Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 00:09:42

Player: Vagkalis

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (99)      495
Value Destroyed (3807)     3807
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1421)               1421
              TOTAL SCORE: 8183

 Bonus
-------
High Alert Combat Kills    521
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     217/300
Energy                     148/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
  Improved Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Core Analyzer
>          --- WEAPON (2) -------
     Heavy Ion Cannon
           Assault Cannon
>          --- INVENTORY (22) ---
     Light Treads
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
   Compact Battery (300)
   Compact Matter Pod (104)
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Core Analyzer
    Medium Reactive Plating
           System Shield
           Relay Coupler [NC] (31)
           Relay Coupler [Grunt] (29)
           Relay Coupler [Duelist] (28)
  Improved Light Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Core Analyzer
    Medium Reactive Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
   Compact Battery
   Compact Matter Pod
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Core Analyzer
    Medium Reactive Plating
           System Shield
           Relay Coupler [NC]
     Heavy Ion Cannon
           Assault Cannon
           Rocket Launcher
           Remote Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             98   | 6   6   .   36  8   30  .   12  
  Power                    11   | 1   .   .   5   1   3   .   1   
    Engine                 8    | 1   .   .   5   1   1   .   .   
    Core                   3    | .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   10  3   5   .   3   
    Treads                 21   | 1   .   .   9   3   5   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   3   .   8   3   4   .   1   
    Device                 6    | .   .   .   1   2   2   .   1   
    Storage                8    | 1   3   .   3   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   4   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   .   13  1   18  .   7   
    Energy Gun             9    | 1   3   .   3   1   1   .   .   
    Energy Cannon          6    | .   .   .   2   .   2   .   2   
    Ballistic Gun          18   | 1   .   .   7   .   8   .   2   
    Ballistic Cannon       3    | .   .   .   1   .   1   .   1   
    Launcher               8    | .   .   .   .   .   6   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   
Parts Lost                 28   | .   2   .   9   1   12  .   4   
  Power                    4    | .   .   .   1   .   2   .   1   
  Propulsion               6    | .   .   .   2   .   4   .   .   
  Utility                  6    | .   .   .   2   1   2   .   1   
  Weapon                   12   | .   2   .   4   .   4   .   2   
  Highest Loss Streak      3    | .   1   .   3   1   3   .   2   
Average Slot Usage (%)     94   | .   97  100 94  92  92  100 98  
  Engine                   7    | .   14  14  10  9   2   .   .   
  Core                     2    | .   .   .   .   .   5   9   8   
  Treads                   17   | .   14  14  18  18  16  18  18  
  Wheel                    3    | .   14  14  2   .   .   .   .   
  Device                   8    | .   .   .   8   12  11  9   13  
  Storage                  24   | .   26  28  22  25  27  27  27  
  Processor                2    | .   .   .   .   .   7   9   9   
  Protection               5    | .   .   .   8   9   3   9   4   
  Energy Gun               4    | .   13  14  5   5   .   .   .   
  Energy Cannon            4    | .   .   .   5   3   4   9   8   
  Ballistic Gun            9    | .   14  14  9   9   9   9   4   
  Ballistic Cannon         1    | .   .   .   1   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  32  32  51  67  84  84  84  
  Greatest Support         43   | 20  20  20  40  40  43  43  43  
  Greatest Overweight (x)  3    | .   1   1   3   1   2   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   
Largest Inventory Capacity 22   | 6   14  14  16  22  22  22  22  
  Average Capacity         17   | 5   12  14  14  21  22  22  22  
  Most Carried             22   | 3   9   9   16  20  22  22  22  
  Average Carried          14   | 2   7   8   12  17  19  21  19  
  Final Capacity           22   | 6   14  14  16  22  22  22  22  
  Final Carried            22   | 3   8   9   15  19  22  22  17  

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 32% | Hauler-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Matter Collected           2116 | 191  158  7    662  126  679  24   269  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3408 | .    440  32   1379 368  844  24   321  
  Parts                    199  | .    23   2    88   21   47   3    15   
Haulers Intercepted        4    | .    1    .    3    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  92   | .   11  2   33  7   29  .   10  
  Guns                     54   | .   11  2   22  5   10  .   4   
  Cannons                  17   | .   .   .   10  2   4   .   1   
  AOE                      20   | .   .   .   .   .   15  .   5   
Classes Destroyed          9    | .   3   .   4   .   1   1   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   
  Swarmer                  29   | .   2   2   10  .   12  .   3   
  Grunt                    42   | .   9   .   11  2   14  .   6   
  Brawler                  2    | .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   10  4   2   .   1   
  Specialist               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   2   1   5   3   10  1   3   
  Combat Bots Only         10   | .   2   1   5   3   10  .   3   
Max Kills in Single Turn   4    | .   1   1   1   1   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Damage Taken               6056 | .    416  84   1994 509  2022 .    1031 
  Core                     935  | .    69   17   296  84   257  .    212  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    65   26   .    .    .    .    
