Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 13:30:12 Player: ROASTED_FISH Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3210) 3210 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8075 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 266 Met Data Miner 300 Friendly Fire -599 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 47/100 System Corruption 1% Temperature Cool (18) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Target Analyzer Makeshift Hacking Suite Field Recycling Unit > --- WEAPON (4) ------- Field Laser > --- INVENTORY (15) --- Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Battery Large Matter Pod Visual Processing Unit Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Minigun Minigun Minigun Chainsword > --- INVENTORY -------- Light Fission Core Field Recycling Unit Field Laser Heavy Particle Gun Heavy Laser Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Flak Gun Remote Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 111 | 6 10 1 15 33 30 4 2 2 . 8 Power 13 | 1 . . 2 3 4 1 1 1 . . Engine 8 | 1 . . 2 2 3 . . . . . Core 5 | . . . . 1 1 1 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . . 3 8 11 1 . . . . Treads 7 | 2 . . 3 2 . . . . . . Leg 13 | . . . . 5 7 1 . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . 1 4 . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 7 1 6 10 3 1 . . . 3 Device 19 | . 6 1 5 5 . . . . . 2 Storage 7 | 1 1 . 1 2 1 1 . . . . Processor 5 | . . . . 3 2 . . . . . Hackware 1 | . . . . . . . . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 . 4 12 12 1 1 1 . 5 Energy Gun 12 | 1 2 . 1 4 2 . 1 . . 1 Energy Cannon 9 | . . . 1 1 4 . . . . 3 Ballistic Gun 11 | 1 . . . 4 5 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 4 | . . . 1 1 1 . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 6 | . . 1 . 2 3 . . . . . Parts Lost 48 | . . . 4 16 10 . 2 2 . 14 Power 5 | . . . 1 1 1 . 1 . . 1 Propulsion 10 | . . . . 4 3 . . 1 . 2 Utility 10 | . . . 1 4 2 . . . . 3 Weapon 23 | . . . 2 7 4 . 1 1 . 8 Highest Loss Streak 10 | . . . 4 5 3 . 2 2 . 10 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 99 100 97 91 96 97 98 89 86 62 Engine 8 | . 14 14 10 5 6 6 4 . . . Core 1 | . . . . 2 . 3 6 5 6 1 Treads 12 | . 28 28 22 8 . . . . . . Leg 8 | . . . . 7 20 20 20 16 13 6 Device 10 | . 13 14 29 15 . . . . . . Storage 17 | . 14 14 14 19 20 20 20 20 20 17 Processor 10 | . . . . 7 23 20 20 20 20 20 Energy Gun 7 | . 18 14 2 8 . . 1 6 6 4 Energy Cannon 3 | . . . 3 2 15 . . . . 2 Ballistic Gun 5 | . . . . 5 5 20 18 9 6 1 Ballistic Cannon 4 | . 9 14 7 . . . . . . . Special Weapon 1 | . . . . 2 . . . 3 6 1 Slashing Weapon 1 | . . . . . . 6 6 6 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 11 31 37 45 51 52 53 53 46 46 46 Greatest Support 53 | 40 40 40 40 40 43 53 53 53 38 38 Greatest Overweight (x) 14 | . . . 1 11 4 . . 1 1 14 Average Overweight (x) . | . . . . 1 1 . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 13 11 12 11 10 10 9 9 Average Carried 8 | 1 7 14 9 7 7 9 9 8 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 1 13 14 7 9 10 9 9 9 9 1 Class Distribution -------------------- 47% | Mutant 33% | Scavenger-Gunner 11% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1764 | 206 126 35 257 417 466 48 65 108 . 36 Remotely . | . . . . . . . . . . . Salvage Created 3794 | . 53 138 548 1231 1260 49 216 73 . 226 Parts 215 | . 8 5 53 66 57 5 15 5 . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . Parts Field Recycled 43 | . 21 . 8 14 . . . . . . Retrieved Matter 363 | . 236 . 27 100 . . . . . . Parts Self-Destructed 30 | . . . . . . . 16 3 . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 1 2 19 21 17 1 8 1 . 2 Melee 4 | . . . 2 . . 1 1 . . . Guns 33 | . . 