Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.07 @ 17:10:29 // Halloween2019/Abominations Player: mrjoebobfred Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (2403) 2403 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4313 Bonus ------- None Cogmind --------- Core Integrity 430/550 Matter 191/300 Energy 4/160 System Corruption 1% Temperature Cool (11) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardlight Generator > --- WEAPON (4) ------- Field Laser > --- INVENTORY (15) --- Improved Ion Engine Light Treads Improved Heat Sink Structural Scanner Structural Scanner Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Small Laser EM Pulse Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Field Laser Improved Assault Rifle Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Heat Sink Improved Heat Sink Structural Scanner Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator Small Laser EM Pulse Cannon Light Assault Rifle Plasma Cutter [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . 1 . 1 Weapon 2 | . . 1 1 Parts Attached 33 | 3 8 11 11 Power 4 | . 2 1 1 Engine 3 | . 2 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 2 3 3 Treads 10 | 2 2 3 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 1 4 Device 4 | . 1 1 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 1 2 6 3 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon 2 | . 2 . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 11 | . 1 4 6 Power 1 | . 1 . . Propulsion 4 | . . 2 2 Utility 1 | . . 1 . Weapon 5 | . . 1 4 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 96 93 94 Engine 8 | . 9 10 5 Treads 24 | . 23 26 22 Device 10 | . 12 10 8 Storage 10 | . 12 10 8 Protection 11 | . 12 10 14 Energy Gun 1 | . . . 5 Ballistic Gun 20 | . 14 21 22 Ballistic Cannon 4 | . 10 3 . Launcher 1 | . . 1 2 Naked Turns . | . . . . Heaviest Build 46 | 18 36 38 46 Greatest Support 65 | 40 40 63 65 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 15 15 15 Average Capacity 14 | 10 14 15 15 Most Carried 15 | 8 9 12 15 Average Carried 9 | 5 5 10 13 Final Capacity 15 | 10 15 15 15 Final Carried 13 | 4 8 12 13 Class Distribution -------------------- 53% | Hacker-Tank 41% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2095 | 244 180 1355 316 Remotely . | . . . . Salvage Created 2367 | 132 388 1570 277 Parts 171 | 15 11 122 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 8 37 9 Guns 40 | . 3 28 9 Cannons 12 | . 5 7 . AOE 2 | . . 2 . Classes Destroyed 7 | 2 2 2 1 Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 3 | . . . 3 Sentry 2 | . . 2 . Abomination 49 | . 8 35 6 Anomaly 6 | . . 1 5 Best Kill Streak 6 | 2 5 6 4 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 478 | . 33 329 116 Missed 125 | . 12 86 27 Damage Taken 4713 | . 697 2915 1101 Core 569 | . 161 288 120 Absorbed by Shields 36 | . . . 36 Redirected to Shielding 99 | . 39 60 . Ignored by Resistances 1840 | . 21 1288 531 Regen/Repaired (Parts) 210 | . 210 . . Core Remaining (%) 54 | 100 35 28 . Volleys Fired 253 | 7 27 160 59 Largest 4 | 2 2 3 4 Hottest 134 | 40 70 93 134 Shots Fired 622 | 14 54 409 145 Gun 558 | 14 34 365 145 Cannon 58 | . 20 38 . Launcher 6 | . . 6 . Special . | . . . . Kinetic 593 | 14 54 403 122 Thermal 23 | . . . 23 Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 125 | 10 15 125 42 Robot Miss Streak 10 | 1 3 5 10 Penetration Max . | . . . . Secondary Targets 11 | . 1 8 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 513 | 11 41 356 105 Core Hits 198 | 7 27 125 39 Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 7 | . 1 5 1 Destroy 4 | . . 3 1 Blast 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7506 | 91 448 5400 1567 Guns 6462 | 91 222 4582 1567 Cannons 718 | . 226 492 . Explosions 323 | . . 323 . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 6800 | 91 448 5074 1187 Thermal 380 | . . . 380 Explosive 323 | . . 323 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 4 5 1 Message Errors 5 | . 2 2 1 Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . 1 . . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 8 | . . 8 . Projectiles 8 | . . 8 . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 3 3 . Impact . | . . . . Kinetic 5 | . 3 2 . Secondary 1 | . . 1 . Self-Inflicted Damage 8 | . . 8 . Shots 1 | . . 1 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 306 | . 114 188 306 Average Temperature 85 | . 40 55 128 Received Heat Transfer 1121 | . 54 405 662 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 311 | . . . 