Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 19:39:50

Player: s0lid

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (52)      260
Value Destroyed (1275)     1275
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (956)                956
              TOTAL SCORE: 7191

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      441
Entered DSFs               500

 Cogmind 
---------
Core Integrity             625/1000
Matter                     5/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (66)
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (10) -----
  Experimental Heat Sink
      Advanced Visual Processing Unit
      Advanced Targeting Computer
               Target Analyzer
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
               Authchip [Weapon]
>              --- WEAPON (2) -------
               Thermic Laser
               KE Penetrator
>              --- INVENTORY (5) ----
      Enhanced Armored Leg
        Faulty Biomechanical Wings
               Biomechanical Wings
               Field Propulsion Drive

 Peak State 
------------
>              --- POWER ------------
               Fusion Compressor
>              --- PROPULSION -------
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Visual Processing Unit
      Advanced Targeting Computer
               Target Analyzer
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
               Authchip [Weapon]
>              --- WEAPON -----------
               Thermic Laser
         Heavy Beamcaster
>              --- INVENTORY --------
      Enhanced Armored Leg
               Biomechanical Wings
               Biomechanical Wings
               Field Propulsion Drive
               KE Penetrator
[Rating: 80]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Q-thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Concussive RPG
  Special Weapon           Mining Laser
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   1   2   2   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 8   5   21  17  1   21  7   4   13  17  1   
  Power                    18   | 1   2   2   5   1   3   .   .   2   2   .   
    Engine                 9    | 1   2   2   3   .   1   .   .   .   .   .   
    Core                   9    | .   .   .   2   1   2   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 3   1   7   6   .   3   2   2   6   7   .   
    Treads                 6    | .   .   1   2   .   .   2   1   .   .   .   
    Leg                    16   | 2   1   6   3   .   .   .   .   3   1   .   
    Wheel                  3    | 1   .   .   1   .   .   .   .   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   4   .   
    Flight                 8    | .   .   .   .   .   3   .   1   2   2   .   
  Utility                  37   | 2   2   6   4   .   10  3   2   3   5   .   
    Device                 14   | 1   1   4   3   .   .   .   1   2   2   .   
    Storage                4    | 1   1   .   .   .   2   .   .   .   .   .   
    Processor              5    | .   .   1   .   .   1   1   .   .   2   .   
    Hackware               14   | .   .   1   1   .   7   2   1   1   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   6   2   .   5   2   .   2   3   1   
    Energy Gun             10   | 1   .   3   2   .   .   2   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   3   .   .   .   .   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   .   .   .   1   3   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   2   13  .   10  3   1   7   4   1   
  Power                    9    | .   .   1   3   .   2   .   .   1   1   1   
  Propulsion               11   | .   .   .   4   .   3   1   .   2   1   .   
  Utility                  12   | .   .   1   2   .   3   2   1   3   .   .   
  Weapon                   9    | .   .   .   4   .   2   .   .   1   2   .   
  Highest Loss Streak      10   | .   .   1   8   .   10  3   4   4   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 99  89  .   66  67  57  85  71  97  
  Engine                   5    | .   14  11  7   .   .   .   .   3   .   .   
  Core                     1    | .   .   .   .   .   6   .   .   1   3   5   
  Treads                   3    | .   .   4   .   .   11  .   5   1   .   .   
  Leg                      14   | .   28  28  24  .   .   .   .   5   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   10  23  
  Flight                   2    | .   .   .   .   .   2   8   .   7   5   .   
  Device                   8    | .   14  12  14  .   .   .   4   6   3   5   
  Storage                  5    | .   14  11  8   .   1   .   .   .   .   .   
  Processor                5    | .   .   .   9   .   7   15  6   6   7   17  
  Hackware                 21   | .   .   8   9   .   22  35  39  39  32  35  
  Energy Gun               9    | .   14  12  15  .   .   5   .   8   4   5   
  Ballistic Gun            4    | .   14  9   .   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  19  26  31  5   27  8   2   13  14  14  
  Greatest Support         44   | 20  20  30  35  10  42  30  3   20  44  44  
  Greatest Overweight (x)  6    | 2   .   1   3   .   6   2   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  5   15  5   5   5   5   5   
  Average Capacity         7    | 7   9   10  9   5   6   5   5   5   5   5   
  Most Carried             10   | 8   10  10  10  4   6   5   5   5   5   5   
  Average Carried          6    | 6   8   9   9   4   3   4   4   4   4   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | 8   10  10  5   4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 39% | Hacker-Mutant
