Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.20 @ 19:39:12

Player: Demise

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (3364)     3364
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (831)                831
              TOTAL SCORE: 8850

 Bonus
-------
High Alert Combat Kills    422
Follower Combat Kills      209
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     254/300
Energy                     170/170
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Fission Core
>           --- PROPULSION (4) ---
   Improved Medium Treads
            Carbon-fiber Leg
>           --- UTILITY (8) ------
            Visual Processing Unit
   Improved Target Analyzer
   Advanced System Shield
>           --- WEAPON (4) -------
  Precision Grenade Launcher
>           --- INVENTORY (4) ----
   Advanced Heat Sink
            Mining Laser

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
>           --- PROPULSION -------
            Gravmag Array
            Gravmag Array
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Heat Sink
            Visual Processing Unit
   Improved Target Analyzer
   Improved Kinecellerator
   Improved Focal Shield
   Advanced System Shield
   Improved Recalibrator
>           --- WEAPON -----------
      Heavy Laser
            Plasma Rifle
            Neutron Cannon
            Coil Gun
>           --- INVENTORY --------
      Micro Fission Core
   Improved Weapon Cycler
  Precision Grenade Launcher
            Mining Laser
[Rating: 88]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   
  Utility                  6    | .   .   .   2   1   1   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             159  | 8   8   30  48  13  7   6   39  
  Power                    13   | 1   .   4   4   1   .   1   2   
    Engine                 6    | 1   .   4   1   .   .   .   .   
    Core                   7    | .   .   .   3   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   5   13  1   .   1   11  
    Treads                 15   | .   1   5   6   .   .   .   3   
    Leg                    6    | .   .   .   4   .   .   .   2   
    Wheel                  7    | 2   1   .   2   1   .   1   .   
    Hover                  5    | .   .   .   .   .   .   .   5   
    Flight                 2    | .   .   .   1   .   .   .   1   
  Utility                  39   | 2   2   3   11  4   3   2   12  
    Device                 20   | .   1   .   6   2   .   1   10  
    Storage                6    | 2   1   2   1   .   .   .   .   
    Processor              5    | .   .   .   .   2   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             6    | .   .   1   4   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   72   | 3   4   18  20  7   4   2   14  
    Energy Gun             20   | 1   .   6   8   .   .   .   5   
    Energy Cannon          7    | .   .   1   1   .   1   .   4   
    Ballistic Gun          22   | 2   3   5   7   1   1   2   1   
    Ballistic Cannon       10   | .   1   2   2   2   2   .   1   
    Launcher               7    | .   .   2   1   3   .   .   1   
    Special Weapon         5    | .   .   1   1   1   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   5   1   1   .   2   
Parts Lost                 57   | .   3   6   13  1   1   12  21  
  Power                    5    | .   .   1   1   .   .   2   1   
  Propulsion               11   | .   1   .   2   .   .   3   5   
  Utility                  13   | .   .   .   3   1   .   2   7   
  Weapon                   28   | .   2   5   7   .   1   5   8   
  Highest Loss Streak      12   | .   2   2   10  1   1   12  7   
Average Slot Usage (%)     86   | .   92  96  95  90  84  67  59  
  Engine                   5    | .   14  10  1   .   .   .   .   
  Core                     3    | .   .   .   6   7   6   4   3   
  Treads                   9    | .   5   20  8   7   6   3   .   
  Leg                      1    | .   .   .   5   .   .   .   1   
  Wheel                    3    | .   16  .   3   7   6   6   .   
  Hover                    1    | .   .   .   .   .   .   .   7   
  Device                   10   | .   12  4   12  13  6   3   17  
  Storage                  12   | .   15  17  18  15  13  10  .   
  Processor                4    | .   .   .   .   6   18  20  11  
  Protection               1    | .   .   .   4   .   .   1   .   
