Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 00:09:42 Player: Vagkalis Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3807) 3807 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1421) 1421 TOTAL SCORE: 8183 Bonus ------- High Alert Combat Kills 521 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 148/160 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Core Analyzer > --- WEAPON (2) ------- Heavy Ion Cannon Assault Cannon > --- INVENTORY (22) --- Light Treads Improved Heat Sink Large Storage Unit Large Storage Unit Compact Battery (300) Compact Matter Pod (104) Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Core Analyzer Medium Reactive Plating System Shield Relay Coupler [NC] (31) Relay Coupler [Grunt] (29) Relay Coupler [Duelist] (28) Improved Light Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Large Storage Unit Compact Battery Compact Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Core Analyzer Medium Reactive Plating System Shield Relay Coupler [NC] Heavy Ion Cannon Assault Cannon Rocket Launcher Remote Datajack [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 98 | 6 6 . 36 8 30 . 12 Power 11 | 1 . . 5 1 3 . 1 Engine 8 | 1 . . 5 1 1 . . Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . . 10 3 5 . 3 Treads 21 | 1 . . 9 3 5 . 3 Leg . | . . . . . . . . Wheel 2 | 1 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 . 8 3 4 . 1 Device 6 | . . . 1 2 2 . 1 Storage 8 | 1 3 . 3 1 . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | . . . 4 . 1 . . Artifact . | . . . . . . . . Weapon 44 | 2 3 . 13 1 18 . 7 Energy Gun 9 | 1 3 . 3 1 1 . . Energy Cannon 6 | . . . 2 . 2 . 2 Ballistic Gun 18 | 1 . . 7 . 8 . 2 Ballistic Cannon 3 | . . . 1 . 1 . 1 Launcher 8 | . . . . . 6 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 28 | . 2 . 9 1 12 . 4 Power 4 | . . . 1 . 2 . 1 Propulsion 6 | . . . 2 . 4 . . Utility 6 | . . . 2 1 2 . 1 Weapon 12 | . 2 . 4 . 4 . 2 Highest Loss Streak 3 | . 1 . 3 1 3 . 2 Average Slot Usage (%) 94 | . 97 100 94 92 92 100 98 Engine 7 | . 14 14 10 9 2 . . Core 2 | . . . . . 5 9 8 Treads 17 | . 14 14 18 18 16 18 18 Wheel 3 | . 14 14 2 . . . . Device 8 | . . . 8 12 11 9 13 Storage 24 | . 26 28 22 25 27 27 27 Processor 2 | . . . . . 7 9 9 Protection 5 | . . . 8 9 3 9 4 Energy Gun 4 | . 13 14 5 5 . . . Energy Cannon 4 | . . . 5 3 4 9 8 Ballistic Gun 9 | . 14 14 9 9 9 9 4 Ballistic Cannon 1 | . . . 1 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 84 | 11 32 32 51 67 84 84 84 Greatest Support 43 | 20 20 20 40 40 43 43 43 Greatest Overweight (x) 3 | . 1 1 3 1 2 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 Largest Inventory Capacity 22 | 6 14 14 16 22 22 22 22 Average Capacity 17 | 5 12 14 14 21 22 22 22 Most Carried 22 | 3 9 9 16 20 22 22 22 Average Carried 14 | 2 7 8 12 17 19 21 19 Final Capacity 22 | 6 14 14 16 22 22 22 22 Final Carried 22 | 3 8 9 15 19 22 22 17 Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Hauler-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Matter Collected 2116 | 191 158 7 662 126 679 24 269 Remotely . | . . . . . . . . Salvage Created 3408 | . 440 32 1379 368 844 24 321 Parts 199 | . 23 2 88 21 47 3 15 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 92 | . 11 2 33 7 29 . 10 Guns 54 | . 11 2 22 5 10 . 4 Cannons 17 | . . . 10 2 4 . 1 AOE 20 | . . . . . 15 . 5 Classes Destroyed 9 | . 3 . 4 . 1 1 . Worker 1 | . . . . . . 1 . Hauler 4 | . 1 . 3 . . . . Watcher 2 | . . . 2 . . . . Swarmer 29 | . 2 2 10 . 12 . 3 Grunt 42 | . 9 . 11 2 14 . 6 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . 1 . . . . Sentry 17 | . . . 10 4 2 . 1 Specialist 1 | . . . . . 1 . . Best Kill Streak 10 | . 2 1 5 3 10 1 3 Combat Bots Only 10 | . 2 1 5 3 10 . 3 Max Kills in Single Turn 4 | . 1 1 1 1 4 1 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 4 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Damage Taken 6056 | . 416 84 1994 509 2022 . 1031 Core 935 | . 69 17 296 84 257 . 212 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 . 65 26 . . . . Volleys Fired 296 | . 39 7 122 17 82 . 29 Largest 2 | . 2 2 2 2 2 . 2 Hottest 124 | . 70 70 124 91 91 . 109 Shots Fired 562 | . 73 14 236 34 150 . 55 Gun 415 | . 73 14 166 28 112 . 22 Cannon 124 | . . . 70 6 20 . 28 Launcher 23 | . . . . . 18 . 5 Special . | . . . . . . . . Kinetic 343 | . 39 7 146 17 110 . 24 Thermal 196 | . 34 7 90 17 22 . 26 Explosive 23 | . . . . . 18 . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | . 14 3 13 28 15 . 