Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 21:48:56 Player: Yukon_XV Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (214) 1070 Value Destroyed (7489) 7489 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 12909 Bonus ------- High Alert Combat Kills 670 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 6/100 System Corruption 96% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- High-capacity Storage Unit Targeting Computer Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer Core Shielding Remote Force Field > --- WEAPON ----------- Heavy Laser Enhanced Autogun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- High-capacity Storage Unit Targeting Computer Enhanced Autogun Heavy Rocket Launcher Powered Hammer [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . 2 2 . . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 157 | 7 15 7 37 31 24 5 . 31 Power 18 | 1 2 2 3 4 3 . . 3 Engine 8 | 1 . . 3 1 1 . . 2 Core 10 | . 2 2 . 3 2 . . 1 Reactor . | . . . . . . . . . Propulsion 41 | 2 5 2 7 9 10 2 . 4 Treads 24 | . . . 3 9 9 2 . 1 Leg 13 | 2 5 1 2 . . . . 3 Wheel 4 | . . 1 2 . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 2 3 1 13 12 4 1 . 10 Device 13 | 1 1 1 4 1 2 . . 3 Storage 3 | 1 2 . . . . . . . Processor 11 | . . . 2 6 . . . 3 Hackware 2 | . . . . 1 . . . 1 Protection 17 | . . . 7 4 2 1 . 3 Artifact . | . . . . . . . . . Weapon 52 | 2 5 2 14 6 7 2 . 14 Energy Gun 14 | . 4 1 4 . . 2 . 3 Energy Cannon 6 | . . . 2 1 . . . 3 Ballistic Gun 20 | 2 . . 5 5 6 . . 2 Ballistic Cannon 4 | . . 1 . . 1 . . 2 Launcher 5 | . . . 2 . . . . 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . . Corrupted Parts 12 | . 2 . . . . . . 10 System Corruption 97 | . 5 . . . . . . 92 Parts Lost 67 | . 5 1 9 5 16 2 . 29 Power 11 | . 2 . 1 3 3 . . 2 Propulsion 13 | . . . 3 1 4 . . 5 Utility 19 | . 1 . 3 1 5 . . 9 Weapon 24 | . 2 1 2 . 4 2 . 13 Highest Loss Streak 12 | . 2 1 2 2 7 2 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 7 11 14 13 12 13 13 10 Power . | . . . . . . . . . Propulsion . | 1 1 1 . . . . . . Utility 5 | . 2 7 10 5 4 5 6 4 Weapon 4 | . 2 1 3 5 6 6 6 4 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 2 . 3 8 . 1 . 6 Power 1 | . 1 . . . . . . . Propulsion 2 | . 1 . . 1 . . . . Utility 14 | . . . 2 7 . . . 5 Weapon 2 | . . . 1 . . 1 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 90 99 98 99 96 97 100 92 Engine 3 | . 2 . 8 5 1 . . 4 Core 4 | . 11 14 1 3 4 7 7 1 Treads 12 | . . . 3 16 22 20 23 13 Leg 6 | . 28 14 9 . . . . 4 Wheel 2 | . . 14 8 1 . . . . Device 9 | . 10 14 12 4 5 14 15 13 Storage 8 | . 14 14 11 9 7 7 7 4 Processor 16 | . . . 7 29 29 15 15 14 Protection 6 | . . . 11 10 1 7 7 6 Energy Gun 3 | . 18 20 3 . . . 7 3 Energy Cannon 5 | . . . 10 2 . 7 7 14 Ballistic Gun 10 | . 3 . 4 13 21 14 7 3 Peak Build Rating 60 | 7 13 16 21 37 44 40 35 60 Average Rating 30 | 4 10 15 17 31 41 35 35 46 On Entrance 21 | . 7 13 15 21 36 35 35 35 Avg Prop Armor Cover (%) 7 | . . 8 6 7 9 . . . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 30 32 45 53 56 47 44 61 Greatest Support 66 | 20 20 16 40 40 66 62 62 62 Greatest Overweight (x) 10 | 3 3 2 4 3 10 2 . 