  Energy Gun               6    | .   .   9   10  .   .   .   4   
  Energy Cannon            1    | .   .   3   .   .   .   .   2   
  Ballistic Gun            14   | .   26  17  14  23  14  8   2   
  Ballistic Cannon         5    | .   .   8   6   6   11  7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 12  26  52  71  71  76  79  37  
  Greatest Support         70   | 20  20  40  42  28  28  56  70  
  Greatest Overweight (x)  12   | .   7   1   12  5   2   3   4   
  Average Overweight (x)   1    | .   1   .   2   2   2   1   .   
Largest Inventory Capacity 18   | 6   10  16  18  18  18  18  4   
  Average Capacity         12   | 5   9   13  16  18  18  15  4   
  Most Carried             18   | 6   10  16  18  18  18  18  4   
  Average Carried          11   | 4   9   12  16  17  17  14  3   
  Final Capacity           18   | 6   10  16  18  18  18  4   4   
  Final Carried            18   | 6   9   16  18  18  18  4   2   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Scavenger-Gunner
 17% | Gunner
  8% | Scavenger-Skirmisher
  8% | Scavenger-Mutant
  4% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Gunner | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Garrison
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Matter Collected           3138 | 359  293  839  842  124  261  .    420  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3504 | 240  308  1099 1206 130  172  .    349  
  Parts                    215  | 14   21   76   67   8    8    .    21   
Haulers Intercepted        6    | .    1    2    3    .    .    .    .    
Recyclers Shooed           4    | 1    1    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Combat Hostiles Destroyed  91   | .   10  35  29  3   5   .   9   
  Guns                     55   | .   9   21  18  1   5   .   1   
  Cannons                  22   | .   1   7   7   2   .   .   5   
  AOE                      12   | .   .   7   4   .   .   .   1   
Classes Destroyed          14   | 3   3   3   3   2   .   .   .   
  Worker                   5    | 2   .   1   2   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   3   .   .   .   .   
  Recycler                 3    | 1   .   .   2   .   .   .   .   
  Operator                 2    | .   .   2   .   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   
  Swarmer                  35   | .   6   20  6   .   3   .   .   
  Grunt                    31   | .   4   7   18  .   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   8   3   1   2   .   1   
  Hunter                   3    | .   .   .   .   1   .   .   2   
  Programmer               5    | .   .   .   .   1   .   .   4   
Best Kill Streak           6    | 6   3   6   6   1   2   .   4   
  Combat Bots Only         6    | .   3   6   4   1   2   .   4   
Max Kills in Single Turn   3    | 1   1   2   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Damage Taken               10208 | .    467  1032 2273 420  456  2173 3387 
  Core                     2371  | .    109  109  368  27   49   705  1004 
  Absorbed by Shields      73    | .    .    .    .    .    .    73   .    
Core Remaining (%)         61    | 100  56   72   33   96   .    11   .    
Volleys Fired              307   | 19   64   83   74   15   14   4    34   
  Largest                  4     | 2    2    4    4    4    4    4    3    
  Hottest                  254   | 40   55   167  210  119  150  147  254  
Shots Fired                781   | 38   118  230  238  39   51   14   53   
  Gun                      559   | 38   113  140  179  24   29   8    28   
  Cannon                   181   | .    5    67   52   8    22   6    21   
  Launcher                 21    | .    .    13   6    .    .    .    2    
  Special                  20    | .    .    10   1    7    .    .    2    
  Kinetic                  559   | 38   118  143  151  32   51   14   12   
  Thermal                  166   | .    .    59   69   7    .    .    31   
  Explosive                8     | .    .    .    6    .    .    .    2    
  Electromagnetic          48    | .    .    28   12   .    .    .    8    
  Robot Hit Streak         20    | 8    8    20   14   8    8    7    10   
  Robot Miss Streak        9     | 2    4    6    9    3    8    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    
Shots Hit Robots           454   | 27   70   127  141  20   25   11   33   
  Core Hits                221   | 14   19   59   83   11   14   3    18   
  Critical Hits            9     | .    1    1    2    .    1    1    3    
  Critical Kills           4     | .    .    1    1    .    1    .    1    
  Critical Parts Destroyed 4     | .    1    .    1    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           8435  | 235  538  2184 3149 311  390  160  1468 
  Guns                     4529  | 235  488  1222 1485 238  221  107  533  
  Cannons                  1910  | .    50   528  649  73   149  53   408  
  Explosions               1949  | .    .    434  1015 .    20   .    480  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    30   
  Kinetic                  4152  | 235  538  1036 1377 311  370  160  125  
  Thermal                  2277  | .    .    619  882  .    .    .    776  