1 1 15 8 . 7 1 . . Cannons 23 | . 1 1 7 3 9 . . . . 2 AOE 9 | . . . 9 . . . . . . . Classes Destroyed 12 | . 2 2 4 . 3 . . 1 . . Worker 6 | . . 1 1 2 2 . . . . . Builder 4 | . 1 . 1 1 1 . . . . . Recycler 8 | . . 1 1 3 3 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 9 | . . . 1 5 3 . . . . . Swarmer 21 | . . . 7 7 . . 7 . . . Grunt 36 | . 1 2 6 13 12 . . . . 2 Brawler 1 | . . . 1 . . . . . . . Sentry 7 | . . . 5 1 1 . . . . . Hunter 3 | . . . . . 2 . 1 . . . Programmer 3 | . . . . . 2 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 2 3 8 7 5 1 3 1 . 2 Combat Bots Only 7 | . 1 2 5 7 4 1 3 1 . 2 Max Kills in Single Turn 4 | . 1 1 4 2 2 1 2 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . . . 3 . . . . . . . Melee 1 | . . . 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 697 | . 2 10 108 211 103 . 64 36 . 163 Missed 221 | . 2 3 38 54 41 . 18 14 . 51 Damage Taken 6505 | . . 66 785 1666 1319 90 556 336 . 1687 Core 1465 | . . . 121 341 150 21 88 43 . 701 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1794 | . . 21 229 496 294 25 167 91 . 471 Regen/Repaired (Parts) 7 | . 7 . . . . . . . . . Core Remaining (%) 77 | 100 . 100 69 38 78 . . . . . Volleys Fired 232 | . 2 5 23 93 52 . 21 12 . 24 Largest 4 | . 2 2 2 3 3 . 3 3 . 4 Hottest 160 | . 80 80 160 105 111 . 119 119 . 118 Shots Fired 482 | . 4 10 45 159 141 . 60 27 1 35 Gun 292 | . 2 5 2 121 54 . 60 25 1 22 Cannon 160 | . 2 5 23 30 87 . . . . 13 Launcher 19 | . . . 19 . . . . . . . Special 11 | . . . 1 8 . . . 2 . . Kinetic 190 | . 2 5 16 47 46 . 55 15 1 3 Thermal 217 | . . . 8 79 83 . 5 10 . 32 Explosive 19 | . . . 19 . . . . . . . Electromagnetic 54 | . 2 5 2 33 12 . . . . . Robot Hit Streak 28 | . 3 12 11 21 23 . 15 14 . 28 Robot Miss Streak 6 | . 1 . 2 4 3 . 6 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . 3 1 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . Shots Hit Robots 347 | . 3 9 23 132 87 1 36 23 . 33 Core Hits 194 | . 4 3 36 50 67 1 12 6 . 15 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 10 | . . . . 2 2 . 3 1 . 2 Burn 5 | . . . . . 1 . 1 1 . 2 Corrupt 1 | . . . . . 1 . . . . . Smash 2 | . . . . 2 . . . . . . Sever 2 | . . . . . . . 2 . . . Melee Attacks 29 | . . . . 20 . 1 6 . . 2 Impact 16 | . . . . 16 . . . . . . Slashing 9 | . . . . . . 1 6 . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7923 | . 81 164 1029 2203 2597 37 733 395 . 684 Guns 3277 | . 34 81 14 1400 556 . 512 395 . 285 Cannons 2614 | . 39 72 285 337 1556 . . . . 325 Explosions 1196 | . . . 711 . 485 . . . . . Melee 786 | . . . . 455 . 37 221 . . 73 Ramming 39 | . 8 11 19 . . . . . . 1 Kinetic 1939 | . 39 72 179 485 448 . 434 208 . 74 Thermal 3188 | . . . 106 817 1464 . 78 187 . 536 Explosive 1094 | . . . 711 . 383 . . . . . Electromagnetic 877 | . 34 81 14 446 302 . . . . . Impact 455 | . . . . 455 . . . . . . Slashing 331 | . . . . . . 37 221 . . 73 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 1 . 8 1 1 1 1 1 Average Corruption 3 | . . . 1 . 7 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . . 2 . 32 . 6 10 1 3 Message Errors 10 | . . . . . 4 . 1 4 . 1 Matter Fused 16 | . . . . . 8 . 3 3 . 2 Heat Flow Errors 7 | . . . 1 . 5 . . 1 . . Energy Discharges 7 | . . . . . 5 . 1 1 . . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . Data Loss (major) 2 | . . . . . 1 . 1 . . . Misfires 3 | . . . . . 2 . . . 1 . Alerts 1 | . . . 1 . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 243 | . . . 12 126 83 . 4 . . 18 Projectiles 47 | . . . . . 29 . . . . 18 Explosions 66 | . . . 12 . 54 . . . . . Melee 130 | . . . . 126 . . 4 . . . Knockbacks 5 | . . . 1 4 . . . . . . Impact 4 | . . . . 4 . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 492 | . . . 149 . 