Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.23 @ 15:06:19 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (2049) 2049 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4682) 4682 TOTAL SCORE: 14311 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 411 Win 3000 Win Speed 1618 Friendly Fire -598 Cogmind --------- Core Integrity 1531/1600 Matter 290/300 Energy 228/230 System Corruption 4% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Impulse Thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Propulsion Shielding Hacking Suite Improved Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON (2) ------- Power Maul Force Lance > --- INVENTORY (10) --- Biomechanical Wings Biomechanical Wings Improved Sensor Array Advanced ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Propulsion Shielding Smartbomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Propulsion Shielding Hacking Suite Improved Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON ----------- Power Maul Force Lance > --- INVENTORY -------- Biomechanical Wings Biomechanical Wings Improved Sensor Array Advanced ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Propulsion Shielding Smartbomb Launcher Force Lance [Rating: 149] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Improved Treads Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Power Maul Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . 2 . . . Utility 13 | . . 1 1 2 . . 2 2 . 1 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 107 | 7 8 5 7 18 . 3 7 13 11 11 6 11 Power 16 | 1 3 1 1 3 . . . 2 . 1 1 3 Engine 8 | 1 3 1 1 2 . . . . . . . . Core 4 | . . . . 1 . . . 2 . . 1 . Reactor 4 | . . . . . . . . . . 1 . 3 Propulsion 32 | 2 3 . 2 4 . 2 3 4 4 4 2 2 Treads 6 | 2 3 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 26 | . . . 1 4 . 2 3 4 4 4 2 2 Utility 38 | 2 2 2 2 7 . . 4 5 3 3 3 5 Device 9 | 1 . 1 1 1 . . 1 1 1 1 . 1 Storage 3 | 1 1 . . . . . . . 1 . . . Processor 12 | . . . 1 2 . . 3 2 . 1 2 1 Hackware 6 | . . . . 2 . . . 1 . 1 . 2 Protection 8 | . 1 1 . 2 . . . 1 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 . 2 2 4 . 1 . 2 4 3 . 1 Energy Gun 4 | 1 . 2 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . 1 . 1 . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon 5 | . . . . . . 1 . . 2 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 1 1 . 1 1 1 Parts Lost 11 | . . 1 . . . . . 2 4 1 1 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 1 . 1 . Utility 6 | . . 1 . . . . . 1 2 . . 2 Weapon 2 | . . . . . . . . . 1 1 . . Highest Loss Streak 4 | . . 1 . . . . . 1 4 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 87 96 98 100 100 100 96 95 91 94 92 Engine 5 | . 14 11 9 4 . . . . . . . . Core 2 | . . . . 2 7 7 6 5 5 4 4 . Treads 11 | . 28 22 25 2 . . . . . . . . Flight 15 | . . . 7 27 30 30 26 23 29 28 26 18 Device 8 | . 4 10 17 7 7 7 6 6 6 6 4 8 Storage 6 | . 14 11 9 . . . . . 1 4 4 4 Processor 10 | . . . . 12 7 7 20 24 16 15 25 26 Hackware 7 | . . . . 8 15 15 13 12 15 14 13 15 Protection 10 | . 9 11 9 13 15 15 13 9 9 9 8 5 Energy Gun 6 | . 14 21 12 . . . . . . . . . Ballistic Gun 3 | . 14 . 5 3 . . . . . . . . Impact Weapon 2 | . . . . 6 7 7 6 4 5 3 4 4 Piercing Weapon 1 | . . . . . . 2 6 5 4 1 . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 13 30 35 36 35 16 16 16 23 36 42 42 45 Greatest Support 66 | 40 46 46 66 66 17 18 23 26 36 42 42 47 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 10 10 10 10 Average Capacity 9 | 7 9 15 15 5 5 5 5 5 6 10 10 10 Most Carried 15 | 6 9 15 15 15 5 5 5 5 7 10 10 10 Average Carried 8 | 4 7 12 14 5 5 5 4 4 5 9 10 9 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 10 10 10 10 Final Carried 15 | 6 9 15 13 5 5 5 5 5 7 10 10 10 Class Distribution -------------------- 34% | Mutant 24% | Hacker-Scout 12% | Scavenger-Mutant 12% | Hacker-Sprinter 12% | Hacker-Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 1576 | 267 143 60 140 94 124 20 70 100 48 183 230 97 Remotely . | . . . . . . . . . . . . . Salvage Created 3017 | 88 587 95 610 36 . 137 247 442 131 201 311 132 Parts 142 | 5 33 15 24 1 . 5 6 16 22 10 5 . Haulers Intercepted 15 | . 2 . 3 . . 3 2 2 . . 2 1 Recyclers Shooed 2 | 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 53 | . 13 7 8 . . . 1 10 10 4 . . Melee 5 | . . . . . . . 1 1 3 . . . Guns 28 | . 13 7 8 . . . . . . . . . AOE 18 | . . . . . . . . 9 6 3 . . Classes Destroyed 12 | 2 4 . 2 . . . . 3 1 . . . Worker 4 | . 1 . . . . . 1 1 1 . . . Builder 4 | . . . . . . . . . 2 2 . . Tunneler 2 | 1 . . . . . . . . 1 . . . Hauler 15 | . 2 . 3 . . 3 2 2 . . 2 1 Recycler 4 | 1 . . 2 . . . . . . . 1 . Operator 3 | . . . . . . . . 1 . 2 . . Watcher 5 | . . . 2 1 . . . . . 1 . 1 Swarmer 36 | . 3 7 4 . . . . 8 10 4 . . Grunt 13 | . 10 . 1 . . . 1 1 . . . . Sentry 3 | . . . 3 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 4 5 5 1 . 1 2 8 8 6 2 1 Combat Bots Only 8 | . 3 5 4 . . . 1 8 5 4 . . Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 1 3 3 3 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 2 3 . . Melee 1 | . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 2536 | . 546 113 335 39 . . 29 445 292 224 . 513 Core 490 | . 80 24 73 . . . 12 103 100 29 . 69 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . 5 . . 5 21 21 . . . Core Remaining (%) 92 | 100 68 94 86 . . 100 98 89 91 97 100 95 Volleys Fired 142 | 7 66 9 49 . . . . 5 5 1 . . Largest 2 | 2 2 2 2 . . . . 1 1 1 . . Hottest 130 | 60 60 130 130 . . . . 39 39 46 . . Shots Fired 259 | 14 130 18 86 . . . . 5 5 1 . . Gun 248 | 14 130 18 86 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 11 | . . . . . . . . 5 5 1 . . Special . | . . . . . . . . . . . . . Kinetic 100 | 7 66 . 27 . . . . . . . . . Thermal 148 | 7 64 18 59 . . . . . . . . . Explosive 11 | . . . . . . . . 5 5 1 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 10 | 2 10 7 7 . . . . . . . . . Robot Miss Streak 5 | 2 5 2 4 . . . . . 3 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 204 | 7 79 10 52 2 1 11 10 10 6 7 4 5 Core Hits 124 | 5 33 7 21 1 . 2 5 26 18 5 1 . Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 8 | . . . . . . 1 . 2 . 2 1 2 Critical Strikes 15 | . . . 2 . . 2 1 2 2 2 1 3 Burn 2 | . . . 2 . . . . . . . . . Smash 9 | . . . . . . 1 . 2 1 2 1 2 Sever 1 | . . . . . . 1 . . . . . . Impale 3 | . . . . . . . 1 . 1 . . 1 Melee Attacks 134 | . . . . 7 1 15 13 19 16 15 15 33 Impact 76 | . . . . 4 1 9 2 15 8 13 15 9 Slashing 9 | . . . . 3 . 6 . . . . . . Piercing 49 | . . . . . . . 11 4 8 2 . 24 Sneak Attacks 23 | . . . . 1 . 3 4 5 . 5 3 2 Combat Hostiles 2 | . . . . . . . 2 . . . . . Follow-up Attacks 8 | . . . . . . 2 2 2 1 . . 1 Damage Inflicted 7904 | 81 799 156 856 123 145 662 482 1923 1090 891 373 323 Guns 1889 | 81 796 156 856 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2298 | . . . . . . . . 1225 793 280 . . Melee 3714 | . . . . 123 145 662 482 698 297 611 373 323 Ramming 3 | . 3 . . . . . . . . . . . Kinetic 677 | 34 349 . 294 . . . . . . . . . Thermal 1820 | 47 447 156 562 . . . . 608 . . . . Explosive 1690 | . . . . . . . . 617 793 280 . . Electromagnetic . | . . . . . . . . . . . . . Impact 2681 | . . . . 123 145 439 135 525 254 539 373 148 Slashing 223 | . . . . . . 223 . . . . . . Piercing 810 | . . . . . . . 