Volleys Fired              296  | .    39   7    122  17   82   .    29   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  124  | .    70   70   124  91   91   .    109  
Shots Fired                562  | .    73   14   236  34   150  .    55   
  Gun                      415  | .    73   14   166  28   112  .    22   
  Cannon                   124  | .    .    .    70   6    20   .    28   
  Launcher                 23   | .    .    .    .    .    18   .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  343  | .    39   7    146  17   110  .    24   
  Thermal                  196  | .    34   7    90   17   22   .    26   
  Explosive                23   | .    .    .    .    .    18   .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    14   3    13   28   15   .    9    
  Robot Miss Streak        4    | .    2    4    3    1    4    .    4    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    
Shots Hit Robots           376  | .    53   5    174  27   86   .    31   
  Core Hits                178  | .    24   2    59   11   62   1    19   
  Critical Hits            14   | .    .    .    8    1    5    .    .    
  Critical Kills           4    | .    .    .    2    1    1    .    .    
  Critical Parts Destroyed 8    | .    .    .    6    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6878 | .    544  44   2332 483  2479 12   984  
  Guns                     3797 | .    544  44   1434 361  1224 .    190  
  Cannons                  1692 | .    .    .    898  122  267  .    405  
  Explosions               1377 | .    .    .    .    .    988  .    389  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    12   .    
  Kinetic                  2893 | .    214  6    1107 200  1176 .    190  
  Thermal                  2596 | .    330  38   1225 283  315  .    405  
  Explosive                1377 | .    .    .    .    .    988  .    389  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    14   .    .    .    .    
    Message Errors         6    | .    .    .    6    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    3    .    .    .    .    
    Targeting Errors       1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            51   | .    .    .    .    .    13   .    38   
  Projectiles              25   | .    .    .    .    .    .    .    25   
  Explosions               26   | .    .    .    .    .    13   .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      237  | .    .    .    .    .    190  .    47   
  Shots                    9    | .    .    .    .    .    8    .    1    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        211  | .    146  80   211  108  6    .    25   
  Average Temperature      35   | .    42   34   35   43   1    .    12   
  Received Heat Transfer   2247 | .    204  .    549  171  810  .    513  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             11   | .    .    .    5    4    2    .    .    
  Heat Transferred         5456 | .    868  111  2701 629  592  .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Peak Influence             1477 | .    257  151  506  383  1477 724  743  
  Initial                  719  | .    .    66   58   198  251  719  470  
  Average                  499  | .    134  108  344  281  955  719  647  
Maximum Alert Level        4    | .    1    .    2    1    4    3    3    
  Low Security (%)         22   | 100  80   100  17   32   .    .    .    
  Level 1                  25   | .    19   .    39   68   16   .    .    
  Level 2                  27   | .    .    .    43   .    16   .    47   
  Level 3                  13   | .    .    .    .    .    24   100  52   
  Level 4                  10   | .    .    .    .    .    41   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    5    .    3    2    .    .    .    
  Investigation            1    | .    .    .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    5    .    2    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Distress Signals           7    | .   3   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              150  | .   26  4   59  9   35  .   17  
  Peak Tracking Total      7    | .   5   3   5   4   6   .   7   
  Tactical Retreats        20   | .   1   2   8   .   6   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Traps Triggered            13   | .   .   .   4   .   5   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Disabled          7    | .   .   .   .   .   6   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Accessed          9    | .   2   .   5   1   .   1   .   
  Terminals                7    | .   2   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                17   | .   3   .   10  3   .   1   .   
  Successful               8    | .   3   .   3   1   .   1   .   
  Failed                   9    | .   .   .   7   2   .   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   .   .   .   
  Terminals                13   | .   3   .   10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   1   .   
Terminal Hacks             6    | .   3   .   3   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   5   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   8   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Turns Passed               7082 | 83   716  348  2912 325  1819 72   807  
Spaces Moved               3291 | 45   318  166  1379 137  828  38   380  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   3118 | 42   318  166  1209 137  828  38   380  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   171  | 1    .    .    170  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  110  180  180  180  180  
  Average Speed            173  | 153  175  180  166  180  181  180  180  
  Slowest Speed            200  | 160  180  180  180  180  200  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    51   52   95   13   85   7    54   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          159  | .    .    .    .    .    145  .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    
  AOE                      158  | .    .    .    .    .    144  .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Total                      4127 | 59   410  203  1790 182  994  41   448  
  Wait                     281  | .    34   30   182  3    18   .    14   
  Move                     3286 | 44   317  165  1378 137  827  38   380  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  96   | 9    11   1    37   12   23   1    2    
  Fast Attach              3    | .    .    .    3    .    .    .    .    