343 . . . . . Shots 13 | . . . 6 . 7 . . . . . Rammed 13 | . 3 . 6 1 . . . . . 3 Targets Rammed 17 | . 3 2 8 1 . . . . . 3 Kicked . | . . . . . . . . . . . Crushed 4 | . . 2 2 . . . . . . . Highest Temperature 469 | . 36 141 144 390 469 . 213 256 . 94 Average Temperature 82 | . 20 71 43 107 68 . 63 103 . 50 Received Heat Transfer 2932 | . . 51 237 1206 426 . . 60 . 952 Effects 2 | . . . . 1 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions 8 | . . . . 8 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . 4 2 . . . . 3 Heat Transferred 6046 | . . . 222 1839 2172 . 222 407 . 1184 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 481 | . 35 55 481 281 221 115 . . . . Initial 115 | . . . . 115 . 70 . . . . Average 89 | . 4 16 224 136 107 57 . . . . Maximum Alert Level 2 | . . . 2 1 1 . . . . . Low Security (%) 84 | 100 100 100 39 80 84 100 . . . . Level 1 14 | . . . 55 19 15 . . . . . Level 2 . | . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 4 7 2 . . . . Investigation 8 | . 1 . 2 2 3 . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 4 | . . . . 2 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 9 | . . . 1 8 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 1 2 21 53 21 2 9 1 . 11 Peak Tracking Total 7 | . . 2 7 7 4 1 4 1 . 5 Tactical Retreats 13 | . . . 3 7 1 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 19 | . . . 3 1 15 . . . . . Max in Single Turn 4 | . . . 1 1 4 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 8 1 3 3 5 1 . . 4 . Terminals 10 | . 5 . 2 . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 5 | . 2 . 1 1 . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 101 | . 30 1 9 9 19 3 . . 30 . Successful 81 | . 26 1 5 8 9 2 . . 30 . Failed 20 | . 4 . 4 1 10 1 . . . . Catastrophic 4 | . . . 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . 4 . . . . . . . . Terminals 34 | . 19 . 5 . 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . . Recycling Units 16 | . 6 . 4 3 . 3 . . . . Scanalyzers 9 | . . . . 4 5 . . . . . Garrison Access 6 | . . . . 2 4 . . . . . Terminal Hacks 55 | . 16 1 4 . 4 . . . 30 . Record 15 | . 4 . . . . . . . 11 . Part Schematic 12 | . . . . . 2 . . . 10 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 4 | . 3 . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 4 | . 4 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . Repair 2 | . 2 . . . . . . . . . Recycling Unit Hacks 11 | . 5 . 1 3 . 2 . . . . Report Inventory 5 | . 2 . 1 1 . 1 . . . . Retrieve Matter 3 | . 1 . . 1 . 1 . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . Scanalyzer 8 | . . . . 4 4 . . . . . Insert Component 4 | . . . . 2 2 . . . . . Analyze 4 | . . . . 2 2 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 5 . 3 2 4 . . . . . Full Trace Events 11 | . 4 . 2 2 3 . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 4 . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . 16 . . 8 . . . . . . Parts Scanalyzed 4 | . . . . 2 2 . . . . . Part Schematics Acquired 4 | . . . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . 1 . . . 1 . . Robot Hacks Applied 2 | . . . . 1 . . . 1 . . parse_system 2 | . . . . 1 . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . . 1 Largest Group 1 | . . . . 1 . . . . . 1 Highest-Rated Group 96 | . . . . 16 . . . . . 96 Highest-Rated Ally 96 | . . . . 16 . . . . . 96 Total Orders 6 | . . 6 . . . . . . . . RETURN 6 | . . 6 . . . . . . . . Ally Attacks 29 | . . . . 14 . . . . . 15 Total Damage 536 | . . . . 73 . . . . . 463 Kills 7 | . . . . 2 . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . Drone Launches 16 | . . 6 . 10 . . . . . . Drone Recoveries 15 | . . 6 . 