347 173 43 72 . 175 Highest Corruption 4 | . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1371 | . . . . . . 194 16 289 67 382 214 209 Projectiles . | . . . . . . . . . . . . . Explosions 104 | . . . . . . . . 85 19 . . . Melee 1267 | . . . . . . 194 16 204 48 382 214 209 Knockbacks 6 | . . . . . . . . 1 2 2 . 1 Impact 6 | . . . . . . . . 1 2 2 . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . . . . . . . 198 . . . . Shots 3 | . . . . . . . . 3 . . . . Rammed 2 | . 2 . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 330 | 40 165 156 330 . . . . . 1 297 111 20 Average Temperature 63 | 22 54 57 95 . . . . . 1 101 35 6 Received Heat Transfer 375 | . 234 . 99 6 . . . 18 . 18 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 23 | . . . . . . . . 4 . 11 5 3 Impact Corruptions 29 | . . . . . . 3 . 7 1 11 4 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 1 2 . . . . . . . . . Heat Transferred 3487 | 100 1000 370 1517 . . . . 500 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 1077 | 10 288 247 270 252 39 104 533 975 1077 782 517 636 Initial 564 | . 6 31 19 80 39 27 50 261 477 564 411 309 Average 282 | 2 135 85 156 134 39 67 416 601 902 663 437 442 Maximum Alert Level 3 | . 1 1 1 1 . . 2 3 3 3 2 2 Low Security (%) 54 | 100 81 93 77 73 100 100 22 . . . . . Level 1 15 | . 18 6 22 26 . . 6 11 . . . 45 Level 2 21 | . . . . . . . 70 55 13 69 100 54 Level 3 8 | . . . . . . . . 33 86 30 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . 1 2 . 1 2 5 . 1 1 1 Investigation 3 | . 2 . . . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . . . . . Reinforcement 12 | . 2 . 1 1 . 1 1 3 . 1 1 1 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . 1 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . 1 1 3 . . . . 1 2 . . 1 Communications Jammed 9 | . . . . . . . . . . . . 9 Distress Signals 7 | . . . . . . . . . . . . 7 Times Spotted 134 | . 25 10 17 10 . 1 3 23 18 7 7 13 Peak Tracking Total 9 | . 6 5 5 7 . 1 2 8 6 5 9 5 Tactical Retreats 11 | . . 1 . 4 . . . 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . 3 . . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . . 1 . . . . 1 5 4 . . 1 Max in Single Turn 4 | . . 1 . . . . . 4 4 . . 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 40 | . 4 2 1 8 . 2 2 2 1 10 2 6 Terminals 32 | . 4 2 1 5 . 2 2 2 1 8 1 4 Fabricators 4 | . . . . 2 . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 101 | . 10 4 2 23 . 3 3 5 4 27 4 16 Successful 40 | . 2 1 1 10 . 1 1 2 2 10 3 7 Failed 61 | . 8 3 1 13 . 2 2 3 2 17 1 9 Catastrophic 12 | . 1 2 . 1 . . 1 2 . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 50 | . 8 3 . 14 . 2 . 4 1 14 2 2 Terminals 87 | . 10 4 2 17 . 3 3 5 4 24 2 13 Fabricators 7 | . . . . 4 . . . . . 1 . 2 Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . Garrison Access 3 | . . . . 2 . . . . . . . 1 Terminal Hacks 25 | . 2 1 1 3 . 1 1 2 2 6 1 5 Part Schematic 3 | . . . . 1 . . . . . 2 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . 1 1 1 . 1 1 Branch Access Points 4 | . . . . 1 . 1 . 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . 1 . 1 Unreport Threat 1 | . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . . . . . 1 Fabricator Hacks 3 | . . . . 1 . . . . . 1 . 1 Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . 1 Unauthorized Hacks 8 | . . . . 5 . . . . . 2 1 . Terminals 8 | . . . . 5 . . . . . 2 1 . Botnet 7 | . . . . 4 . . . . . 2 1 . Operators 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . 1 . . Hacking Detections 35 | . 4 1 1 8 . 2 1 2 . 9 2 5 Full Trace Events 2 | . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . . . 2 . