cannon 207 | . . . 43 12 60 92 Launcher 22 | . . . . . 20 2 Special 3 | . . . . . . 3 Kinetic 289 | . 40 7 44 12 89 97 Thermal 171 | . 2 . 101 12 42 14 Explosive 22 | . . . . . 20 2 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 20 | . 5 8 20 4 19 8 Robot Miss Streak 11 | . 4 1 4 2 9 11 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 302 | . 22 4 100 14 88 74 Core Hits 152 | . 11 3 36 6 54 42 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 10 | . . . 2 . 2 6 Destroy 1 | . . . . . 1 . Blast 6 | . . . . . 1 5 Smash 2 | . . . 2 . . . Sever 1 | . . . . . . 1 Melee Attacks 13 | . . . 4 . . 9 Impact 4 | . . . 4 . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7034 | 8 183 35 1274 260 2780 2494 Guns 2059 | . 183 35 729 99 717 296 Cannons 2621 | . . . 388 144 760 1329 Explosions 1598 | . . . . . 1254 344 Melee 576 | . . . 153 . . 423 Ramming 180 | 8 . . 4 17 49 102 Kinetic 2996 | . 183 35 289 99 1019 1371 Thermal 1632 | . . . 828 144 458 202 Explosive 1598 | . . . . . 1254 344 Electromagnetic 52 | . . . . . . 52 Impact 153 | . . . 153 . . . Slashing 423 | . . . . . . 423 Piercing . | . . . . . . . Highest Corruption 7 | . . . 2 . 4 7 Average Corruption 2 | . . . 2 . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . 6 . 13 2 Message Errors 6 | . . . 2 . 4 . Matter Fused 4 | . . . 1 . 3 . Heat Flow Errors 6 | . . . 1 . 4 1 Energy Discharges 3 | . . . 2 . . 1 Data Loss (minor) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 283 | . . . 121 . 66 96 Projectiles 67 | . . . 11 . 11 45 Explosions 58 | . . . . . 55 3 Melee 158 | . . . 110 . . 48 Knockbacks 17 | . . . . . 9 8 Impact . | . . . . . . . Kinetic 17 | . . . . . 9 8 Secondary . | . . . . . . . Self-Inflicted Damage 113 | 4 . . 1 . 61 47 Shots 2 | . . . . . 2 . Rammed 20 | 1 . . 3 . 3 13 Targets Rammed 26 | 1 . . 4 4 4 13 Kicked 5 | . . . 1 4 . . Crushed 1 | . . . . . 1 . Highest Temperature 613 | . 18 6 613 271 360 213 Average Temperature 98 | . 8 4 120 120 100 37 Received Heat Transfer 1967 | . 60 48 557 27 576 699 Effects 17 | . . . 12 1 4 . Shutdowns 5 | . . . 4 . 1 . Energy Bleed 2 | . . . 2 . . . Interference 7 | . . . 6 1 . . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions 3 | . . . 2 . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 3405 | . . . 1703 259 999 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | . 125 30 118 63 114 115 Initial 50 | . . . . 40 24 50 Average 32 | . 43 4 35 8 43 29 Influence Increases 1964 | . 165 30 530 102 624 513 Destroy 0b10 Robot/C 1060 | . 100 20 360 80 220 280 Destroy 0b10 Robot/NC 155 | . . . 25 . 75 55 Destroy Leader 312 | . 20 10 94 20 66 102 Successful Hack 42 | . . . 32 . 5 5 Disable Machine 135 | . . . . . 105 30 Destroy Structure 155 | . . . 4 2 108 41 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 90 | . 45 . 15 . 30 . Influence Decreases 1964 | . 165 30 434 143 576 616 Entered New Map 140 | . . . . 56 31 53 Time Decay 1391 | . 145 10 364 87 415 370 Lost Part 433 | . 20 20 70 . 130 193 Squads Dispatched 28 | . 1 . 4 1 10 12 Investigation 4 | . 1 . 2 . 1 . Extermination 5 | . . . . . 3 2 Reinforcement 12 | . . . 2 1 2 7 Assault 2 | . . . . . 2 . Garrison 5 | . . . . . 2 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 11 4 25 4 26 27 Peak Tracking Total 6 | . 6 3 4 3 3 6 Tactical Retreats 3 | . 1 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 9 | . . . . . 7 2 Max in Single Turn 2 | . . . . . 2 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 22 | . 2 . 11 1 4 4 Terminals 13 | . 2 . 8 . 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . . . 1 . . 