2 Average Overweight (x) . | . . 1 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 11 Most Carried 15 | 5 11 14 15 15 15 15 14 15 Average Carried 13 | 3 7 11 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 5 11 11 14 15 13 14 14 3 Class Distribution -------------------- 29% | Scavenger-Mutant 21% | Scavenger-Gunner 21% | Mutant 20% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 5235 | 199 394 112 921 917 1954 357 . 381 Remotely . | . . . . . . . . . Salvage Created 8446 | 11 700 484 1395 1385 2637 480 . 1354 Parts 454 | 4 28 22 73 95 142 24 . 66 Haulers Intercepted 9 | . 1 . 3 2 3 . . . Recyclers Shooed 11 | . 2 . 2 2 2 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 . . Prevented 3 | . . . . . . 3 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 155 | . 13 9 26 25 48 8 . 26 Melee 7 | . . . 2 3 . . . 2 Guns 87 | . 13 8 12 10 35 6 . 3 Cannons 22 | . . 1 4 5 1 2 . 9 AOE 35 | . . . 5 7 12 . . 11 Classes Destroyed 17 | 1 5 1 3 4 2 . . 1 Worker 9 | . . . 1 2 2 . . 4 Builder 11 | . 1 . 3 2 3 . . 2 Tunneler 5 | 1 . 2 1 . 1 . . . Hauler 9 | . 1 . 3 2 3 . . . Recycler 12 | . 1 2 3 2 3 . . 1 Mechanic 1 | . . . . . . . . 1 Operator 4 | . . . . 2 2 . . . Watcher 8 | . 1 . 1 3 3 . . . Swarmer 23 | . . 3 3 3 10 . . 4 Grunt 80 | . 13 6 13 12 19 5 . 12 Brawler 3 | . . . . 1 1 . . 1 Duelist 9 | . . . 3 . 2 1 . 3 Protector 1 | . . . . . 1 . . . Sentry 24 | . . . 7 7 6 2 . 2 Hunter 7 | . . . . 1 4 . . 2 Programmer 7 | . . . . . 5 . . 2 Heavy 1 | . . . . 1 . . . . Best Kill Streak 11 | 1 5 5 6 7 11 3 . 8 Combat Bots Only 8 | . 4 3 4 5 8 3 . 7 Max Kills in Single Turn 4 | 1 1 1 2 2 3 1 . 4 Gunslinging 1 | . . . . 1 1 . . . Exploded 3 | . . . 1 2 3 . . 3 Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 1067 | . 89 40 131 112 378 67 . 250 Missed 326 | . 23 5 41 42 115 23 . 77 Hits 741 | . 66 35 90 70 263 44 . 173 Melee 42 | . . . 3 3 10 5 . 21 Projectile 699 | . 66 35 87 67 253 39 . 152 AOE 1 | . . . . 1 . . . . Critical Strikes 40 | . . . 3 10 9 3 . 15 Damage Taken 12556 | . 807 390 1335 1453 4295 687 . 3589 Core 2113 | . 123 87 171 210 633 31 . 858 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 29 | . . . . . . . . 29 Regen/Repaired (Parts) 435 | . . . . 258 177 . . . Core Remaining (%) 47 | 100 . 16 57 61 . . 5 . Volleys Fired 521 | 2 76 32 107 75 145 24 . 60 Largest 4 | 2 2 2 2 2 3 3 . 4 Hottest 318 | 40 105 130 136 136 116 153 . 318 Shots Fired 1039 | 4 120 56 159 137 375 65 . 123 Gun 811 | 4 119 50 91 102 352 43 . 50 Cannon 191 | . . 6 60 23 13 22 . 67 Launcher 36 | . . . 8 12 10 . . 6 Special 1 | . 1 . . . . . . . Kinetic 670 | 4 40 6 80 102 359 32 . 47 Thermal 311 | . 70 50 69 22 6 24 . 70 Explosive 36 | . . . 8 12 10 . . 6 Electromagnetic 22 | . 10 . 2 1 . 9 . . Robot Hit Streak 27 | 1 15 11 16 27 27 13 . 14 Robot Miss Streak 6 | 2 3 3 6 4 3 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 1 . 3 6 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 741 | 2 82 37 102 104 281 47 . 86 Core Hits 389 | 1 34 18 52 64 139 18 . 63 Critical Kills 6 | . . . 3 1 1 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 10 | . 1 . 5 1 1 1 . 1 Burn 1 | . . . 1 . . . . . Meltdown 2 | . . . 