Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.26 @ 20:32:26 Player: Soulcrifice Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (540) 540 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 2478 Bonus ------- Follower Combat Kills 131 Friendly Fire -3 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 47/100 System Corruption 0% Temperature Cool (110) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Armor Plating Small Laser Grenade Launcher Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Battery > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Light Armor Plating Small Laser Particle Gun Light Assault Rifle Grenade Launcher Mini Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Battery Storage Medium Battery Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 29 | 6 1 6 5 6 1 4 Power 4 | 1 . . 1 2 . . Engine 4 | 1 . . 1 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 1 2 . . Treads . | . . . . . . . Leg 7 | 2 . 2 1 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 1 1 . 1 . . . Device . | . . . . . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 4 2 2 1 4 Energy Gun 6 | 2 . . 2 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 3 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 2 2 2 . 9 Power 4 | . . . 1 1 . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 7 | . . 2 1 1 . 3 Highest Loss Streak 9 | . . 2 2 1 . 9 Average Slot Usage (%) 92 | . 90 97 95 91 97 85 Engine 17 | . 14 14 19 14 22 21 Leg 31 | . 28 28 33 33 33 32 Storage 22 | . 18 28 22 22 22 21 Energy Gun 6 | . 28 7 5 10 . . Ballistic Gun 8 | . . 14 15 5 8 . Launcher 2 | . . 3 . 5 8 . Piercing Weapon 3 | . . . . . 2 10 Naked Turns . | . . . . . . . Heaviest Build 30 | 10 12 13 27 30 27 27 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 9 10 10 10 Most Carried 9 | 4 6 6 8 9 8 8 Average Carried 6 | 2 5 5 6 7 6 7 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 8 | 4 6 6 7 6 8 6 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 499 | 234 . 136 64 11 . 54 Remotely . | . . . . . . . Salvage Created 577 | . . 46 310 97 . 124 Parts 37 | . . 5 17 9 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . . 3 6 6 . 5 Guns 17 | . . 2 6 6 . 3 AOE 3 | . . 1 . . . 2 Classes Destroyed 6 | . . 2 4 . . . Mechanic 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 12 | . . 3 . 6 . 3 Grunt 6 | . . . 4 . . 2 Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 5 | . . 2 3 3 . 5 Combat Bots Only 5 | . . 2 3 3 . 5 Max Kills in Single Turn 2 | . . 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1665 | . . 297 422 182 . 764 Core 429 | . . 18 102 31 . 278 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 88 | . . 12 43 17 . 16 Largest 2 | . . 2 2 2 . 2 Hottest 121 | . . 90 112 112 . 121 Shots Fired 139 | . . 19 70 31 . 19 Gun 131 | . . 14 70 31 . 16 Cannon . | . . . . . . . Launcher 8 | . . 5 . . . 3 Special . | . . . . . . . Kinetic 71 | . . . 60 . . 11 Thermal 60 | . . 14 10 31 . 5 Explosive 8 | . . 5 . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 53 | . . 6 53 8 . 11 Robot Miss Streak 3 | . . 1 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 106 | . . 14 64 12 . 16 Core Hits 46 | . . 6 22 6 . 12 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1835 | . . 438 539 133 . 725 Guns 912 | . . 91 539 133 . 149 Cannons . | . . . . . . . Explosions 923 | . . 347 . . . 576 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 529 | . . . 452 . . 77 Thermal 383 | . . 91 87 133 . 72 Explosive 923 | . . 347 . . . 576 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 137 | . . 51 . . . 86 Projectiles . | . . . . . . . Explosions 137 | . . 51 . . . 86 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . 28 . . . 108 Shots 5 | . . 2 . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 288 | . . 255 168 288 . 101 Average Temperature 81 | . . 128 42 115 . 32 Received Heat Transfer 639 | . . 162 267 . . 210 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 988 | . . 248 222 333 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 289 | . . 207 289 275 . . Initial 95 | . . . 67 95 . . Average 144 | . . 145 165 225 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 58 | 100 100 45 67 32 . . Level 1 41 | . . 54 32 67 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . . 11 12 9 . 7 Peak Tracking Total 7 | . . 5 4 4 . 7 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 4 . . . Successful 4 | . . . 4 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 55 | . . . 55 . . . Retrieved Matter 55 | . . . 