9 Robot Miss Streak 4 | . 2 4 3 1 4 . 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 376 | . 53 5 174 27 86 . 31 Core Hits 178 | . 24 2 59 11 62 1 19 Critical Hits 14 | . . . 8 1 5 . . Critical Kills 4 | . . . 2 1 1 . . Critical Parts Destroyed 8 | . . . 6 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6878 | . 544 44 2332 483 2479 12 984 Guns 3797 | . 544 44 1434 361 1224 . 190 Cannons 1692 | . . . 898 122 267 . 405 Explosions 1377 | . . . . . 988 . 389 Melee . | . . . . . . . . Ramming 12 | . . . . . . 12 . Kinetic 2893 | . 214 6 1107 200 1176 . 190 Thermal 2596 | . 330 38 1225 283 315 . 405 Explosive 1377 | . . . . . 988 . 389 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Effects 14 | . . . 14 . . . . Message Errors 6 | . . . 6 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 3 | . . . 3 . . . . Targeting Errors 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 51 | . . . . . 13 . 38 Projectiles 25 | . . . . . . . 25 Explosions 26 | . . . . . 13 . 13 Melee . | . . . . . . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 237 | . . . . . 190 . 47 Shots 9 | . . . . . 8 . 1 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 211 | . 146 80 211 108 6 . 25 Average Temperature 35 | . 42 34 35 43 1 . 12 Received Heat Transfer 2247 | . 204 . 549 171 810 . 513 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 11 | . . . 5 4 2 . . Heat Transferred 5456 | . 868 111 2701 629 592 . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Peak Influence 1477 | . 257 151 506 383 1477 724 743 Initial 719 | . . 66 58 198 251 719 470 Average 499 | . 134 108 344 281 955 719 647 Maximum Alert Level 4 | . 1 . 2 1 4 3 3 Low Security (%) 22 | 100 80 100 17 32 . . . Level 1 25 | . 19 . 39 68 16 . . Level 2 27 | . . . 43 . 16 . 47 Level 3 13 | . . . . . 24 100 52 Level 4 10 | . . . . . 41 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 5 . 3 2 . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 5 . 2 . . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Distress Signals 7 | . 3 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 26 4 59 9 35 . 17 Peak Tracking Total 7 | . 5 3 5 4 6 . 7 Tactical Retreats 20 | . 1 2 8 . 6 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Traps Triggered 13 | . . . 4 . 5 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Disabled 7 | . . . . . 6 . 1 Max in Single Turn 2 | . . . . . 2 . 1 Garrison Relay 2 | . . . . . 2 . . Phase Generator 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Accessed 9 | . 2 . 5 1 . 1 . Terminals 7 | . 2 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 17 | . 3 . 10 3 . 1 . Successful 8 | . 3 . 3 1 . 1 . Failed 9 | . . . 7 2 . . . Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 5 . . . . Terminals 13 | . 3 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . Terminal Hacks 6 | . 3 . 3 . . . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 5 1 . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Turns Passed 7082 | 83 716 348 2912 325 1819 72 807 Spaces Moved 3291 | 45 318 166 1379 137 828 38 380 Core 2 | 2 . . . . . . . Treads 3118 | 42 318 166 1209 137 828 38 380 Legs . | . . . . . . . . Wheels 171 | 1 . . 170 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 110 180 180 180 180 Average Speed 173 | 153 175 180 166 180 181 180 180 Slowest Speed 200 | 160 180 180 180 180 200 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 51 52 95 13 85 7 54 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 159 | . . . . . 145 . 14 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 158 | . . . . . 144 . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total 4127 | 59 410 203 1790 182 994 41 448 Wait 281 | . 34 30 182 3 18 . 14 Move 3286 | 44 317 165 1378 137 827 38 380 Hop . | . . . . . . . . Pick Up 96 | 9 11 1 37 12 23 1 2 Fast Attach 3 | . . . 3 . . . . Attach 45 | 6 3 . 11 5 15 . 5 Detach 1 | . . . 1 . . . . Swap 51 | . 3 . 23 3 15 . 7 Drop 53 | . 3 . 33 5 8 1 3 Fire 296 | . 39 7 122 17 82 . 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis 14 | . . . . . 6 . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 9) 800 | -10/Materials | Entered Mines 865 | -10/Mines | Identified exit to Materials 1148 | -10/Mines | Entered Materials 1148 | -9/Materials | Evolved 2 slots: Utility x2 1486 | -9/Materials | Lost 3 parts (1p1n1w) 1514 | -9/Materials | Discovered new exit (range 16) 1964 | -9/Materials | Core integrity fell below 50% 2018 | -9/Materials | Discovered new exit (range 15) 2148 | -9/Materials | Build established: Scavenger-Mutant 2210 | -9/Materials | Discovered new exit (range 5) 2497 | -9/Materials | Discovered new exit (range 16) 2813 | -9/Materials | Discovered new exit (range 12) 4060 | -9/Materials | Entered another Materials area 4060 | -8/Materials | Evolved 2 slots: Utility x2 4227 | -8/Materials | Garrison activated, responded to threat 4385 | -8/Materials | Identified exit to Garrison 4385 | -8/Materials | Entered Garrison 4452 | -8/Garrison | Triggered checkpoint 4505 | -8/Garrison | Lost 3 parts (1p1u1w) 4690 | -8/Garrison | Triggered checkpoint 4742 | -8/Garrison | Lost 3 parts (2n1w) 4769 | -8/Garrison | Build established: Hauler-Mutant 4832 | -8/Garrison | Phase Generator disabled 4839 | -8/Garrison | Discovered new exit (range 5) 5086 | -8/Garrison | Build established: Scavenger-Mutant 5122 | -8/Garrison | Triggered checkpoint 5168 | -8/Garrison | Triggered checkpoint 5181 | -8/Garrison | Triggered checkpoint 5222 | -8/Garrison | Destroyed 10 combat bots 5253 | -8/Garrison | Lost 3 parts (1p1n1w) 5322 | -8/Garrison | Triggered checkpoint 5338 | -8/Garrison | Core integrity fell below 50% 5472 | -8/Garrison | Discovered new exit (range 3) 5518 | -8/Garrison | Build established: Hauler-Mutant 5700 | -8/Garrison | Triggered checkpoint 5764 | -8/Garrison | Discovered new exit (range 14) 5802 | -8/Garrison | Installed Relay Interface Framework 5972 | -8/Garrison | Garrison Relay disabled 6204 | -8/Garrison | Entered Materials 6276 | -8/Materials | Identified exit to Garrison 6276 | -8/Materials | Entered Garrison 6342 | -8/Garrison | Triggered checkpoint 6352 | -8/Garrison | Triggered checkpoint 6398 | -8/Garrison | Triggered checkpoint 6550 | -8/Garrison | Triggered checkpoint 6552 | -8/Garrison | Core integrity fell below 20% 6762 | -8/Garrison | Discovered new exit (range 10) 6930 | -8/Garrison | Discovered new exit (range 15) 7052 | -8/Garrison | Triggered checkpoint 7083 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06685_ Acquired 57 matter. 06689_ Acquired 96 matter. 06694_ Acquired 33 matter. 06700_ Dropped Hvy. Assault Rifle. 06706_ Dropped Lgt. Treads. 06762_ EXIT=FOUND 06910_ Triggered Stasis Trap. 06910_ A bubble of rippling energy engulfs the area. 06910_ Field strength at 70. 06912_ Field strength at 40. 06913_ Field strength at 10. 06914_ Stasis field depleted. 06914_ Triggered Stasis Trap. 06914_ A bubble of rippling energy engulfs the area. 06914_ Field strength at 70. 06915_ Field strength at 40. 06916_ Field strength at 10. 06917_ Stasis field depleted. 06930_ EXIT=FOUND 07052_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??# #??????#= #??????# ######### ###"""#####??? | | ??# #??????# #??????# #???????# #????????????? | | ??# #??????# #??????# #???????# #????????????? | | ??# #?????## ##?????# #???????# #????????????? | | ??# #?????# ####### #???????# #????????????? | | ??# #?????# ## ## #???????# #????????????? | | ??# #????### ## ## ##??????# #????????????? | | ??# ###### [%= ######## #????????????? | | ??# ! = #????????????? | | ??# = [ #????????????? | | ??########## * ##########????????????? | | ???????????# ##^^ # ###????????????????????? | | ?????????# ^^= =% #????????????????????? | | ?????????# ^%! ! #????????????????????? | | ?????????# #????????????????????? | | ?????????# ^ #????????????????????? | | ?????????### ## ## ###????????????????????? | | ?????????### ## ## #??????????????????????? | | ???????? s #??????????????????????? | | ???????? s #??????????????????????? | | ?????????### s #??????????????????????? | | ???????????## ## ##s #???????????????###????? | | ????????????# ##?????# #??????????????? #????? | | ????????????# #??????# #???????????????# #????? | | ????????????? ???????# #???????????????# #????? | | ????????????? ???????# @#???????????????# #????? | | ????????????? ???????# #???????????????# #????? | | ??????????????????????# #################+###### | | ??????????????????????# ^^ | | ??????????????????????# | | ??????????????????????# | | ??????????????????????##################### ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????? #???? | | ??????????????????????????????????? #???? | | ??????????????????????????????????####"""#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatLinearCleaver Manual? 0 Play Time 00:47:26 Cumulative 55.0 hours Start 2021.05.26 @ 23:19:00 End 2021.05.27 @ 00:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69240eaf-ce51-410d-b792-106f49f7b267