  Explosive                1256  | .    .    .    776  .    .    .    480  
  Electromagnetic          720   | .    .    529  114  .    20   .    57   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    4    4    11   
  Average Corruption       4     | .    .    .    .    .    4    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    7    3    24   
    Message Errors         8     | .    .    .    .    .    3    2    3    
    Matter Fused           3     | .    .    .    .    .    1    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    1    .    6    
    Energy Discharges      4     | .    .    .    .    .    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    7    
    Targeting Errors       2     | .    .    .    .    .    1    .    1    
    Weapon Failures        2     | .    .    .    .    .    1    .    1    
Overload Shots             4     | .    .    .    .    .    .    .    4    
Overflow Damage            392   | .    27   36   207  23   10   .    89   
  Projectiles              83    | .    27   2    33   .    10   .    11   
  Explosions               309   | .    .    34   174  23   .    .    78   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    2    2    12   3    2    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    2    2    12   3    2    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      533   | .    .    87   169  91   25   .    161  
  Shots                    13    | .    .    3    5    1    1    .    3    
  Rammed                   13    | .    .    .    .    .    .    .    13   
Targets Rammed             14    | .    .    .    1    .    .    .    13   
  Kicked                   1     | .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        710   | .    20   265  710  229  430  263  320  
  Average Temperature      124   | .    8    72   198  87   134  143  115  
  Received Heat Transfer   1908  | .    162  153  918  93   48   99   435  
  Effects                  40    | .    .    3    32   1    .    .    4    
    Shutdowns              3     | .    .    .    3    .    .    .    .    
    Energy Bleed           7     | .    .    .    5    1    .    .    1    
    Interference           7     | .    .    3    1    .    .    .    3    
    Matter Decay           1     | .    .    .    1    .    .    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    .    
    Damage (major)         16    | .    .    .    16   .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Melted             2     | .    .    1    .    .    .    .    1    
  Heat Transferred         3786  | .    .    1336 1482 .    .    .    968  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Peak Influence             740  | 40  261 606 740 344 307 239 581 
  Average Influence        338  | 17  122 304 544 296 228 213 384 
Maximum Alert Level        3    | .   1   2   3   1   1   1   2   
  Low Security (%)         30   | 100 92  34  .   3   35  27  23  
  Level 1                  32   | .   7   32  19  96  64  72  25  
  Level 2                  35   | .   .   32  73  .   .   .   51  
  Level 3                  1    | .   .   .   7   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   5   4   1   1   .   4   
  Investigation            5    | .   2   .   2   .   .   .   1   
  Extermination            4    | .   .   .   .   1   1   .   2   
  Reinforcement            9    | .   1   5   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Distress Signals           13   | .   2   3   5   .   .   .   3   
Communications Jammed      2    | .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   2   
Times Spotted              184  | .   20  51  46  8   8   13  38  
  Peak Tracking Total      11   | .   4   6   6   5   3   11  9   
  Tactical Retreats        13   | .   .   2   6   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Traps Triggered            11   | .   2   2   2   1   .   4   .   
  Indirectly               2    | .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Machines Disabled          17   | .   .   5   5   3   1   .   3   
  Max in Single Turn       3    | .   .   1   2   3   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Machines Accessed          24   | .   3   4   6   1   1   .   9   
  Terminals                14   | .   2   4   4   1   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   1   .   2   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                67   | .   11  11  19  3   1   .   22  
  Successful               38   | .   6   6   12  1   1   .   12  
  Failed                   29   | .   5   5   7   2   .   .   10  
    Catastrophic           5    | .   1   1   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   41   | .   8   10  13  3   .   .   7   
  Terminals                42   | .   8   11  13  3   .   .   7   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          9    | .   3   .   6   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   11  
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Terminal Hacks             5    | .   2   2   .   .   .   .   1   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       7    | .   1   .   6   .   .   .   .   
