Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.02 @ 16:27:26 Player: kasaphescent Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (8990) 8990 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (837) 837 TOTAL SCORE: 18242 Bonus ------- High Alert Combat Kills 441 Follower Combat Kills 266 Met Zhirov 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1450 Matter 206/300 Energy 180/180 System Corruption 25% Temperature Cool (0) Movement Rolling (80) Location -2/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Wheel Wheel Wheel > --- UTILITY (11) ----- Machine Analyzer Experimental Optical Array > --- WEAPON (4) ------- Gravity Flail > --- INVENTORY (5) ---- Matter Compressor (250) High-powered Tractor Beam Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Variable Charge Gun Dispersion Rifle Coil Gun Railgun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Armored Leg Advanced Myomer Leg Centrium Leg Advanced Cooling System Matter Compressor High-powered Tractor Beam Transdimensional Reconstructor High-powered Shock Rifle Tesla Rifle Tesla Rifle Variable Charge Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Gravity Flail [Rating: 154] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . . 1 . . . . . . 1 Utility 9 | . . . . . 2 2 1 . . . . 1 2 1 Weapon 2 | . . . . 2 . . . . . . . . . . Parts Attached 247 | 6 4 9 10 12 7 44 11 . 1 13 15 21 13 81 Power 22 | 1 . 1 1 2 1 3 1 . . 2 . 3 . 7 Engine 6 | 1 . 1 1 . 1 2 . . . . . . . . Core 6 | . . . . 2 . 1 1 . . 1 . 1 . . Reactor 10 | . . . . . . . . . . 1 . 2 . 7 Propulsion 70 | 2 2 2 3 6 . 14 5 . . 4 4 5 . 23 Treads 9 | . 2 2 3 2 . . . . . . . . . . Leg 55 | 2 . . . 4 . 14 5 . . 4 4 5 . 17 Wheel 6 | . . . . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 65 | 1 2 2 . 2 4 12 3 . . 4 4 9 7 15 Device 30 | . 1 . . . 1 6 1 . . 2 3 5 4 7 Storage 4 | 1 1 . . . . 1 1 . . . . . . . Processor 8 | . . . . 1 1 3 . . . . . 1 1 1 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 22 | . . 2 . 1 2 2 1 . . 2 1 3 2 6 Artifact . | . . . . . . . . . . . . . . . Weapon 90 | 2 . 4 6 2 2 15 2 . 1 3 7 4 6 36 Energy Gun 22 | . . . . . . 1 1 . . . 4 3 . 13 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 52 | 2 . 3 5 2 2 12 . . 1 2 3 1 4 15 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 1 1 . . 1 . . 2 8 Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 1 . . . 5 . 2 3 2 Corrupted Parts 5 | . . . . . . . . . . . . . . 5 System Corruption 15 | . . . . . . . . . . . . . . 15 Parts Lost 95 | . . 2 . 1 1 20 1 . 2 . 11 2 . 55 Power 6 | . . 1 . . . 1 . . . . . . . 4 Propulsion 30 | . . . . 1 . 5 1 . . . 3 . . 20 Utility 19 | . . . . . . 3 . . 1 . 1 1 . 13 Weapon 40 | . . 1 . . 1 11 . . 1 . 7 1 . 18 Highest Loss Streak 37 | . . 2 . 1 1 16 1 . 2 . 5 1 . 37 Average Slot Usage (%) 94 | . 88 99 99 97 100 92 99 100 96 97 96 99 97 86 Engine 2 | . 14 11 10 2 4 4 . . . . . . . . Core 2 | . . . . 6 2 1 5 5 5 5 5 5 4 . Reactor 2 | . . . . . . . . . . . . 5 4 6 Treads 7 | . 4 44 43 30 . . . . . . . . . . Leg 21 | . 23 . . 3 30 25 28 29 29 29 28 26 23 23 Device 7 | . 3 3 . . . 1 6 5 5 5 8 15 18 9 Storage 6 | . 14 11 11 9 7 6 5 5 5 5 5 5 4 3 Processor 14 | . . . . 1 15 16 23 23 23 23 20 15 18 17 Protection 5 | . . 7 11 7 7 7 3 5 2 2 4 5 4 5 Energy Gun 4 | . . . . . . . 1 5 3 . 9 13 9 7 Ballistic Gun 15 | . 