2 . . . . . Destroy 3 | . . . . . 1 1 . 1 Blast 1 | . . . 1 . . . . . Corrupt 1 | . 1 . . . . . . . Smash 2 | . . . 1 1 . . . . Melee Attacks 42 | . . . 10 11 2 . . 19 Impact 42 | . . . 10 11 2 . . 19 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 2 1 . . . . Combat Hostiles 3 | . . . 2 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19216 | 28 1022 580 2842 2855 6875 871 . 4143 Guns 9652 | 28 1022 491 966 1209 4934 543 . 459 Cannons 2817 | . . 89 657 267 271 328 . 1205 Explosions 5325 | . . . 885 1021 1588 . . 1831 Melee 1263 | . . . 329 331 . . . 603 Ramming 159 | . . . 5 27 82 . . 45 Kinetic 8485 | 28 393 89 819 1209 5122 433 . 392 Thermal 4704 | . 520 491 831 245 83 359 . 2175 Explosive 4372 | . . . 835 1021 1588 . . 928 Electromagnetic 233 | . 109 . 23 22 . 79 . . Impact 1263 | . . . 329 331 . . . 603 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 96 | . 5 5 . . 15 15 15 96 Average Corruption 14 | . 4 5 . . 6 15 15 84 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 206 | . 18 10 . . 70 63 . 45 Message Errors 50 | . 7 5 . . 13 18 . 7 Matter Fused 43 | . 3 3 . . 15 15 . 7 Heat Flow Errors 22 | . 5 . . . 8 5 . 4 Energy Discharges 21 | . 1 . . . 10 6 . 4 Parts Rejected 3 | . 1 . . . 1 . . 1 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 14 | . 1 1 . . 6 6 . . Data Loss (major) 8 | . . . . . 6 1 . 1 Misfires 10 | . . . . . 5 4 . 1 Alerts 7 | . . . . . 2 4 . 1 Misdirections 6 | . . . . . 1 . . 5 Weapon Failures 20 | . . 1 . . 3 3 . 13 Overload Shots . | . . . . . . . . . Overflow Damage 384 | . . 2 113 49 25 1 . 194 Projectiles 25 | . . 2 . . . 1 . 22 Explosions 241 | . . . 42 41 25 . . 133 Melee 118 | . . . 71 8 . . . 39 Knockbacks 14 | . . 1 3 1 4 . . 5 Impact 6 | . . . 1 1 . . . 4 Kinetic 8 | . . 1 2 . 4 . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 391 | . . . 106 41 101 . . 143 Shots 9 | . . . 3 1 3 . . 2 Rammed 19 | . . . 1 5 8 . . 5 Targets Rammed 27 | . 1 . 3 7 10 . . 6 Kicked 3 | . 1 . 2 . . . . . Crushed 5 | . . . . 2 2 . . 1 Highest Temperature 462 | . 462 231 420 410 278 200 . 363 Average Temperature 107 | . 110 89 131 120 89 74 . 136 Received Heat Transfer 3709 | . 435 138 447 432 1101 246 . 910 Effects 16 | . . . 4 4 7 . . 1 Shutdowns 3 | . . . 1 2 . . . . Energy Bleed 3 | . . . 1 . 1 . . 1 Interference 7 | . . . 1 . 6 . . . Matter Decay 2 | . . . 1 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 3 | . . . 1 1 . . . 1 Impact Corruptions 4 | . . . 2 1 . . . 1 Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 14 | . 3 5 5 . . . . 1 Heat Transferred 7794 | . 1196 1161 1628 444 148 666 . 2551 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 3 | . . . 1 1 3 . . 3 Low Security (%) 67 | 100 100 100 93 30 58 . . 57 Level 1 17 | . . . 6 69 6 . . 1 Level 2 12 | . . . . . 25 . . 41 Level 3 2 | . . . . . 9 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1073 | 5 122 110 241 346 1073 . . 705 Initial 128 | . . . . 97 128 . . 127 Average 193 | . 33 52 63 244 353 . . 242 Influence Increases 5474 | 5 379 245 852 856 1771 160 . 1206 Destroy 0b10 Robot/C 3080 | . 260 180 520 500 940 160 . 520 Destroy 0b10 Robot/NC 300 | 5 20 20 60 65 90 . . 40 Destroy Leader 724 | . 