311 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 100 | 20 82 100 81 Initial 9 | . 9 . . Average 34 | 15 37 26 55 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 6 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault 4 | . . 4 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 13 | . 3 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 10 47 12 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 7 2 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 18 5 7 Successful 28 | . 17 4 7 Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 10 3 1 Terminals 13 | . 10 3 . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 6 | . 4 2 . Scanalyzers 7 | . . . 7 Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Robot Analysis 1 | . 1 . . Locate Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 3 | . 2 1 . Retrieve Components 3 | . 2 1 . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 7 2 1 Terminals 6 | . 5 1 . Track 3 | . 3 . . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Reject 3 | . 2 1 . Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 9 | . . . 9 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 6 1 . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2446 | 158 573 1243 472 Spaces Moved 877 | 41 265 426 145 Core . | . . . . Treads 877 | 41 265 426 145 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 155 | 160 160 160 155 Average Speed 160 | 160 160 160 164 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 65 65 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile . | . . . . AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1332 | 123 366 614 229 Wait 136 | 68 54 9 5 Move 874 | 40 264 425 145 Hop . | . . . . Pick Up 16 | 1 7 3 5 Fast Attach 21 | . 6 9 6 Attach 3 | . 1 . 2 Detach . | . . . . Swap 9 | 3 1 2 3 Drop 18 | 4 6 4 4 Fire 253 | 7 27 160 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 3) 159 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Evolved 1 slot: Utility x1 160 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Discovered exit to Mines (range 8) 305 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Discovered exit to Mines (range 16) 467 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Repaired Lgt. Treads 569 | -10/Materials | Repaired Lgt. Treads 702 | -10/Materials | Identified exit to Materials 702 | -10/Materials | Discovered exit to Materials (range 16) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1161 | -9/Materials | Build established: Hacker-Tank 1533 | -9/Materials | Identified exit to Materials 1533 | -9/Materials | Discovered exit to Materials (range 14) 1721 | -9/Materials | Core integrity fell below 50% 1951 | -9/Materials | Discovered exit to Materials (range 16) 1975 | -9/Materials | Entered another Materials area 1975 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2447 | -8/Materials | Self-destructed Last Messages --------------- Lesser Abomination absorbs Ion Engine. Lesser Abomination destroyed. Switching to secondary target: Lesser Abomination. Lgt. Ion Engine springs to life within a quantum being. Lesser Abomination absorbs Wheel, Wheel, Sml. Storage Unit, Beam Rifle, Wheel. Hit by a wave of energy. Imp. Treads ripped off. Lgt. Assault Rifle ripped off. Imp. Light Armor Plating ripped off. Lesser Abomination absorbs Imp. Light Armor Plating. Acquired Imp. Treads. Lesser Abomination absorbs Hover Unit. Lesser Abomination spits out Wheel. Lesser Abomination absorbs Wheel. Lesser Abomination absorbs Structural Scanner. Lgt. Treads destroyed. 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"% ; ;%[% ???????????????? | | ??????????????? " " ; %% ????????????????? | | ????????????? " " " ! ??????????????????? | | ?????????????"#"""" "# " ????????????????????? | | ?????????????""""" " "???????????????????????? | | ???????????????? ##????????????????????????? | | ???????????????? ##????????????????????????? | | ?????????????????% ##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Arm. Treads | -8/Materials | Extracted Particle Gun | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Imp. Assault Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicChargeFragment Manual? 0 Play Time 00:34:11 Cumulative 418.9 hours Start 2024.07.07 @ 15:58:16 End 2024.07.07 @ 17:10:29 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Halloween2019/Abominations Game No. 35 Rogue 6 Adventurer 6 Explorer 23 Win Type - Total 28 Types 10/5/2/5/0/1/1/3/1 Lore% 86 Gallery% 81 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de6d2ac6-896b-4b59-b47c-f0c34f929bff