28 21 20 35 30 23 17 17 19 22 9 6 4 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 138 | 11 27 31 32 39 50 53 65 63 63 67 73 105 94 138 Greatest Support 164 | 20 46 92 92 89 52 76 93 89 89 89 88 92 92 164 Greatest Overweight (x) 6 | 2 1 . . . 1 1 . . . . . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 15 15 17 20 20 20 20 20 20 19 Most Carried 20 | 6 11 15 15 15 14 15 16 17 18 20 20 20 20 20 Average Carried 15 | 4 7 13 13 14 10 12 13 15 17 18 18 17 18 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 11 15 15 12 13 12 14 17 18 19 17 20 20 3 Class Distribution -------------------- 34% | Scavenger-Gunner 15% | Mutant 14% | Scavenger-Skirmisher 13% | Scavenger-Assassin 8% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 6254 | 227 137 196 234 542 355 1219 80 59 185 172 626 327 221 1674 Remotely 369 | . . . . . 174 195 . . . . . . . . Salvage Created 10364 | . 137 395 457 987 674 1415 166 . 245 294 1371 718 288 3217 Parts 500 | . 10 21 23 45 29 60 10 . 13 . 50 29 19 191 Haulers Intercepted 5 | . . . 3 . . . 1 . . . . . . 1 Recyclers Shooed 7 | . 1 . 1 . . 1 . . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . 2 12 . 42 . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 156 | . 5 8 5 17 10 22 1 . 5 . 26 13 4 40 Melee 3 | . . . 1 . . . . . . . . . . 2 Guns 147 | . 5 7 4 17 10 20 . . 5 . 26 13 4 36 AOE 4 | . . 1 . . . 2 1 . . . . . . . Classes Destroyed 16 | . 2 3 2 2 2 2 1 . . . . . . 2 Worker 6 | . . 1 . . . 3 . . . . . . . 2 Builder 5 | . . . . . 1 2 . . . . . 1 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 5 | . . . 3 . . . 1 . . . . . . 1 Recycler 12 | . . 1 . 2 2 4 . . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 4 | . . . 1 . . . 1 . . . . . 1 1 Swarmer 37 | . 3 3 . . 1 5 . . 1 . 10 4 . 10 Grunt 44 | . 2 3 3 12 7 4 . . 1 . 6 3 . 3 Brawler 4 | . . . . . 1 . . . . . 3 . . . Duelist 6 | . . . . 1 . . . . . . 5 . . . Sentry 13 | . . 2 2 3 1 1 . . 1 . 2 . . 1 Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 15 | . . . . 1 . 7 . . . . . 2 . 5 Programmer 34 | . . . . . . 3 1 . 2 . . 4 4 20 Heavy 1 | . . . . . . . . . . . . . . 1 Thug 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 3 4 2 3 6 6 1 . 3 . 9 7 3 6 Combat Bots Only 9 | . 3 3 2 3 6 5 1 . 3 . 9 6 2 5 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 1 . 1 . 3 1 1 3 Gunslinging 2 | . . . . . 1 1 . . . . 2 . . 1 Exploded 2 | . . 1 . . . 2 1 . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 19115 | . 183 505 221 699 538 3405 277 . 502 . 2290 1258 237 9000 Core 2489 | . 49 28 . 31 77 461 54 . 39 . 206 85 . 1459 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 80 . 93 94 89 45 . . . . 70 92 100 . Volleys Fired 460 | . 16 29 24 45 24 65 2 4 15 . 57 29 12 138 Largest 4 | . 2 2 2 4 4 4 4 1 4 . 4 4 4 4 Hottest 293 | . 40 40 46 86 94 109 154 75 154 . 260 291 234 293 Shots Fired 1403 | . 32 56 48 171 84 218 7 4 53 . 188 110 48 384 Gun 1399 | . 32 54 48 171 84 216 7 4 53 . 188 110 48 384 Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . 2 . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1019 | . 32 54 48 171 84 216 6 . 44 . 120 35 24 185 Thermal 318 | . . . . . . . 1 4 9 . 68 75 24 137 Explosive 2 | . . . . . . 2 . . . . . . . . Electromagnetic 64 | . . 2 . . . . . . . . . . . 62 Robot Hit Streak 25 | . 17 10 11 19 12 11 7 1 16 . 