54 30 148 150 252 . . 90 Trap Triggered on 0b10 10 | . . . . . . . . 10 Successful Hack 61 | . . . 19 14 9 . . 19 Disable Machine 420 | . 30 . 30 45 15 . . 300 Anti-Garrison Action 550 | . . . . . 400 . . 150 Destroy Structure 254 | . . . 75 52 50 . . 77 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 60 | . 15 15 . 15 15 . . . Influence Decreases 4789 | 5 379 245 621 804 983 967 61 724 Entered New Map 813 | . . . . 134 155 397 51 76 Time Decay 3326 | 5 329 235 531 620 668 550 10 378 Lost Part 650 | . 50 10 90 50 160 20 . 270 Squads Dispatched 32 | . 1 . 2 4 17 . . 8 Investigation 13 | . 1 . 2 2 8 . . . Extermination 6 | . . . . . 4 . . 2 Reinforcement 6 | . . . . 2 1 . . 3 Assault 5 | . . . . . 2 . . 3 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 17 | . 1 . 7 5 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 234 | . 22 11 38 45 68 8 . 42 Peak Tracking Total 9 | . 5 3 5 8 9 5 . 9 Tactical Retreats 4 | . 1 1 . 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . 2 . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . . 1 1 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 29 | . 2 . 2 3 1 . . 21 Max in Single Turn 12 | . 1 . 1 2 1 . . 12 Garrison Access 3 | . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 27 | . 3 . 6 5 11 . . 2 Terminals 17 | . 3 . 4 3 5 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . . 1 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 1 1 . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 68 | . 7 . 18 9 32 . . 2 Successful 25 | . 1 . 8 5 9 . . 2 Failed 43 | . 6 . 10 4 23 . . . Catastrophic 6 | . 1 . 3 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 39 | . 4 . 9 5 21 . . . Terminals 46 | . 7 . 12 5 20 . . 2 Fabricators 2 | . . . . . 2 . . . Repair Stations 9 | . . . . 3 6 . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 6 1 2 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 9 | . 1 . 2 2 2 . . 2 Part Schematic 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 4 1 . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 2 | . . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . 5 . . . Terminals 4 | . . . 2 . 2 . . . Botnet 4 | . . . 2 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Jam 2 | . . . . . 2 . . . Data Cores Recovered 2 | . . . . 1 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 23 | . 3 . 5 5 9 . . 1 Full Trace Events 10 | . . . 4 1 5 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 1 1 . . . . Parts Repaired 2 | . . . . 1 1 . . . Time 104 | . . . . 44 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 5437 | 8 99 . 1513 702 . 1574 28 1513 Sensors 3852 | . . . 219 688 . 1574 28 1343 Terrain 401 | . . . 37 364 . . . . Structural 219 | . . . 219 . . . . . Seismic 1364 | 8 99 . 1257 . . . . . T.N.C. 380 | . . . . . . . . 380 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 12127 | 87 1264 525 2329 2094 2576 1585 28 1639 Spaces Moved 6144 | 54 585 336 1148 957 1223 939 19 883 Core 29 | 14 1 . . . 2 . . 12 Treads 3623 | . . . 30 818 1179 939 19 638 Legs 961 | 40 584 20 84 . . . . 233 Wheels 1531 | . . 