  Attach                   45   | 6    3    .    11   5    15   .    5    
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     51   | .    3    .    23   3    15   .    7    
  Drop                     53   | .    3    .    33   5    8    1    3    
  Fire                     296  | .    39   7    122  17   82   .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    
  Escape Stasis            14   | .    .    .    .    .    6    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 9)
  800 | -10/Materials | Entered Mines
  865 | -10/Mines     | Identified exit to Materials
 1148 | -10/Mines     | Entered Materials
 1148 | -9/Materials  | Evolved 2 slots: Utility x2
 1486 | -9/Materials  | Lost 3 parts (1p1n1w)
 1514 | -9/Materials  | Discovered new exit (range 16)
 1964 | -9/Materials  | Core integrity fell below 50%
 2018 | -9/Materials  | Discovered new exit (range 15)
 2148 | -9/Materials  | Build established: Scavenger-Mutant
 2210 | -9/Materials  | Discovered new exit (range 5)
 2497 | -9/Materials  | Discovered new exit (range 16)
 2813 | -9/Materials  | Discovered new exit (range 12)
 4060 | -9/Materials  | Entered another Materials area
 4060 | -8/Materials  | Evolved 2 slots: Utility x2
 4227 | -8/Materials  | Garrison activated, responded to threat
 4385 | -8/Materials  | Identified exit to Garrison
 4385 | -8/Materials  | Entered Garrison
 4452 | -8/Garrison   | Triggered checkpoint
 4505 | -8/Garrison   | Lost 3 parts (1p1u1w)
 4690 | -8/Garrison   | Triggered checkpoint
 4742 | -8/Garrison   | Lost 3 parts (2n1w)
 4769 | -8/Garrison   | Build established: Hauler-Mutant
 4832 | -8/Garrison   | Phase Generator disabled
 4839 | -8/Garrison   | Discovered new exit (range 5)
 5086 | -8/Garrison   | Build established: Scavenger-Mutant
 5122 | -8/Garrison   | Triggered checkpoint
 5168 | -8/Garrison   | Triggered checkpoint
 5181 | -8/Garrison   | Triggered checkpoint
 5222 | -8/Garrison   | Destroyed 10 combat bots
 5253 | -8/Garrison   | Lost 3 parts (1p1n1w)
 5322 | -8/Garrison   | Triggered checkpoint
 5338 | -8/Garrison   | Core integrity fell below 50%
 5472 | -8/Garrison   | Discovered new exit (range 3)
 5518 | -8/Garrison   | Build established: Hauler-Mutant
 5700 | -8/Garrison   | Triggered checkpoint
 5764 | -8/Garrison   | Discovered new exit (range 14)
 5802 | -8/Garrison   | Installed Relay Interface Framework
 5972 | -8/Garrison   | Garrison Relay disabled
 6204 | -8/Garrison   | Entered Materials
 6276 | -8/Materials  | Identified exit to Garrison
 6276 | -8/Materials  | Entered Garrison
 6342 | -8/Garrison   | Triggered checkpoint
 6352 | -8/Garrison   | Triggered checkpoint
 6398 | -8/Garrison   | Triggered checkpoint
 6550 | -8/Garrison   | Triggered checkpoint
 6552 | -8/Garrison   | Core integrity fell below 20%
 6762 | -8/Garrison   | Discovered new exit (range 10)
 6930 | -8/Garrison   | Discovered new exit (range 15)
 7052 | -8/Garrison   | Triggered checkpoint
 7083 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
06685_ Acquired 57 matter.
06689_ Acquired 96 matter.
06694_ Acquired 33 matter.
06700_ Dropped Hvy. Assault Rifle.
06706_ Dropped Lgt. Treads.
06762_ EXIT=FOUND
06910_ Triggered Stasis Trap.
06910_ A bubble of rippling energy engulfs the area.
06910_ Field strength at 70.
06912_ Field strength at 40.
06913_ Field strength at 10.
06914_ Stasis field depleted.
06914_ Triggered Stasis Trap.
06914_ A bubble of rippling energy engulfs the area.
06914_ Field strength at 70.
06915_ Field strength at 40.
06916_ Field strength at 10.
06917_ Stasis field depleted.
06930_ EXIT=FOUND
07052_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                40
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatLinearCleaver
  Manual?         0
Play Time         00:47:26
  Cumulative      55.0 hours
  Start           2021.05.26 @ 23:19:00
  End             2021.05.27 @ 00:09:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69240eaf-ce51-410d-b792-106f49f7b267