19 13 12 25 Robot Miss Streak 7 | . 2 4 2 4 4 6 2 1 4 . 7 4 1 5 Penetration Max 1 | . . . . . . 1 . . . . 1 1 . 1 Secondary Targets 25 | . . 1 . 2 2 3 . . . . 12 1 . 4 Max Gunslinging Chain 2 | . . 1 . 1 1 1 . . . . 2 1 . 1 Shots Hit Robots 985 | . 23 36 37 113 56 163 11 2 47 5 137 70 35 250 Core Hits 531 | . 8 19 15 53 45 111 5 1 19 . 101 31 10 113 Critical Kills 13 | . . 1 1 2 2 1 . . 1 . . 1 1 3 Critical Parts Destroyed 14 | . . . . . . 2 1 . . . 1 1 . 9 Critical Strikes 33 | . . 1 1 2 2 3 1 . 1 . 1 5 2 14 Burn 5 | . . . . . . . . . . . . 3 1 1 Destroy 25 | . . 1 1 2 2 3 1 . 1 . 1 2 . 11 Corrupt 1 | . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 82 | . . . 4 . . 8 9 . . 5 . . 4 52 Impact 78 | . . . . . . 8 9 . . 5 . . 4 52 Slashing 4 | . . . 4 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . . 2 2 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22536 | . 234 474 632 1439 897 3584 366 44 999 516 3111 1898 1006 7336 Guns 19772 | . 234 363 481 1439 897 2839 176 44 999 . 3111 1898 951 6340 Cannons . | . . . . . . . . . . . . . . . Explosions 668 | . . 111 . . . 557 . . . . . . . . Melee 2090 | . . . 151 . . 188 190 . . 516 . . 55 990 Ramming 6 | . . . . . . . . . . . . . . 6 Kinetic 12891 | . 234 363 481 1439 897 2839 148 . 779 . 1945 580 372 2814 Thermal 5857 | . . . . . . . 28 44 220 . 1166 1318 579 2502 Explosive 557 | . . . . . . 557 . . . . . . . . Electromagnetic 1135 | . . 111 . . . . . . . . . . . 1024 Impact 1939 | . . . . . . 188 190 . . 516 . . 55 990 Slashing 151 | . . . 151 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 3 1 1 3 3 3 2 4 25 Average Corruption 3 | . . . . . . 2 1 1 1 3 3 1 2 4 Corruption Purged 16 | . . . . . . . . . . . . . . 16 Effects 89 | . . . . . . 9 1 4 5 6 15 9 5 35 Message Errors 21 | . . . . . . 1 . 2 1 1 3 2 2 9 Matter Fused 24 | . . . . . . 4 . . 2 5 3 . 2 8 Heat Flow Errors 12 | . . . . . . 2 . . 1 . 1 1 . 7 Energy Discharges 10 | . . . . . . . 1 1 . . 2 2 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . 1 . 1 . . 3 4 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . 1 . . 1 . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 573 | . . . . . . 96 44 . . 345 . . . 88 Projectiles . | . . . . . . . . . . . . . . . Explosions 5 | . . . . . . 5 . . . . . . . . Melee 568 | . . . . . . 91 44 . . 345 . . . 88 Knockbacks 7 | . . . . . . . . . . . . . . 7 Impact 7 | . . . . . . . . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . 4 . . . 17 . . . . . . . . Shots 2 | . . 1 . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 484 | . 18 18 22 168 290 215 . . 194 . 484 386 100 355 Average Temperature 73 | . 10 9 9 46 78 34 . . 108 . 126 120 45 80 Received Heat Transfer 2056 | . 81 207 90 342 270 201 . . 9 . 436 60 . 360 Effects 3 | . . . . . 1 . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . 1 . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Fried 21 | . . . . . . 1 1 . . 4 . . . 15 Impact Corruptions 16 | . . . . . . 2 2 . . 10 . . . 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 19 | . . . . . . . . . . . 5 8 2 4 Heat Transferred 8795 | . . . . . . . 50 100 450 . 1720 2183 777 3515 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 767 | . 127 178 166 329 389 674 339 . . . . 767 412 628 Initial 358 | . . . 12 29 110 156 277 . . . . 218 358 111 Average 233 | . 