  Scan Component           4    | .   1   .   3   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   7   
  Process                  2    | .   .   .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         14   | .   3   4   5   1   .   .   1   
  Terminals                14   | .   3   4   5   1   .   .   1   
    Track                  2    | .   1   .   1   .   .   .   .   
    Botnet                 12   | .   2   4   4   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   3   5   1   .   .   6   
  Full Trace Events        3    | .   1   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   234 
    Time                   117  | .   .   .   .   .   .   .   117 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     102  | .   .   .   102 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          425  | .   .   .   .   .   .   .   425 
  Retrieved Matter         270  | .   .   .   .   .   .   .   270 
  Retrieved Components     2    | .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Total Allies               2    | .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   2   
  Highest-Rated Group      98   | .   .   .   .   .   .   .   98  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   49  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   16  
  Total Damage             630  | .   .   .   .   .   .   .   630 
  Kills                    5    | .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Turns Passed               6329 | 123  702  1919 1308 506  324  138  1309 
Spaces Moved               3677 | 62   386  825  472  330  219  91   1292 
  Core                     100  | 4    1    .    1    .    .    21   73   
  Treads                   1207 | .    90   825  235  .    .    3    54   
  Legs                     182  | .    .    .    135  .    .    .    47   
  Wheels                   1070 | 58   295  .    101  330  219  67   .    
  Hover                    1100 | .    .    .    .    .    .    .    1100 
  Flight                   18   | .    .    .    .    .    .    .    18   
  Fastest Speed            40   | 50   80   160  130  120  120  50   40   
  Average Speed            122  | 78   113  173  181  123  120  104  75   
  Slowest Speed            650  | 80   400  180  650  140  120  205  250  
  Overloaded Moves         61   | .    .    .    .    .    .    .    61   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    50   63   43   6    8    39   37   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    10   1    .    .    .    .    
Terrain Destroyed          173  | .    .    18   81   30   5    .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    12   2    .    5    .    5    
  AOE                      149  | .    .    6    79   30   .    .    34   

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Total                      4914 | 104  556  1126 779  397  258  132  1562 
  Wait                     573  | 5    87   143  137  21   6    7    167  
  Move                     3669 | 61   385  824  471  329  219  90   1290 
  Hop                      1    | .    .    .    .    .    .    .    1    
  Pick Up                  61   | 8    7    22   12   6    4    .    2    
  Fast Attach              90   | 7    4    10   28   6    5    .    30   
  Attach                   30   | 1    3    4    9    1    2    5    5    
  Detach                   16   | 1    1    .    9    1    3    .    1    
  Swap                     40   | .    1    16   12   6    .    1    4    
  Drop                     93   | 2    4    24   26   12   5    11   9    
  Fire                     307  | 19   64   83   74   15   14   4    34   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    .    .    9    
  Kick                     1    | .    .    .    1    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    4    
  Escape Stasis            14   | .    .    .    .    .    .    14   .    