316 1034 139 42 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 115 115 135 115 155 155 50 Average Speed 153 | 123 168 123 137 163 163 157 155 146 Slowest Speed 550 | 200 200 260 400 250 550 240 155 212 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 47 | 3 68 58 75 63 39 91 5 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 3 | . . . . . 1 . . 2 Terrain Destroyed 289 | . . . 102 56 58 . . 73 Melee 3 | . . . . . 1 . . 2 Projectile 7 | . . . . . 3 . . 4 AOE 279 | . . . 102 56 54 . . 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 7970 | 67 742 390 1721 1344 1606 992 18 1090 Wait 817 | . 36 9 338 191 167 14 . 62 Move 6136 | 53 584 335 1147 956 1222 938 18 883 Hop . | . . . . . . . . . Pick Up 74 | 5 12 1 20 21 7 3 . 5 Fast Attach 98 | 7 8 1 21 14 15 5 . 27 Attach 34 | . 2 1 9 6 8 2 . 6 Detach 20 | . 1 1 6 5 2 1 . 4 Swap 99 | . 10 5 28 25 19 2 . 10 Drop 100 | . 12 5 32 33 8 3 . 7 Fire 521 | 2 76 32 107 75 145 24 . 60 Melee 42 | . . . 10 11 2 . . 19 Ram 1 | . . . . . 1 . . . Kick 3 | . 1 . 2 . . . . . Crush 24 | . . . 1 7 10 . . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Discovered new exit (range 7) 785 | -10/Materials | Build established: Scavenger-Mutant 834 | -10/Materials | Discovered new exit (range 15) 1352 | -10/Materials | Entered Mines 1423 | -10/Mines | Core integrity fell below 50% 1568 | -10/Mines | Learned location of Zion (-7) 1601 | -10/Mines | Core integrity fell below 20% 1631 | -10/Mines | Discovered new exit (range 9) 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Evolved 2 slots: Utility x2 2007 | -9/Materials | Discovered new exit (range 16) 2615 | -9/Materials | Discovered new exit (range 3) 3916 | -9/Materials | Discovered new exit (range 8) 4103 | -9/Materials | Build established: Mutant 4206 | -9/Materials | Entered another Materials area 4206 | -8/Materials | Evolved 2 slots: Utility x2 5255 | -8/Materials | Discovered new exit (range 8) 5985 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6300 | -8/Materials | Entered Factory 6300 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6525 | -7/Factory | Crushed by falling debris 6615 | -7/Factory | Build established: Gunner 7417 | -7/Factory | Repaired Enh. Autogun 7849 | -7/Factory | Garrison activated, responded to threat 7943 | -7/Factory | Destroyed 8 combat bots 8300 | -7/Factory | First assault squad dispatched 8558 | -7/Factory | Identified exit to Storage 8558 | -7/Factory | Identified exit to Lower Caves 8664 | -7/Factory | System corruption reached 10% 8699 | -7/Factory | Lost 4 parts (3u1w) 8717 | -7/Factory | Core integrity fell below 50% 8742 | -7/Factory | Core integrity fell below 20% 8786 | -7/Factory | Destroyed 8 combat bots 8794 | -7/Factory | Lost 7 parts (1p2n1u3w) 8876 | -7/Factory | Entered Lower Caves 9120 | -7/Lower Caves | Learned location of 1 exit from Factory 9177 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9193 | -7/Lower Caves | Build established: Scavenger-Gunner 9210 | -7/Lower Caves | Learned Factory stockpile data 9431 | -7/Lower Caves | Encountered a Warlord checkpoint 10333 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10443 | -7/Lower Caves | Discovered new exit (range 13) 10461 | -7/Lower Caves | Entered another Lower Caves