44 51 56 148 218 336 302 . . . . 319 301 266 Maximum Alert Level 3 | . . . . 1 1 2 1 . . . . 3 2 2 Low Security (%) 48 | 100 100 100 100 71 41 48 . . . . . 16 24 38 Level 1 34 | . . . . 28 58 11 100 . . . . 62 39 43 Level 2 16 | . . . . . . 40 . . . . . 18 36 17 Level 3 . | . . . . . . . . . . . . 2 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 5 2 3 1 . . . 1 6 2 10 Investigation 1 | . . . . . . . . . . . . 1 . . Extermination 15 | . . . . . 1 2 1 . . . . 2 2 7 Reinforcement 9 | . . . 1 2 1 1 . . . . . 1 . 3 Assault 2 | . . . . . . . . . . . 1 1 . . Garrison 4 | . . . . 3 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 12 | . 1 2 1 4 . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 246 | . 7 11 13 26 18 37 3 . 5 . 38 17 5 66 Peak Tracking Total 11 | . 4 4 3 4 7 11 2 . 2 . 10 6 2 9 Tactical Retreats 19 | . . . 1 1 1 2 . . . . 5 1 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 5 | . . . 4 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 8 | . . . 1 . . 1 1 . . . . 4 . 1 Max in Single Turn 1 | . . . 1 . . 1 1 . . . . 1 . 1 Garrison Access 3 | . . . . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 32 | . 2 1 1 2 3 3 1 . . 4 . 3 2 10 Terminals 8 | . 1 . 1 1 . 1 . . . . . . . 4 Fabricators 7 | . . . . . 2 1 1 . . . . 2 . 1 Repair Stations 5 | . . 1 . . 1 1 . . . . . . 1 1 Recycling Units 3 | . 1 . . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . 1 1 2 Total Hacks 78 | . 5 2 2 4 6 12 3 . . 17 . 10 3 14 Successful 46 | . 3 2 . 2 2 6 . . . 17 . 7 3 4 Failed 32 | . 2 . 2 2 4 6 3 . . . . 3 . 10 Catastrophic 6 | . . . 1 . 1 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 2 . 2 2 . 4 . . . . . 2 . 3 Terminals 15 | . 3 . 2 2 . 4 . . . . . . . 4 Fabricators 19 | . . . . . 4 3 3 . . . . 8 . 1 Repair Stations 12 | . . 2 . . 2 5 . . . . . . 2 1 Recycling Units 5 | . 2 . . 2 . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . 2 Garrison Access 8 | . . . . . . . . . . . . 2 1 5 Terminal Hacks 19 | . 2 . . . . . . . . 17 . . . . Record 5 | . . . . . . . . . . 5 . . . . Part Schematic 5 | . 1 . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 1 2 . . . . . 5 . . Load Schematic 4 | . . . . . 1 1 . . . . . 2 . . Build 4 | . . . . . . 1 . . . . . 3 . . Repair Station Hacks 8 | . . 2 . . 1 3 . . . . . . 2 . Scan Component 5 | . . 1 . . 1 2 . . . . . . 1 . Repair 3 | . . 1 . . . 1 . . . . . . 1 . Recycling Unit Hacks 3 | . 1 . . 1 . . . . . . . . . 1 Retrieve Components 3 | . 1 . . 1 . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . 1 1 Unauthorized Hacks 4 | . . . . 1 . 1 . . . . . 2 . . Terminals 2 | . . . . 1 . 1 . . . . . . . . Botnet 2 | . . . . 1 . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . Prioritize 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 1 1 3 3 1 . . . . 3 1 10 Full Trace Events 1 | . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . . . . 4 . . . 1 Parts Built 3 | . . . . . . 1 . . . . . 2 . . Matter 771 | . . . . . . 102 . . . . . 669 . . Time 381 | . . . . . . 25 . . . . . 356 . . Total Part Build Rating 14 | . . . . . . 1 . . . . . 13 . . Parts Repaired 3 | . . 1 . . . 1 . . . . . . 1 . Time 84 | . . 26 . . . 38 . . . . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 17 | . 5 . . 9 . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 15 | . . . 10 . 