Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.20 @ 19:44:03 Player: honey223 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (440) 440 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2841) 2841 TOTAL SCORE: 6031 Bonus ------- Super Gauntlet 2441 Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 622/700 Matter 158/300 Energy 159/160 System Corruption 0% Temperature Cool (3) Movement Flying (30) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Airjet Gravmag System VTOL Module Improved Flight Unit Surge Thruster > --- UTILITY (5) ------ Weight Redist. System Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Gauss Rifle Axe > --- INVENTORY (5) ---- Nuclear Core Medium Treads Missile Launcher Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Gravmag System VTOL Module Improved Flight Unit Surge Thruster > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON ----------- Gauss Rifle Axe > --- INVENTORY -------- Nuclear Core Medium Treads Gauss Cannon Missile Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Terrain Scanner Processor Advanced Targeting Computer Hackware System Shield Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 . 1 Weapon . | . . . . . . Parts Attached 46 | 3 6 6 5 8 18 Power 5 | 1 . 1 1 . 2 Engine 3 | 1 . 1 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 13 | 2 2 1 1 3 4 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 9 | . 2 1 1 3 2 Utility 12 | . 2 2 3 . 5 Device 4 | . . . 2 . 2 Storage . | . . . . . . Processor 7 | . 2 2 1 . 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | . 2 2 . 5 7 Energy Gun 2 | . 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 1 2 . 3 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 11 | . . . . 7 4 Power 1 | . . . . 1 . Propulsion 6 | . . . . 3 3 Utility 2 | . . . . 1 1 Weapon 2 | . . . . 2 . Highest Loss Streak 5 | . . . . 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 90 97 98 93 89 Engine 6 | . 14 11 9 7 . Core 2 | . . . . . 7 Hover 1 | . . . . . 3 Flight 32 | . 28 33 36 34 28 Device 4 | . . . 6 6 3 Processor 27 | . 23 31 28 27 29 Energy Gun 2 | . 11 2 . 1 4 Ballistic Gun 11 | . 11 20 18 13 3 Impact Weapon 2 | . . . . 2 4 Naked Turns . | . . . . . . Heaviest Build 14 | 3 6 13 14 14 14 Greatest Support 20 | 3 10 15 20 20 18 Greatest Overweight (x) 4 | . . . . 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 3 5 Class Distribution -------------------- 59% | Sprinter 34% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 835 | 185 . 225 30 245 150 Remotely . | . . . . . . Salvage Created 465 | . . 92 30 280 63 Parts 29 | . . 5 3 20 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 16 | . . 4 . 10 2 Guns 15 | . . 4 . 10 1 Cannons 1 | . . . . . 1 Classes Destroyed 6 | . . 2 1 2 1 Builder 1 | . . . 1 . . Operator 1 | . . . . . 1 Swarmer 9 | . . 3 . 4 2 Cutter 2 | . . . . 2 . Grunt 4 | . . . . 4 . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . . 4 1 4 2 Combat Bots Only 4 | . . 4 . 4 2 Max Kills in Single Turn 2 | . . 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 1450 | . . 142 46 792 470 Core 304 | . . 9 15 202 78 Absorbed by Shields 127 | . . . . 127 . Core Remaining (%) 89 | 100 100 97 . 60 . Volleys Fired 54 | . . 8 1 37 8 Largest 2 | . . 2 2 2 2 Hottest 113 | . . 50 50 50 113 Shots Fired 97 | . . 16 2 63 16 Gun 89 | . . 16 2 63 8 Cannon 8 | . . . . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 89 | . . 16 2 63 8 Thermal 8 | . . . . . 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . . 5 4 12 4 Robot Miss Streak 4 | . . 1 . 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 71 | . . 11 1 47 12 Core Hits 26 | . . 4 1 17 4 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Burn 1 | . . . . . 1 Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks 15 | . . . . 3 12 Impact 14 | . . . . 3 11 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1374 | . . 197 19 803 355 Guns 1096 | . . 197 19 803 77 Cannons 138 | . . . . . 138 Explosions . | . . . . . . Melee 140 | . . . . . 140 Ramming . | . . . . . . Kinetic 1157 | . . 197 19 803 138 Thermal 77 | . . . . . 77 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 140 | . . . . . 140 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 65 | . . . . . 65 Projectiles 8 | . . . . . 8 Explosions . | . . . . . . Melee 57 | . . . . . 57 Knockbacks 4 | . . . . . 4 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 323 | . . 29 8 88 323 Average Temperature 65 | . . 14 6 31 156 Received Heat Transfer 453 | . . 15 9 369 60 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 259 | . . . . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 390 | . . 118 145 370 390 Initial 189 | . . 5 49 94 189 Average 193 | . . 43 75 252 269 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 50 | 100 100 100 100 35 19 Level 1 49 | . . . . 64 80 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 2 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 5 | . 1 . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 2 11 7 10 21 Peak Tracking Total 14 | . 