  Rewire                   6    | .    .    .    .    .    .    .    6    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  534 | -10/Materials | Discovered new exit (range 8)
  731 | -10/Materials | Discovered new exit (range 7)
  826 | -10/Materials | Entered another Materials area
  826 | -9/Materials  | Evolved 2 slots: Weapon x2
 1486 | -9/Materials  | Discovered new exit (range 16)
 1838 | -9/Materials  | Discovered new exit (range 4)
 1972 | -9/Materials  | Identified exit to Materials
 2574 | -9/Materials  | Build established: Scavenger-Gunner
 2745 | -9/Materials  | Entered another Materials area
 2745 | -8/Materials  | Evolved 2 slots: Utility x2
 2823 | -8/Materials  | Repaired Hvy. Assault Rifle
 3137 | -8/Materials  | Lost 10 parts (1p2n2u5w)
 3295 | -8/Materials  | Core integrity fell below 50%
 3879 | -8/Materials  | Discovered new exit (range 6)
 3925 | -8/Materials  | Build established: Gunner
 3968 | -8/Materials  | Repaired Imp. Terrain Scanner
 4007 | -8/Materials  | Repaired Transmission Jammer
 4053 | -8/Materials  | Entered Factory
 4053 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4504 | -7/Factory    | Discovered new exit (range 9)
 4559 | -7/Factory    | Entered another Factory area
 4559 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4714 | -6/Factory    | Spotted B-75 Beast
 4883 | -6/Factory    | Identified exit to Garrison
 4883 | -6/Factory    | Entered Garrison
 4930 | -6/Garrison   | Spotted B-75 Beast
 5000 | -6/Garrison   | Core integrity fell below 50%
 5015 | -6/Garrison   | Discovered new exit (range 13)
 5018 | -6/Garrison   | Core integrity fell below 20%
 5021 | -6/Garrison   | Entered Factory
 5021 | -5/Factory    | Evolved 2 slots: Utility x2
 5045 | -5/Factory    | Lost 12 parts (2p3n2u5w)
 5213 | -5/Factory    | Lost 3 parts (2n1u)
 5218 | -5/Factory    | Build established: Mutant
 5239 | -5/Factory    | Core integrity fell below 50%
 5324 | -5/Factory    | Local fabrication network quarantined
 5491 | -5/Factory    | Discovered new exit (range 9)
 5785 | -5/Factory    | Build established: Scavenger-Gunner
 5903 | -5/Factory    | P-70 Sage assimilated allied Sentinel 6b
 6016 | -5/Factory    | Lost 6 parts (1p1n1u3w)
 6132 | -5/Factory    | Lost 3 parts (1n2w)
 6206 | -5/Factory    | Core integrity fell below 20%
 6317 | -5/Factory    | System corruption reached 10%
 6330 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06312_ Y-64 Sentinel critical meltdown.
06312_ K-01 Serf collects debris.
06313_ System corrupted: Imp. Medium Treads rejected.
06314_ Overheating: Energy bleed (-17).
06316_ Neutrino Reactor explodes. <x2>
06316_ K-01 Serf destroyed.
06316_ T-07 Excavator destroyed.
06316_ Chain reaction triggered in Mic. Fission Core.
06316_ Adv. Sensor Array destroyed.
06316_ Imp. Focal Shield destroyed.
06316_ Flexi-carbon Leg destroyed.
06316_ K-01 Serf destroyed.
06316_ Imp. Kinecellerator destroyed.
06316_ Imp. Weapon Cycler destroyed.
06317_ K-01 Serf collects debris.
06318_ Acquired Imp. Medium Treads.
06319_ Door malfunctions.
06319_ K-01 Serf collects debris. <x3>
06321_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Z.
06329_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?#       #???????????????????????????""??????????? |
| ?#       #???#####?????????????????? ""??????????? |
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|  #       # """ """    ##          ^    ^           |
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|  #       #?         ??##                           |
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| ##                   p%  ###;/##########?????????? |
| ######+####          p   =       #???????????????? |
|           #                      ##??????????????? |
|           #              @        #??????????????? |
| ""        #         ==           ##??????????????? |
|       """ #     """ *%*###########???????????????? |
| "" "" F"" #     """ !=%#?????????????????????????? |
|    """""" #     """  !!#?????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          18
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             300
Resistance: KI             20
Resistance: TH             10
Weapon Cycling             20
Evasion (%)                55
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           2
Kinecelleration            40
Defensive Hacking          14

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
   Hcp. Matter Pod | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralHardlightAutocannon
  Manual?         0
Play Time         01:15:31
  Cumulative      177.0 hours
  Start           2020.04.20 @ 16:58:41
  End             2020.04.20 @ 19:39:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           222
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             49
Gallery%          62
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e19fada4-3671-4c78-95d7-a6653851be27