3 . . . . . 2 . . . Largest Group 10 | . . . 10 . 3 . . . . . 2 . . . Highest-Rated Group 96 | . . . 88 . 93 . . . . . 96 . . . Highest-Rated Ally 49 | . . . 16 . 31 . . . . . 49 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 103 | . . . 55 . 41 . . . . . 7 . . . Total Damage 1081 | . . . 436 . 528 . . . . . 117 . . . Kills 10 | . . . 5 . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 11136 | 68 469 546 604 889 518 1224 396 411 328 245 775 979 1062 2622 Spaces Moved 5860 | 45 285 254 289 427 307 715 304 350 227 175 433 431 455 1163 Core 16 | 15 . . . . . . . . . . . . . 1 Treads 953 | . 42 254 289 368 . . . . . . . . . . Legs 4872 | 30 243 . . 59 307 715 304 350 227 175 433 431 455 1143 Wheels 19 | . . . . . . . . . . . . . . 19 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 100 105 97 110 114 114 114 120 120 120 80 Average Speed 129 | 114 137 160 160 151 125 110 112 114 114 117 120 163 134 122 Slowest Speed 280 | 150 200 160 160 160 193 195 114 114 114 120 120 200 200 280 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 48 25 54 40 8 17 12 63 54 61 63 17 11 29 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . . . . 3 . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . . 3 3 . 2 . . . Spaces Dug 38 | . . . . . . 6 4 . . . . . 3 25 Terrain Destroyed 76 | . . . . . . 25 4 . 1 . 3 3 7 33 Melee 35 | . . . . . . 6 4 . . . . . 3 22 Projectile 23 | . . . . . . 4 . . 1 . 3 3 4 8 AOE 13 | . . . . . . 13 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total 8391 | 58 335 345 378 571 387 991 342 358 260 206 585 663 882 2030 Wait 1489 | 2 10 41 35 68 36 126 2 . 14 . 53 152 386 564 Move 5846 | 44 284 253 288 426 306 714 303 349 226 174 432 430 454 1163 Hop . | . . . . . . . . . . . . . . . Pick Up 127 | 6 12 10 7 7 8 18 8 4 3 7 4 13 3 17 Fast Attach 70 | 6 2 1 5 2 1 11 1 . . 2 8 3 4 24 Attach 75 | . . 4 . 2 3 17 4 . 1 . 5 5 5 29 Detach 16 | . 1 . . . 1 3 1 . . . 1 2 4 3 Swap 103 | . 2 4 5 8 3 16 6 . . 12 2 13 4 28 Drop 103 | . 8 3 10 13 5 13 6 1 1 6 4 16 6 11 Fire 460 | . 16 29 24 45 24 65 2 4 15 . 57 29 12 138 Melee 82 | . . . 4 . . 8 9 . . 5 . . 4 52 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . 19 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x2 589 | -9/Materials | Discovered new exit (range 16) 950 | -9/Materials | Repaired Lgt. Armor Plating 1060 | -9/Materials | Discovered new exit (range 4) 1084 | -9/Materials | Entered Storage 1173 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1253 | -9/Storage | Learned location of Armory (-4) 1630 | -9/Storage | Discovered new exit (range 16) 1688 | -9/Storage | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Weapon x2 2026 | -8/Materials | Build established: Scavenger-Tank 2298 | -8/Materials | Garrison activated, responded to threat 2569 | -8/Materials | Discovered new exit (range 9) 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Utility x2 2801 | -7/Factory | Build established: Scavenger-Gunner 2838 | -7/Factory | Discovered new exit (range 17) 2846 | -7/Factory | Allied Derelicts emerged from ambush trap array 3095 | -7/Factory | Entered another Factory area 3095 | -6/Factory | Evolved 2 slots: Utility x2 3128 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3339 | -6/Factory | Discovered new exit (range 6) 3611 | -6/Factory | Build established: Tank 3657 | -6/Factory | Repaired Hrd. Medium Armor Plating 3828 | -6/Factory | Cargo convoy interrupted 3968 | -6/Factory | Lost 16 parts (1p4n3u8w) 4097 | -6/Factory | Core integrity fell below 50% 4319 | -6/Factory | Entered another Factory area 4319 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4529 | -5/Factory | Build established: Scavenger-Mutant 4564 | -5/Factory | Spotted B-75 Beast 4663 | -5/Factory | Discovered new exit (range 7) 4715 | -5/Factory | Entered Upper Caves 4764 | -5/Upper Caves | Learned Factory security intel 4780 | -5/Upper Caves | Learned Factory security intel 5105 | -5/Upper Caves | Discovered new exit (range 19) 5109 | -5/Upper Caves | Build established: Scavenger-Gunner 5126 | -5/Upper Caves | Entered another Upper Caves area 5164 | -5/Upper Caves | Learned 4 Factory zone layouts 5164 | -5/Upper Caves | Discovered new exit (range 8) 5239 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5430 | -5/Upper Caves | Discovered new exit (range 12) 5454 | -5/Upper Caves | Entered Zhirov 5454 | -5/Zhirov | Discovered new exit (range 3) 5481 | -5/Zhirov | Met Zhirov 5500 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5512 | -5/Zhirov | Learned location of Quarantine (-2) 5512 | -5/Zhirov | Learned location of Testing (-3) 5512 | -5/Zhirov | Learned location of Command (-1) 5536 | -5/Zhirov | Found Alien Artifact 5549 | -5/Zhirov | Found Alien Artifact 5549 | -5/Zhirov | Identified Integrated Dissipator 5549 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5699 | -5/Zhirov | Entered Proximity Caves 5730 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5812 | -4/Proximity Caves | Destroyed 9 combat bots 6056 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6285 | -4/Proximity Caves | Lost 5 parts (1n1u3w) 6292 | -4/Proximity Caves | Spotted B-86 Titan 6467 | -4/Proximity Caves | Discovered new exit (range 6) 6474 | -4/Proximity Caves | Entered Factory 6474 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6475 | -4/Factory | Identified exit to Research 6707 | -4/Factory | Fabricated Exp. Optical Array (x1) 7251 | -4/Factory | Cargo convoy interrupted 7369 | -4/Factory | Fabricated Exp. Heat Sink (x1) 7433 | -4/Factory | Discovered exit to Research (range 8) 7437 | -4/Factory | Garrison activated, responded to threat 7453 | -4/Factory | Entered Research 7453 | -3/Research | Evolved 2 slots: Utility x2 7490 | -3/Research | Repaired Railgun 7795 | -3/Research | Build established: Scavenger-Assassin 8277 | -3/Research | Found Prototype Device 8277 | -3/Research | Identified Exp. Shield Generator 8301 | -3/Research | Build established: Scavenger-Skirmisher 8490 | -3/Research | Discovered new exit (range 20) 8514 | -3/Research | Identified exit to Research 8515 | -3/Research | Entered another Research area 8515 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8605 | -2/Research | Spotted B-90 Cyclops 8646 | -2/Research | Spotted B-90 Cyclops 8706 | -2/Research | Found Prototype Processor 8707 | -2/Research | Identified Exp. Core Analyzer 8967 | -2/Research | Lost 6 parts (3n2u1w) 9361 | -2/Research | System corruption reached 10% 10463 | -2/Research | Build established: Scavenger-Assassin 10699 | -2/Research | Lost 3 parts (2u1w) 10720 | -2/Research | Spotted B-90 Cyclops 10801 | -2/Research | Lost 4 parts (3n1u) 10968 | -2/Research | Core integrity fell below 50% 11040 | -2/Research | Core integrity fell below 20% 11118 | -2/Research | Lost 37 parts (4p13n6u14w) 11137 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11125_ R-10 Processor collects Lgt. Ion Engine. 