3 7 14 5 8 Tactical Retreats 7 | . . 1 . 1 5 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 10 | . . . 1 8 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 16 | . 1 6 4 . 5 Terminals 15 | . 1 6 3 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 56 | . 1 24 12 . 19 Successful 27 | . . 12 9 . 6 Failed 28 | . 1 11 3 . 13 Catastrophic 4 | . 1 2 . . 1 Database Lockouts 1 | . . 1 . . . Manual 39 | . 1 17 11 . 10 Terminals 55 | . 1 24 11 . 19 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . . 9 3 . 4 Robot Analysis 3 | . . 3 . . . Prototype ID Bank 3 | . . 1 1 . 1 Level Access Points 1 | . . 1 . . . Terminal Index 3 | . . 1 1 . 1 Unreport Threat 4 | . . 2 . . 2 Locate Traps 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 10 | . . 3 5 . 2 Terminals 10 | . . 3 5 . 2 Track 2 | . . . 2 . . Assimilate 1 | . . 1 . . . Botnet 5 | . . 1 2 . 2 Disrupt 1 | . . 1 . . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 1 6 3 . 5 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 917 | 30 60 109 76 365 277 Spaces Moved 1431 | 42 120 183 172 345 569 Core 64 | 42 4 . . 18 . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1367 | . 116 183 172 327 569 Fastest Speed 27 | 50 37 34 31 28 27 Average Speed 34 | 50 37 34 31 42 28 Slowest Speed 250 | 50 60 34 31 250 30 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . 5 1 . 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 25 30 33 56 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 1 7 Terrain Destroyed 11 | . . . . 1 10 Melee 8 | . . . . 1 7 Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 1733 | 49 134 212 192 505 641 Wait 35 | . . 11 5 18 1 Move 1402 | 41 118 172 170 342 559 Hop 11 | . . 5 1 . 5 Pick Up 33 | 5 6 5 5 2 10 Fast Attach 21 | 3 2 2 2 2 10 Attach 14 | . 4 2 1 3 4 Detach . | . . . . . . Swap 11 | . . 2 2 3 4 Drop 25 | . 4 5 5 1 10 Fire 54 | . . 8 1 37 8 Melee 15 | . . . . 3 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 112 | . . . . 94 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 85 | -10/Materials | Discovered new exit (range 15) 91 | -10/Materials | Entered another Materials area 91 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 107 | -9/Materials | Identified exit to Materials 109 | -9/Materials | Central database locked down 200 | -9/Materials | Entered another Materials area 200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 276 | -8/Materials | Identified exit to Garrison 276 | -8/Materials | Entered Garrison 354 | -8/Garrison | Triggered checkpoint 382 | -8/Garrison | Triggered checkpoint 431 | -8/Garrison | Discovered new exit (range 12) 434 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 460 | -8/Garrison | Discovered new exit (range 11) 464 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 534 | -8/Garrison | Triggered checkpoint 608 | -8/Garrison | Lost 5 parts (1p2n1u1w) 629 | -8/Garrison | Discovered new exit (range 9) 641 | -8/Garrison | Entered Factory 641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 679 | -7/Factory | Discovered new exit (range 20) 762 | -7/Factory | Lost 3 parts (2n1u) 918 | -7/Factory | Self-destructed Last Messages --------------- 00873_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Adv. EMP Blaster Cld. Particle Cannon Exp. Power Shielding 00888_ Dropped Flail. 00889_ Acquired Axe. 00895_ Dropped Gauss Cannon. 00896_ Acquired Hvy. Rocket Launcher. 00898_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 00904_ Connecting with Terminal... 00907_ K-01 Serf pushes K-01 Serf. 00916_ K-01 Serf latches onto K-01 Serf. 00916_ K-01 Serf pushes K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ""? #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ / #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #+##################################?????????????? | | kk @ Y????? | | #############################?????????????? | | ##+###########???????????????????????????????? | | #?? #???????????????????????????????? | | #?? #???????????????????????????????? | | #? #???????????????????????????????? | | #? #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | + ] [[[ #???????????????????????????????? | | # [[[ #???????????????????????????????? | | # [[ #???????????????????????????????? | | ""#? #???????????????????????????????? | | ""#? ! #???????????????????????????????? | | " G#?? #???????????????????????????????? | | " ""#??###########???????????????????????????????? | | " ""#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | T"###????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Evasion (%) 64 Targeting Accuracy 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed FusionTargetingShielding Manual? 0 Play Time 00:26:41 Cumulative 140.6 hours Start 2023.02.20 @ 19:16:46 End 2023.02.20 @ 19:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 12 Adventurer 25 Explorer 0 Win Type - Total 11 Types 7/1/1/1/1/0/0/0/0 Lore% 65 Gallery% 63 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 850cbb52-7904-4633-9b1b-c1449e6f0c88