9 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 9119 | 116 1600 1113 1070 1615 1388 529 571 554 251 312 Spaces Moved 4880 | 85 969 682 527 578 601 432 413 345 133 115 Core 60 | 29 . . . 20 . . . . . 11 Treads 2526 | 56 969 682 527 292 . . . . . . Legs 2276 | . . . . 266 583 432 413 345 133 104 Wheels . | . . . . . . . . . . . Hover 18 | . . . . . 18 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 120 190 120 Average Speed 166 | 122 160 160 181 214 192 120 120 150 190 200 Slowest Speed 750 | 160 160 160 240 600 330 120 120 190 190 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 40 | 4 85 86 39 32 11 10 48 48 77 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . . . . 1 1 . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 163 | . . . 126 . 37 . . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . . 1 . 6 . . . . . AOE 156 | . . . 125 . 31 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 5399 | 97 1013 694 583 761 722 441 444 360 132 152 Wait . | . . . . . . . . . . . Move 4870 | 84 968 681 526 577 600 431 412 344 132 115 Hop . | . . . . . . . . . . . Pick Up 97 | 7 22 3 5 27 26 3 2 2 . . Fast Attach . | . . . . . . . . . . . Attach 64 | 6 2 1 6 22 14 2 1 2 . 8 Detach 5 | . 1 . . 3 1 . . . . . Swap 47 | . 8 . 9 11 16 2 1 . . . Drop 38 | . 7 2 6 7 13 2 1 . . . Fire 232 | . 2 5 23 93 52 . 21 12 . 24 Melee 29 | . . . . 20 . 1 6 . . 2 Ram 4 | . . . . 1 . . . . . 3 Kick . | . . . . . . . . . . . Crush 13 | . 3 2 8 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Discovered new exit (range 15) 882 | -10/Materials | Discovered new exit (range 9) 1282 | -10/Materials | Repaired Mining Laser 1308 | -10/Materials | Repaired Seismic Detector 1717 | -10/Materials | Entered Mines 1735 | -10/Mines | Discovered new exit (range 5) 1865 | -10/Mines | Learned location of Zion (-7) 2211 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2230 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2230 | -10/Mines | Discovered new exit (range 6) 2486 | -10/Mines | Found the Drone Emporium 2500 | -10/Mines | Found Prototype Device 2506 | -10/Mines | Identified Splice Drone Bay 2577 | -10/Mines | Discovered new exit (range 6) 2830 | -10/Mines | Entered Materials 2830 | -9/Materials | Evolved 2 slots: Utility x2 3449 | -9/Materials | Identified exit to Mines 3498 | -9/Materials | Discovered new exit (range 4) 3636 | -9/Materials | Lost 4 parts (1p1u2w) 3900 | -9/Materials | Entered another Materials area 3900 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4187 | -8/Materials | Build established: Scavenger-Mutant 4752 | -8/Materials | Lost 5 parts (1p1n1u2w) 5229 | -8/Materials | Core integrity fell below 50% 5293 | -8/Materials | Destroyed 7 combat bots 5303 | -8/Materials | Lost 5 parts (2n3w) 5350 | -8/Materials | Discovered new exit (range 18) 5515 | -8/Materials | Entered Factory 5515 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5590 | -7/Factory | Garrison activated, responded to threat 5622 | -7/Factory | Build established: Scavenger-Gunner 5728 | -7/Factory | Lost 3 parts (1p1n1u) 5786 | -7/Factory | Crushed by falling debris 5817 | -7/Factory | Lost 3 parts (2n1w) 5959 | -7/Factory | Lost 3 parts (1u2w) 6867 | -7/Factory | Discovered new exit (range 11) 6898 | -7/Factory | Identified exit to Factory 6903 | -7/Factory | Entered another Factory area 6903 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7377 | -6/Factory | Discovered new exit (range 18) 7412 | -6/Factory | Identified exit to Lower Caves 7432 | -6/Factory | Entered Lower Caves 7727 | -6/Lower Caves | Encountered a Warlord checkpoint 7973 | -6/Lower Caves | Learned Factory terminal intel 7981 | -6/Lower Caves | Discovered new exit (range 17) 8000 | -6/Lower Caves | Identified exit to Lower Caves 8003 | -6/Lower Caves | Entered another Lower Caves area 