area 10474 | -7/Lower Caves | Discovered new exit (range 10) 10489 | -7/Lower Caves | Entered Factory 10489 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10490 | -6/Factory | Identified exit to Lower Caves 11539 | -6/Factory | First assault squad dispatched 11681 | -6/Factory | Core integrity fell below 50% 11686 | -6/Factory | System corruption reached 10% 11713 | -6/Factory | System corruption reached 30% 11719 | -6/Factory | Lost 12 parts (1p1n5u5w) 12044 | -6/Factory | Destroyed 7 combat bots 12066 | -6/Factory | Lost 3 parts (1p1u1w) 12118 | -6/Factory | Core integrity fell below 20% 12128 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12117_ Core Shielding destroyed. 12117_ Acquired Hvy. Rocket Launcher. 12117_ K-01 Serf collects debris. 12118_ Hvy. Rocket Launcher severed. 12120_ K-01 Serf collects debris. 12120_ U-05 Engineer builds a Wall. 12121_ R-10 Processor collects Machine Analyzer. 12122_ Acquired Hvy. Rocket Launcher. 12123_ CWRU:1JGG4LB#VDQPKLD 7T73FZR/,TE8YVFION 12123_ K-01 Serf collects debris. 12123_ G-50 Soldier destroyed. 12123_ K-01 Serf destroyed. 12123_ K-01 Serf collects debris. 12124_ Adv. Heat Sink destroyed. 12124_ Hvy. Rocket Launcher destroyed. 12124_ U-05 Engineer builds a Wall. 12126_ K-01 Serf collects debris. 12127_ Acquired Hvy. Laser. 12127_ G-67 Veteran overheating. 12128_ G-67 Veteran heat damages Plasma Rifle. Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##?##########????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #?????????????????????????????!??????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #??????????/?????????????????????????? | | #????????# ??????????????????????????? | | #????????# /???????????? ????????????? | | #????????# ????? ??! #? ??????????? | | #?#??????# "?" #? #? ???????? | | #?# ?????# """"" #? !# " ?????? | | #############?# ? ???# """"" [ #! # % ???? | | ??????????????# ???# [# ???? | | ?????????????# ??## """ ??? | | ?????????????# ## """"" [ % =!! ??? | | ?????????????# " ? " ? %! ???? | | ##########???# ?## ? # = * ????? | | ???# # * ###+######% " "????? | | ?????# ## % g%@ # "Y"????? | | """ """"?????# ## k """ "? | | """ """"????## #;; % l # A | | """ """"??### ;; [ # | | """"??+ " # ! # #???? | | """" ?### #; k # ############???? | | """" ???## ##; k! # #??????????????? | | ! """" ???# ##; = + #??????????????? | | #### ##;;;;;;;;;## #??????????????? | | + !!!! R #;## ########???????? | | # ^^! R % " #???????? | | ##########+## [] !!! % # ///#???????? | | + // #???????? | | ] " // #???????? | | # #???????? | | ##? #???????? | | ######### T############## #??######???????? | | ????????####????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????/ +???????????????? | | ????????????????????????#### #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 32 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 57% | -8/Materials Enh. Autogun | 35% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ReflectiveSmallTelecube Manual? 0 Play Time 01:52:30 Cumulative 159.0 hours Start 2026.08.31 @ 22:16:09 End 2026.09.02 @ 21:48:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41acc2d8-af20-4164-8dc8-6b78945ec02e