11126_ Slug penetrates Wall. 11126_ Acquired Wheel. 11127_ K-01 Serf collects debris. 11128_ R-10 Processor collects Structural Scanner. 11129_ Slug penetrates Wall. 11129_ KE Penetrator destroyed. 11129_ Acquired 12 matter. 11130_ Penetrated by Slug. 11130_ R-10 Processor collects Terrain Scanner. 11131_ Acquired 14 matter. 11133_ Slug penetrates Wall. 11133_ Penetrated by Slug. 11133_ Biometal Leg destroyed. 11133_ R-10 Processor collects Corrupted Adv. Heat Sink. 11134_ Slug penetrates Wall. 11135_ System corrupted: Matter fused (-7). 11135_ R-10 Processor collects Adv. Target Analyzer. 11136_ Penetrated by Slug. 11137_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ????????????????????????#+#??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????##### | | ??????????????H????????? ????????########### | | ???????????????????????? ????????# # | | ???????????????????????? ????????# # | | ????????????????????????#Y#????????# # | | ????????????????????????# #????????# # ! | | ????????????????????????# #????????# *=#%!! | | ?????""?????????????????# #????????# |!# *! | | ?????"""????????????????# #????????# |!+% | | ??????S"????????????????# #????????# =[#!! | | ?????"""?????????######## #???????#"##########== | | ?????"""?????????# # #???????### =!%|==# | | ?????????????????? # #?????????# *!*!=%# | | ?????????????????? ?h +?????????# %="%= *# | | ??????????????????? !?#h#?????????# = " "%=# | | ??????????????????? ?#@#?????????# =T"%=+ | | ???????????????????? ?# #?????????# """ =# | | ???????????##########+###*#?????????# "" # | | ???????????# # #?????????# # | | ???????????# [!#!#?????????# # | | ???????????# """ ""!!|# #?????????#####+#### | | ???????????# """ ""!=%# ############### #### | | ???????????# """ """ !# % | | ???????????# ! !%!R % | | ???????????# !!! # % % | | ???????????# """ "[%#% % | | ???????????# """ "" #########+#############+## | | ???????????# """ " " #???# %% #??????? | | ???????????# #???# * #??????? | | ???????????# ] #???# #?????""" " | | ???????????##############???# #?????""" " | | ????????????????????????????# #?????""" " | | ?"""??"""???????????????????# #???????? ? | | ?"""??"T"???????????????????# #???????? ? | | ?"""????????????????????????# %= #?????""" ? | | ????????????????????????????# #?????""" S | | ????????????????????????????# #?????""" ?" | | ?"""??"""???????????????????# [ #??????????? | | ?"""??"""???????????????????# #??????????? | | ?"""??"""???????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 45 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 20 Power Shielding 33 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 15 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Railgun | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Exp. Heat Sink | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed StealthHardcellPrototype Manual? 0 Play Time 01:48:34 Cumulative 160.7 hours Start 2021.10.01 @ 22:09:26 End 2021.10.02 @ 16:27:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2bfe6a4-07a3-49d9-8cc3-82800541ad1e