8004 | -6/Lower Caves | Encountered a Warlord checkpoint 8057 | -6/Lower Caves | Discovered new exit (range 15) 8089 | -6/Lower Caves | Identified exit to Factory 8210 | -6/Lower Caves | Spotted B-75 Beast 8268 | -6/Lower Caves | Destroyed B-75 Beast 8414 | -6/Lower Caves | Learned Factory security intel 8514 | -6/Lower Caves | Build established: Gunner 8536 | -6/Lower Caves | Discovered new exit (range 7) 8555 | -6/Lower Caves | Identified exit to Data Miner 8557 | -6/Lower Caves | Entered Data Miner 8557 | -6/Data Miner | Discovered new exit (range 6) 8569 | -6/Data Miner | Identified exit to Proximity Caves 8609 | -6/Data Miner | Met Data Miner 8721 | -6/Data Miner | Learned location of Section 7 (-2) 8721 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8746 | -6/Data Miner | Received God Mode back door access code from Data Miner 8808 | -6/Data Miner | Entered Proximity Caves 8908 | -5/Proximity Caves | Escorted by Enhanced Grunt 9056 | -5/Proximity Caves | Core integrity fell below 50% 9103 | -5/Proximity Caves | Core integrity fell below 20% 9120 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09051_ AQF#PIGD#UA1T C# PQKAO 09054_ Destroyed Carbon-fiber Leg. 09055_ G-50 Soldier heat damages Adv. Heat Sink. 09056_ G-50 Soldier heat damages Hvy. Laser. 09056_ Flak Gun destroyed. 09057_ Lgt. Angular Momentum Engine melted. 09057_ G-50 Soldier destroyed. 09058_ Lrg. Battery destroyed. 09061_ Adv. Heat Sink melted. 09061_ G-50 Soldier destroyed. 09061_ Critical hit (Burn: +50). 09070_ Cld. Particle Cannon destroyed. 09083_ Lrg. Matter Pod destroyed. 09084_ System corrupted: Matter fused (-7). 09084_ Mak. Cloaking Device destroyed. 09092_ Slammed into G-50 Soldier. 09098_ Critical hit (Burn: +37). 09101_ Slammed into G-50 Soldier. 09106_ Cld. Particle Cannon destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######????????????###????????????????????????? | | ??### ## ##??????????## ##???????????????????????? | | ??# #?????????## ##??????????????????????? | | ???# ########### g #??????????????????????? | | ???# ## #??????????????????????? | | ???# ## g @#??????????????????????? | | ???# ## ###### #####??????????????????????? | | ???# ## #????# ##??????????????????????????? | | ???# ## ###????# % %#???????????????????????????? | | ???# ## #?????# #???????????????????????????? | | ???# #????# % ??????????????????????????? | | ???#### ##??# #" = ?????????????????????????? | | ??????# #?# #### ##????????????????????????? | | ?####?# ### ???? %#?????????????????????????? | | ## ##### ### ???? #?????????????????????????? | | ! ### # ### #???? #?????????????????????????? | | #%# "# ###????? ?????????????????????????? | | %!*[% #?????? ###????????????????????????? | | #"### # ##??????##??????????????????????????? | | #???# # #???????????????????????????????????? | | #???# #???????????????????????????????????? | | #??# #??????????????????????????????????? | | ??# #####??????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #####??????????????????????????????????????? | | ?#### #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 27 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 21 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Biomechanical Wings | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed Minigun | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Error 47 Factory Defaults Let's See Who's Tougher Made in Tau Ceti IV Power Corrupts Release The Drones! The Oracle Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed GlidesysNeutronGravjet Manual? 0 Play Time 01:40:01 Cumulative 3.3 hours Start 2024.04.10 @ 11:53:47 End 2024.04.12 @ 13:30:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3f285a3-ae92-4cac-836d-84175e2260b8