 14% | Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Matter Collected           1455 | 380 52  340 127 .   28  6   274 125 123 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2086 | 152 194 893 390 .   47  .   .   266 123 21  
  Parts                    119  | 11  15  55  21  .   9   .   .   3   5   .   
Haulers Intercepted        6    | .   .   3   .   .   .   .   .   2   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Combat Hostiles Destroyed  29   | .   2   14  8   .   3   .   .   1   .   1   
  Guns                     23   | .   2   13  6   .   .   .   .   1   .   1   
  AOE                      6    | .   .   1   2   .   3   .   .   .   .   .   
Classes Destroyed          12   | 3   2   4   .   .   1   .   .   1   1   .   
  Worker                   3    | 2   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   3   .   .   .   .   .   2   1   .   
  Recycler                 3    | 1   1   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   3   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   3   1   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   3   2   .   .   .   .   .   .   1   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    18   | .   2   10  6   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 3   3   5   3   .   3   .   .   1   1   1   
  Combat Bots Only         4    | .   2   4   3   .   3   .   .   1   .   1   
Max Kills in Single Turn   2    | 1   2   2   1   .   2   .   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  Upp  
Damage Taken               5438 | .    90   676  1750 .    743  607  47   658  779  88   
  Core                     1838 | .    12   68   543  .    237  353  47   203  338  37   
  Absorbed by Shields      226  | .    .    106  120  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   34   | .    .    .    .    .    .    .    .    34   .    .    
Core Remaining (%)         62   | 100  95   83   1    .    66   .    .    29   .    .    
Volleys Fired              175  | 9    12   71   22   .    27   3    .    21   7    3    
  Largest                  2    | 2    2    2    2    .    1    2    .    2    2    2    
  Hottest                  166  | 70   70   100  100  .    100  155  .    80   166  118  
Shots Fired                294  | 18   24   139  35   .    27   4    .    35   8    4    
  Gun                      267  | 18   24   139  35   .    .    4    .    35   8    4    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    .    
  Special                  24   | .    .    .    .    .    24   .    .    .    .    .    
  Kinetic                  74   | 9    12   52   .    .    .    .    .    .    .    1    
  Thermal                  147  | 9    12   52   .    .    24   4    .    35   8    3    
  Explosive                3    | .    .    .    .    .    3    .    .    .    .    .    
  Electromagnetic          70   | .    .    35   35   .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 8    6    13   8    .    .    2    .    20   4    6    
  Robot Miss Streak        5    | 1    3    5    4    .    3    4    .    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           182  | 12   14   85   28   .    .    4    .    30   6    3    
  Core Hits                94   | 7    9    37   18   .    6    1    .    10   4    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    3    1    .    .    .    .    .    .    1    1    
    Burn                   6    | .    3    1    .    .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3195 | 138  152  1331 777  .    115  89   .    383  156  54   
  Guns                     2764 | 138  152  1270 525  .    .    86   .    383  156  54   
  Cannons                  18   | .    .    .    .    .    18   .    .    .    .    .    
  Explosions               410  | .    .    61   252  .    97   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    3    .    .    .    .    
  Kinetic                  559  | 50   64   445  .    .    .    .    .    .    .    .    
  Thermal                  1541 | 88   88   434  252  .    .    86   .    383  156  54   
  Explosive                97   | .    .    .    .    .    97   .    .    .    .    .    
  Electromagnetic          977  | .    .    452  525  .    .    .    .    .    .    .    
  Impact                   18   | .    .    .    .    .    18   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    3    .    13   .    .    .    .    .    
  Average Corruption       4    | .    .    .    3    .    9    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    7    .    4    .    .    .    .    .    
    Message Errors         3    | .    .    .    2    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    26   .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    26   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    17   104  .    56   .    .    .    .    .    
  Shots                    5    | .    .    1    2    .    2    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        196  | 100  160  132  196  .    3    60   .    .    81   32   
  Average Temperature      39   | 45   72   31   49   .    3    21   .    .    23   11   
  Received Heat Transfer   1696 | .    48   262  693  .    18   264  .    216  159  36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    3    .    .    .    .    .    8    .    .    
  Heat Transferred         4230 | 259  481  1284 300  .    .    200  .    1110 346  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Peak Influence             647  | 20  93  246 237 18  70  53  34  647 421 .   
  Initial                  66   | .   13  39  66  18  12  23  1   23  14  .   
  Average                  138  | 9   43  88  150 18  21  28  27  353 193 .   
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   2   2   .   