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . 20 . . . . . . . Largest Group 20 | . . . . . 20 20 19 14 . . . . Highest-Rated Group 541 | . . . . . 541 541 527 416 . . . . Highest-Rated Ally 35 | . . . . . 35 35 35 35 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 119 | . . . . . . 3 82 34 . . . . Total Damage 2717 | . . . . . . 46 1711 960 . . . . Kills 23 | . . . . . . 1 13 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 4532 | 148 822 443 673 479 122 192 218 338 217 286 221 373 Spaces Moved 6207 | 73 372 221 312 1283 265 337 184 784 526 730 413 707 Core 3 | 3 . . . . . . . . . . . . Treads 998 | 70 372 221 312 23 . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5206 | . . . . 1260 265 337 184 784 526 730 413 707 Fastest Speed 25 | 50 160 160 160 29 29 28 28 29 25 25 25 25 Average Speed 49 | 155 160 160 160 32 29 28 28 31 25 25 25 28 Slowest Speed 160 | 160 160 160 160 160 29 29 29 33 32 25 104 32 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 29 | . . . . 1 . 3 . 6 4 2 11 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 67 18 26 36 92 10 7 30 23 21 12 26 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 64 | . . . . 5 . . . 17 5 6 10 21 Terrain Destroyed 180 | . . . . 5 . . . 56 71 17 10 21 Melee 54 | . . . . 5 . . . 7 5 6 10 21 Projectile . | . . . . . . . . . . . . . AOE 126 | . . . . . . . . 49 66 11 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 7156 | 92 488 295 413 1331 307 407 331 833 566 798 485 810 Wait 490 | . 20 51 31 . 42 56 124 10 3 38 61 54 Move 6144 | 72 371 220 311 1281 264 330 183 773 517 725 394 703 Hop 22 | . . . . 1 . 3 . 4 4 2 7 1 Pick Up 42 | 6 8 7 5 8 . . 1 1 2 1 . 3 Fast Attach 58 | 7 1 1 5 11 . 1 4 6 4 5 7 6 Attach 12 | . . 2 . 1 . . 2 1 2 2 . 2 Detach 11 | . . 1 . 3 . . 2 1 . 3 . 1 Swap 38 | . 7 2 2 6 . 2 1 6 5 4 . 3 Drop 60 | . 13 2 10 13 . 3 3 6 . 2 1 7 Fire 142 | 7 66 9 49 . . . . 5 5 1 . . Melee 121 | . . . . 7 1 12 11 16 14 15 15 30 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . Rewire 4 | . . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 13) 935 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -9/Materials | Discovered new exit (range 15) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1808 | -8/Materials | Discovered new exit (range 9) 1859 | -8/Materials | Build established: Scavenger-Mutant 2086 | -8/Materials | Identified exit to Factory 2087 | -8/Materials | Entered Factory 2087 | -7/Factory | Evolved 2 slots: Utility x2 2261 | -7/Factory | Discovered new exit (range 10) 2263 | -7/Factory | Identified exit to Lower Caves 2268 | -7/Factory | Discovered new exit (range 16) 2272 | -7/Factory | Identified exit to Storage 2403 | -7/Factory | Fabricated Quantum Capacitor? 2566 | -7/Factory | Sucked down chute 2566 | -7/Factory | Entered Waste 2567 | -7/Waste | Joined by Warlord forces that had cleared the area 2629 | -7/Waste | Build established: Hacker-Sprinter 2640 | -7/Waste | Discovered new exit (range 13) 2646 | -7/Waste | Identified exit to Factory 2688 | -7/Waste | Entered Factory 2688 | -7/Factory | Accompanied by 20 allies 2810 | -7/Factory | Discovered exit to Storage (range 9) 2812 | -7/Factory | Discovered new exit (range 15) 2823 | -7/Factory | Identified exit to Factory 2880 | -7/Factory | Entered another Factory area 2880 | -6/Factory | Accompanied by 19 allies 2880 | -6/Factory | Evolved 2 slots: Utility x2 2950 | -6/Factory | Identified exit to Factory 3098 | -6/Factory | Entered another Factory area 3098 | -5/Factory | Accompanied by 14 allies 3098 | -5/Factory | Evolved 2 slots: Utility x2 3217 | -5/Factory | Build established: Hacker-Scout 3271 | -5/Factory | Discovered new