3 Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 5 . 26 1 9 6 Successful 27 | . 5 . 17 . 3 2 Failed 20 | . . . 9 1 6 4 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 28 | . 5 . 17 . 4 2 Fabricators 2 | . . . . . 2 . Repair Stations 8 | . . . 8 . . . Recycling Units 5 | . . . 1 . . 4 Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 17 | . 5 . 10 . 1 1 Record 3 | . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 4 | . . . 4 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 Zone Layout 3 | . . . 3 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . . . 1 . . 1 Process 2 | . . . 1 . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 . 6 . 4 2 Full Trace Events 5 | . 1 . 3 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 114 | . . . 114 . . . Parts Recycled . | . . . . . . . Recycled Matter 438 | . . . 176 . . 262 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . . 2 3 Machine Destruction 2 | . . . . . 2 . Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 2596 | . . 93 1150 572 781 . Sensors 1473 | . . 93 1150 230 . . Machine Analysis 1123 | . . . . 342 781 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 5604 | 65 412 167 1201 572 1620 1567 Spaces Moved 3066 | 51 179 65 560 334 886 991 Core 16 | 3 . . 13 . . . Treads 762 | . 45 35 . 228 427 27 Legs 651 | . 40 30 378 106 . 97 Wheels 1451 | 48 91 . . . 457 855 Hover 181 | . . . 169 . . 12 Flight 5 | . 3 . . . 2 . Fastest Speed 50 | 50 100 120 116 120 95 93 Average Speed 140 | 97 188 218 127 149 148 126 Slowest Speed 845 | 100 845 330 350 260 445 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 28 10 68 26 23 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 160 | . . . . . 121 39 Melee . | . . . . . . . Projectile 21 | . . . . . 1 20 AOE 139 | . . . . . 120 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3872 | 63 215 82 900 384 1047 1181 Wait 259 | . 1 2 193 22 26 15 Move 3060 | 50 178 64 559 333 885 991 Hop . | . . . . . . . Pick Up 40 | 5 1 2 9 2 9 12 Fast Attach 58 | 6 3 2 7 2 12 26 Attach 26 | . . 1 5 1 6 13 Detach 18 | . . . . . 5 13 Swap 68 | 1 8 5 13 8 16 17 Drop 45 | . 3 2 8 4 11 17 Fire 251 | . 21 4 98 8 65 55 Melee 13 | . . . 4 . . 9 Ram 17 | 1 . . 3 . 1 12 Kick 5 | . . . 1 4 . . Crush 4 | . . . . . 3 1 Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min / [*Sub]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Discovered new exit (range 8) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 584 | -9/Materials | Discovered new exit (range 16) 645 | -9/Materials | Entered Storage 684 | -9/Storage | Repaired Carbon-fiber Leg 722 | -9/Storage | Repaired Carbon-fiber Leg? 881 | -9/Storage | Lost 3 parts (1p1n1w) 1140 | -9/Storage | Build established: Scavenger-Mutant 1382 | -9/Storage | Repaired Imp. Sensor Array 1510 | -9/Storage | Core integrity fell below 50% 1563 | -9/Storage | Build established: Mutant 1793 | -9/Storage | Discovered new exit (range 5) 1846 | -9/Storage | Entered Materials 1846 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2184 | -8/Materials | Met 7R-MNS 2217 | -8/Materials | Build established: Scavenger-Tank 2377 | -8/Materials | Discovered new exit (range 8) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2419 | -7/Factory | Caught up to 7R-MNS 2543 | -7/Factory | Garrison activated, responded to threat 2858 | -7/Factory | Build established: Gunner 3233 | -7/Factory | Lost 3 parts (1p1n1u) 3626 | -7/Factory | Identified exit to Garrison 3647 | -7/Factory | Garrison activated, responded to threat 3719 | -7/Factory | Lost 8 parts (3p2n1u2w) 3998 | -7/Factory | Discovered new exit (range 8) 4038 | -7/Factory | Entered another Factory area 4038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4039 | -6/Factory | Caught up to 7R-MNS 4230 | -6/Factory | Discovered new exit (range 12) 4310 | -6/Factory | Lost 4 parts (2p1n1u) 4561 | -6/Factory | Lost 3 parts (1p1n1w) 4651 | -6/Factory | Build established: Scavenger-Mutant 4652 | -6/Factory | Garrison activated, responded to threat 4890 | -6/Factory | Discovered new exit (range 3) 5043 | -6/Factory | Build established: Scavenger-Gunner 5167 | -6/Factory | Core integrity fell below 50% 5204 | -6/Factory | Lost 6 parts (1p4n1u) 5586 | -6/Factory | Core integrity fell below 20% 5605 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05581_ Shock Rifle destroyed. 05583_ Gauss Rifle destroyed. 05584_ U-05 Engineer builds a Wall. 05585_ Critical hit (Burn: +37). 05586_ U-05 Engineer builds a Wall. 05587_ U-05 Engineer destroyed. 05589_ Imp. Light Armor Plating destroyed. 05590_ U-05 Engineer builds a Wall. 05591_ U-05 Engineer destroyed. 05593_ Penetrated by Slug. 05593_ Carbon-fiber Leg destroyed. 05595_ Acquired Lgt. Ion Engine. 05597_ Carbon-fiber Leg destroyed. 05597_ Critical hit (Burn: +37). 05599_ System Guard destroyed. 05601_ Lgt. Fission Core destroyed. 05601_ Acquired Terrain Scan Processor. 05603_ M-28 Smith repairs G-50 Soldier. 05603_ Lgt. Ion Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ########????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ########?????????????????????????????????? | | !" ???????????????????????????????? | | ######???????????????????????????????????? | | ### #????????????????????????????????????????? | | #### ##????????????????????????????????????????? | | ???# #?????????????????????????????? ?????????? | | ???# #????????????????????????????## ???????? | | ???# +???????????????????????????? ????? | | ???# #???????????????????????????? #???? | | ???# #???????????????????????????? ] % #???? | | ???? #???????????????????????????? ##??? | | ???? +???????????????????????????? ??? | | ???? #???????????????????????????? #???? | | ???? #???????????????????????????? #???? | | ???? #???????????????????????????? #???? | | ???? #????????????????#######????? #???? | | ???? #????????###???############### #????? | | ????????????????# #???## # #????? | | ????????????????# #??### # #????? | | ????????????????# #??# #| g * % # #????? | | ?????????######## ####|#%!= [%H x #????? | | #### ?### #; %%%|; @!%mgu! # #????? | | ? ##;######%= g # #????? | | ?? " #??????##%! # #????? | | ?? #??????## !! # #????? | | ######???? ???????## ! # #????? | | #???????# #???????# !! # #????? | | ""#???????# #???????## # +????? | | Y"#???????# #????????# %% # #????? | | ""#???????# #????????#####+######## +????? | | #??????## ##?#########?# ###????? #????? | | #??????# ##### /#?#%#??????? #????? | | ########% % ###%######## #????? | | + % ! ! #????? | | ######## % !###############+####????? | | #????### ##### %% #???????????????????????? | | #??????###+####??#######???????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 39 Energy Capacity 590 Matter Stores 349 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 72% | -9/Storage Imp. Sensor Array | 22% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Novice Programmer One Hack Too Far Oops Serviceable Loadout Shopping List Universal Adapter Use The Force Challenges ------------ None Game ------ Seed OvertunedMicroRedistributor Manual? 0 Play Time 01:50:02 Cumulative 4.6 hours Start 2025.09.14 @ 12:10:09 End 2025.09.14 @ 16:02:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c40ddc4d-5785-4aa1-9e4e-4a3f04df7f3c