  Low Security (%)         73   | 100 100 89  91  100 100 100 100 10  51  .   
  Level 1                  18   | .   .   10  8   .   .   .   .   53  41  .   
  Level 2                  8    | .   .   .   .   .   .   .   .   36  6   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   6   8   .   2   .   .   10  2   .   
  Investigation            8    | .   1   2   2   .   .   .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            14   | .   .   4   2   .   2   .   .   6   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Garrison                 5    | .   .   .   4   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Distress Signals           2    | .   .   1   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   3   37  28  .   10  8   5   33  27  9   
  Peak Tracking Total      16   | .   2   5   16  .   5   5   3   9   11  9   
  Tactical Retreats        18   | .   .   1   2   .   1   .   .   6   7   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Traps Triggered            8    | .   .   2   2   .   1   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         23   | .   .   .   .   .   23  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Reprogrammed             4    | .   1   .   .   .   .   .   .   3   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Machines Disabled          11   | .   .   1   .   .   .   .   .   10  .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Machines Accessed          22   | .   1   5   .   1   .   2   .   10  3   .   
  Terminals                14   | .   1   4   .   1   .   1   .   6   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                67   | .   4   17  .   1   .   5   .   36  4   .   
  Successful               51   | .   3   13  .   1   .   4   .   26  4   .   
  Failed                   15   | .   1   3   .   .   .   1   .   10  .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   23   | .   1   10  .   .   .   1   .   10  1   .   
  Terminals                53   | .   4   15  .   1   .   3   .   29  1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          5    | .   .   .   .   .   .   2   .   3   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             29   | .   3   7   .   1   .   1   .   16  1   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   1   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   2   .   .   
  Unreport Threat          5    | .   .   1   .   .   .   1   .   3   .   .   
  Locate Traps             4    | .   1   1   .   .   .   .   .   2   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   2   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   .   4   .   .   .   1   .   3   1   .   
  Terminals                8    | .   .   4   .   .   .   1   .   3   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   .   4   .   .   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   2   .   .   .   2   .   5   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   233  | .   .   .   .   .   .   .   .   233 .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   
  Time                     85   | .   .   .   .   .   .   38  .   47  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  Upp  
Total Allies               20   | .    .    .    .    .    .    1    18   1    .    .    
  Largest Group            18   | .    .    .    .    .    .    1    18   14   .    .    
  Highest-Rated Group      656  | .    .    .    .    .    .    26   656  551  .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    26   50   50   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               225  | .    .    .    .    .    .    .    100  125  .    .    
  Total Damage             6913 | .    .    .    .    .    .    .    4042 2871 .    .    
  Kills                    33   | .    .    .    .    .    .    .    10   23   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  Upp  
Turns Passed               4086 | 236  214  1239 422  5    280  207  276  837  256  114  
Spaces Moved               3853 | 158  125  718  198  5    149  279  381  1219 447  174  
  Core                     627  | 5    .    .    16   .    2    27   381  196  .    .    
  Treads                   31   | .    .    .    .    .    19   12   .    .    .    .    
  Legs                     1181 | 150  125  718  182  .    .    .    .    6    .    .    
  Wheels                   148  | 3    .    .    .    5    39   .    .    101  .    .    
  Hover                    331  | .    .    .    .    .    .    .    .    .    157  174  
  Flight                   1535 | .    .    .    .    .    89   240  .    916  290  .    
  Fastest Speed            26   | 50   120  120  50   80   32   26   50   37   35   58   
  Average Speed            75   | 118  120  130  154  80   62   41   50   52   46   58   
  Slowest Speed            350  | 150  120  190  260  80   350  160  50   200  80   58   
  Overloaded Moves         8    | .    .    .    .    .    .    8    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    1    .    7    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 7    29   52   24   .    88   6    93   39   24   24   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    3    12   .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    
  AOE                      15   | .    .    3    12   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  Upp  
Total                      4674 | 187  169  902  282  5    255  363  467  1379 482  183  
  Wait                     405  | 3    21   58   33   .    25   68   76   112  4    5    
  Move                     3827 | 157  124  717  197  4    148  277  380  1205 444  174  
  Hop                      8    | .    .    .    .    .    .    1    .    6    1    .    