exit (range 7) 3273 | -5/Factory | Identified exit to Upper Caves 3275 | -5/Factory | Garrison activated, responded to threat 3425 | -5/Factory | Destroyed 8 combat bots 3428 | -5/Factory | Identified exit to Factory 3436 | -5/Factory | Entered another Factory area 3436 | -4/Factory | Evolved 2 slots: Propulsion x2 3531 | -4/Factory | Lost 4 parts (1n2u1w) 3606 | -4/Factory | Identified exit to Upper Caves 3606 | -4/Factory | Identified exit to Extension 3606 | -4/Factory | Identified exit to Research 3618 | -4/Factory | Spotted B-86 Titan 3653 | -4/Factory | Entered Research 3653 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3931 | -3/Research | Discovered new exit (range 20) 3937 | -3/Research | Identified exit to Research 3939 | -3/Research | Entered another Research area 3939 | -2/Research | Evolved 2 slots: Utility x2 3992 | -2/Research | Identified exit to Access 4160 | -2/Research | Discovered new exit (range 17) 4160 | -2/Research | Entered Access 4160 | -1/Access | Evolved 2 slots: Utility x2 4222 | -1/Access | Found Prototype Hackware 4222 | -1/Access | Identified Exp. System Shield 4255 | -1/Access | Identified exit to Surface 4453 | -1/Access | Build established: Hacker-Ninja 4533 | *** | Escaped! Last Messages --------------- 04399_ System corrupted: Energy discharge (-52). 04439_ W-44 Eye suffers critical hit (Impale). 04439_ Destroyed Lgt. Antimatter Reactor. 04469_ Drone signal jammed. 04485_ Destroyed Adv. Sensor Array. 04513_ System corrupted: Matter fused (-7). 04513_ Sneak attack on A-15 Conveyor. 04513_ Power Maul follow-up attack on A-15 Conveyor. 04513_ A-15 Conveyor suffers critical hit (Smash). 04513_ Destroyed Imp. Ion Engine. 04513_ A-15 Conveyor system corrupted by crushing effect. 04513_ A-15 Conveyor destroyed. 04516_ Acquired 67 matter. 04517_ Dropped Lgt. Antimatter Reactor. 04522_ R-10 Processor collects Lgt. Particle Reactor. 04530_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04531_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????##################################### | | ????????? k | | ?????????? A | | ???????????????????## ""########## | | ????????????????????# ""#????????# ######+# | | ????????????????????# ""#????????# #??? | | ????????????????????# T#????????# #? | | ????????????????????# ""#????????# ## """" | | ????????????????????# ""#????????# ## ""Y" | | ???????????????????## ""##???????# ## | | ???????????????????# #???????# ## | | ???????????????????## ##???????# ## | | ????????????????????# #????????# ## | | ????????????????????# #????????# ######## | | ????????????????????# #????????? ???????? | | ????????????????????# @" #????????? ???????? | | ????????????????????# "" #????????? ???????? | | ????????????????????# #????????? ???????? | | ????????????????????# #????????? ???????? | | ????????????????????# #????????? ???????? | | ????????????????????#""""""""""#????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 410 Jamming Range 16 Corruption Containment 8 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 8 Target Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 28 Item Schematics ----------------- Adv. Signal Interpreter | -7/Factory | Hacked Q-thruster | -3/Research | Hacked Adv. Powered Armor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed EtherialSubatomicImmobilizer Manual? 0 Play Time 00:59:29 Cumulative 527.7 hours Start 2022.09.23 @ 13:54:01 End 2022.09.23 @ 15:06:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 590 Rogue 589 Adventurer 0 Explorer 1 Win Type 0 Total 21 Types 15/0/3/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62b2fb3a-2057-4f2f-b799-3536ac8487fd