55 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . 1 . 2 . . Largest Group 2 | . . 1 . 2 1 . Highest-Rated Group 43 | . . 31 . 43 31 . Highest-Rated Ally 31 | . . 31 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 22 | . . 22 . . . . Total Damage 296 | . . 296 . . . . Kills 7 | . . 7 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1718 | 64 119 351 365 232 98 489 Spaces Moved 1064 | 47 78 230 161 144 80 324 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1057 | 40 78 230 161 144 80 324 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 109 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 16 59 15 43 10 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . 34 . . . 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 70 | . . 34 . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1381 | 57 104 286 275 172 83 404 Wait 166 | . 20 31 59 . . 56 Move 1058 | 46 77 229 160 143 79 324 Hop . | . . . . . . . Pick Up 24 | 5 4 4 6 4 1 . Fast Attach 7 | 5 1 1 . . . . Attach 15 | 1 . 1 4 5 1 3 Detach 3 | . . . . . 2 1 Swap 7 | . . 4 1 1 . 1 Drop 10 | . 2 4 2 2 . . Fire 88 | . . 12 43 17 . 16 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Entered Mines 185 | -10/Mines | Met a Derelict testing a Signal Generator 336 | -10/Mines | Build established: Mutant 488 | -10/Mines | Learned Materials interactive machine intel 524 | -10/Mines | Discovered new exit (range 10) 535 | -10/Mines | Entered Materials 535 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 536 | -9/Materials | Loaded intel: 18 interactive machine locations 880 | -9/Materials | Discovered new exit (range 7) 900 | -9/Materials | Entered Mines 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1132 | -9/Mines | Entered Zion 1132 | -7/Zion | Accompanied by 1 ally 1182 | -7/Zion | Led the pair of lost Derelicts to a safe place 1210 | -7/Zion | Found CR-A16's Pointy Stick 1219 | -7/Zion | Discovered new exit (range 9) 1230 | -7/Zion | Entered Proximity Caves 1314 | -6/Proximity Caves | Build established: Scavenger-Mutant 1699 | -6/Proximity Caves | Core integrity fell below 50% 1708 | -6/Proximity Caves | Core integrity fell below 20% 1719 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Aluminum Leg destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Aluminum Leg destroyed. Destroyed VTOL Module. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. Destroyed Lgt. Ion Engine. G-50 Soldier destroyed. Destroyed VTOL Module. Lgt. Assault Rifle destroyed. S-27 Virus destroyed. Destroyed Plasma Rifle. Carbon-fiber Leg fries itself beyond repair. The unstable cave ceiling collapses. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Beam Rifle destroyed. The unstable cave ceiling collapses. Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## ###???????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????#??? ??????????????????????? | | #???????????????# ??# #??????????????????????? | | ? ?????????????# ### ???????????????????????? | | ??# ????????????? #?????????????????????? | | ??# #########???? ??????????????????????? | | ??# #?????# ???????????????????????? | | ??# #??????# ####????????????????????? | | ??######### #??????# ##???????????????????? | | ??????????# ###???## # #???????????????????? | | ??####????# ##?## g #???????????????????? | | ?## #??## ### %@ #???????????????????? | | ## ### ## g %## #???????????????????? | | # ## # #???????????????????? | | ## # ##???????????????????? | | ?????# # ##????????????????????? | | ?????## ## ###?????????????????????? | | ?????## ### #??????????????????????? | | ?????# #?# ???????????????? | | ?????# ## ???????????????? | | ?????# ???????????????? | | ###### ### #### ???????????????? | | # ##?## #???# ???????????????? | | # ##???# ##???? ????????????????? | | # #### #???? #?????# ### ????????????????? | | # #??## ##???? ??????##??? ?????????????????? | | # ###?# #???? ?????????????????????????????? | | # #?# #???? ## ?????????????????????????????? | | #?#####??? #?? ?????????????????????????????? | | ####??????? ??? ????????????????????????????? | | #???????#??? ????????????????????????????? | | ##??????????? ????????????????????????????? | | ###???????????? ?????????????????????????????? | | #####??????????????#?????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryUltimateRail Manual? 0 Play Time 00:20:59 Cumulative 5.1 hours Start 2021.07.26 @ 20:12:24 End 2021.07.26 @ 20:32:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89c9d7e5-3518-4a2e-8301-94a2315bef71