  Pick Up                  46   | 9    2    13   4    .    6    .    4    7    1    .    
  Fast Attach              64   | 7    .    4    4    .    18   4    2    10   15   .    
  Attach                   26   | .    .    3    9    1    2    3    2    2    3    1    
  Detach                   12   | .    .    1    2    .    .    4    .    1    4    .    
  Swap                     26   | 1    5    14   4    .    1    .    .    1    .    .    
  Drop                     60   | 1    5    21   7    .    5    1    3    14   3    .    
  Fire                     175  | 9    12   71   22   .    27   3    .    21   7    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     23   | .    .    .    .    .    23   .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
  237 | -11/Scrapyard  | Entered Materials
  320 | -10/Materials  | Build established: Mutant
  331 | -10/Materials  | Discovered new exit (range 11)
  451 | -10/Materials  | Entered another Materials area
  451 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  672 | -9/Materials   | Discovered new exit (range 15)
  901 | -9/Materials   | Build established: Scavenger-Mutant
 1080 | -9/Materials   | Discovered new exit (range 16)
 1334 | -9/Materials   | Identified exit to Mines
 1349 | -9/Materials   | Central database locked down
 1666 | -9/Materials   | Discovered new exit (range 11)
 1690 | -9/Materials   | Entered another Materials area
 1690 | -8/Materials   | Evolved 2 slots: Utility x2
 1728 | -8/Materials   | Garrison activated, responded to threat
 1840 | -8/Materials   | Garrison activated, responded to threat
 1899 | -8/Materials   | Lost 3 parts (1p2w)
 2083 | -8/Materials   | Core integrity fell below 50%
 2098 | -8/Materials   | Core integrity fell below 20%
 2107 | -8/Materials   | Discovered new exit (range 8)
 2112 | -8/Materials   | Entered Factory
 2112 | -7/Factory     | Evolved 2 slots: Utility x2
 2117 | -7/Factory     | Identified exit to DSF
 2117 | -7/Factory     | Entered DSF
 2121 | -7/DSF         | Lost 8 parts (2p3n1u2w)
 2285 | -7/DSF         | Additional patrols routed to DSF
 2380 | -7/DSF         | System corruption reached 10%
 2391 | -7/DSF         | Discovered new exit (range 18)
 2397 | -7/DSF         | Entered Factory
 2397 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2421 | -6/Factory     | Lost 10 parts (2p3n3u2w)
 2501 | -6/Factory     | Spotted B-75 Beast
 2604 | -6/Factory     | Sucked down chute
 2604 | -6/Factory     | Entered Waste
 2606 | -6/Waste       | Spotted C-40 Crusher
 2613 | -6/Waste       | Spotted C-40 Crusher
 2614 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 2620 | -6/Waste       | Warlord forces began an assault
 2624 | -6/Waste       | Allies destroyed C-40 Crusher
 2628 | -6/Waste       | Allies destroyed C-40 Crusher
 2645 | -6/Waste       | Lost 4 parts (1n3u)
 2668 | -6/Waste       | Spotted C-40 Crusher
 2671 | -6/Waste       | Spotted C-40 Crusher
 2672 | -6/Waste       | Spotted C-40 Crusher
 2699 | -6/Waste       | Discovered new exit (range 13)
 2817 | -6/Waste       | Build established: Hacker-Mutant
 2880 | -6/Waste       | Entered Factory
 2880 | -6/Factory     | Accompanied by 14 allies
 2967 | -6/Factory     | Core integrity fell below 50%
 3026 | -6/Factory     | Repaired Broken Q-thruster
 3230 | -6/Factory     | First assault squad dispatched
 3369 | -6/Factory     | Fabricated A-02 Transporter?
 3472 | -6/Factory     | Discovered new exit (range 19)
 3710 | -6/Factory     | Discovered new exit (range 12)
 3717 | -6/Factory     | Entered another Factory area
 3717 | -5/Factory     | Evolved 2 slots: Utility x2
 3743 | -5/Factory     | Lost 4 parts (1n2u1w)
 3767 | -5/Factory     | Garrison activated, responded to threat
 3869 | -5/Factory     | Spotted B-75 Beast
 3956 | -5/Factory     | Discovered new exit (range 19)
 3973 | -5/Factory     | Entered Upper Caves
 4074 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4087 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
03945_ Penetrated by Slug.
03952_ Connecting with Repair Station...
03956_ EXIT=FOUND
03960_ Drone sends a signal.
03962_ A-15 Conveyor suffers critical hit (Burn).
03962_ A-15 Conveyor destroyed.
03965_ Acquired 96 matter.
03967_ Penetrated by Slug. <x2>
03972_ R-10 Processor collects Imp. Ion Engine.
03972_ Penetrated by Slug.
03972_ Hvy. Beamcaster destroyed.
03972_ Penetrated by Slug.
LOCATION=UNKNOWN
GOAL=ESCAPE
04045_ G-50 Soldier springs to life. <x2>
04062_ S-27 Virus destroyed.
04074_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
04078_ Y-72 Warden: "REQUESTING BACKUP."
04082_ G-50 Soldier suffers critical hit (Burn).
04087_ Fusion Compressor destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          29
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Power Amplification        20
Base Temperature (-)       150
Corruption Block           8
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          42
Defensive Hacking          40
Authchip Count             2

 Item Schematics 
-----------------
 Biomechanical Wings | -5/Factory | Scanalyzed
 Imp. Gravmag System | -5/Factory | Extracted
       Thermic Laser | -5/Factory | Extracted

 Robot Schematics 
------------------
 R-10 Processor | -6/Factory | Hacked

 Fabricated
------------
 A-02 Transporter | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterCombatChainsword
  Manual?         0
Play Time         01:24:14
  Cumulative      116.7 hours
  Start           2022.03.25 @ 17:32:44
  End             2022.03.31 @ 19:39:50
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          52
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d5579ce-177d-4848-836c-ab2e2451a504